CPU Bullpen Management

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  • bravesfan1984
    MVP
    • Mar 2008
    • 2808

    #76
    Re: CPU Bullpen Management

    Originally posted by TheWarmWind
    I would point out that the default setup is tuned for online play.

    The devs encourage using sliders. Or at least Brian has in the past.

    I use Josh's sliders and his explanations on how things work and impact gameplay make me hesistant to go down the rabbit hole. I like to avoid slideritis lol
    Braves | Cowboys | ND Football | UNC Basketball | 4-Kevin Harvick


    Comment

    • Cycloniac
      Man, myth, legend.
      • May 2009
      • 6504

      #77
      Re: CPU Bullpen Management

      Some tidbits from our roster thread that I thought I would share on the bullpen logic, and what I've been experimenting with this year:
      Originally posted by Cycloniac

      The main issue is that the CPU doesn't use SU relievers properly. I try to make sure there are no pitchers in the LRP spots, if possible. I am also rotating the SU relievers for whatever MRPs have the most innings about every 8 games or so, to help better balance bullpen usage.

      For closers, the CPU will sometimes put other players in the CP spot. I will allow this until the replacement gets at least 1 save, then switch back the regular CP. This will help with save opportunities.

      For example, Craig Kimbrel is the Cubs closer. I saw the AI replace Kimbrel with Rowan Wick after Kimbrel struggled a bit. After Wick gets a save or two, I replace him with Kimbrel. I check the bullpens before my games (I play 1 out of every 4 games). If Kimbrel is replaced by Wick again, I will replace Wick with the SU reliever or someone else who has either been pitching well or is close to Wick in OVR.
      THE TrueSim PROJECTS



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      • knucklecutter
        Pro
        • Mar 2020
        • 608

        #78
        Re: CPU Bullpen Management

        I use 7 for all pitchers stamina and I've been bouncing between 6 and 7 for the hook which is basically the same as TheWarmWind's suggestions and the game's playing great for me. More of you should give it an honest try.
        YouTube: MLB The Show 21 Atlanta Braves Franchise

        Comment

        • The Kid 24
          It's Show Time!
          • Jan 2007
          • 14763

          #79
          Re: CPU Bullpen Management

          Originally posted by knucklecutter
          I use 7 for all pitchers stamina and I've been bouncing between 6 and 7 for the hook which is basically the same as TheWarmWind's suggestions and the game's playing great for me. More of you should give it an honest try.
          AI's usage against you and sim stats have been good?
          Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

          Comment

          • Cycloniac
            Man, myth, legend.
            • May 2009
            • 6504

            #80
            Re: CPU Bullpen Management

            I would caution persons against raising the starter stamina, reliever stamina, and manager hook sliders during simulated games because:
            -You will see the infamous complete game issue from SPs and IPs will be high league-wide
            -You will see low ERAs league-wide
            THE TrueSim PROJECTS



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            • The Kid 24
              It's Show Time!
              • Jan 2007
              • 14763

              #81
              Re: CPU Bullpen Management

              Originally posted by Cycloniac
              I would caution persons against raising the starter stamina, reliever stamina, and manager hook sliders during simulated games because:
              -You will see the infamous complete game issue from SPs and IPs will be high league-wide
              -You will see low ERAs league-wide
              I havent checked out your sim sliders yet... What #'s do you have for those three?
              Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

              Comment

              • Cycloniac
                Man, myth, legend.
                • May 2009
                • 6504

                #82
                Re: CPU Bullpen Management

                Originally posted by The Kid 24
                I havent checked out your sim sliders yet... What #'s do you have for those three?
                Starter stamina: 1
                Reliever stamina: 0
                Manager Hook: 0

                Box score examples from April 19th in my franchise:
                CLE: 5R 7H 0E
                BOS: 6R 9H 1E

                Boston:
                Perez: 5 IP, 6H, 4ER, 2BB, 3K
                Brice (W): 2 IP, 2Ks
                Hembree: 1 IP. 1K
                Workman (SV): 1 IP, 1H, 1K

                Cleveland:
                Carasco: 4.2 IP, 5H, 3ER, 1BB, 5K
                Hoyt (L): 0.2 IP, 3H, 3ER, 1BB
                Wittgren: 1.1 IP, 1H, 3BB
                Maton: 0.1 IP, 1K
                Clase: 1 IP



                DET: 2R, 7H, 0E
                MIN: 1R, 10H, 0E

                Detroit:
                Turnbull: 6.1 IP, 8H, 1ER, 1K
                Cisnero (W): 0.2 IP, 1H, 1BB
                Garcia: 1 IP, 1H, 1K
                Jimenez (SV): 1 IP

                Minnesota:
                Odorizzi (L): 7.1 IP, 5H, 2ER, 4BB, 11K
                Romo (BS): 0.2 IP, 1H, 2BB, 1K
                Clippard: 1 IP, 1H, 1K
                THE TrueSim PROJECTS



                Comment

                • ktd1976
                  MVP
                  • Mar 2006
                  • 1936

                  #83
                  Re: CPU Bullpen Management

                  Originally posted by Cycloniac
                  I would caution persons against raising the starter stamina, reliever stamina, and manager hook sliders during simulated games because:
                  -You will see the infamous complete game issue from SPs and IPs will be high league-wide
                  -You will see low ERAs league-wide
                  Then the solution for balance with sim games and played games would be to have a separate slider set when simming games.

