What happened?! WAYYY to many HRs.
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Re: What happened?! WAYYY to many HRs.
Well, the 1.05 update seems to have fixed my problem, at first glance. In my first game after installing the patch, I hit 7 home runs, in 48 degree weather with the wind blowing in. Multiple other deep fly outs. Sliders heavily in my favor. I nearly doubled my HR output for the entire season to that point. The visuals and sounds were all back to where I would expect them to be as well.
I've bumped down the sliders all one notch toward default and we'll see how it plays the next few games.Anyone who claims to be a fan of two teams in the same pro sport is actually a fan of none.Comment
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Re: What happened?! WAYYY to many HRs.
Through 18 games I lead the league in home runs with 44. That puts me on pace for 396 homers, shattering last year's record set by the Cleveland Indians. Obviously, a long way to go but I'd go as far to say that an NL team should not hold the all-time team home run record for a season being as how they basically have 8 batters as opposed to 9 through the majority of their games.Comment
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Re: What happened?! WAYYY to many HRs.
Through 18 games I lead the league in home runs with 44. That puts me on pace for 396 homers, shattering last year's record set by the Cleveland Indians. Obviously, a long way to go but I'd go as far to say that an NL team should not hold the all-time team home run record for a season being as how they basically have 8 batters as opposed to 9 through the majority of their games.
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Re: What happened?! WAYYY to many HRs.
Found the answer for me. CPU power, timing, foul frequency -3 for each. I’m not a guy who likes messing with sliders, but it’s really done the trick for me.Comment
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Re: What happened?! WAYYY to many HRs.
I just gave up 6 HRs in a game to the Orioles...the Orioles............the O.R.I.O.L.E.S...........Comment
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Re: What happened?! WAYYY to many HRs.
This patch only addressed online gameplay, which is obviously the main focus. The frequent/easy home run issue is still there. A big problem is non to low-power guys are hitting home runs too easily. It feels like guys like Ender Inciate and Kolton Wong are as likely to go deep as real power threats. Even had a game where Jacob deGrom took Scherzer deep on a contact swing.Comment
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Re: What happened?! WAYYY to many HRs.
The answer could be in the sliders. Test with CPU power and timing all the way down. I tested that and it almost neutered the CPU.Comment
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Re: What happened?! WAYYY to many HRs.
Through 18 games I lead the league in home runs with 44. That puts me on pace for 396 homers, shattering last year's record set by the Cleveland Indians. Obviously, a long way to go but I'd go as far to say that an NL team should not hold the all-time team home run record for a season being as how they basically have 8 batters as opposed to 9 through the majority of their games.
You mean the Minnesota Twins
I’m seeing good amount of homeruns with Mike Lowe’s sliders. I’ve had high score game with maybe a couple homeruns. So I’m happy with that.
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Re: What happened?! WAYYY to many HRs.
I'll give some background info on MLB 2018 versus MLB 2019 single-player.
MLB patched baseball in 2019. No not the game, I mean real life:
2019 total HRs: 3298 (NL) + 3478 (AL) = 6776
2018 total HRs: 2685 (NL) + 2900 (AL) = 5585
This is a 21% increase in HRs, and it isn't a fluke.
Remember that Homeruns aren't truly hit by leagues are teams, they are hit by individual batters. Some batters hit a lot, some hit few, some like pitchers might hit zero year after year.
So with that in mind, I hope this analysis makes sense:
1) Was the 21% increase in HRs because individual hitters hit more HRs? Yes.
2) Should a batter who hits well in real life hit likewise in our game? Yes.
3) What will happen if in the game, the average batter got better at hitting home runs, like they did in real life? They will hit more home runs.
So you'll see that for many hitters, their power rating increased to reflect what they did in real life. Some batters got worse, as always happens. If you make a team of those hitters, it'll bring back memories of 2018.
No trickery, nothing artificial.
It is possible for MLB 2019 to simulate 2018 instead of 2019, but I don't normally hear that request for the game as a whole. Personally I like the lower offense of 2018 more but it would be odd and problematic if 2019 players played like 2018. So instead we give sliders to suit personal preference.
The power slider is one way (for just HRs), so is difficulty (for offense in general). You might try both - it's always possible that you also got better since 2018. While these methods do in fact work, in baseball you aren't going to know either way until about 5-10 games in. It's an odds thing so 95% of people who play 5-10 games will get a clear picture of offense, but you can have streaks either way. Since the game matches real life in this respect, I can't help with streaks other than to say they happen naturally.
When MLB patches their game, they are patching our game too. Even if we changed nothing else, as long as the players track their real life counter-parts this will happen. We could put in specific exemptions, at some cost, but I think it creates more problems than it solves. Providing sliders and difficulty is a better way, since each person has a different idea of what they want anyways.
Source:
Last edited by Brian SCEA; 03-28-2020, 01:57 PM.Comment
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Re: What happened?! WAYYY to many HRs.
I have gotten the home run rate down to what I feel is a realistic rate with sliders. My slider set is pretty similar to Mike Lowe's set I think, so i believe the issue is fixable.
I'd start with Lowe's sliders and then adjust to your personal preferences/skills from there.Last edited by bkrich83; 03-28-2020, 08:05 PM.Comment
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Re: What happened?! WAYYY to many HRs.
I'll give some background info on MLB 2018 versus MLB 2019 single-player.
MLB patched baseball in 2019. No not the game, I mean real life:
2019 total HRs: 3298 (NL) + 3478 (AL) = 6776
2018 total HRs: 2685 (NL) + 2900 (AL) = 5585
This is a 21% increase in HRs, and it isn't a fluke.
