A personal opinion on the hittinng in this game

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  • CaseIH
    MVP
    • Sep 2013
    • 3945

    #31
    Re: SDS does not think pro players can hit major league pitching

    Originally posted by Bunselpower32
    It's because there's no ball physics. Think whatever you want to, but the game runs hit/out calculations and that is what drives it. What should be driving it is a ball, hit by a bat, with the PCI indicating the barrel. But that isn't the case. i was so excited by the new "ball physics" this year, but all they are is just a bunch of hanging liners that get caught in the gap. There's still way too much randomness to be called physics.

    Im beginning to think this as well. I think before so many started complaining about too many HR's being hit, the hitting was the best its ever been IMO. I guess I just really suck because I wasnt hitting all crazy amount of Hr's.

    Unfortunately I think the devs pulled a NBA2k, and went overboard the other way, and its effected hitting in a bad way. Now due to being on a lot of pain meds, I know my reaction time isnt very good, so Im sure most are better at hitting than I am, so Im not saying these people were like most NBA2k players that just whine if they lose a game and them blame the game. Im just think in tweaking the hitting they went overboard on it, and its really hurt the gameplay.

    When this game 1st came out I thought hitting was amazing and very well done, but once they patched the hitting, its caused me to lose some interest in it, and I love baseball and Ive always enjoyed the Show each yr. Maybe Im just getting worse due to the pain I have, and I just cant concentrate, and while thats a possibility, I do think they hurt the hitting part of the game. IRL were seeing Hr's #'s flying out of parks at a high rate this season, and I thought the game was immulating that pretty good before that patch was made.
    Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

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    Comment

    • HighCmpPct
      Denny 3K
      • Oct 2011
      • 3596

      #32
      Re: SDS does not think pro players can hit major league pitching

      Originally posted by rh123
      Are your sliders in the vault? Id like to give them a try.
      Just mosey on over to the sliders sub-forum and go to TNK's thread. Me and him worked on them together. My only difference is I play with Directional hitting and manual Defense. And I have Hum foul frequency lowered to 3.

      Join us in the 3K Gaming Discord for the best Sim Sports Setups!!
      3K Gaming Discord

      Link to my YouTube.
      Denny 3K Gaming

      Comment

      • HustlinOwl
        All Star
        • Mar 2004
        • 9713

        #33
        Re: SDS does not think pro players can hit major league pitching

        lmao engine is broken

        Comment

        • braves_94
          Rookie
          • Jul 2013
          • 275

          #34
          Re: SDS does not think pro players can hit major league pitching

          Originally posted by HustlinOwl
          Show me the physics that says just late and good can't be treated the same. I've been to tons of games where righties hit screamers foul behind the dugout. I've seen hitters place balls into the gap oppo. If you were penalized for just late on exit velocity you'll never be able to take advantage of the left field gap. I swear the more analysis they give on swings the more this community gripes.

          Comment

          • HustlinOwl
            All Star
            • Mar 2004
            • 9713

            #35
            Re: SDS does not think pro players can hit major league pitching

            Originally posted by braves_94
            Show me the physics that says just late and good can't be treated the same. I've been to tons of games where righties hit screamers foul behind the dugout. I've seen hitters place balls into the gap oppo. If you were penalized for just late on exit velocity you'll never be able to take advantage of the left field gap. I swear the more analysis they give on swings the more this community gripes.
            just late in on the hands as more exit velo than good timing swings. Think that is what most are complaining about

            Comment

            • nomo17k
              Permanently Banned
              • Feb 2011
              • 5735

              #36
              Re: A personal opinion on the hittinng in this game

              While I am not exactly sure what changed this year in the hitting engine to make more (mostly online) guys to think "just late" timing produces too many quality hits...

              ... but one factor that leads the disconnect between the swing feedback and what actually happens is that the timing label just early/good/just late doesn't necessarily correlate with the quality of timing itself, meaning "good" isn't necessarily the optimal timing for producing the best quality hits, depending on factors like pitch and PCI location, etc.

