CPU Bullpen Management
Collapse
Recommended Videos
Collapse
X
-
-
Re: CPU Bullpen Management
I just had a game where I knocked out the starter in the second inning. The CPU brought in their long reliever, who was already in the yellow with his energy, despite having other relievers at full stamina or close to it. He was out of energy by the end of the third inning, and despite the fact that I knocked him around for four or five runs, they left him in the game through the end of the 5th inning before replacing him to start the 6th. Its absolutely an issue with the logic.
I did eventually see a CPU pitcher injure himself while pitching with zero energy, but given how rare it is, and the fact that the CPU relievers can apparently pitch with zero energy nearly as well as they do otherwise, something needs to be changed.Anyone who claims to be a fan of two teams in the same pro sport is actually a fan of none.Comment
-
Re: CPU Bullpen Management
I just had a game where I knocked out the starter in the second inning. The CPU brought in their long reliever, who was already in the yellow with his energy, despite having other relievers at full stamina or close to it. He was out of energy by the end of the third inning, and despite the fact that I knocked him around for four or five runs, they left him in the game through the end of the 5th inning before replacing him to start the 6th. Its absolutely an issue with the logic.
I did eventually see a CPU pitcher injure himself while pitching with zero energy, but given how rare it is, and the fact that the CPU relievers can apparently pitch with zero energy nearly as well as they do otherwise, something needs to be changed.Comment
-
Re: CPU Bullpen Management
I just had a game where I knocked out the starter in the second inning. The CPU brought in their long reliever, who was already in the yellow with his energy, despite having other relievers at full stamina or close to it. He was out of energy by the end of the third inning, and despite the fact that I knocked him around for four or five runs, they left him in the game through the end of the 5th inning before replacing him to start the 6th. Its absolutely an issue with the logic.
I did eventually see a CPU pitcher injure himself while pitching with zero energy, but given how rare it is, and the fact that the CPU relievers can apparently pitch with zero energy nearly as well as they do otherwise, something needs to be changed.Comment
-
Re: CPU Bullpen Management
I tried to solve the bullpen management problem by manually injuring the RP with the highest IP for a few teams, at the end of each month. If the player had an ERA under 4, it would be a 12 day injury and 15 day IL stint. If the ERA was 4+, it would be a 35 day injury and 15 day IL stint.
This still didn't get the staff under what would be considered the normal max IP for a reliever. Usually, the most games you'd see a reliever pitch in is 55-60, with about 65-70 IP. However, I was still seeing 75 IP (which is better than 90+ IP, but still high). I also saw instances of RPs appearing in 75-80 games, which doesn't happen.
I believe the bigger issue is that:
-RP stamina recovers too quickly from day to day
or
-The CPU reliever IP distribution is so poor that certain releivers will pitch every other day no matter what.
We know the second to be reasonably true. I tried lowering stamina for RPs so that any non-starter who was used as an LRP would have a max stamina of 25, while the one-inning guys would have a stamina rating of 15 in the hopes that this would solve the stamina recovery issue.
It didn't work and distribution didn't improve either. For some reason, the CPU will just fall in love with the MRP1 slot and neglect the SU2 spot, no matter what you do.Comment
-
Re: CPU Bullpen Management
You know, I have said that injuries are a part of the problem, but I think there's a bigger issue.
I tried to solve the bullpen management problem by manually injuring the RP with the highest IP for a few teams, at the end of each month. If the player had an ERA under 4, it would be a 12 day injury and 15 day IL stint. If the ERA was 4+, it would be a 35 day injury and 15 day IL stint.
This still didn't get the staff under what would be considered the normal max IP for a reliever. Usually, the most games you'd see a reliever pitch in is 55-60, with about 65-70 IP. However, I was still seeing 75 IP (which is better than 90+ IP, but still high). I also saw instances of RPs appearing in 75-80 games, which doesn't happen.
I believe the bigger issue is that:
-RP stamina recovers too quickly from day to day
or
-The CPU reliever IP distribution is so poor that certain releivers will pitch every other day no matter what.
We know the second to be reasonably true. I tried lowering stamina for RPs so that any non-starter who was used as an LRP would have a max stamina of 25, while the one-inning guys would have a stamina rating of 15 in the hopes that this would solve the stamina recovery issue.
It didn't work and distribution didn't improve either. For some reason, the CPU will just fall in love with the MRP1 slot and neglect the SU2 spot, no matter what you do.