Remember that Homeruns aren't truly hit by leagues are teams, they are hit by individual batters. Some batters hit a lot, some hit few, some like pitchers might hit zero year after year.
So with that in mind, I hope this analysis makes sense:
1) Was the 21% increase in HRs because individual hitters hit more HRs? Yes.
2) Should a batter who hits well in real life hit likewise in our game? Yes.
3) What will happen if in the game, the average batter got better at hitting home runs, like they did in real life? They will hit more home runs.
So you'll see that for many hitters, their power rating increased to reflect what they did in real life. Some batters got worse, as always happens. If you make a team of those hitters, it'll bring back memories of 2018.
No trickery, nothing artificial.
It is possible for MLB 2019 to simulate 2018 instead of 2019, but I don't normally hear that request for the game as a whole. Personally I like the lower offense of 2018 more but it would be odd and problematic if 2019 players played like 2018. So instead we give sliders to suit personal preference.
The power slider is one way (for just HRs), so is difficulty (for offense in general). You might try both - it's always possible that you also got better since 2018. While these methods do in fact work, in baseball you aren't going to know either way until about 5-10 games in. It's an odds thing so 95% of people who play 5-10 games will get a clear picture of offense, but you can have streaks either way. Since the game matches real life in this respect, I can't help with streaks other than to say they happen naturally.
When MLB patches their game, they are patching our game too. Even if we changed nothing else, as long as the players track their real life counter-parts this will happen. We could put in specific exemptions, at some cost, but I think it creates more problems than it solves. Providing sliders and difficulty is a better way, since each person has a different idea of what they want anyways.
Source:
https://www.retrosheet.org/boxesetc/2018/YT_2018.htm
Perfectly stated. And everyone does have their “own” ideas of what they want. The sliders and difficulty provided along with all the different control scheme options (Zone/Directional/Analog/meter/pulse/classic etc) allow us to truly customize the game to what we truly want.
There is no one size fits all. And The Show does the various sizes better than any sports game available on consoles.
One thing that is very common is some players simply can’t come to grips that they are playing on level too high for their skill set. That is a big thing. Look in the mirror. And figure out what level you really should be playing at.....use Dynamic Difficulty and lock into the right level for yourself before you go tinkering with sliders.Now Playing on PS5:
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Re: What happened?! WAYYY to many HRs.
I'm not sure why there are gamers that say they won't mess with sliders. Out of the box the game probably suits.....no one, or very few. That's what sliders are for. That said, I've never had the need to touch them as AS/AS has suited me fine, however, this year I have noticed their are too many homeruns in the game for me. Far too many. Sliders adjusted fixed it.Comment
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Re: What happened?! WAYYY to many HRs.
I'll give some background info on MLB 2018 versus MLB 2019 single-player.
MLB patched baseball in 2019. No not the game, I mean real life:
2019 total HRs: 3298 (NL) + 3478 (AL) = 6776
2018 total HRs: 2685 (NL) + 2900 (AL) = 5585
This is a 21% increase in HRs, and it isn't a fluke.
Remember that Homeruns aren't truly hit by leagues are teams, they are hit by individual batters. Some batters hit a lot, some hit few, some like pitchers might hit zero year after year.
So with that in mind, I hope this analysis makes sense:
1) Was the 21% increase in HRs because individual hitters hit more HRs? Yes.
2) Should a batter who hits well in real life hit likewise in our game? Yes.
3) What will happen if in the game, the average batter got better at hitting home runs, like they did in real life? They will hit more home runs.
So you'll see that for many hitters, their power rating increased to reflect what they did in real life. Some batters got worse, as always happens. If you make a team of those hitters, it'll bring back memories of 2018.
No trickery, nothing artificial.
It is possible for MLB 2019 to simulate 2018 instead of 2019, but I don't normally hear that request for the game as a whole. Personally I like the lower offense of 2018 more but it would be odd and problematic if 2019 players played like 2018. So instead we give sliders to suit personal preference.
The power slider is one way (for just HRs), so is difficulty (for offense in general). You might try both - it's always possible that you also got better since 2018. While these methods do in fact work, in baseball you aren't going to know either way until about 5-10 games in. It's an odds thing so 95% of people who play 5-10 games will get a clear picture of offense, but you can have streaks either way. Since the game matches real life in this respect, I can't help with streaks other than to say they happen naturally.
When MLB patches their game, they are patching our game too. Even if we changed nothing else, as long as the players track their real life counter-parts this will happen. We could put in specific exemptions, at some cost, but I think it creates more problems than it solves. Providing sliders and difficulty is a better way, since each person has a different idea of what they want anyways.
Source:
https://www.retrosheet.org/boxesetc/2018/YT_2018.htm
For me, it's not the total amount, or frequency of HR's that seems off, but it's who is hitting them. When I constantly see 38, and 40, power guys hitting multiple bombs a game, then that seems very unrealistic. But I'm not one that is opposed to changing sliders a bit. Just need to find that happy median, where occasionally you can get a surprise from a lower power guy. Just not for 2, and 3 homers a game. I remember the excitement I had last year, when I homered with Jarod Dyson. I never saw it again the rest of the year.That's what I'm after. Any adjustments, or recommendations, would be appreciated.XBOX Gamertag: KCHuskey
PSN Gamertag: KCHuskey
"I remember a day before sliders existed, when we would play an entire season, before dinner."Comment
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