              As far back as I remember (MLB 10 in my case) it's always been that the optimal timing for "pull", give or take, is slightly early, and optimal timing for going the other way is slightly late. It is probably unfortunate that there is this "good" timing, which to many suggest that's the optimal swing timing, which isn't in those cases.

              Just like the those "where's my PCI!?" debates which used to happen often with Timing hitting with full swing feedback with PCI location, much of this "center green/yellow" whatever that has come up might be due to the "misnomer" caused by potentially poor choice for timing labels.

              (Or people might stop complaining if the Show stops showing swing feedback at all?)
              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

              Comment

              • Steven78
                Banned
                • Apr 2013
                • 7240

                #37
                Re: SDS does not think pro players can hit major league pitching

                Originally posted by HustlinOwl
                Wow.

                This game is a mess.

                Sent from my SM-G900R4 using Tapatalk

                Comment

                • underdog13
                  MVP
                  • Apr 2012
                  • 3222

                  #38
                  Re: A personal opinion on the hittinng in this game

                  Originally posted by nomo17k
                  While I am not exactly sure what changed this year in the hitting engine to make more (mostly online) guys to think "just late" timing produces too many quality hits...

                  ... but one factor that leads the disconnect between the swing feedback and what actually happens is that the timing label just early/good/just late doesn't necessarily correlate with the quality of timing itself, meaning "good" isn't necessarily the optimal timing for producing the best quality hits, depending on factors like pitch and PCI location, etc.

                  As far back as I remember (MLB 10 in my case) it's always been that the optimal timing for "pull", give or take, is slightly early, and optimal timing for going the other way is slightly late. It is probably unfortunate that there is this "good" timing, which to many suggest that's the optimal swing timing, which isn't in those cases.

                  Just like the those "where's my PCI!?" debates which used to happen often with Timing hitting with full swing feedback with PCI location, much of this "center green/yellow" whatever that has come up might be due to the "misnomer" caused by potentially poor choice for timing labels.

                  (Or people might stop complaining if the Show stops showing swing feedback at all?)
                  Couldn't have said it any better myself. I think the hitting engine is just perfectly fine. But SDS has done themselves no favors.

                  Sent from my XT1585 using Tapatalk
                  PSN: Dalton1985
                  Steam: Failure To Communicate

                  Comment

                  • BegBy
                    Banned
                    • Feb 2009
                    • 1212

                    #39
                    Re: A personal opinion on the hittinng in this game

                    Originally posted by underdog13
                    Couldn't have said it any better myself. I think the hitting engine is just perfectly fine. But SDS has done themselves no favors.

                    Sent from my XT1585 using Tapatalk

                    So you think a a curveball on your hands should have the same exit velocity and travel distance regularly (not just occasionally) with 'just late' or 'late' timing as if you were to square it up?

                    Comment

                    • underdog13
                      MVP
                      • Apr 2012
                      • 3222

                      #40
                      Re: A personal opinion on the hittinng in this game

                      Originally posted by BegBy
                      So you think a a curveball on your hands should have the same exit velocity and travel distance regularly (not just occasionally) with 'just late' or 'late' timing as if you were to square it up?
                      No I don't

                      And I'm glad I don't expierence that either.

                      Sent from my XT1585 using Tapatalk
                      PSN: Dalton1985
                      Steam: Failure To Communicate

                      Comment

                      • fanofbaseball
                        Rookie
                        • Apr 2017
                        • 65

                        #41
                        Re: A personal opinion on the hittinng in this game

                        Originally posted by nomo17k
                        While I am not exactly sure what changed this year in the hitting engine to make more (mostly online) guys to think "just late" timing produces too many quality hits...

                        ... but one factor that leads the disconnect between the swing feedback and what actually happens is that the timing label just early/good/just late doesn't necessarily correlate with the quality of timing itself, meaning "good" isn't necessarily the optimal timing for producing the best quality hits, depending on factors like pitch and PCI location, etc.

