CPU Bullpen Management

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  • wizfan2
    Rookie
    • Aug 2004
    • 396

    #106
    Re: CPU Bullpen Management

    Originally posted by Unlucky 13
    Its a good point. I look at the transaction list every single day, and I can't remember seeing any pitchers being sent to the DL or sent down. IRL, they often get hurt more than position players do.
    It reminds me the way Madden used to be with offensive lineman injuries, they are both intrigal to winning amd because the minor league players until this year were basically random "joes"( no offence to any actual Joe's") think about before in franchise if your star closer or top relievers get hurt you had to probaly bring up some guy with like a 50 rating, just like in Madden, who can really rate a back up offensive lineman or a reliever thats not a top pospect properly. They probably did it in a way, to balance the game in franchise.
    Just my $0.02🤔
    "They're no such thing as stupid questions, they're are just stupid people that ask questions"
    ESPN commercial (Bristol University)

    "A wise man never knows all, only a fool knows everything"

    "If you were making a list of people you trusted, would you put your name down"
    -NF "Only"

    Comment

    • Unlucky 13
      MVP
      • Apr 2009
      • 1707

      #107
      Re: CPU Bullpen Management

      Originally posted by wizfan2
      It reminds me the way Madden used to be with offensive lineman injuries, they are both intrigal to winning amd because the minor league players until this year were basically random "joes"( no offence to any actual Joe's") think about before in franchise if your star closer or top relievers get hurt you had to probaly bring up some guy with like a 50 rating, just like in Madden, who can really rate a back up offensive lineman or a reliever thats not a top pospect properly. They probably did it in a way, to balance the game in franchise.
      Just my $0.02🤔
      You're likely right. But I think its fun to see CPU teams get crippled by injuries like that. It makes it all so much more interesting and unpredictable. And it also forces the CPU to put guys on the 40 man roster that they otherwise wouldn't, and use up players options as well. Which in turn means that the next offseason becomes that much more interesting when they're forced to make different calls than would be obvious.

      In the end, for those of us who are deep GM/Owner mode type players, it would be a big improvement to the game. A feature, not a bug!
      Anyone who claims to be a fan of two teams in the same pro sport is actually a fan of none.

      Comment

      • Guys_WhoGame
        Rookie
        • Oct 2015
        • 147

        #108
        Re: CPU Bullpen Management

        I’m going to just start my franchise and let the cpu do whatever. Can’t even enjoy this mode without holding the cpu hand.

        Comment

        • bkrich83
          Has Been
          • Jul 2002
          • 71577

          #109
          Re: CPU Bullpen Management

          Originally posted by ktd1976
          Here are some results of the last day simmed with my pitching sliders
          CPU Starter Stamina = Maxed
          CPU Reliever Stamina = 8
          CPU Manager Hook = 2


          Rays 10, Red Sox 2

          RAYS
          Morton 8 IP (allowed 2 runs on 5 hits)
          Drake 1 IP

          BOSTON
          Perez 5.1 IP
          Taylor 1.2 IP
          Brasier 1.2 IP
          Hembree 0.1 IP

          Houston 3 Toronto 5

          HOUSTON
          James 5.0 IP (5 runs, 7 hits)
          Peacock 3.0 IP

          TORONTO
          Thornton 6.0 IP
          Pannone 1.0 IP
          Bass 1.0 IP
          Giles 1.0 IP

          Baltimore 5 Minnesota 4 (10 innings)

          BALTIMORE
          LeBlanc 5.0 IP
          Scott 1.0 IP
          Armstrong 1.0 IP
          Bleier 2.0 IP
          Givens 1.0 IP

          MINNESOTA
          Pineda 6.0 IP
          May 1.0 IP
          Hardy 1.0 IP
          Rogers 1.0 IP
          Romo 1.0 IP

          Reds 8 Indians 1

          REDS
          DeScalfani 8.0 IP (1 run 6 hits)
          Strop 1.0 IP

          INDIANS
          Clevinger 6.0 IP
          Maton 1.0 IP
          Hoyt 1.2 IP
          Leone 0.1 IP

