I just played this guy online, and after the 8th inning the game was still 0-0 and he pm'd me and said how about we just keep throwing fastballs right down the middle and may the best man win. I agreed finally ended it with a walk off homer from Stanton 3 innings later. We were laughing after the game about how many balls we squared up that were hit right to defenders, did that stupid wave the ball foul animation, or were actually hit to the gaps but stayed in the air way to long allowing the outfield to make easy catches
A personal opinion on the hittinng in this game
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A personal opinion on the hittinng in this game
That's the only explanation I can come up with. I can't believe how many dead center buckshot hits I just squared up in this one game, and the ball just wouldn't go anywhere or was hit straight to a defender. It just feels like this game is way to weighed towards pitching as opposed to hitting. Not complaining just an observation.
I just played this guy online, and after the 8th inning the game was still 0-0 and he pm'd me and said how about we just keep throwing fastballs right down the middle and may the best man win. I agreed finally ended it with a walk off homer from Stanton 3 innings later. We were laughing after the game about how many balls we squared up that were hit right to defenders, did that stupid wave the ball foul animation, or were actually hit to the gaps but stayed in the air way to long allowing the outfield to make easy catchesLast edited by Nolove626; 05-26-2017, 07:36 PM.Tags: None -
Re: SDS does not think pro players can hit major league pitching
Seems to me a lot of pitches go right down the pipe, and not enough damage is done to them. There are times that the cpu can spam fastballs belt high or dead center as a viable strategy because I just pop them up, or they go right at a defender. Unfortunately when mine miss the cpu often crushes them.
Probably a result of the last patch. I have slideritis since the last patch. Every day or so I just go nuts because I'm seeing too much or too little. Prior to the patch I was really content, however I recognize said patch was needed to stop the homerun fest that plagued online play, so I'm ok with it. Maybe the next patch will fix things a bit more. I'm not saying it should go back to the way it was (although offline it was easy to fix issues with sliders) but the trend in baseball is definitely hitting. Hitting with power. -
Re: SDS does not think pro players can hit major league pitching
it would be interesting to see what evryone's average number of hits per game is.
the MLB number since 2009 is between 8 and 9OSFM23 - Building Better Baseball - OSFM23
A Work in ProgressComment
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Re: SDS does not think pro players can hit major league pitching
Not every ball down the middle and perfectly squared & timed is going to be a hit, but it should at least be a line drive most of the time, even if it's hit right at someone. I'm seeing a lot of lazy fly balls, grounders, and fouls in those cases.
The game is much better after the patches, and I am seeing more variety than before, but it still feels like 90% of my runs scored are via the HR. I do get a few nice line drives here and there, but most of the time it seems like balls down the middle are either gone or an out.Last edited by jeffy777; 05-27-2017, 03:39 AM.Comment
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Re: SDS does not think pro players can hit major league pitching
I average more than 9. Last time I calculated it, it was around 9.62.
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Re: SDS does not think pro players can hit major league pitching
It's because there's no ball physics. Think whatever you want to, but the game runs hit/out calculations and that is what drives it. What should be driving it is a ball, hit by a bat, with the PCI indicating the barrel. But that isn't the case. i was so excited by the new "ball physics" this year, but all they are is just a bunch of hanging liners that get caught in the gap. There's still way too much randomness to be called physics."The designated hitter rule is like letting someone else take Wilt Chamberlain's free throws."
- Rick WiseComment
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Re: SDS does not think pro players can hit major league pitching
These problems have nothing to do with number of hits or even stats in general. The game play hitting physics (velocity and trajectory in relation to timing, PCI placement, and ball location) are the worst I can recall in this series. The attempt at "precision hitting" is a complete failure, provided they didn't abandon it altogether.Comment
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Re: SDS does not think pro players can hit major league pitching
These problems have nothing to do with number of hits or even stats in general. The game play hitting physics (velocity and trajectory in relation to timing, PCI placement, and ball location) are the worst I can recall in this series. The attempt at "precision hitting" is a complete failure, provided they didn't abandon it altogether.OSFM23 - Building Better Baseball - OSFM23
A Work in ProgressComment
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Re: SDS does not think pro players can hit major league pitching
Other than the initial issues with too many HR's, I think the stats have been very good this year. My major complaint is how those stats are being compiled. I'm hitting HR's when I shouldn't and hitting routine fly balls when the pitches should have been crushed.
