I will say this... using auto-fielding with manual throwing does make the animations shine. I'm seeing animations that I didn't think existed in the game. Unfortunately, my CPU guys don't get to balls that I would get to in manual fielding.
Fielding flyballs should not be this hard
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Re: Fielding flyballs should not be this hard
I will say this... using auto-fielding with manual throwing does make the animations shine. I'm seeing animations that I didn't think existed in the game. Unfortunately, my CPU guys don't get to balls that I would get to in manual fielding."The older I get, the faster I was!"
PSN: RunN1st -
Re: Fielding flyballs should not be this hard
I've had A TON of issues fielding routine fly balls this year and it's absolutely infuriating.
1) THE BIGGEST BUG right now (in DD for me) is that OF'ers are auto-diving at random times...and I'm on Manual Fielding. These dives have cost me at least 3 Ranked games and I'm tired of it.
2) The "landing a helicopter" effect as someone put it. It's very real. This has ZERO to do with user skill/ability/input. ZERO. Multiple times I've been directly under a ball, right on the indicator, and my player just doesn't lock in, forcing crippling errors that cost me wins.
2 very basic, very fixable, VERY DETRIMENTAL issues with this game right now. Get them fixed SCEA!Comment
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Re: Fielding flyballs should not be this hard
TBF, in that second vid, he doesn't even turn his guy around properly, he just leaves him facing the wrong way and doesn't take a good angle to it. He's also all herky - jerky on the stick, you can see it. That's not how you position someone to catch a fly. We need some objectivity here instead of just automatically bagging something as broken. Now I'm not saying all is well here but that second one could well be on him.
Not judging, we all make mistakes and need to improve.
Just keep in mind that the game can't do everything for us...
As for the the first clip, I ran to the marker and he didn't even bother to try and catch it. This is a video game, there is a marker, and if i'm on that marker my player should try and catch. If he drops it and it get's counted as an error I have no problem. That didn't happen here. A catch animation didn't trigger. Thats it. It's that simple.
I would hope no one expects this game to be perfect. I surely don't. Overall I love this game but there are some things that aren't working as good as they probably should. The "get better at the game" arguments for stuff like this isn't at all necessary.2016 NLL Champion Saskatchewan Rush
2018 NLL Champion Saskatchewan Rush
2019 CEBL Champion Saskatchewan RattlersComment
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Re: Fielding flyballs should not be this hard
It happens almost once a game to me. Here is my last 2 games.
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<iframe src="https://www.youtube.com/embed/yG6IEGCAFUc" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>
I've had the first 1 happen to me once or twice and I chalk it up to a preprogrammed error based on a fielder being only average with his ratings. I have not had the other happen to me, thankfully.Atlanta Braves
Atlanta Falcons
Auburn Tigers
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Winnipeg JetsComment
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Re: Fielding flyballs should not be this hard
Like the Op said, the player over running the marker causes issues so in the second clip I purposely slowed down as to not over run it. Herky Jerky movement or not I ran my guy to the marker and he didn't try and catch it. That being said and even though I think it's pretty ridiculous, I can at least acknowledge your "get gud" remark for that one. You obviously think that's how it's programmed so that the user should play fundamental baseball in order to make the catch and I highly doubt that's the case. If it was the case then why weren't either of these counted as an error? It's far more likely that animations aren't triggering properly.
As for the the first clip, I ran to the marker and he didn't even bother to try and catch it. This is a video game, there is a marker, and if i'm on that marker my player should try and catch. If he drops it and it get's counted as an error I have no problem. That didn't happen here. A catch animation didn't trigger. Thats it. It's that simple.
I would hope no one expects this game to be perfect. I surely don't. Overall I love this game but there are some things that aren't working as good as they probably should. The "get better at the game" arguments for stuff like this isn't at all necessary.
Like I say, it sucks you're having these issues.
I don't agree that 'just because you got there you should catch it type argument on the second vid, as it matters HOW you get there via angles, efficiency etc. SDS did know about certain animation(s) not triggering on fly balls which was part of a patch...so I'm not hating on you.
Good luck.Last edited by Drop_ya_mitts; 04-03-2020, 06:12 PM.Comment
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Re: Fielding flyballs should not be this hard
They need to make it so you can control which direction the fielder is facing. If they implemented it similar to how EA's NHL games do it where you hold R2(it think it is R2) and he changes his direction, you could have the fielder turn around and start trotting backwards or whatever direction you want.
I agree that fielding can be annoying sometimes, but if they gave us more control on the direction the fielder is facing then I think it would be much improved. It would also make it a bit more challenging too.Comment
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Re: Fielding flyballs should not be this hard
TBF, in that second vid, he doesn't even turn his guy around properly, he just leaves him facing the wrong way and doesn't take a good angle to it. He's also all herky - jerky on the stick, you can see it. That's not how you position someone to catch a fly. We need some objectivity here instead of just automatically bagging something as broken. Now I'm not saying all is well here but that second one could well be on him.
Not judging, we all make mistakes and need to improve.
Just keep in mind that the game can't do everything for us...PSN: Dalton1985
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Re: Fielding flyballs should not be this hard
They need to make it so you can control which direction the fielder is facing. If they implemented it similar to how EA's NHL games do it where you hold R2(it think it is R2) and he changes his direction, you could have the fielder turn around and start trotting backwards or whatever direction you want.
