CPU Bullpen Management

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Cycloniac
    Man, myth, legend.
    • May 2009
    • 6504

    #91
    Re: CPU Bullpen Management

    Originally posted by ktd1976
    Not saying my sliders are perfect for both. Far from it. Your sim numbers look pretty spot on.

    But for someone who wants gameplay to be good, without having to change up sliders each time they sim a day. I would take mine over yours, as for game play wise.

    But obviously, the perfect solution would be a set for game play, and a set for simming.

    Heck, in past years, I even used a third set for "ROAD" games where the sliders were adjusted to give the CPU a much better advantage.....making playing on the road harder than playing at home.
    The frustrating thing, getting back to the crux of the matter, is that neither set did much to help bullpen usage in simmed games. Without any changes to bullpens, I saw most teams' highest used reliever between 85 and 110 IP.

    It's looking like the only way is to manually shuffle around the CPUs bullpen
    THE TrueSim PROJECTS



    Comment

    • Cycloniac
      Man, myth, legend.
      • May 2009
      • 6504

      #92
      Re: CPU Bullpen Management

      Originally posted by Cycloniac
      The frustrating thing, getting back to the crux of the matter, is that neither set did much to help bullpen usage in simmed games. Without any changes to bullpens, I saw most teams' highest used reliever between 85 and 110 IP.

      It's looking like the only way is to manually shuffle around the CPUs bullpen
      Another reason why bullpen IP are often too high is the CPU doesn't use enough relievers. In real life, releivers get hurt or sent down due to poor performance.

      Has anyone got any ideas on this part of the problem?
      THE TrueSim PROJECTS



      Comment

      • ktd1976
        MVP
        • Mar 2006
        • 1936

        #93
        Re: CPU Bullpen Management

        Originally posted by Cycloniac
        Another reason why bullpen IP are often too high is the CPU doesn't use enough relievers. In real life, releivers get hurt or sent down due to poor performance.

        Has anyone got any ideas on this part of the problem?
        That's the thing, I'm getting decent bullpen usage with my sliders.

        Not seeing many relievers go more than an inning a game, unless it's a blow out, or an extra inning game.

        Comment

        • bravesfan1984
          MVP
          • Mar 2008
          • 2808

          #94
          Re: CPU Bullpen Management

          Just trying to shoot off some ideas, but if we run 30 team control, what would be the result of having every team play with one less man in the pen? How do you think it would impact this?
          Braves | Cowboys | ND Football | UNC Basketball | 4-Kevin Harvick


          Comment

          • ktd1976
            MVP
            • Mar 2006
            • 1936

            #95
            Re: CPU Bullpen Management

            Originally posted by bravesfan1984
            Just trying to shoot off some ideas, but if we run 30 team control, what would be the result of having every team play with one less man in the pen? How do you think it would impact this?
            Interesting thought, but kind of unrealistic, as most teams now carry 13 pitchers.

            Comment

            • ktd1976
              MVP
              • Mar 2006
              • 1936

              #96
              Re: CPU Bullpen Management

              Here are some results of the last day simmed with my pitching sliders
              CPU Starter Stamina = Maxed
              CPU Reliever Stamina = 8
              CPU Manager Hook = 2


              Rays 10, Red Sox 2

              RAYS
              Morton 8 IP (allowed 2 runs on 5 hits)
              Drake 1 IP

              BOSTON
              Perez 5.1 IP
              Taylor 1.2 IP
              Brasier 1.2 IP
              Hembree 0.1 IP

              Houston 3 Toronto 5

              HOUSTON
              James 5.0 IP (5 runs, 7 hits)
              Peacock 3.0 IP

              TORONTO
              Thornton 6.0 IP
              Pannone 1.0 IP
              Bass 1.0 IP
              Giles 1.0 IP

              Baltimore 5 Minnesota 4 (10 innings)

              BALTIMORE
              LeBlanc 5.0 IP
              Scott 1.0 IP
              Armstrong 1.0 IP
              Bleier 2.0 IP
              Givens 1.0 IP

              MINNESOTA
              Pineda 6.0 IP
              May 1.0 IP
              Hardy 1.0 IP
              Rogers 1.0 IP
              Romo 1.0 IP

              Reds 8 Indians 1

              REDS
              DeScalfani 8.0 IP (1 run 6 hits)
              Strop 1.0 IP

              INDIANS
              Clevinger 6.0 IP
              Maton 1.0 IP
              Hoyt 1.2 IP
              Leone 0.1 IP

              Atlanta 12 St. Louis 2

              ATLANTA
              Hernandez 8.0 IP (2 runs 6 hits)
              Jackson 1.0 IP

              ST. LOUIS
              Wainwright 5.0 IP (6 runs, 4 hits, pitched into the 6th.....5-1 when he left)
              Gant 0.1 IP (gave up 4 runs in a 6 run 6th)
              Cabrera 1.2 IP
              Web 2.0 IP (Was 12-2 when he entered....mop up role)



              Pretty legit results, I would say

              Comment

              • JoseJoseph9119
                Rookie
                • Mar 2018
                • 179

                #97
                Re: CPU Bullpen Management

                Originally posted by Cycloniac
                Another reason why bullpen IP are often too high is the CPU doesn't use enough relievers. In real life, releivers get hurt or sent down due to poor performance.

