CPU Bullpen Management

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  • Cycloniac
    Man, myth, legend.
    • May 2009
    • 6504

    #121
    Re: CPU Bullpen Management

    Originally posted by garry1221
    Absolute fact? No. Just a lot of testing with bullpen personnel set in different places. Then praying end of year stats come close to RL as we can hope for. For me, its seeing my best MR's pitch more often than the worst; as close as possible to 1 IP/game played. Though trending down, I like seeing ~20 starters average 6 innings/start.

    Before the last couple of days I was wary of moving the hook too low, but seeing some stats posted here made me curious myself. The description of the hook slider states 'situation is still dominant factor' made me think zeroing it out could negate any influence and strictly rely on situation. That theory may have teeth.
    It is an absolute fact

    The three sliders that affect sim stats are hook and the two stamina sliders.

    It's actually four, if you count the injuries slider, but I digress

    I promise. I have painstakingly tried just about every combination of the three sliders, and I can definitively say that they affect:
    -run scoring
    -bullpen usage
    -starter usage & CGs
    THE TrueSim PROJECTS



    Comment

    • garry1221
      Rookie
      • Jul 2017
      • 152

      #122
      Re: CPU Bullpen Management

      Originally posted by Cycloniac
      It is an absolute fact

      The three sliders that affect sim stats are hook and the two stamina sliders.

      It's actually four, if you count the injuries slider, but I digress

      I promise. I have painstakingly tried just about every combination of the three sliders, and I can definitively say that they affect:
      -run scoring
      -bullpen usage
      -starter usage & CGs
      I wasn't trying to discredit all the time all of us put in. I took absolute fact to be straight from the devs mouth (or something close), so I gave a safer answer.

      Originally posted by garry1221
      These initial tests are with SP sta at 5, RP sta at 6, hook 0. With hook at 1, 2 or 3, I started noticing more 2 IP/game more often and earlier in game.
      Ran through 1 season. SP STA needs to be dropped from 5, IMO. 1st run gave me too many SP with 6+ IP/G (I quit counting at 20). Pen usage still looked great.

      Comment

      • garry1221
        Rookie
        • Jul 2017
        • 152

        #123
        Re: CPU Bullpen Management

        For realistic Sim IP I'm pleased with: SP STA @ 1, RP STA @ 6, Hook @ 0. This gave me ~20 SP with 6+ IP/game which is in the zone of what I was looking for. After some more tests I'm starting to think RP STA isn't just about effective pitches, but also how much the cpu trusts his 'pen, for lack of better wording.

        Decided to try testing RP STA at 9. I was wondering if more effective pitches would equate to better pen usage. It did not. I saw the CPU go to the pen 6th inning or earlier more often than not, though I did see multi inning MR games far less frequently. I quit this test when I noticed how often this was happening.

        I'm looking to try to fine tune things a bit more if possible. Next up RP@7, if that fails I might try SP@2/RP@6 and/or 7.

        Comment

        • Cycloniac
          Man, myth, legend.
          • May 2009
          • 6504

          #124
          Re: CPU Bullpen Management

          Originally posted by garry1221
          For realistic Sim IP I'm pleased with: SP STA @ 1, RP STA @ 6, Hook @ 0. This gave me ~20 SP with 6+ IP/game which is in the zone of what I was looking for. After some more tests I'm starting to think RP STA isn't just about effective pitches, but also how much the cpu trusts his 'pen, for lack of better wording.

          Decided to try testing RP STA at 9. I was wondering if more effective pitches would equate to better pen usage. It did not. I saw the CPU go to the pen 6th inning or earlier more often than not, though I did see multi inning MR games far less frequently. I quit this test when I noticed how often this was happening.

          I'm looking to try to fine tune things a bit more if possible. Next up RP@7, if that fails I might try SP@2/RP@6 and/or 7.
          We're on the right track
          THE TrueSim PROJECTS



          Comment

          • The Kid 24
            It's Show Time!
            • Jan 2007
            • 14762

            #125
            Re: CPU Bullpen Management

            Originally posted by garry1221
            For realistic Sim IP I'm pleased with: SP STA @ 1, RP STA @ 6, Hook @ 0. This gave me ~20 SP with 6+ IP/game which is in the zone of what I was looking for. After some more tests I'm starting to think RP STA isn't just about effective pitches, but also how much the cpu trusts his 'pen, for lack of better wording.

            Decided to try testing RP STA at 9. I was wondering if more effective pitches would equate to better pen usage. It did not. I saw the CPU go to the pen 6th inning or earlier more often than not, though I did see multi inning MR games far less frequently. I quit this test when I noticed how often this was happening.

            I'm looking to try to fine tune things a bit more if possible. Next up RP@7, if that fails I might try SP@2/RP@6 and/or 7.
            Have you aligned CPU bullpens in any certain way? Or have you just left the bullpens as is and just ran with the bolded sliders?

            Use the same sliders in games you play?
            Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

            Comment

            • garry1221
              Rookie
              • Jul 2017
              • 152

              #126
              Re: CPU Bullpen Management

              Originally posted by The Kid 24
              Have you aligned CPU bullpens in any certain way? Or have you just left the bullpens as is and just ran with the bolded sliders?

