Drop ball in front of catcher = Auto base advance for CPU?

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  • sfpxgalaxy
    Rookie
    • Aug 2014
    • 132

    #61
    Re: Drop ball in front of catcher = Auto base advance for CPU?

    Right now, among all the problems, I find this one the most annoying.
    My runners are able to advance at least 3 times each game.
    I have the cpu pitcher consistency at 8.

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    • Greencollarbaseball
      Pro
      • Jun 2012
      • 926

      #62
      Re: Drop ball in front of catcher = Auto base advance for CPU?

      I just played a game where I had 5 wild pitches from 4 different pitchers, the CPU had 0. My guess is I'm at 60-65 through 38 games.


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      2020: 52-39

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      • capa
        Banned
        • Jul 2002
        • 5321

        #63
        Re: Drop ball in front of catcher = Auto base advance for CPU?

        This has to be #1 or #2 on the patch list!

        C

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        • MDgolf
          MVP
          • Oct 2013
          • 1421

          #64
          Re: Drop ball in front of catcher = Auto base advance for CPU?

          Betcha it won't [emoji3]


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          • PhilliesFan13
            Banned
            • May 2009
            • 15651

            #65
            Re: Drop ball in front of catcher = Auto base advance for CPU?

            It's beyond annoying at this point. You can't even throw a dirt pitch intentionally to try to make the CPU chase without fear of it passing or getting dropped. I had a runner move to second and then third on back-to-back pitches. Slow guys advancing on balls in front of home plate is a joke.

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            • Greencollarbaseball
              Pro
              • Jun 2012
              • 926

              #66
              Re: Drop ball in front of catcher = Auto base advance for CPU?

              So I looked at my stats. I have 34 wild pitches in 39 games, the second highest team has 12. With 6 of those going to Yu Darvish.


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              Athletics Franchise:

              2020: 52-39

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              • MDgolf
                MVP
                • Oct 2013
                • 1421

                #67
                Re: Drop ball in front of catcher = Auto base advance for CPU?

                It's a joke no disrespect to this community but I'm losing my mind here. Have they acknowledged the problem?


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                • NDAlum
                  ND
                  • Jun 2010
                  • 11453

                  #68
                  Re: Drop ball in front of catcher = Auto base advance for CPU?

                  We know they read here. Hopefully this thread has shown that it's a consistent gripe and it's easy to duplicate.

                  I guess we're in a bit of a holding pattern until we hear anything from SCEA guys or the patch just drops.
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                  • stealyerface
                    MVP
                    • Feb 2004
                    • 1803

                    #69
                    Re: Drop ball in front of catcher = Auto base advance for CPU?

                    So, I just had a two game and sat in which I tested the catchers ability to block the balls that were in the dirt. I purposely through fastballs curveballs and sinkers to the plate at the bottom of the zone and I came up with something very interesting

                    If the catcher is able to backhand the ball, meaning not have to leave his catchers crouched position, he is able to cleanly pick balls that bounce in the dirt with a backhand play that results in the ball going in the catchers mitt.

                    If however, the catcher has to leave his crouched position and block the ball with a glove-down position, The catcher is not able to make any of those pics cleanly and, in fact, was on able to come up with one clean ball from the non-crouched position.

                    This shows me, that the animation for the blocked balls is unable to make a clean play if the catcher leaves his position behind the plate.

                    Anyone able to see otherwise, please discuss.
                    ~syf
                    "Ain't gonna learn what you don't wanna know"....GD

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                    • Jr.
                      Playgirl Coverboy
                      • Feb 2003
                      • 19171

                      #70
                      Re: Drop ball in front of catcher = Auto base advance for CPU?

                      Originally posted by stealyerface
                      So, I just had a two game and sat in which I tested the catchers ability to block the balls that were in the dirt. I purposely through fastballs curveballs and sinkers to the plate at the bottom of the zone and I came up with something very interesting

                      If the catcher is able to backhand the ball, meaning not have to leave his catchers crouched position, he is able to cleanly pick balls that bounce in the dirt with a backhand play that results in the ball going in the catchers mitt.

                      If however, the catcher has to leave his crouched position and block the ball with a glove-down position, The catcher is not able to make any of those pics cleanly and, in fact, was on able to come up with one clean ball from the non-crouched position.

                      This shows me, that the animation for the blocked balls is unable to make a clean play if the catcher leaves his position behind the plate.

                      Anyone able to see otherwise, please discuss.
                      ~syf
                      This is pretty much common sense. A catcher wouldn't drop to block a pitch if they can pick it with their glove. This doesn't really have anything to do with the issue at hand. Catchers do need to block balls, but the game doesn't replicate their ability to get up and retrieve the ball in a quick manner so the runner cannot advance.
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                      • nomo17k
                        Permanently Banned
                        • Feb 2011
                        • 5735

                        #71
                        Re: Drop ball in front of catcher = Auto base advance for CPU?

                        Originally posted by Jr.
                        This is pretty much common sense. A catcher wouldn't drop to block a pitch if they can pick it with their glove. This doesn't really have anything to do with the issue at hand. Catchers do need to block balls, but the game doesn't replicate their ability to get up and retrieve the ball in a quick manner so the runner cannot advance.
                        It actually is an issue related to WPs.

