CPU Bullpen Management

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  • The Kid 24
    It's Show Time!
    • Jan 2007
    • 14762

    #151
    Re: CPU Bullpen Management

    Originally posted by Cycloniac
    I've never had any issues during gameplay with the CPU bullpen usage since I finalized my sliders.

    I've gotten great results.

    EDIT: It's not 7/1/1. I've been using SP stamina at 8, RP stamina at 2, and hook at 3.
    Ok awesome! I found what I'm using for playing games then!

    Thanks for correcting, I couldn't remember what I saw last night.
    Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

    Comment

    • Unlucky 13
      MVP
      • Apr 2009
      • 1707

      #152
      Re: CPU Bullpen Management

      I just had a game where I knocked out the starter in the second inning. The CPU brought in their long reliever, who was already in the yellow with his energy, despite having other relievers at full stamina or close to it. He was out of energy by the end of the third inning, and despite the fact that I knocked him around for four or five runs, they left him in the game through the end of the 5th inning before replacing him to start the 6th. Its absolutely an issue with the logic.

      I did eventually see a CPU pitcher injure himself while pitching with zero energy, but given how rare it is, and the fact that the CPU relievers can apparently pitch with zero energy nearly as well as they do otherwise, something needs to be changed.
      Anyone who claims to be a fan of two teams in the same pro sport is actually a fan of none.

      Comment

      • knich
        MVP
        • Jan 2005
        • 1116

        #153
        Re: CPU Bullpen Management

        Originally posted by Unlucky 13
        I just had a game where I knocked out the starter in the second inning. The CPU brought in their long reliever, who was already in the yellow with his energy, despite having other relievers at full stamina or close to it. He was out of energy by the end of the third inning, and despite the fact that I knocked him around for four or five runs, they left him in the game through the end of the 5th inning before replacing him to start the 6th. Its absolutely an issue with the logic.

        I did eventually see a CPU pitcher injure himself while pitching with zero energy, but given how rare it is, and the fact that the CPU relievers can apparently pitch with zero energy nearly as well as they do otherwise, something needs to be changed.
        Ha..yes that is frustrating.

        Comment

        • sharkdaballer
          Rookie
          • Aug 2019
          • 159

          #154
          Re: CPU Bullpen Management

          Originally posted by Unlucky 13
          I just had a game where I knocked out the starter in the second inning. The CPU brought in their long reliever, who was already in the yellow with his energy, despite having other relievers at full stamina or close to it. He was out of energy by the end of the third inning, and despite the fact that I knocked him around for four or five runs, they left him in the game through the end of the 5th inning before replacing him to start the 6th. Its absolutely an issue with the logic.

          I did eventually see a CPU pitcher injure himself while pitching with zero energy, but given how rare it is, and the fact that the CPU relievers can apparently pitch with zero energy nearly as well as they do otherwise, something needs to be changed.
          Hit the nail right on the coffin. If pitchers were injured more frequently when pitching with zero energy (or just low energy in general) there would be more call ups/send downs and in turn there would be a better distribution of innings.

          Comment

          • Cycloniac
            Man, myth, legend.
            • May 2009
            • 6504

            #155
            Re: CPU Bullpen Management

            Originally posted by sharkdaballer
            Hit the nail right on the coffin. If pitchers were injured more frequently when pitching with zero energy (or just low energy in general) there would be more call ups/send downs and in turn there would be a better distribution of innings.
            You know, I have said that injuries are a part of the problem, but I think there's a bigger issue.

            I tried to solve the bullpen management problem by manually injuring the RP with the highest IP for a few teams, at the end of each month. If the player had an ERA under 4, it would be a 12 day injury and 15 day IL stint. If the ERA was 4+, it would be a 35 day injury and 15 day IL stint.

            This still didn't get the staff under what would be considered the normal max IP for a reliever. Usually, the most games you'd see a reliever pitch in is 55-60, with about 65-70 IP. However, I was still seeing 75 IP (which is better than 90+ IP, but still high). I also saw instances of RPs appearing in 75-80 games, which doesn't happen.

            I believe the bigger issue is that:
            -RP stamina recovers too quickly from day to day
            or
            -The CPU reliever IP distribution is so poor that certain releivers will pitch every other day no matter what.

            We know the second to be reasonably true. I tried lowering stamina for RPs so that any non-starter who was used as an LRP would have a max stamina of 25, while the one-inning guys would have a stamina rating of 15 in the hopes that this would solve the stamina recovery issue.

            It didn't work and distribution didn't improve either. For some reason, the CPU will just fall in love with the MRP1 slot and neglect the SU2 spot, no matter what you do.
            THE TrueSim PROJECTS



            Comment

            • Jr.
              Playgirl Coverboy
              • Feb 2003
              • 19171

              #156
              Re: CPU Bullpen Management

              Originally posted by Cycloniac
              You know, I have said that injuries are a part of the problem, but I think there's a bigger issue.