                Has anyone got any ideas on this part of the problem?
                Next Spring Training, I'm going to fix every teams' 40 man to include more RPs(the statistically best of which typically aren't on the 40) and see if this helps. If it doesn't then I'm going to go around the league demoting/DFAing the RP with the highest ERA and calling up the one with the lowest ERA in AAA once a month. Desperate times call for desperate measures.

                Comment

                • ninertravel
                  MVP
                  • Aug 2015
                  • 4833

                  #98
                  Re: CPU Bullpen Management

                  Originally posted by Cycloniac
                  Another reason why bullpen IP are often too high is the CPU doesn't use enough relievers. In real life, releivers get hurt or sent down due to poor performance.

                  Has anyone got any ideas on this part of the problem?
                  This is exactly right and a problem as far as simming goes the relievers don't get injured hardly and the CPU won't only manage them in games right they can't manage them in rosters. even if the LR pitching 6 innings the day before they will bring them in again the next day if the starter goes out early.

                  Where in the real world a team would send down that reliever for 10 days and bring up another one this happens on those extra innings games mostly.

                  telling you now you gotta baby sit the CPU BP yourself in game and out of game with 30 team control.

                  Comment

                  • Cycloniac
                    Man, myth, legend.
                    • May 2009
                    • 6504

                    #99
                    Re: CPU Bullpen Management

                    Originally posted by ktd1976
                    That's the thing, I'm getting decent bullpen usage with my sliders.

                    Not seeing many relievers go more than an inning a game, unless it's a blow out, or an extra inning game.
                    I am seeing the same thing you're seeing, on a micro (game to game) level. The issue is more on a macro (season) level

                    The issue is that the CPU doesn't properly distribute innings throughout its bullpen. It will overuse one or two relievers and neglect others, especially setup guys.
                    THE TrueSim PROJECTS



                    Comment

                    • ktd1976
                      MVP
                      • Mar 2006
                      • 1936

                      #100
                      Re: CPU Bullpen Management

                      Originally posted by Cycloniac
                      I am seeing the same thing you're seeing, on a micro (game to game) level. The issue is more on a macro (season) level

                      The issue is that the CPU doesn't properly distribute innings throughout its bullpen. It will overuse one or two relievers and neglect others, especially setup guys.
                      I'm not seeing it much with middle relievers. I am seeing it with Set up pitchers though, because the logic is kinda wonky there. Set up guys should be coming on in the 8th inning in games with a lead, tie games, or only a run or 2 down, to keep it close. Instead, the CPU wants to put LRP guys in those situations....

                      Comment

                      • hitman23
                        Rookie
                        • May 2014
                        • 278

                        #101
                        Re: CPU Bullpen Management

                        Originally posted by Gagnon39
                        Don’t hold your breath. I’m sure SDS will continue to spend 95% of their development on Diamond Dynasty.


                        Sent from my iPhone using Operation Sports
                        Which is why I am probably not going to purchase MLB The Show 21. I may wait a couple of years. This is from someone that has bought it every year since its inception.

                        Sent from my SM-G986U using Tapatalk

                        Comment

                        • sharkdaballer
                          Rookie
                          • Aug 2019
                          • 159

                          #102
                          Re: CPU Bullpen Management

                          I'm a month in my franchise and went thru every team's bullpen. Rearranged slots based on a combo of performance snd ratings. 2 LRP. 4 MRP. 1 SU. 1 C. Gonna see if/how this affects anything.

                          Comment

                          • decga
                            MVP
                            • Mar 2004
                            • 2469

                            #103
                            Re: CPU Bullpen Management

                            Well isn't this year of kind weird! The usage of the new rule. Maybe the culprit or excuse some might say.

                            I haven't paid any attention to the CPU bullpen logic who I've i my Braves 19' carry-over franchise.

                            But what comes to mind in my last series versus the Brewers. They used there two starters as LRP Chase & Tyler[via trade]. RP Taylor Williams, RP Claudio & CP Hader in the 9th for the 3-out save. I rocked their SP for 4 runs,8H,74NP in 4IP. The CPU pulled him & the SP came in first. So I'll look up their rotation set-up.

                            Sent from my LM-X210(G) using Operation Sports mobile app

                            Comment

                            • Unlucky 13
                              MVP
                              • Apr 2009
                              • 1707

                              #104
                              Re: CPU Bullpen Management

                              Originally posted by Cycloniac
                              Another reason why bullpen IP are often too high is the CPU doesn't use enough relievers. In real life, releivers get hurt or sent down due to poor performance.

                              Has anyone got any ideas on this part of the problem?
                              Its a good point. I look at the transaction list every single day, and I can't remember seeing any pitchers being sent to the DL or sent down. IRL, they often get hurt more than position players do.
                              Anyone who claims to be a fan of two teams in the same pro sport is actually a fan of none.

                              Comment

                              • TheWarmWind
                                MVP
                                • Apr 2015
                                • 2620

                                #105
                                Re: CPU Bullpen Management

                                Originally posted by Unlucky 13
                                Its a good point. I look at the transaction list every single day, and I can't remember seeing any pitchers being sent to the DL or sent down. IRL, they often get hurt more than position players do.
                                Yes it's true, pitchers do not get hurt often enough (although don't tell my staff that, my organization has had a severe string of pitching injuries).

                                The fact of the matter is, they can't have pitchers get injured at anywhere close to real life rates without causing severe roster issues. Yet another in the long list of issues that having such a limited roster creates.

                                Sent from my Pixel 3 using Operation Sports mobile app

                                Comment

                                Working...