CPU Bullpen Management
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Re: CPU Bullpen Management
I think it is improved, but there is still a lot of work to do. One workaround was posted some years ago that I think still works pretty well. I'll try to summarize.
Use only 1 SU reliever slot. Put CPU best MR in the 1st MR slot. Put 2nd best MR in 1st LR slot or 2nd MR slot. Put next best MR in 3rd and 4th slots if have that many. Put your LR in 2nd LR slot. Hope this helps.Comment
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Re: CPU Bullpen Management
CPU Bullpen management has been an issue for a while now. I will say this, the above posted by knich has helped in the past. Haven't tested it MLBTS'20 yet, but my assumption it will still work.I think it is improved, but there is still a lot of work to do. One workaround was posted some years ago that I think still works pretty well. I'll try to summarize.
Use only 1 SU reliever slot. Put CPU best MR in the 1st MR slot. Put 2nd best MR in 1st LR slot or 2nd MR slot. Put next best MR in 3rd and 4th slots if have that many. Put your LR in 2nd LR slot. Hope this helps.Comment
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Re: CPU Bullpen Management
I haven't kept track as much as last year, but i've seen good results with the following.
Here's my setup
LR1: SP6 or RP w/ highest Sta.
MR1: 2nd best PC
MR2: 3rd best PC
MR3: 4th best PC
MR4: 5th best PC
SU1: Best PC
SU2: Best LHP
If my 2 most clutch are lefties, I slot the most clutch RHP in SU1, most clutch in MR1, next in SU2.
In my limited testing, I haven't seen the LRP coming in near as much as I did last year. Middle relievers haven't been left in for more than 1 inning. I've only seen good signs as far as BP logic.Comment
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Re: CPU Bullpen Management
I've done a lot of testing on this issue in the past via sliders, and I've managed to find a solution that works... mostly. There was no combination of sliders that completely solved CPU bullpen management to my satisfaction, but I was able to close the gap significantly.
My testing showed that the CPU cared way too much about maintaining the effectiveness of their bullpen, so much so that they would rather trot out someone who is tired already and protect the rest of their bullpen then try and go for the win in a close game. By raising reliever stamina, I also raised the total effective pitches in the CPU bullpen, making the CPU manager less concerned about that factor and more concerned about the situation.
I combined that change with raising the CPU manager hook, which again made the situation a larger factor. I currently play with all pitcher staminas at 7 and CPU manager hook at 6. The goal is for pitchers to start loosing effectiveness when their pitch count hits the same number as their stamina attribute, and for the most part that holds true at these settings.
It's not perfect for every game, but most games the CPU mirrors what I would do in those situations.Comment
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Re: CPU Bullpen Management
Interesting..so are MRs and SUs being used more properly? For instance, will it bring in SU in 8th to keep a game you're losing by 1 run close? I sometimes will use my SU in 6th or 7th inning if I feel critical at bats are upcoming and want to hold a lead. I will then use a lower skilled pitcher to face the bottom of order in 7th or 8th.I've done a lot of testing on this issue in the past via sliders, and I've managed to find a solution that works... mostly. There was no combination of sliders that completely solved CPU bullpen management to my satisfaction, but I was able to close the gap significantly.
My testing showed that the CPU cared way too much about maintaining the effectiveness of their bullpen, so much so that they would rather trot out someone who is tired already and protect the rest of their bullpen then try and go for the win in a close game. By raising reliever stamina, I also raised the total effective pitches in the CPU bullpen, making the CPU manager less concerned about that factor and more concerned about the situation.
I combined that change with raising the CPU manager hook, which again made the situation a larger factor. I currently play with all pitcher staminas at 7 and CPU manager hook at 6. The goal is for pitchers to start loosing effectiveness when their pitch count hits the same number as their stamina attribute, and for the most part that holds true at these settings.
It's not perfect for every game, but most games the CPU mirrors what I would do in those situations.Comment
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Re: CPU Bullpen Management
I'm not exactly sure what you're asking here, but yes, if it's the 7th or 8th and the CPU is only down 1 run I can expect to see one of their better pitchers get trotted out. Same if they are up 1 run.Interesting..so are MRs and SUs being used more properly? For instance, will it bring in SU in 8th to keep a game you're losing by 1 run close? I sometimes will use my SU in 6th or 7th inning if I feel critical at bats are upcoming and want to hold a lead. I will then use a lower skilled pitcher to face the bottom of order in 7th or 8th.Comment
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Re: CPU Bullpen Management
One other question: With the slider mods, are you getting realistic results regardless of where you slot the pitcher?
For example, if I put 2 SU pitcher in does CPU use both appropriately? Or do you still have to set up pitching slots as I described?Comment
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Re: CPU Bullpen Management
Thank you so much for sharing this. Both my son and I have tried this and it has made a big difference over multiple games played and simmed.I've done a lot of testing on this issue in the past via sliders, and I've managed to find a solution that works... mostly. There was no combination of sliders that completely solved CPU bullpen management to my satisfaction, but I was able to close the gap significantly.
My testing showed that the CPU cared way too much about maintaining the effectiveness of their bullpen, so much so that they would rather trot out someone who is tired already and protect the rest of their bullpen then try and go for the win in a close game. By raising reliever stamina, I also raised the total effective pitches in the CPU bullpen, making the CPU manager less concerned about that factor and more concerned about the situation.
I combined that change with raising the CPU manager hook, which again made the situation a larger factor. I currently play with all pitcher staminas at 7 and CPU manager hook at 6. The goal is for pitchers to start loosing effectiveness when their pitch count hits the same number as their stamina attribute, and for the most part that holds true at these settings.
It's not perfect for every game, but most games the CPU mirrors what I would do in those situations.Comment
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Re: CPU Bullpen Management
The issue I see with this, is with CPU manager hook at 6, and starter stamina at 7....CPU starters just don't go deep enough into games.I've done a lot of testing on this issue in the past via sliders, and I've managed to find a solution that works... mostly. There was no combination of sliders that completely solved CPU bullpen management to my satisfaction, but I was able to close the gap significantly.
My testing showed that the CPU cared way too much about maintaining the effectiveness of their bullpen, so much so that they would rather trot out someone who is tired already and protect the rest of their bullpen then try and go for the win in a close game. By raising reliever stamina, I also raised the total effective pitches in the CPU bullpen, making the CPU manager less concerned about that factor and more concerned about the situation.
I combined that change with raising the CPU manager hook, which again made the situation a larger factor. I currently play with all pitcher staminas at 7 and CPU manager hook at 6. The goal is for pitchers to start loosing effectiveness when their pitch count hits the same number as their stamina attribute, and for the most part that holds true at these settings.
It's not perfect for every game, but most games the CPU mirrors what I would do in those situations.
I just has Aaron Civale pulled by the CPU after 4 innings of 1 run ball.....Comment
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Re: CPU Bullpen Management
Can't say I've ever seen that, but like I said it's not a complete fix. I have seen some headscratchers playing on these settings, just far fewer than default.
I've seen a few guys pitch past the 6th in my games, even though they were losing. It is true though, the CPU manager is a bit too sensitive to runners in scoring position though.
Again, I've never seen anything that bad before though.
Sent from my Pixel 3 using Operation Sports mobile appComment
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Re: CPU Bullpen Management
The. Cpu will always bring in the LR guy if the starter doesn’t go more then 5 innings ok matter how tired they are without failure, i think the cpu goes with the stamina stat and picks the player with the highest stamina and plugs then in, it’s frustrating they never use setup guys unless they have a 1 run lead ., this is why there are lots of comebacksComment

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