                        Don't get me wrong, I think it is great that there is quite a bit of variety in how catchers handle pitches in the dirt, but the issue this year's game has is that catchers do not cleanly field them "often enough" to prevent pitches in the dirt to become WPs.

                        There are other related game balance issues (baserunner aggressiveness on WPs, catchers being a bit slow to respond to user instruction, pitchers very slow in covering base if at all, etc.), but the biggest change in this year's game from 16 is that catchers don't field pitches in the dirt cleanly *often enough.*

                        If you still have 16, fire it up and see how their catchers handle pitches in the dirt and compare with 17. Catchers in 17 almost never block them cleanly, but catchers in 16 more often than not catch them cleanly.

                        I am not arguing which is better though (i.e., you could argue in 16, catchers handled pitches in the dirt a bit too well). But I tend to think the least intrusive way for the game to fix rampant WP issue is to make the catchers handle pitches in the dirt cleanly "more often" (but not always, obviously) than they are currently able to.

                        But I don't want the patch to go too far to eliminate all WPs though (which happened one year, MLB 11 I think).
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                        • bfindeisen
                          Pro
                          • Mar 2008
                          • 793

                          #72
                          Re: Drop ball in front of catcher = Auto base advance for CPU?

                          Originally posted by Cod
                          Tbh, I haven't noticed this as a problem. I played three games last night, specifically looking for this. Of the four dropped balls (passed, wild, etc.):

                          1 - runners advanced to singe base
                          1 - threw runner out trying to take second base (suck it Carlos Santana )
                          2 - runners didn't move
                          Now play 3 games online (if the servers are working). I don't know how anyone who has played online versus anyone can say there isn't a glaring WP/PB issue. It's been there for years, but this years is the worst I've seen.

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                          • Jr.
                            Playgirl Coverboy
                            • Feb 2003
                            • 19171

                            #73
                            Re: Drop ball in front of catcher = Auto base advance for CPU?

                            Originally posted by nomo17k
                            It actually is an issue related to WPs.

                            Don't get me wrong, I think it is great that there is quite a bit of variety in how catchers handle pitches in the dirt, but the issue this year's game has is that catchers do not cleanly field them "often enough" to prevent pitches in the dirt to become WPs.

                            There are other related game balance issues (baserunner aggressiveness on WPs, catchers being a bit slow to respond to user instruction, pitchers very slow in covering base if at all, etc.), but the biggest change in this year's game from 16 is that catchers don't field pitches in the dirt cleanly *often enough.*

                            If you still have 16, fire it up and see how their catchers handle pitches in the dirt and compare with 17. Catchers in 17 almost never block them cleanly, but catchers in 16 more often than not catch them cleanly.

                            I am not arguing which is better though (i.e., you could argue in 16, catchers handled pitches in the dirt a bit too well). But I tend to think the least intrusive way for the game to fix rampant WP issue is to make the catchers handle pitches in the dirt cleanly "more often" (but not always, obviously) than they are currently able to.

                            But I don't want the patch to go too far to eliminate all WPs though (which happened one year, MLB 11 I think).
                            I agree with this, but that's really a minor part of the current problem. Maybe the devs can increase the range in which catchers can pick a ball in the dirt, but the mechanics of blocked pitches and the animations associated with it is the most glaring issue in my mind.
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                            • IgotSyphillis
                              Rookie
                              • Dec 2005
                              • 179

                              #74
                              Re: Drop ball in front of catcher = Auto base advance for CPU?

                              I have been having a big problem offline with this. Especially pitches in the dirt that are blocked by the catcher. A runner with 25 speed has no problem advancing on a blocked pitch. I've noticed it's because of 2 main reasons. The first being that after the catcher blocks the balls he freezes for a second and refuses to move to get the ball. So then the runner takes off. Which leads to problem 2. The throwing meter means nothing. I fire a full force throw on the meter and all I get is a mediocre throw with no zip. If I choose a full force throw that's what I want to throw. I don't care if the ball flies into the outfield, I picked a full force throw. Unfortunately, as with many things in this game, the game has predetermined for me before the play even happened what type of throw I am allowed to make.
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                              • JaFFiTh
                                MVP
                                • Mar 2008
                                • 1684

                                #75
                                Re: Drop ball in front of catcher = Auto base advance for CPU?

                                Originally posted by IgotSyphillis
                                I have been having a big problem offline with this. Especially pitches in the dirt that are blocked by the catcher. A runner with 25 speed has no problem advancing on a blocked pitch. I've noticed it's because of 2 main reasons. The first being that after the catcher blocks the balls he freezes for a second and refuses to move to get the ball. So then the runner takes off. Which leads to problem 2. The throwing meter means nothing. I fire a full force throw on the meter and all I get is a mediocre throw with no zip. If I choose a full force throw that's what I want to throw. I don't care if the ball flies into the outfield, I picked a full force throw. Unfortunately, as with many things in this game, the game has predetermined for me before the play even happened what type of throw I am allowed to make.
                                Ya I've had a 10 speed rating advancing on me easily. The catcher does takes his time throwing to the base. I think he even pumps it in the glove once too before he finally throw a lazy one.

                                I did test pitcher control at the max and has consistently at like 2 off a slider set. It was only one game but I didn't see much of pb/wp, there were still a lot of balls thrown.. way out of zone. So I dunno if it has anything to do with it too.

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                                Last edited by JaFFiTh; 04-18-2017, 10:44 PM.

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