MLB '17 v1.08 Patch Released

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  • jeffy777
    MVP
    • Jan 2009
    • 3323

    #61
    Re: MLB '17 v1.08 Patch Released

    I just led off a game with a Rajai Davis HR.

    Seeing a lot more doubles in the gap, so I think the power is fine.

    Comment

    • bcruise
      Hall Of Fame
      • Mar 2004
      • 23274

      #62
      Re: MLB '17 v1.08 Patch Released

      I hit 3 HR's in my first game post-patch (HOF Zone), 2 of them over 440 feet with a 7 MPH left - to - right wind.

      One of them wasn't down the middle, either:



      If they did reduce power as the dev post says, it's not affecting my ability to hit the longball yet.

      Comment

      • hyacinth1
        MVP
        • Aug 2003
        • 1537

        #63
        Re: MLB '17 v1.08 Patch Released

        The out of the box hitting was prefect. I thought 1.07 ruined that. Did they fix the hitting in 1.08 to be like out of the box release day or close to it? btw i'm a casual player of baseball videogames. Even with the release day gameplay, I wasn't able to hit 400 ft shots. For someone like me it was prefect.

        And..........are the new MLB 17 release day ball physics still there in this patch? toned down, toned up, remain the same?

        Comment

        • bcruise
          Hall Of Fame
          • Mar 2004
          • 23274

          #64
          Re: MLB '17 v1.08 Patch Released

          Originally posted by hyacinth1
          The out of the box hitting was prefect. I thought 1.07 ruined that. Did they fix the hitting in 1.08 to be like out of the box release day or close to it? btw i'm a casual player of baseball videogames. Even with the release day gameplay, I wasn't able to hit 400 ft shots. For someone like me it was prefect.

          And..........are the new MLB 17 release day ball physics still there in this patch? toned down, toned up, remain the same?
          Personally I'll take what we've got now over being able to hit 500 FT tape measure shots every other game. Or absolutely ludicrous stuff like this given certain conditions. 675!!!:

          <iframe width="560" height="315" src="https://www.youtube.com/embed/5e7NWyjfkqA" frameborder="0" allowfullscreen></iframe>

          And the ball physics are absolutely still there. Toned down a bit perhaps since release (especially backspin on fly balls to eliminate the moonshot HR scenarios above), but still present, noticeable, and affecting the game:

          <iframe width="560" height="315" src="https://www.youtube.com/embed/Y1OrmJ7TdHk" frameborder="0" allowfullscreen></iframe>

          <iframe width="560" height="315" src="https://www.youtube.com/embed/CNmIy-OKCv4" frameborder="0" allowfullscreen></iframe>

          Comment

          • fanofbaseball
            Rookie
            • Apr 2017
            • 65

            #65
            Re: MLB '17 v1.08 Patch Released

            With the wind blowing out and the CPU leaving pitch after pitch over the middle of the plate, I scored 3 runs on 6 hits, flying out to the warning track 8 times. Given the conditions, poor CPU performance, and quality of my timing/PCI placement, it should have been an offensive explosion.

            This patch appears to be the polar opposite of the initial release.

            Comment

            • Armor and Sword
              The Lama
              • Sep 2010
              • 21792

              #66
              Re: MLB '17 v1.08 Patch Released

              In other news.....in a 1997 Marlins game vs The Expos I crushed 3 HR’s and two of them were atomic bombs.

              Sheffield, Devon White and Bobby Bonilla all went yard.

              Power is alive and well and the game is great post patch 1.08
              Now Playing on PS5:
              CFB 26 Hurricanes/Fresno State Year 2
              MLB The Show 25 - 2025 Yankees Year 1
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              Follow me on Twitch
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              Comment

              • hyacinth1
                MVP
                • Aug 2003
                • 1537

                #67
                Re: MLB '17 v1.08 Patch Released

                Originally posted by bcruise
                I hit 3 HR's in my first game post-patch (HOF Zone), 2 of them over 440 feet with a 7 MPH left - to - right wind.

                One of them wasn't down the middle, either:



                If they did reduce power as the dev post says, it's not affecting my ability to hit the longball yet.
                what camera view is that?

                Comment

                • bcruise
                  Hall Of Fame
                  • Mar 2004
                  • 23274

                  #68
                  Re: MLB '17 v1.08 Patch Released

                  Originally posted by hyacinth1
                  what camera view is that?
                  Just regular Fisheye. Been hooked on it (no pun intended) since last year's game.

