And what sliders would those be? I have CPU Starter Stamina all the way up and Manager Hook all the way down, and the CPU keeps pulling starters way too early. This is pre-patch though (haven't tried it yet with the patch).
MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included
And what sliders would those be? I have CPU Starter Stamina all the way up and Manager Hook all the way down, and the CPU keeps pulling starters way too early. This is pre-patch though (haven't tried it yet with the patch). -
Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included
The problem doesn't seem to occur when a pitcher is throwing a gem...it happens as soon as runs are given up or a few guys get on base. It seems the CPU weighs certain situations too heavily.
I know I referenced my example a few pages back about the Reds' manager pulling their pitcher in a 2-0 game in the top of the 4th. I had only collected 3 hits to that point and struck out a few times as well. The CPU manager seemed to weigh the 2 runs given up and the lead-off double in the top of the 4th too heavily. The Reds pitcher only had 50 some pitches to that point, too.Comment
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included
Not true for me. At least pre-patch (haven't downloaded patch yet), the CPU would pull starters who were throwing gems. I've had games where they pulled a starter who was throwing a no hitter or 1-hitter against me in the 5th inning! This has happened more than once too.Orbis Non SuficitComment
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included
Not true for me. At least pre-patch (haven't downloaded patch yet), the CPU would pull starters who were throwing gems. I've had games where they pulled a starter who was throwing a no hitter or 1-hitter against me in the 5th inning! This has happened more than once too.Comment
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included
I have CPU Stamina at FULL and Manager Hook at ZERO. So clearly the sliders aren't helping much.Comment
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included
So how are the homeruns and passed balls since the patch?I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
I miss the old days of Operation Sports :(
Louisville Cardinals/St.Louis CardinalsComment
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MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included
My sliders are posted in the sliders forum. Look for Padgoi's Legend sliders. I haven't seen this starters being pulled issue at all.
It should be noted that I don't use quick counts. I play the entire game.Comment
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included
I am beginning to think guys are kidding on here.
I just finished a test game, and they have not addressed the catcher blocks, or the ball miraculously passing through the glove.. at least in the off-line games.
The catcher still does not have any urgency, and there is still no user input to dictate how hard the catcher throws to the base the runner is advancing to. I walked guys on purpose, threw balls in the dirt, walked guys with 20 speed, and the issue is still in need of attention.
That being said... I seriously think that people are busting chops here on the patch issue.
We have light-hitting second basemen hitting 455 foot opposite field bombs, we have catchers that have gloves that apparently have no collision detection for the balls thrown into them, and we have runners that take bases at will when a ball bounces two feet from the batter's box.
But the priority for the developers in the "all I care about" department, is to make sure that the grass color in a night game isn't "too green" and that batters have matte helmets instead of shiny, reflective ones?
Seriously? Matte colored helmets take priority over balls that pass through gloves with no regard to physics or mass?
I'll assume folks are joking about this.
~syf"Ain't gonna learn what you don't wanna know"....GDComment
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included
Interesting. I only use QC, so perhaps that's the main issue, as others have been surmising.Comment
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included
Hmmm...To me, it seems like the CPU skipper is looking at a no-run situation as though his pitcher doesn't have a lead, so a change needs to be made - even if his guy is dealing. The manager logic definitely seems to be off.Orbis Non SuficitComment
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included
Hard to say as obviously it's not a one game or two issue that you can see quickly. It might just be in my head, but it feels like all hits seem less powerful and feel more like slightly broken bat hits? Probably in my head, but the ball doesn't seem to be being hit as hard in my few games.
As for passed balls, I've still seen a handful, but there should be some when I pitch low and a bit wild, so it will take more games to really decide if it's any betterComment
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included
I am beginning to think guys are kidding on here.
I just finished a test game, and they have not addressed the catcher blocks, or the ball miraculously passing through the glove.. at least in the off-line games.
The catcher still does not have any urgency, and there is still no user input to dictate how hard the catcher throws to the base the runner is advancing to. I walked guys on purpose, threw balls in the dirt, walked guys with 20 speed, and the issue is still in need of attention.
That being said... I seriously think that people are busting chops here on the patch issue.
We have light-hitting second basemen hitting 455 foot opposite field bombs, we have catchers that have gloves that apparently have no collision detection for the balls thrown into them, and we have runners that take bases at will when a ball bounces two feet from the batter's box.
But the priority for the developers in the "all I care about" department, is to make sure that the grass color in a night game isn't "too green" and that batters have matte helmets instead of shiny, reflective ones?
Seriously? Matte colored helmets take priority over balls that pass through gloves with no regard to physics or mass?
I'll assume folks are joking about this.
~syf
While I do agree with basically this entire post, the absurd home run distances can be alleviated with sliders as well. I haven't seen one longer than 433 since I adjusted my sliders.Comment
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included
I am beginning to think guys are kidding on here.
I just finished a test game, and they have not addressed the catcher blocks, or the ball miraculously passing through the glove.. at least in the off-line games.
The catcher still does not have any urgency, and there is still no user input to dictate how hard the catcher throws to the base the runner is advancing to. I walked guys on purpose, threw balls in the dirt, walked guys with 20 speed, and the issue is still in need of attention.
That being said... I seriously think that people are busting chops here on the patch issue.
We have light-hitting second basemen hitting 455 foot opposite field bombs, we have catchers that have gloves that apparently have no collision detection for the balls thrown into them, and we have runners that take bases at will when a ball bounces two feet from the batter's box.
But the priority for the developers in the "all I care about" department, is to make sure that the grass color in a night game isn't "too green" and that batters have matte helmets instead of shiny, reflective ones?
Seriously? Matte colored helmets take priority over balls that pass through gloves with no regard to physics or mass?
I'll assume folks are joking about this.
~syf
I have played 3 games since the patch and have had 2 WP, one which was a slider low and away, and 1 which was a curveball in the dirt for a dropped strike three (the catcher threw out Jarrod Dyson). The CPU has had one passed ball which was a fastball if i remember correctly which hit off of the catcher's glove.
It's a small sample size but I didn't change my strategy when it came to pitching and the WP and PB were basically cut in half.
EDIT: Forgot to mention;
Nelson Cruz just hit 3 home runs, the furthest being a 419 foot homerun to left.
@Comercia Park
585 ft elevation
Weather: 49 degrees, overcast
Wind: 9.8 mph, blowing across from LF to RF
Like I said its really an extremely small sample size. I've also been able to not nitpick as much as others on the site and have been able to overlook a lot of issues in the game. Today I'm specifically looking at the catcher issue and the homerun distances. I'll post more as I get through some more games.
Maybe I'm lucky.Last edited by ML; 04-25-2017, 11:58 AM.Comment
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included
My pitcher was pitching a solid game, but my team hadn't scored a run, so I got that message when he was due up "would you like to pinch hit for the pitcher?" Just wondering if it's something under the hood that uses the same logic on the CPU pitcher. I haven't looked to see if the CPU pitcher was pinch hit for when he was due up, I just looked at the fact there were 0 runs scored.
I'm beating a dead horse, so I want to get back to enjoying the game, but it's possible.Comment
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