I play zone and i am always trying to time my swing to where i would like the ball to go. And i would say im about as successful as MLB at that. Baseball is hard to time. Even for real Big Leaguers. As far as gappers go, i hit them all the time, relatively speaking. 19% of all of my hits are doubles. Which is just about MLB average.
The Disturbing Trend I've Noticed About MLB: The Show
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Re: The Disturbing Trend I've Noticed About MLB: The Show
I play zone and i am always trying to time my swing to where i would like the ball to go. And i would say im about as successful as MLB at that. Baseball is hard to time. Even for real Big Leaguers. As far as gappers go, i hit them all the time, relatively speaking. 19% of all of my hits are doubles. Which is just about MLB average. -
Re: The Disturbing Trend I've Noticed About MLB: The Show
I play zone and i am always trying to time my swing to where i would like the ball to go. And i would say im about as successful as MLB at that. Baseball is hard to time. Even for real Big Leaguers. As far as gappers go, i hit them all the time, relatively speaking. 19% of all of my hits are doubles. Which is just about MLB average.
The questions I'm still trying to figure out are:
What does "Swing Time" equal in terms of the bat's position?? How does it relate with where the ball is? Does it have any relation with contact?Comment
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Re: The Disturbing Trend I've Noticed About MLB: The Show
I hardly get any gappers, at least not many doubles that are gappers. Most of my squared up balls are either deep flyouts, lineouts, or homeruns.
The questions I'm still trying to figure out are:
What does "Swing Time" equal in terms of the bat's position?? How does it relate with where the ball is? Does it have any relation with contact?
Because i don't have the issues you are seeing, i don't spend a ton of time figuring out the nuances feedback. I just know that every time i check feedback (after every pitch) it usually makes perfect sense. Someone else will have to try to help with that one.Comment
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Re: The Disturbing Trend I've Noticed About MLB: The Show
So "Good" means somewhere closest to the center of it (there's degrees of "Good" and all the "timing zones" - ultimately, it's where the bat and ball meet, not the label the game shows that matters). Look at the timing feedback - see where the bat/ball meet in the "timing wedge" to see where exactly the point of contact was.
It can, but timing is just one factor to a swing. Granted, as a zone player, you control the whole swing (both timing and swing plane) since you control the PCI.
As a Directional player, when I get bad results on Good (or any) timing, it's (likely) because he got it on a poor part of the bat (which I have no control over since I don't control the PCI). The timing might be good but he got it closer to the label or off the end or too high or low, etc."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: The Disturbing Trend I've Noticed About MLB: The Show
I would get tons of gappers when I used pure analog, but I started having 2 major problems with that method:
1) my guys literally could hit nothing low or inside, and I mean nothing. Unless they had 80+ vision, anything low or inside was a whiff.
2) I wasn't really getting enough realistic contact results.
So far Zone with Flick Analog has been fun, but also really frustrating at times. It does seem to be the most rewarding of the hitting methods.
Maybe I need to up my solid hits more?Comment
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Re: The Disturbing Trend I've Noticed About MLB: The Show
As far as the first question goes, that is without a doubt a slider issue. You're going to have to find your sweet spot. But only you can do that.
Because i don't have the issues you are seeing, i don't spend a ton of time figuring out the nuances feedback. I just know that every time i check feedback (after every pitch) it usually makes perfect sense. Someone else will have to try to help with that one.
I wish they would show the bat's position on it. Then I could get more accurate results.Comment
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Re: The Disturbing Trend I've Noticed About MLB: The Show
Maybe both Contact first, then if that doesn't work, try Solid Hits.
Contact slider helps more with #1. It impacts whiff rate.
Contact can help with #2 because more (and better) contact can lead to better results.
Contact is a VERY powerful offensive slider, imo. It can impact the expression of every other offensive slider and every other player rating because a lot depends on how (or if) the bat meets the ball and to what quality."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: The Disturbing Trend I've Noticed About MLB: The Show
I hardly get any gappers, at least not many doubles that are gappers. Most of my squared up balls are either deep flyouts, lineouts, or homeruns.
The questions I'm still trying to figure out are:
What does "Swing Time" equal in terms of the bat's position?? How does it relate with where the ball is? Does it have any relation with contact?Attached FilesI can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
I miss the old days of Operation Sports :(
Louisville Cardinals/St.Louis CardinalsComment
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Re: The Disturbing Trend I've Noticed About MLB: The Show
Maybe both Contact first, then if that doesn't work, try Solid Hits.
Contact slider helps more with #1. It impacts whiff rate.
Contact can help with #2 because more (and better) contact can lead to better results.