The game is manufacturing outcomes. Should SDS properly reward my success and penalize my failures, I don't believe my stats would be all that different, but the game would be far more rewarding.
I want physics based game play without manufactured results. If I had that I could move up/down levels and/or adjust sliders to produce a rewarding game play and sim experience that properly reflects my skill. There is no adjustment when the game rewards your failures and penalizes your successes. That's not baseball. In real baseball, there are certainly occasions whereby you do everything right yet failed and vice versa. But that is the exception, not the rule. According to SDS that is the rule rather than the exception.Comment
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Re: SDS does not think pro players can hit major league pitching
I think most of you are missing the point that hitting a baseball is a very hard thing to do, you're hitting a round ball with a round bat. You can square up and hit a ball really hard and it will go right to a defender or you could pop it up cause its half an inch below or half an inch on top and its a ground ball. Then there is the timing of what you just did. There's a reason baseball is called a game of inches. Some of you need to watch more baseball on TV or actually go out and play the real thing cause the game is a good representation of baseball once you have the right sliders worked out.Comment
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Re: SDS does not think pro players can hit major league pitching
I think most of you are missing the point that hitting a baseball is a very hard thing to do, you're hitting a round ball with a round bat. You can square up and hit a ball really hard and it will go right to a defender or you could pop it up cause its half an inch below or half an inch on top and its a ground ball. Then there is the timing of what you just did. There's a reason baseball is called a game of inches. Some of you need to watch more baseball on TV or actually go out and play the real thing cause the game is a good representation of baseball once you have the right sliders worked out.
Even post patch, this game is suffering from middle/middle yellow blob squared up baseballs that are resulting in routine fly balls and the common occurrence of balls leaving the yard that aren't even in the yellow blob.
Again, the overall stats are fine. The problem is how the stats are being compiled. The game play physics and results don't correctly reflect user input, which kills the experience.
I played organized baseball from 5 to 32. As I write this, as common practice, I have two games on, one on the TV and the other on the iPad. I live in the shadow of a MLB stadium and have attended more than my share of games over the years. I suffer from no deficiency in watching or playing baseball.Comment
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Re: SDS does not think pro players can hit major league pitching
I think the reason I dont have the same problem is I'm not analyzing the pci. I have all those things cut off. I know I've hit well by the result: homerun, double, even some singles. I dont want to have to look at the pci and say ''everything lined up, that should have been a solid hit''.
I just cant enjoy baseball playing that way. Not knocking anyone if thats what works for them,
its just not for me. Hopefully going forward with 18 SDS will reconcile what the pci says and what happens with the hit to be the same, for the people who play that way. Just as long as it doesnt make the number of hits per game rise significantly, that is.OSFM23 - Building Better Baseball - OSFM23
A Work in ProgressComment
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Re: SDS does not think pro players can hit major league pitching
No we are not missing the point. For you to make this post in light of the overwhelming outcry and evidence that there is a problem, you are the one missing the point.
Even post patch, this game is suffering from middle/middle yellow blob squared up baseballs that are resulting in routine fly balls and the common occurrence of balls leaving the yard that aren't even in the yellow blob.
Again, the overall stats are fine. The problem is how the stats are being compiled. The game play physics and results don't correctly reflect user input, which kills the experience.
I played organized baseball from 5 to 32. As I write this, as common practice, I have two games on, one on the TV and the other on the iPad. I live in the shadow of a MLB stadium and have attended more than my share of games over the years. I suffer from no deficiency in watching or playing baseball.Comment
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Re: SDS does not think pro players can hit major league pitching
I think the reason I dont have the same problem is I'm not analyzing the pci. I have all those things cut off. I know I've hit well by the result: homerun, double, even some singles. I dont want to have to look at the pci and say ''everything lined up, that should have been a solid hit''.
I just cant enjoy baseball playing that way. Not knocking anyone if thats what works for them,
its just not for me. Hopefully going forward with 18 SDS will reconcile what the pci says and what happens with the hit to be the same, for the people who play that way. Just as long as it doesnt make the number of hits per game rise significantly, that is.
I play on AS directional for hitting and my feedback pci hasn't moved from dead center strike zone in 10+ games. It's changed in size, but never moved. As a matter of fact, I don't think I've ever seen it move, but then again, I only have feed back on to look at timing and exit velocity. I couldn't care less what the pci location is.
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2020: 52-39Comment
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