                  With Starter slider at 1, in played games, the starter gets gassed way too soon.

                  I'm not seeing the low ERA/High complete games in my Franchise.....

                  Comment

                  • Cycloniac
                    Man, myth, legend.
                    • May 2009
                    • 6504

                    #84
                    Re: CPU Bullpen Management

                    Originally posted by ktd1976
                    Then the solution for balance with sim games and played games would be to have a separate slider set when simming games.

                    With Starter slider at 1, in played games, the starter gets gassed way too soon.

                    I'm not seeing the low ERA/High complete games in my Franchise.....
                    You're absolutely right

                    That's what I suggest: one set for simulating games, one set for playing games

                    What is the team ERA for the 15th highest team in your franchise right now?
                    THE TrueSim PROJECTS



                    Comment

                    • ktd1976
                      MVP
                      • Mar 2006
                      • 1936

                      #85
                      Re: CPU Bullpen Management

                      Originally posted by Cycloniac
                      You're absolutely right

                      That's what I suggest: one set for simulating games, one set for playing games

                      What is the team ERA for the 15th highest team in your franchise right now?
                      Tampa Bay Rays. Team ERA of 4.08.

                      Team ERA's range from 3.03 (Dodgers) to 5.67 (Pirates)

                      My user team, the Tigers is 2nd at 3.19

                      Comment

                      • ktd1976
                        MVP
                        • Mar 2006
                        • 1936

                        #86
                        Re: CPU Bullpen Management

                        They are actually pretty darn close.

                        in 2019, the 15th ranked team, the Giants had a team ERA of 4.31. Not much higher than 4.08

                        In 2018, the 15th team was the Nationals, at 4.04....even closer.
                        Last edited by ktd1976; 04-16-2020, 06:25 PM.

                        Comment

                        • Cycloniac
                          Man, myth, legend.
                          • May 2009
                          • 6504

                          #87
                          Re: CPU Bullpen Management

                          Originally posted by ktd1976
                          Tampa Bay Rays. Team ERA of 4.08.

                          Team ERA's range from 3.03 (Dodgers) to 5.67 (Pirates)

                          My user team, the Tigers is 2nd at 3.19
                          That range is good, though the 15th is a bit low
                          THE TrueSim PROJECTS



                          Comment

                          • ktd1976
                            MVP
                            • Mar 2006
                            • 1936

                            #88
                            Re: CPU Bullpen Management

                            Originally posted by Cycloniac
                            That range is good, though the 15th is a bit low
                            Depends on the year, though. Like I said, in 2018, the 15th team was at 4.04. Lower than what it is in my current Franchise.

                            Comment

                            • Cycloniac
                              Man, myth, legend.
                              • May 2009
                              • 6504

                              #89
                              Re: CPU Bullpen Management

                              Originally posted by ktd1976
                              They are actually pretty darn close.

                              in 2019, the 15th ranked team, the Giants had a team ERA of 4.31. Not much higher than 4.08

                              In 2018, the 15th team was the Nationals, at 4.04....even closer.
                              I gave the staminas at 7, with hook at 6 a try.

                              These were my results (default rosters used):

                              Spoiler


                              These are the results with my suggested settings (default rosters used):

                              Spoiler
                              THE TrueSim PROJECTS



                              Comment

                              • ktd1976
                                MVP
                                • Mar 2006
                                • 1936

                                #90
                                Re: CPU Bullpen Management

                                Originally posted by Cycloniac
                                I gave the staminas at 7, with hook at 6 a try.

                                These were my results (default rosters used):

                                Spoiler


                                These are the results with my suggested settings (default rosters used):

                                Spoiler
                                Not saying my sliders are perfect for both. Far from it. Your sim numbers look pretty spot on.

                                But for someone who wants gameplay to be good, without having to change up sliders each time they sim a day. I would take mine over yours, as for game play wise.

                                But obviously, the perfect solution would be a set for game play, and a set for simming.

                                Heck, in past years, I even used a third set for "ROAD" games where the sliders were adjusted to give the CPU a much better advantage.....making playing on the road harder than playing at home.

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