                  Comment

                  • fanofbaseball
                    Rookie
                    • Apr 2017
                    • 65

                    #69
                    Re: MLB '17 v1.08 Patch Released

                    Originally posted by bcruise
                    Personally I'll take what we've got now over being able to hit 500 FT tape measure shots every other game. Or absolutely ludicrous stuff like this given certain conditions. 675!!!:

                    <iframe src="https://www.youtube.com/embed/5e7NWyjfkqA" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>

                    And the ball physics are absolutely still there. Toned down a bit perhaps since release (especially backspin on fly balls to eliminate the moonshot HR scenarios above), but still present, noticeable, and affecting the game:

                    <iframe src="https://www.youtube.com/embed/Y1OrmJ7TdHk" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>

                    <iframe src="https://www.youtube.com/embed/CNmIy-OKCv4" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>
                    Despite having never experienced a 500-600ft HR in this game, I would prefer that problem over what we have now.

                    A HR is a HR regardless of distance. The distance reported and visual landing spot is irrelevant to me.

                    I just want a sim baseball experience that is statistically accurate and also provides an accurate interactive game play experience. MLBTS has been very good on the former and very bad on the latter.

                    I completely agree that the in-flight ball physics are very much present in the game and, other than a few stray posts, I'm not aware that in-flight ball physics have ever been brought into question.

                    However, many are questioning the physics(velocity and trajectory) of the ball off the bat in relation to PCI placement and timing. I'm on that bandwagon. Unfortunately, intentionally or not, individuals continually conflate that issue with in-flight ball physics, subverting any possibility of productive discussion.

                    Comment

                    • fanofbaseball
                      Rookie
                      • Apr 2017
                      • 65

                      #70
                      Re: MLB '17 v1.08 Patch Released

                      Originally posted by bcruise
                      I hit 3 HR's in my first game post-patch (HOF Zone), 2 of them over 440 feet with a 7 MPH left - to - right wind.

                      One of them wasn't down the middle, either:



                      If they did reduce power as the dev post says, it's not affecting my ability to hit the longball yet.
                      How often do you play with teams other than the Cubs? I ask because I've been playing franchise with the Cubs and I'm tearing it up offensively. However, my attempt at a Brewers franchise produced a completely different result, as I've also experience with a variety of other teams in play now with daily rosters.

                      Comment

                      • bcruise
                        Hall Of Fame
                        • Mar 2004
                        • 23274

                        #71
                        Re: MLB '17 v1.08 Patch Released

                        Originally posted by fanofbaseball
                        How often do you play with teams other than the Cubs? I ask because I've been playing franchise with the Cubs and I'm tearing it up offensively. However, my attempt at a Brewers franchise produced a completely different result, as I've also experience with a variety of other teams in play now with daily rosters.
                        Well it's small sample size, but so far in a fantasy draft franchise (with legends) I rebooted since the patch, I hit 9 homers in the first 3-game series. HOF default sliders.

                        Of those, 2 were by Gerardo Parra (49 PvR / 42 PvL), 2 by Drew Stubbs both Pinch-hitting! (55/54) and one by Freddy Galvis (57/42). Hanley Ramirez also hit one off a righty (64 PvR)



                        As you can see, the ball was jumping for my opponents, the Cards, as well.

                        I can still hit them just fine with lesser power threats as long as I get a pitch I'm looking for (or a mistake offspeed that floats) and pull. So...yeah. No problems here at all, and if anything too many of my runs are coming via the longball (that should even itself out as time goes on, though - there's no way I'm keeping up a pace like this for long)

                        Comment

                        • LowerWolf
                          Hall Of Fame
                          • Jun 2006
                          • 12268

                          #72
                          Re: MLB '17 v1.08 Patch Released

                          Odd thing that happens for me: After every patch (not just 1.08) the first few times I play after the patch, loading times are atrocious. It sits on the trademark screen for a good 2-3 minutes before loading to the main menu. But after two or three times of playing, it reverts to normal load times. Not a big thing, but kind of weird. Does that happen for anyone else?

                          As far as gameplay, I didn't really notice any big differences. But I've been really happy with the game for awhile now. My super tiny nitpick is I wish they'd have the player's position on the walkup screen.

                          Comment

                          • ARoid1313
                            Pro
                            • Mar 2009
                            • 859

                            #73
                            Re: MLB '17 v1.08 Patch Released

                            Manual sliding is not working

                            Comment

                            • Acts 4 12
                              Rookie
                              • May 2014
                              • 231

                              #74
                              Re: MLB '17 v1.08 Patch Released

                              This is easily the best (imo) and my favorite iteration of the show ever. I know that their are warts with this game just like there has been with every other one. My most glaring problem with this game is the ridiculous rocket bunts. I can't believe after all these patches that they still exist. Bunts are seriously like line drive hits on this game. Every other problem can be somewhat adjusted with sliders but this annoyance can't be.

                              Comment

                              • Pwrslide2
                                Rookie
                                • Jun 2017
                                • 16

                                #75
                                Re: MLB '17 v1.08 Patch Released

                                Imo, there is an input issue with the joystick not reflecting the location that I know where I swung the bat. It's like they added more variance.

                                Sent from my SM-G900V using Tapatalk

                                Comment

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