              I tried to solve the bullpen management problem by manually injuring the RP with the highest IP for a few teams, at the end of each month. If the player had an ERA under 4, it would be a 12 day injury and 15 day IL stint. If the ERA was 4+, it would be a 35 day injury and 15 day IL stint.

              This still didn't get the staff under what would be considered the normal max IP for a reliever. Usually, the most games you'd see a reliever pitch in is 55-60, with about 65-70 IP. However, I was still seeing 75 IP (which is better than 90+ IP, but still high). I also saw instances of RPs appearing in 75-80 games, which doesn't happen.

              I believe the bigger issue is that:
              -RP stamina recovers too quickly from day to day
              or
              -The CPU reliever IP distribution is so poor that certain releivers will pitch every other day no matter what.

              We know the second to be reasonably true. I tried lowering stamina for RPs so that any non-starter who was used as an LRP would have a max stamina of 25, while the one-inning guys would have a stamina rating of 15 in the hopes that this would solve the stamina recovery issue.

              It didn't work and distribution didn't improve either. For some reason, the CPU will just fall in love with the MRP1 slot and neglect the SU2 spot, no matter what you do.
              Pitchers definitely make 75-80 appearances in a season

              The official source for MLB player pitching stats, including wins, ERA, and strikeout leaders


              Sent from my SM-G970U using Operation Sports mobile app
              My favorite teams are better than your favorite teams

              Watch me play video games

              Comment

              • knich
                MVP
                • Jan 2005
                • 1116

                #157
                Re: CPU Bullpen Management

                Originally posted by Jr.
                Pitchers definitely make 75-80 appearances in a season

                The official source for MLB player pitching stats, including wins, ERA, and strikeout leaders


                Sent from my SM-G970U using Operation Sports mobile app
                I think Cy's point was it is exceedingly rare and definitely not within the mean or the median. There were a whopping 8 RPs last year who appeared in 75 or more games out of how many RPs?

                Comment

                • Scott
                  Your Go-to TV Expert
                  • Jul 2002
                  • 20031

                  #158
                  Re: CPU Bullpen Management

                  Originally posted by knich
                  I think Cy's point was it is exceedingly rare and definitely not within the mean or the median. There were a whopping 8 RPs last year who appeared in 75 or more games out of how many RPs?
                  771, but that's including position players. So that's 0.01037613%
                  PSN-Shugarooo
                  Steam-ScottM.816
                  Twitch.tv/Shugarooo
                  Want to follow my Franchises? Join my discord: https://discord.gg/nHbNCWmmGs

                  Comment

                  • Cycloniac
                    Man, myth, legend.
                    • May 2009
                    • 6504

                    #159
                    Re: CPU Bullpen Management

                    Originally posted by Jr.
                    Pitchers definitely make 75-80 appearances in a season

                    The official source for MLB player pitching stats, including wins, ERA, and strikeout leaders


                    Sent from my SM-G970U using Operation Sports mobile app
                    Let me rephrase:

                    You are right, It does happen, but that is at the top-top end of the scale. In MLB The Show, the top end of the scale can be as high as 90 appearances and 100 IP.
                    THE TrueSim PROJECTS



                    Comment

                    • Unlucky 13
                      MVP
                      • Apr 2009
                      • 1707

                      #160
                      Re: CPU Bullpen Management

                      70 or so appearances is pretty common though. I know the Cubs have had a guy with that number most seasons lately.
                      Anyone who claims to be a fan of two teams in the same pro sport is actually a fan of none.

                      Comment

                      • Cycloniac
                        Man, myth, legend.
                        • May 2009
                        • 6504

                        #161
                        Re: CPU Bullpen Management

                        Originally posted by Unlucky 13
                        70 or so appearances is pretty common though. I know the Cubs have had a guy with that number most seasons lately.
                        That is correct, the Cubs had two last season: Kyle Ryan and Steve Cishek

                        But neither of them exceeded 70 IP. Steve Cishek had 64 IP, Ryan had 61.
                        THE TrueSim PROJECTS



                        Comment

                        • BrewCrew823
                          Rookie
                          • Aug 2011
                          • 31

                          #162
                          Re: CPU Bullpen Management

                          Originally posted by Cycloniac
                          It didn't work and distribution didn't improve either. For some reason, the CPU will just fall in love with the MRP1 slot and neglect the SU2 spot, no matter what you do.
                          👆🏼 Very true statement.

                          I simulated through one season 30 plus times last night. I had injuries turned off simply to make simulating go faster. I used all sorts of combinations of SP stamina, RP stamina and manager hook. I tried using two long relievers for each team then switched to two set up guys.