Sent from my SM-G970U using Operation Sports mobile appComment
-
Re: CPU Bullpen Management
Pitchers definitely make 75-80 appearances in a season
Sent from my SM-G970U using Operation Sports mobile appComment
-
Re: CPU Bullpen Management
771, but that's including position players. So that's 0.01037613%PSN-Shugarooo
Steam-ScottM.816
Twitch.tv/Shugarooo
Want to follow my Franchises? Join my discord: https://discord.gg/nHbNCWmmGsComment
-
Re: CPU Bullpen Management
Pitchers definitely make 75-80 appearances in a season
Sent from my SM-G970U using Operation Sports mobile app
You are right, It does happen, but that is at the top-top end of the scale. In MLB The Show, the top end of the scale can be as high as 90 appearances and 100 IP.Comment
-
Re: CPU Bullpen Management
70 or so appearances is pretty common though. I know the Cubs have had a guy with that number most seasons lately.Anyone who claims to be a fan of two teams in the same pro sport is actually a fan of none.Comment
-
Re: CPU Bullpen Management
But neither of them exceeded 70 IP. Steve Cishek had 64 IP, Ryan had 61.Comment
-
Re: CPU Bullpen Management
I simulated through one season 30 plus times last night. I had injuries turned off simply to make simulating go faster. I used all sorts of combinations of SP stamina, RP stamina and manager hook. I tried using two long relievers for each team then switched to two set up guys.
I found that manager hook really makes the biggest difference in how many innings your starter goes. I set it to ten for one of the sims and Brandon Bailey (Orioles long relief) and Trevor Williams (Pirates long relief) had over 120 appearances with 260 plus innings. It doesn’t really effect total innings of any relievers except long relief.
Overall two guys in the long relief spot causes mass problems. Those guys become so well rested that the CPU constantly goes to them. I’d gets results of those two spots having over 250 IP combined even if one of them had a stamina below 30 frequently.
Two guys in the set up spot works better when RP stamina is higher and one of the guys had a much better overall than the other. Some teams didn’t use set up 2 that often and I found cases with less than 8 holds for that guy.
I think the bullpen is really only set up for 12 guys and not 13. I’m going to continue to tinker with the sliders and try to find something that works out. I don’t want to end up only carrying 12. I do use 30 team control in my franchise. Without babysitting the CPU teams
I don’t think you are going to any final results that will anyone happy.Comment
-
Re: CPU Bullpen Management
👆🏼 Very true statement.
I simulated through one season 30 plus times last night. I had injuries turned off simply to make simulating go faster. I used all sorts of combinations of SP stamina, RP stamina and manager hook. I tried using two long relievers for each team then switched to two set up guys.
I found that manager hook really makes the biggest difference in how many innings your starter goes. I set it to ten for one of the sims and Brandon Bailey (Orioles long relief) and Trevor Williams (Pirates long relief) had over 120 appearances with 260 plus innings. It doesn’t really effect total innings of any relievers except long relief.
Overall two guys in the long relief spot causes mass problems. Those guys become so well rested that the CPU constantly goes to them. I’d gets results of those two spots having over 250 IP combined even if one of them had a stamina below 30 frequently.
Two guys in the set up spot works better when RP stamina is higher and one of the guys had a much better overall than the other. Some teams didn’t use set up 2 that often and I found cases with less than 8 holds for that guy.
I think the bullpen is really only set up for 12 guys and not 13. I’m going to continue to tinker with the sliders and try to find something that works out. I don’t want to end up only carrying 12. I do use 30 team control in my franchise. Without babysitting the CPU teams
I don’t think you are going to any final results that will anyone happy.Comment
-
Re: CPU Bullpen Management
I didn’t think to look into this because I didn’t have injuries on nor did roster changes come down. An average of 27.7 pitchers were used by each team last year. 26.6 in 2018 and 25.2 in 2017. I’m guessing when simulated with injuries turned on and CPU controlling the roster management, franchise mode doesn’t produce that many pitchers used.Comment
-
Re: CPU Bullpen Management
👆🏼 Very true statement.
I simulated through one season 30 plus times last night. I had injuries turned off simply to make simulating go faster. I used all sorts of combinations of SP stamina, RP stamina and manager hook. I tried using two long relievers for each team then switched to two set up guys.
I found that manager hook really makes the biggest difference in how many innings your starter goes. I set it to ten for one of the sims and Brandon Bailey (Orioles long relief) and Trevor Williams (Pirates long relief) had over 120 appearances with 260 plus innings. It doesn’t really effect total innings of any relievers except long relief.
Overall two guys in the long relief spot causes mass problems. Those guys become so well rested that the CPU constantly goes to them. I’d gets results of those two spots having over 250 IP combined even if one of them had a stamina below 30 frequently.
Two guys in the set up spot works better when RP stamina is higher and one of the guys had a much better overall than the other. Some teams didn’t use set up 2 that often and I found cases with less than 8 holds for that guy.
I think the bullpen is really only set up for 12 guys and not 13. I’m going to continue to tinker with the sliders and try to find something that works out. I don’t want to end up only carrying 12. I do use 30 team control in my franchise. Without babysitting the CPU teams
I don’t think you are going to any final results that will anyone happy.Comment
Comment