Fielding flyballs should not be this hard
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Re: Fielding flyballs should not be this hard
Has anyone submitted this to SDS thru the bug/feedback portal?
https://theshow.sonysandiegostudio.g...d=360003007534
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Re: Fielding flyballs should not be this hard
They have a feedback option where you can discuss game design decisions versus just reporting a bug.
Sent from my iPhone using Operation SportsI can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
I miss the old days of Operation Sports :(
Louisville Cardinals/St.Louis CardinalsComment
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Re: Fielding flyballs should not be this hard
I can understand fielders not being positioned correctly resulting in errors, but to not even have the animation kick in and the ball bouncing off the fielder when in the right position looks like a gameplay issue.
I mentioned before that there was a very similar issue with fielding last year that resulted in the same back and forth with some thinking it's skill (or claiming to have never seen the issue) and others stating there was a problem. Ultimately the issue got patched.
In my opinion, I think there is something wrong with outfield fielding and hopefully this gets patched like it did last year.
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Re: Fielding flyballs should not be this hard
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Steam: Failure To CommunicateComment
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Re: Fielding flyballs should not be this hard
Just follow the link provided and it will take you to the screen where you choose whether to report a bug or provide feedback. Then it will have you select which game you are referencing.
Then you can post your feedback in regards to what it is you are wishing to discuss and provide videos if available.
They will reach out to you if they need further information or would like additional information.
I've reached out on several occasions just in regards to feedback and its extremely helpful, at least in my humble opinion.I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
I miss the old days of Operation Sports :(
Louisville Cardinals/St.Louis CardinalsComment
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Re: Fielding flyballs should not be this hard
Two points.
I chimed in early on in this thread, and one of the major factors in the outfielders, and their reaction/actions towards the ball, and the problems therein, is that the default fielder speed IS TOO HIGH. They are too fast, and unrealistically fast at that. Therefore, the user charges towards the fly ball with unrealistic hyper speed, and it totally nerfs the branch animations that allow the outfielders to settle under the ball.
Do yourselves a favor, and go to your setting, and turn the Fielder Speed down to 2 clicks from the left. That is, set the outfielder speed to two (2).
Now go play a game. Watch the disparity between good and great outfielders, watch the disparity between elite and sub-par speed, and enjoy having to actually look at the hitting tendencies, and adjust the positions of your outfielders accordingly.
If someone posts a problem, and someone else gives that person a way to fix that problem, and make the game more enjoyable in the process, for that original person to continue to complain about how something is broken... seems silly.
I am telling you how to fix your outfielders' issues by making a simple adjustment. If you don't want to load up a slider set that makes the game way more realistic, and more driven by players' attributes, that is fine. At the very least turn down the speed on the fielders that are giving you frustrating results, and fix it.
Point 2: I believe that one of the reasons that certain mechanics of the game are not actually spelled out, or explained in detail (insert Classic Pitching here) is that the user can determine if the game is perceived to be working as it should- as opposed to not working as the game states.
I know that this is a circle conversation, but if you "think" the game is working as it should, with regards to timing, and regards to hitting/pitching etc... it can't be "not working" properly. Being vague about the mechanics allows for every user to perceive their experience, and keeps the onus off the programmers or the game makers for things that don't work as advertised.
There have been epic threads that have explained Classic Pitching for years... What has never happened has been a programmer or developer of that particular section of the game, come into the thread and say, "yep, that is exactly how we programmed these functions to work".
I have asked for years if there is some sort of pre-game algorithm that tilts the game's outcome in a certain slant, to keep an ebb and flow to the games within the 162-game grind of playing every game. Is there "something" that allows a team to just get a little edge, or pitch better, or be prone to errors for one reason or another. This, if true, would explain A LOT about how and what unfolds during the games. But no one has ever confirmed to denied that this happens.
Therefore, it is my perception that there is something there, and then maybe it becomes a self fulfilling prophecy, but if SDS were to confirm, or dismiss these claims, I could then say the game was "broken" if the results did not line up with their confirmations, or as it was written in a manual.
Perception is the key to satisfaction, and if the game is working like you think it ought to, the reception is always more lenient when things go awry.
We'll never see things spelled out exactly as they are programmed, and that is 100% on purpose.
~syf
Every year I play the show, the first 5-10 games of my franchise seem to play the most consistent to user skill. Then the momentum/hot/cold streaks, whatever it is, kicks in and games are drastically swayed, sometimes for me sometimes against me. Again I’m not complaining because that is the ebb and flow of baseball that you spoke of. I do spend more time yelling at my screen playing the show more than most games but the frustration also leads to great moments. Lol
All sports games seem to have some sort of mechanic that “tilts the outcome”. I don’t think any of them do it necessarily really well in terms of it translating to fun or even fairness but I do think it’s a necessary evil or we’d go back to the days of NHL 98 where you’d never lose a game ever.
NBA2K has the chemistry mechanic and anyone that’s played that game with low team chemistry knows it can be brutal to do anything positive in that game when it’s low.
Madden has momentum and hot and cold mechanics but it seems like it’s effects are less drastic or noticeable. In all fairness though I play way less Madden than most other sports games.
