I love morale but i also hope they tuned it a bit. I hated seeing my new pitching prospects coming in and expecting to be the Ace as soon as they are signed.
More MLB The Show 17 Franchise Mode Details, Including Player Quirks
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks
I think there should be negative quirks as well. For example, Byung-Ho Park. If you throw a fastball he's going to hit it450 feet. If you throw a breaking ball he's going to swing out of his shoes.
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More MLB The Show 17 Franchise Mode Details, Including Player Quirks
Man, I dunno...these player quirks scare me a little. I really hope they can be given and, perhaps more importantly, taken away by us.
Performs better when team is behind; performs better in 9th inning or later; good at driving in runner on 3rd with less than 2 outs...these are all versions of that folksy intangible people call "clutch," the existence of which is debatable.
http://www.fangraphs.com/library/misc/clutch/
http://www.fangraphs.com/blogs/why-w...-about-clutch/
To me, a quirk is more something like "pitcher throws to first more often/doesn't throw to first very often," "first strike swinger," etc.
Goodness, I hope not.
Do we even know if the quirks give attribute boosts?
I wouldn't think so. I believe these quirks are "under the hood" attributes that these players have anyway. I believe the dev team just gave us these quirks to allow for more variety and differentiation between players. Now we can see what sets some players apart from others and we can now construct our lineups/rosters based on certain types of players that we might be trying to fit with our teams.
Regarding Rizzo's "2 strike hitting quirk", I believe in past versions of the game, he would still have similar contact/clutch/etc ratings for 2 strikes as he does in this year's game. We just weren't aware of it because we didn't have the "quirk" or badge in the previous games to let us know that. I don't see them giving attribute boosts in addition to the existing rating just in those scenarios.
I think some here are believing the quirks will cause some of the player's attributes to be boosted to where they are overpowering to an advantage. I don't think that's the case. It seems to me the dev team just gave us notification of these players special abilities in certain situations to give more player variety and team building variety in our franchise.
I could be totally wrong on this but that's how I see how the quirks are implemented into the game this year. I think it's a great addition and I have been hoping for something like this in The Show ever since 2K's badges system was introduced. Adds another layer of strategy in franchise.
Sent from my iPhone using Operation SportsLast edited by agentlaw13; 03-08-2017, 11:57 AM.Comment
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks
I am hoping that they are using these as major selling points to try to get more people to play franchise mode. Since other things in franchise mode would be considered 'small details" that would not matter to a new person playing franchise but would be huge to someone who grinds on franchise, maybe they will talk about the "smaller" changes on the live streamComment
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks
Another thing that I'm curious to learn about during tomorrow's stream/deep dive, is how player quirks will work with carryover franchises?I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
I miss the old days of Operation Sports :(
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks
I like the quirks add. That is a new feature that could help add to Franchise if it is done right. And The Show team is usually on point. I still am hoping tomorrow there are a few details they are holding back for the stream. I still feel a bit underwhelmed but no matter what, I'll be picking up The Show as I do every year on day one.Check out my updated 2017 blog on building a high school football video game:
http://forums.operationsports.com/th...ame-revisited/Comment
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks
Or....there's the possibility that they laid the framework for quirks behind-the-scenes in '16, and players will already have them assigned when you import. I wouldn't put something like that past this dev team - having behind-the-scenes data in a year in advance is exactly what they had to do to make carry-over a thing, after all!
This is something they have to, and I'm almost certain they will, answer in the stream on Thursday. Can't wait to see what they've cooked up.Comment
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks
I would assume the quirks would be attached to the player ID that each guy has. For non Mlb players, I'm not sure.PSN: Dalton1985
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks
I said this before but I really hope these quirks don't make players overpowered. Especially star players.Comment
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks
I'm excited for the player lock feature for situational moments. I can use it now to play as a minor league player that I'm thinking about calling up to the majors in either spring training or late in the season. It wI'll be used by me to see if I can pitch with a player or hit with them as I sometimes struggle with certain pitching motions and batting stances/swing length.Comment
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks
With us now having the option to start in the regular season instead of Spring Training I wonder if we can now start our franchise mode with a 40 man roster without the computer messing with the lineups. I just hope it isn't like Madden where it sims Spring Training.Mets/Giants/Knicks/Rangers/Manchester United/Notre Dame Football
Never let fear determine who you are. Never let where you came from determine where you are going.Comment
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks
I hope they go a little more in depth on mange mode as much as they do in quick manage.
Sent from my SAMSUNG-SM-J120A using TapatalkReally wish sports games played to ratings!
Only thing SIM about sports games now, are the team name and players
CFB 25 The absolute GOAT!!!
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Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.Comment
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks
Originally posted by goplen5I agree that the quirks will make it more realistic, and they do have potential. However, I'm curious to see what else has been added in franchise mode on top of that because there are definitely things that I would have rather seen added to the mode.
For instance, better trade and contract options like front and back loaded contracts, more than 3 players allowed per team in a trade, potential for opt-outs in deals, non-roster Spring Training invites, etc.
Also, I'd rather see more added to a GM mode. More so just having more to do. Updating facilities, adding seats (stuff like before with ticket prices and whatnot), plus other ways of making money instead of just sponsors. Things like negotiating TV deals based on team performance and market. Attendance could also be affected by star power on the team vs. a team that is rebuilding with just a bunch of young guys. However, if those young players are top 100 prospects, there could be "star power" with that too. Just like people love to come out and watch a guy like Trout, but there is also a base that loves coming out to watch the new guys like Bryant, Seager, Correa, etc. when they first came up.
Lastly, it would be interesting/realistic if there was something like a seasonal stamina bar for pitchers and players. They have the current one, which is nice to make your guy wait and pitch 5 days later, but I'm thinking more for like teams like the Dodgers and Pirates, who when they brought up guys like Urias and Taillon, those guys weren't going to pitch 200 innings. With this a 6th (optional) rotation slot could be added in order to limit workloads when you have a young staff (like the Mets tried). This could tie into injury ratings to differentiate between guys that are reliable for 220 IP+ vs guys like Strasburg, who has good stamina per game, but won't hit 200 IP. The same could be said of top positional prospects that are called up and not used to playing a 162 game season.
This would obviously make you need to put way more thought into franchise, and maybe that's something most wouldn't want. Just an idea.Anyone who claims to be a fan of two teams in the same pro sport is actually a fan of none.Comment
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks
Me too,but not likely i would imagine.I figure MoM mode will remain the same.
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