Contact is a VERY powerful offensive slider, imo. It can impact the expression of every other offensive slider and every other player rating because a lot depends on how (or if) the bat meets the ball and to what quality.Comment
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Re: The Disturbing Trend I've Noticed About MLB: The Show
Are you playing on Legend? I know, at least as Directional, Legend can create too many swings and misses. I don't know about Zone.
What's your Timing slider, out of curiosity. It's often an overlooked one.
If you see a lot of pop ups and choppers - Solid Hits can help. If you're getting decent trajectories but not enough "oomph" on them, Power up a notch or two might help more.
Power's influence on batted balls is not just for home runs."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: The Disturbing Trend I've Noticed About MLB: The Show
And you're still getting too many swings and misses?
Are you playing on Legend? I know, at least as Directional, Legend can create too many swings and misses. I don't know about Zone.
What's your Timing slider, out of curiosity. It's often an overlooked one.
If you see a lot of pop ups and choppers - Solid Hits can help. If you're getting decent trajectories but not enough "oomph" on them, Power up a notch or two might help more.
Power's influence on batted balls is not just for home runs.
I like to leave power alone because I do kinda hit too many home runs as is, and I like to leave power up to players' ratings.
I'm gonna try and bump up solid hits thoughComment
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Re: The Disturbing Trend I've Noticed About MLB: The Show
I've been playing this year's game enough to make my own conclusions and honestly, no one can really make me change my mind as I've experienced these things too many times to change my mind.
1. Too few gappers is definitely a slider issue. It took me 25 iterations of sliders to finally get to where I am not and I'm good.
2. Regardless of slider configuration, on harder levels (such as Legend), while there may not be something as definite as comeback logic, the LOSING team definitely gets a boost in attributes when they're down. The developers have said more than once that the game engine itself cannot differentiate between user and cpu controlled teams, which means those absurd comebacks are going to happen for the user and the cpu. This doesn't make it right. Just because the user can make unrealistic comebacks at the same rate the cpu can doesn't make it realistic or right. I've played literally hundreds of games and it is honestly clear as day to me that when a team is losing by more than a run, that team almost ALWAYS either threatens or scores to make things interesting. Is it possible to stop the rally? Yes, but you literally have to play your cards perfectly, make the appropriate play every single time and sometimes just lay pitches over the plate when your pitcher mysteriously and conveniently can't find the strike zone to save himself. The developers say there's no code that makes comebacks happen, but keep in mind, while there may not be an actual code designed for that purpose, there can be a code that gives attribute boosts at opportune or inopportune times, which isn't the same as an actual comeback code.
I know many people disagree with me and will argue until the end of time that no such code exists, but after playing over two hundred games, I can make my own conclusions.
Sent from my SM-G955U using TapatalkComment
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Re: The Disturbing Trend I've Noticed About MLB: The Show
I've been playing this year's game enough to make my own conclusions and honestly, no one can really make me change my mind as I've experienced these things too many times to change my mind.
1. Too few gappers is definitely a slider issue. It took me 25 iterations of sliders to finally get to where I am not and I'm good.
2. Regardless of slider configuration, on harder levels (such as Legend), while there may not be something as definite as comeback logic, the LOSING team definitely gets a boost in attributes when they're down. The developers have said more than once that the game engine itself cannot differentiate between user and cpu controlled teams, which means those absurd comebacks are going to happen for the user and the cpu. This doesn't make it right. Just because the user can make unrealistic comebacks at the same rate the cpu can doesn't make it realistic or right. I've played literally hundreds of games and it is honestly clear as day to me that when a team is losing by more than a run, that team almost ALWAYS either threatens or scores to make things interesting. Is it possible to stop the rally? Yes, but you literally have to play your cards perfectly, make the appropriate play every single time and sometimes just lay pitches over the plate when your pitcher mysteriously and conveniently can't find the strike zone to save himself. The developers say there's no code that makes comebacks happen, but keep in mind, while there may not be an actual code designed for that purpose, there can be a code that gives attribute boosts at opportune or inopportune times, which isn't the same as an actual comeback code.
I know many people disagree with me and will argue until the end of time that no such code exists, but after playing over two hundred games, I can make my own conclusions.
Sent from my SM-G955U using TapatalkComment
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Re: The Disturbing Trend I've Noticed About MLB: The Show
I wish my guys would get the memo lol. i never feel a boost or anything resembling one. And ive been angry at umpires several times for calling what should be balls, strikes on me late in the game when i desperately needed the call. It usually feels pretty hopeless when my team gets behind, especially late in games. But i never give up. My team sucks this year haha. Still having a blast.
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