Then there’s the humdinger of them all. PES soccer. That games team chemistry and player morale system is awful. If the users is even a little low the game tilts so unrealistically in favour of the cpu it’s laughable. Every fundamental is out the window. Difficulty plays out from Rookie to legend, game to game. It’s not at all fun and the real shame is that play now matches without that mechanic, is one of the most fun and realistic playing games in the whole sports genre.
That’s just a few examples. But back to the show. I’m not sure what exactly the under the hood mechanics are but I personally have no doubt it’s there. I think developers don’t talk about it because people automatically misconstrue these mechanics as “scripting” and we all know how those discussions go.Last edited by CujoMatty; 04-08-2020, 01:54 PM.2016 NLL Champion Saskatchewan Rush
2018 NLL Champion Saskatchewan Rush
2019 CEBL Champion Saskatchewan RattlersComment
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Re: Fielding flyballs should not be this hard
It's always tough to offer help or suggestions in these threads because people's experiences seem to vary so wildly. ... The point I'm trying to get at is this - there is FAR less risk now with full-throttling the stick in the direction you're heading towards, and in fact it can help mimimize the other problem of getting to the ball late and not triggering a catch.
Am I right that there's no longer a way in practice to set it to flyballs only, it's only pitching/hitting practice?
That's part of the issue for me, is that every flyball is slightly different and they are relatively uncommon enough that it's hard to get enough practice to adjust. Things like this - which was my fault: I was pressing the thumbstick the same pressure the whole time, but the first part he went into auto-jog mode and I ended up over-running it because I kept the thumbstick pressed for too long and he sucked back into full-speed run mode - are compounded by the randomness and inability to practice different routes/angles.
<iframe width="560" height="315" src="https://www.youtube.com/embed/GXUgXI6mW_w?start=19" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>Comment
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Re: Fielding flyballs should not be this hard
How could you have been there in "plenty of time, waiting for the ball" (your words) and yet not be facing the correct way to field the ball you're supposedly waiting for? Doesn't make any rational or baseball sense.
Can you elaborate? I'm really trying to get to the bottom of why a select few of you are having issues.Last edited by Drop_ya_mitts; 04-09-2020, 08:17 AM.Comment
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Re: Fielding flyballs should not be this hard
I'm having a hard time believing what you say on this. No offense.
How could you have been there in "plenty of time, waiting for the ball" (your words) and yet not be facing the correct way to field the ball you're supposedly waiting for? Doesn't make any rational or baseball sense.
Can you elaborate? I'm really trying to get to the bottom of why a select few of you are having issues.Comment
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Re: Fielding flyballs should not be this hard
I just lost a game today against the Yankees, when I didn't realize that Verdugo was playing the flyball in almost perfect position, and when the ball was hit, he had already started his branch animation to make the easy catch.
I believe (again, never substantiated by anyone at SDS after multiple queries) that the better, or higher the rating your outfielder has, the larger the circumference of the "I'm setting up to catch this lazy flyball" circle is.
Meaning, Verdugo will not have to get quite as close to the landing spot as Michael Chavis, to make the routine play. The better the fielder, the more leniency is given, as he has a larger area of influence for the catch and the subsequent animation.
I didn't recognize Verdgo's lazy jog to the landing spot, and took control of him to move in for the catch. My joystick movement broke him out of the animation, and he was never able to regain the branch animation, and the ball fell over his head, for a three run double with two outs.
This was my first experience with this happening, and I do have my sliders adjusted, but it was the first game where he was playing left field, as I had been using Pillar out there for every game I have played.
My assumption is that Pillar needs to be closer the the landing spot, and Verdugo's large circle threw me off.
It was my error, but I can certainly see why this would be frustrating (but cool in a way), in that different rated outfielders will require you to play them a different way, based on their defensive abilities.
I love this concept (if indeed it is true) but can see where not knowing this, would be troublesome for manual-fielding players.
~syf"Ain't gonna learn what you don't wanna know"....GDComment
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Re: Fielding flyballs should not be this hard
Ok I just lost a game 5 to 3 and 3 points were purely because of outfielders just not catching the ball that they ahould have. I’ve been playing this game since ‘08 so I know how to field. I’ve never had this happen to me in the amount it’s happening this year. Outfielders jogging through mud, doing an “oley” at the very last second or the ball just bounces through them..."When it's all set and done, reality is the best innovation."Comment
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Re: Fielding flyballs should not be this hard
Ok I just lost a game 5 to 3 and 3 points were purely because of outfielders just not catching the ball that they ahould have. I’ve been playing this game since ‘08 so I know how to field. I’ve never had this happen to me in the amount it’s happening this year. Outfielders jogging through mud, doing an “oley” at the very last second or the ball just bounces through them...
“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: Fielding flyballs should not be this hard
I was just going to say if he hit the 3 at the end he would have won....
In seriousness though, I feel there are some "lock" in animations off this year. I have had more drops or players under a ball that go into the weird misplay more than any game combined.
I also see errors recorded as hits in the infield. Player boots ball and if he beats throw its recorded as a hit. I'm 62 games into my franchise and played through a WS win on M2O. Way too many misplays in outfield.
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