              Use the same sliders in games you play?
              I don't have the patience to do 30 team control and align all bp's the same. What I've been watching most is what pitchers pitch when and how often. Thus far I've seen MR 1 and 2 getting the call before 3 and 4. I've been simming series by series while testing these. If I think something looks iffy, I'll check the opponents pen to see if my suspicions lead anywhere.

              When I play my RTTS players, I use Josh's sliders exactly as he has 'em. I haven't created a pitcher or gotten deep enough to consider any such tweaks yet.

              Edit: Last season when I had the mindset of STA = ~ pitch count I had to bump the STA slider up from what I used to Sim or my RTTS SP got exhausted too early (4th or 5th inning if i was lucky). I would assume the same thing this year, though I no longer subscribe to the same mindset.
              Last edited by garry1221; 04-27-2020, 05:39 PM.

              Comment

              • garry1221
                Rookie
                • Jul 2017
                • 152

                #127
                Re: CPU Bullpen Management

                Tried SP@1 and 2, RP@7. In both instances cpu still went to the pen too early.

                I'm calling it. SP STA @ 1, RP STA @ 6, Hook @ 0 will be the closest we come to simmed realistic pen usage.

                Edit: my major hangup with SP@2, beyond a higher amount of 6 IP/game ave was the absurd number of complete games pitched.
                Last edited by garry1221; 04-30-2020, 07:01 AM.

                Comment

                • The Kid 24
                  It's Show Time!
                  • Jan 2007
                  • 14762

                  #128
                  Re: CPU Bullpen Management

                  Originally posted by garry1221
                  Tried SP@1 and 2, RP@7. In both instances cpu still went to the pen too early.

                  I'm calling it. SP STA @ 1, RP STA @ 6, Hook @ 0 will be the closest we come to simmed realistic pen usage.

                  Edit: my major hangup with SP@2, beyond a higher amount of 6 IP/game ave was the absurd number of complete games pitched.
                  What settings do you use for playing games?
                  Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                  Comment

                  • garry1221
                    Rookie
                    • Jul 2017
                    • 152

                    #129
                    Re: CPU Bullpen Management

                    Originally posted by The Kid 24
                    What settings do you use for playing games?
                    Allstar everything. Zone hitting, pulse pitching. Josh's sliders.

                    The pitching STA settings above are just GM mode, sim only franchises. I haven't played deep enough with my RTTS pitchers to get a read on how those would effect them. Last season, I had to bump up the Human SP STA a few notches or I'd be gassed by the 5th. Last year I had a different mindset as far as SP and the STA attribute than I do this year.

                    Comment

                    • Guys_WhoGame
                      Rookie
                      • Oct 2015
                      • 147

                      #130
                      Re: CPU Bullpen Management

                      The only real true fix would be a patch from sds. Even then I’m not sure they can patch in game logic?

                      Comment

                      • The Kid 24
                        It's Show Time!
                        • Jan 2007
                        • 14762

                        #131
                        Re: CPU Bullpen Management

                        Originally posted by garry1221
                        Allstar everything. Zone hitting, pulse pitching. Josh's sliders.

                        The pitching STA settings above are just GM mode, sim only franchises. I haven't played deep enough with my RTTS pitchers to get a read on how those would effect them. Last season, I had to bump up the Human SP STA a few notches or I'd be gassed by the 5th. Last year I had a different mindset as far as SP and the STA attribute than I do this year.
                        Sorry I meant, when playing games what sliders do you use for CPU SP Sta, CUP RP Sta and Manager Hook?



                        Think I may go with the 7/7/6 setup WarmWind uses for playing games.
                        Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                        Comment

                        • The Kid 24
                          It's Show Time!
                          • Jan 2007
                          • 14762

                          #132
                          Re: CPU Bullpen Management

                          Originally posted by Guys_WhoGame
                          The only real true fix would be a patch from sds. Even then I’m not sure they can patch in game logic?
                          That won't happen.

                          This has been a problem for how many years now.
                          Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                          Comment

                          • garry1221
                            Rookie
                            • Jul 2017
                            • 152

                            #133
                            Re: CPU Bullpen Management

                            Originally posted by The Kid 24
                            Sorry I meant, when playing games what sliders do you use for CPU SP Sta, CUP RP Sta and Manager Hook?



                            Think I may go with the 7/7/6 setup WarmWind uses for playing games.
                            I use JoshC's sliders. He's got SP@6, RP and hook both @ 5. After my test results, I may only take hook to 0. I'd have to get a few games in before I tweaked either STA.

                            Comment

                            • The Kid 24
                              It's Show Time!
                              • Jan 2007
                              • 14762

                              #134
                              Re: CPU Bullpen Management

                              Originally posted by garry1221
                              I use JoshC's sliders. He's got SP@6, RP and hook both @ 5. After my test results, I may only take hook to 0. I'd have to get a few games in before I tweaked either STA.
                              Ok got it... Has CPU bullpen usage been good in those games against you?
                              Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                              Comment

                              • JoseJoseph9119
                                Rookie
                                • Mar 2018
                                • 179

                                #135
                                Re: CPU Bullpen Management

                                After reading this thread and playing with the sliders myself, I'm convinced that the stamina slider is really for effectiveness. The higher the stamina slider, the more effective the pitcher is, and the higher the hook slider, the less the manager cares how effective you're supposed to be and more about how you're actually performing. This might be all semantics, but this makes sense to me.

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