                          I found that manager hook really makes the biggest difference in how many innings your starter goes. I set it to ten for one of the sims and Brandon Bailey (Orioles long relief) and Trevor Williams (Pirates long relief) had over 120 appearances with 260 plus innings. It doesn’t really effect total innings of any relievers except long relief.

                          Overall two guys in the long relief spot causes mass problems. Those guys become so well rested that the CPU constantly goes to them. I’d gets results of those two spots having over 250 IP combined even if one of them had a stamina below 30 frequently.

                          Two guys in the set up spot works better when RP stamina is higher and one of the guys had a much better overall than the other. Some teams didn’t use set up 2 that often and I found cases with less than 8 holds for that guy.

                          I think the bullpen is really only set up for 12 guys and not 13. I’m going to continue to tinker with the sliders and try to find something that works out. I don’t want to end up only carrying 12. I do use 30 team control in my franchise. Without babysitting the CPU teams
                          I don’t think you are going to any final results that will anyone happy.

                          Comment

                          • BrewCrew823
                            Rookie
                            • Aug 2011
                            • 31

                            #163
                            Re: CPU Bullpen Management

                            Originally posted by BrewCrew823
                            👆🏼 Very true statement.

                            I simulated through one season 30 plus times last night. I had injuries turned off simply to make simulating go faster. I used all sorts of combinations of SP stamina, RP stamina and manager hook. I tried using two long relievers for each team then switched to two set up guys.

                            I found that manager hook really makes the biggest difference in how many innings your starter goes. I set it to ten for one of the sims and Brandon Bailey (Orioles long relief) and Trevor Williams (Pirates long relief) had over 120 appearances with 260 plus innings. It doesn’t really effect total innings of any relievers except long relief.

                            Overall two guys in the long relief spot causes mass problems. Those guys become so well rested that the CPU constantly goes to them. I’d gets results of those two spots having over 250 IP combined even if one of them had a stamina below 30 frequently.

                            Two guys in the set up spot works better when RP stamina is higher and one of the guys had a much better overall than the other. Some teams didn’t use set up 2 that often and I found cases with less than 8 holds for that guy.

                            I think the bullpen is really only set up for 12 guys and not 13. I’m going to continue to tinker with the sliders and try to find something that works out. I don’t want to end up only carrying 12. I do use 30 team control in my franchise. Without babysitting the CPU teams
                            I don’t think you are going to any final results that will anyone happy.
                            I didn’t think to look into this because I didn’t have injuries on nor did roster changes come down. An average of 27.7 pitchers were used by each team last year. 26.6 in 2018 and 25.2 in 2017. I’m guessing when simulated with injuries turned on and CPU controlling the roster management, franchise mode doesn’t produce that many pitchers used.

                            Comment

                            • Cycloniac
                              Man, myth, legend.
                              • May 2009
                              • 6504

                              #164
                              Re: CPU Bullpen Management

                              Originally posted by BrewCrew823
                              I didn’t think to look into this because I didn’t have injuries on nor did roster changes come down. An average of 27.7 pitchers were used by each team last year. 26.6 in 2018 and 25.2 in 2017. I’m guessing when simulated with injuries turned on and CPU controlling the roster management, franchise mode doesn’t produce that many pitchers used.
                              I want to say that with injuries near max PLUS the workaround I tried with manually injuring the most used MRP, the most pitchers I've seen the CPU use is around 15-20.
                              THE TrueSim PROJECTS



                              Comment

                              • knich1
                                Pro
                                • Apr 2017
                                • 796

                                #165
                                Re: CPU Bullpen Management

                                Originally posted by BrewCrew823
                                👆🏼 Very true statement.

                                I simulated through one season 30 plus times last night. I had injuries turned off simply to make simulating go faster. I used all sorts of combinations of SP stamina, RP stamina and manager hook. I tried using two long relievers for each team then switched to two set up guys.

                                I found that manager hook really makes the biggest difference in how many innings your starter goes. I set it to ten for one of the sims and Brandon Bailey (Orioles long relief) and Trevor Williams (Pirates long relief) had over 120 appearances with 260 plus innings. It doesn’t really effect total innings of any relievers except long relief.

                                Overall two guys in the long relief spot causes mass problems. Those guys become so well rested that the CPU constantly goes to them. I’d gets results of those two spots having over 250 IP combined even if one of them had a stamina below 30 frequently.

                                Two guys in the set up spot works better when RP stamina is higher and one of the guys had a much better overall than the other. Some teams didn’t use set up 2 that often and I found cases with less than 8 holds for that guy.

                                I think the bullpen is really only set up for 12 guys and not 13. I’m going to continue to tinker with the sliders and try to find something that works out. I don’t want to end up only carrying 12. I do use 30 team control in my franchise. Without babysitting the CPU teams
                                I don’t think you are going to any final results that will anyone happy.
                                I am curious if you noted same result with the two guys in LR slots being MR guys (i.e. 18-30 stamina)?

                                Comment

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