I agree that fielding can be annoying sometimes, but if they gave us more control on the direction the fielder is facing then I think it would be much improved. It would also make it a bit more challenging too.PSN: Dalton1985
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Re: Fielding flyballs should not be this hard
Sure enough I just lost a heartbreaker in the 13th after blowing 3 leads because of Outfielders not locking on. This is becoming intolerable.
Not only is it impossible for me to pitch...but now, even when I induce fly balls or line drives, it's become a wild card play. Really upsetting.Comment
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Re: Fielding flyballs should not be this hard
Finally took a no-hitter late and of course I'd lose it when my centerfielder doesn't lock on to catch the ball even though he had sufficient time. Perfect jump and route but nope.
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Re: Fielding flyballs should not be this hard
I just had back to back similar plays in conquest. One with the right fielder and one with the center fielder. To be fair the first instance had more to do with the wind blowing in I believe but the player locked in, put his glove up and the just let the ball drop in front of him and rolled all the way to the wall. My center fielder locks in, puts his glove up and ball just hits him in the chest. It was hilarious actually but still frustrating blowing a 2-0 lead and losing because of it.
These aren't the only 2 instances I've had just the latest. If they're gonna have pre programmed errors it would be nice to have some sort of animation where it looks like they lost it in the sun or if the wind is blowing hard they struggle to track the ball. At least make it look legit and not like a programming error.Texas Rangers/Saints/LSU/Tottenham Hotspur
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Re: Fielding flyballs should not be this hard
I've attempted to make a fielding guide in the past, but ended up tossing the idea because fielding has had subtle but important changes happen to it each year.
First things first: yes, this year is by far the hardest fielding has ever been, and even I struggled a lot to get used to it this year (I consider myself a really strong fielder).
Outfielders don't "lock in" as much as they have in years past. It is up to you to put the appropriate level of tilt on the stick all the way through the catch. Heyward missed the catch the because you let go of the stick, a wise precaution in years past because you didn't want to jostle loose the catch animation that likely would have started there.
This year, catch animations in the outfield are much more granular, and feature many more branch points than before. As such, you need to maintain not just the direction through the catch, but the proper pressure, including the need to let off if your pace is a little too strong. This makes catches in the outfield MUCH harder this year, but it also makes it more powerful for the user.
A couple of other things to keep in mind.
Running catch vs Setup and wait: there is a transition period between running and stopping to set up underneath the pitch where the fielder looses likelihood of making a catch. This is actually part of the reason why Hayward missed that ball. You let go of the stick, causing him to try and go for a set up catch. He entered that transitional period right as the ball entered catching range, causing a miss. If he had gotten there earlier and tried for the setup play in the same spot, odds are he would have ranged a bit too his right and forward as he regained vision on the ball. You never want to risk stopping and triggering that transitional phase with the ball that close to the ground, especially this year.
Pay attention to the fielders head. This can often give you clues as to how well a fielder is seeing the ball. Conditions can play a huge factor, especially the sun.
Sent from my Pixel 3 using Operation Sports mobile appLast edited by TheWarmWind; 04-04-2020, 10:15 AM.Comment
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Re: Fielding flyballs should not be this hard
I've attempted to make a fielding guide in the past, but ended up tossing the idea because fielding has had subtle but important changes happen to it each year.
First things first: yes, this year is by far the hardest fielding has ever been, and even I struggled a lot to get used to it this year (I consider myself a really strong fielder).
Outfielders don't "lock in" as much as they have in years past. It is up to you to put the appropriate level of tilt on the stick all the way through the catch. Heyward missed the catch the because you let go of the stick, a wise precaution in years past because you didn't want to jostle loose the catch animation that likely would have started there.
This year, catch animations in the outfield are much more granular, and feature many more branch points than before. As such, you need to maintain not just the direction through the catch, but the proper pressure, including the need to let off if your pace is a little too strong. This makes catches in the outfield MUCH harder this year, but it also makes it more powerful for the user.
A couple of other things to keep in mind.
Running catch vs Setup and wait: there is a transition period between running and stopping to set up underneath the pitch where the fielder looses likelihood of making a catch. This is actually part of the reason why Hayward missed that ball. You let go of the stick, causing him to try and go for a set up catch. He entered that transitional period right as the ball entered catching range, causing a miss. If he had gotten there earlier and tried for the setup play in the same spot, odds are he would have ranged a bit too his right and forward as he regained vision on the ball. You never want to risk stopping and triggering that transitional phase with the ball that close to the ground, especially this year.
Pay attention to the fielders head. This can often give you clues as to how well a fielder is seeing the ball. Conditions can play a huge factor, especially the sun.
Sent from my Pixel 3 using Operation Sports mobile app
The issue though is everything you said. Frankly at this point it just isn't sim. It's turned into a user skill game of landing a helicopter than it is of player ratings. I shouldn't need superior stick skills to catch flyballs.PSN: Dalton1985
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Re: Fielding flyballs should not be this hard
My team is pretty defensively awesome in my carry over. Ratings are a factor here.Comment
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Re: Fielding flyballs should not be this hard
Why are some having issues and others aren't? I've only had 2 instances where I've missed a fly ball because some weird glitch happened. Every other time I catch the ball when I'm suppose. It's just weird to me.Atlanta Braves
Atlanta Falcons
Auburn Tigers
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