                        As far back as I remember (MLB 10 in my case) it's always been that the optimal timing for "pull", give or take, is slightly early, and optimal timing for going the other way is slightly late. It is probably unfortunate that there is this "good" timing, which to many suggest that's the optimal swing timing, which isn't in those cases.

                        Just like the those "where's my PCI!?" debates which used to happen often with Timing hitting with full swing feedback with PCI location, much of this "center green/yellow" whatever that has come up might be due to the "misnomer" caused by potentially poor choice for timing labels.

                        (Or people might stop complaining if the Show stops showing swing feedback at all?)
                        I'm an offline guy, playing since 2011/2012, While I agree with some of your analysis, I'm fully on the bandwagon that in this years game late timing produces superior exit velocity and results. It's better to be late or early than spot on. This was true in 2016 as well. I'm not sure why it went under the radar in 2016 and came to forefront in 2017, but the phenomenon is real.

                        Comment

                        • fanofbaseball
                          Rookie
                          • Apr 2017
                          • 65

                          #42
                          Re: A personal opinion on the hittinng in this game

                          Originally posted by underdog13
                          No I don't

                          And I'm glad I don't expierence that either.

                          Sent from my XT1585 using Tapatalk
                          I play exclusively offline and I experience it. I have no complaints with stats, but the game play physics are disappointing.

                          I'm beginning to believe that those who don't experience these issues are turning a blind eye due to a sole focus on stats and/or a passive interest in game play engagement.

                          Comment

                          • nomo17k
                            Permanently Banned
                            • Feb 2011
                            • 5735

                            #43
                            Re: A personal opinion on the hittinng in this game

                            Originally posted by fanofbaseball
                            I'm an offline guy, playing since 2011/2012, While I agree with some of your analysis, I'm fully on the bandwagon that in this years game late timing produces superior exit velocity and results. It's better to be late or early than spot on. This was true in 2016 as well. I'm not sure why it went under the radar in 2016 and came to forefront in 2017, but the phenomenon is real.
                            Has anyone actually provided evidence that being late produces higher exit velocity in general than being early? I'm not saying this in a cynical way (I'm not interested in needless back and forth arguing about arguing which is the norm in internet forums), but am truly curious. Has any youtuber (I know... but there are some youtubers who do make valid points) actually made a point, collecting and comparing numbers and stuff?

                            It's so simple (though definitely tedious) to create captures with PS4, so if people have good evidence and really care enough, they have uploaded videos or something, no? It's just for facilitating meaningful discussion, not to dismiss concerns, as impressions are often misled.

                            In my own gaming, I definitely do not think that the exit velocity of batted balls, on average, is higher when I go the other way; I can definitely hit harder when I pull (i.e., early).

                            I don't bring this up because I don't see it as MLB 17 or patch issues like a lot of people have been doing here, but I do think the balance between pull/away (or early/late timing) is a little flatter than I think it should be... meaning there should be more hard-hit reward when you pull, but less for going away. I don't have exit velocity comparison, but this feedback is more from the ease of hitting opposite-field HRs in the game. But that has been my hitting engine feedback for years, and not specific to this years game.

                            I would post a video if I have captured already (don't remember at the moment) or if I can produce it next time, but one kind of hard opposite-field hit that I think is kind of unrealistic that has introduced by the new ball physics (or perhaps hitting engine deciding hit types) is a line-drive shot with a lot of back spin.... the kind that has a low launch angle but hit hard enough and with the back spin and extended hang time that some of them just go straight over the fences. I think that's unrealistic because I don't even think it's possible to give a lot of back spin unless a pitch is swung under... which is most likely not the case for line drives.

                            If people are good at hitting and producing a lot of those line drives, I could see them feeling that there is something funky going on with being just late and producing missiles. And I sometimes do hit that kind of HRs, especially when playing online.


                            Other than that, I really don't know if any meaningful feedback arises if all people do is just complain in words... there is no guarantee if people are talking about the same thing to begin with.

                            With PS4 I'd highly encourage people to share and post examples of what you are talking about.
                            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                            Comment

                            • HustlinOwl
                              All Star
                              • Mar 2004
                              • 9713

                              #44
                              Re: A personal opinion on the hittinng in this game

                              Originally posted by nomo17k
                              Has anyone actually provided evidence that being late produces higher exit velocity in general than being early? I'm not saying this in a cynical way (I'm not interested in needless back and forth arguing about arguing which is the norm in internet forums), but am truly curious. Has any youtuber (I know... but there are some youtubers who do make valid points) actually made a point, collecting and comparing numbers and stuff?

                              It's so simple (though definitely tedious) to create captures with PS4, so if people have good evidence and really care enough, they have uploaded videos or something, no? It's just for facilitating meaningful discussion, not to dismiss concerns, as impressions are often misled.

                              In my own gaming, I definitely do not think that the exit velocity of batted balls, on average, is higher when I go the other way; I can definitely hit harder when I pull (i.e., early).

                              I don't bring this up because I don't see it as MLB 17 or patch issues like a lot of people have been doing here, but I do think the balance between pull/away (or early/late timing) is a little flatter than I think it should be... meaning there should be more hard-hit reward when you pull, but less for going away. I don't have exit velocity comparison, but this feedback is more from the ease of hitting opposite-field HRs in the game. But that has been my hitting engine feedback for years, and not specific to this years game.

                              I would post a video if I have captured already (don't remember at the moment) or if I can produce it next time, but one kind of hard opposite-field hit that I think is kind of unrealistic that has introduced by the new ball physics (or perhaps hitting engine deciding hit types) is a line-drive shot with a lot of back spin.... the kind that has a low launch angle but hit hard enough and with the back spin and extended hang time that some of them just go straight over the fences. I think that's unrealistic because I don't even think it's possible to give a lot of back spin unless a pitch is swung under... which is most likely not the case for line drives.

                              If people are good at hitting and producing a lot of those line drives, I could see them feeling that there is something funky going on with being just late and producing missiles. And I sometimes do hit that kind of HRs, especially when playing online.


                              Other than that, I really don't know if any meaningful feedback arises if all people do is just complain in words... there is no guarantee if people are talking about the same thing to begin with.

                              With PS4 I'd highly encourage people to share and post examples of what you are talking about.
                              have a look at cardinalbird5's twitch channel and see any previous games and/or watch a live stream

                              Comment

                              • Madden08PCgmr
                                MVP
                                • Feb 2017
                                • 2441

                                #45
                                Re: A personal opinion on the hittinng in this game

                                I'm struggling to hit, as I have with every version I've played in this series.

                                I'm playing '16 still, and weighing in on the 'comeback' AI.

                                .. So I go 7 scoreless with Randy Johnson. He's mowing guys down 10k's, 1 walk, which was basically intentional (went 3-0 to Strawberry with a man in 3rd)

                                8th inning, the wheels fall off. Literally. Johnson couldn't hit any of his spots, and gave up 2 solo shots, the first of which a light tower shot that was completely crushed.

                                Now, mind you, David Cone is owning me as well. 4 hits, only 1 for extra bases, no runs.. Bottom 7, 3-4-5 due up. 1st pitch, Junior crushes a double, then again on the first pitch, Edgar hits a moon shot game tied 2-2.

                                It all felt canned to me.

                                Now granted, this WAS 1990 wild Big Unit, not un-hittable, greatest lefty of all-time Big Unit. And, I'm stuck around veteran hitting level on the dynamic hitting scale, so I understand the variables there. But still, it just felt staged.

                                I'm a novice, and this isn't ruining the game for me at the moment, but I just wanted to throw that out there beacuse this issue isn't exclusive to '17.


                                Sent from my iPhone using Operation Sports
                                You want free speech?
                                Let's see you acknowledge a man whose words make your blood boil, advocating at the top of his lungs that which you would spend a lifetime opposing at the top of yours.

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