          Atlanta 12 St. Louis 2

          ATLANTA
          Hernandez 8.0 IP (2 runs 6 hits)
          Jackson 1.0 IP

          ST. LOUIS
          Wainwright 5.0 IP (6 runs, 4 hits, pitched into the 6th.....5-1 when he left)
          Gant 0.1 IP (gave up 4 runs in a 6 run 6th)
          Cabrera 1.2 IP
          Web 2.0 IP (Was 12-2 when he entered....mop up role)



          Pretty legit results, I would say
          I've gone this route with some very promising results.
          Tracking my NCAA Coach Career

          Comment

          • The Kid 24
            It's Show Time!
            • Jan 2007
            • 14762

            #110
            Re: CPU Bullpen Management

            Originally posted by ktd1976
            Not saying my sliders are perfect for both. Far from it. Your sim numbers look pretty spot on.

            But for someone who wants gameplay to be good, without having to change up sliders each time they sim a day. I would take mine over yours, as for game play wise.

            But obviously, the perfect solution would be a set for game play, and a set for simming.

            Heck, in past years, I even used a third set for "ROAD" games where the sliders were adjusted to give the CPU a much better advantage.....making playing on the road harder than playing at home.
            KTD bud, do you use your Maxed, 8, 2 setup for both playing and simming? Or do you have something different for simming?


            And which setup do you recommend?
            1 LRP
            4 MRP
            2 SU
            1 CL

            OR

            2 LRP
            4 MRP
            1 SU
            1 CL
            Last edited by The Kid 24; 04-23-2020, 04:21 PM.
            Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

            Comment

            • The Kid 24
              It's Show Time!
              • Jan 2007
              • 14762

              #111
              Re: CPU Bullpen Management

              Originally posted by bkrich83
              I've gone this route with some very promising results.
              What have your bullpen sim stats been looking like?
              Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

              Comment

              • Cycloniac
                Man, myth, legend.
                • May 2009
                • 6504

                #112
                Re: CPU Bullpen Management

                Originally posted by The Kid 24
                What have your bullpen sim stats been looking like?
                This is the real question. I want to see some end of year bullpen numbers.
                THE TrueSim PROJECTS



                Comment

                • ktd1976
                  MVP
                  • Mar 2006
                  • 1936

                  #113
                  Re: CPU Bullpen Management

                  Originally posted by The Kid 24
                  KTD bud, do you use your Maxed, 8, 2 setup for both playing and simming? Or do you have something different for simming?


                  And which setup do you recommend?
                  1 LRP
                  4 MRP
                  2 SU
                  1 CL

                  OR

                  2 LRP
                  4 MRP
                  1 SU
                  1 CL
                  Currently, I am using the same setup for both played, and sim games, as I seem to be getting pretty good results both ways. Not perfect by any means, but realistic enough.

                  As for which setup, it depends on the personnel in the bullpen. If you (or the CPU team) has two relievers with higher stamina (40 or higher) then I would go with the 2 LRP. 4 MRP, 1 SU, 1 CL setup.

                  If you (or they) have only 1 reliever with high stamina, then I would use the 1 LRP, 4 MRP, 2 SU, 1 CL set up.....keeping in mind that the only time the 2nd SU guy will pitch would be if the 1st SU guy is gassed.

                  In a perfect world, the first set up would be best, but not every team keeps two "long men" in the bullpen at one time.

                  Comment

                  • The Kid 24
                    It's Show Time!
                    • Jan 2007
                    • 14762

                    #114
                    Re: CPU Bullpen Management

                    Originally posted by ktd1976
                    Currently, I am using the same setup for both played, and sim games, as I seem to be getting pretty good results both ways. Not perfect by any means, but realistic enough.

                    As for which setup, it depends on the personnel in the bullpen. If you (or the CPU team) has two relievers with higher stamina (40 or higher) then I would go with the 2 LRP. 4 MRP, 1 SU, 1 CL setup.

                    If you (or they) have only 1 reliever with high stamina, then I would use the 1 LRP, 4 MRP, 2 SU, 1 CL set up.....keeping in mind that the only time the 2nd SU guy will pitch would be if the 1st SU guy is gassed.

                    In a perfect world, the first set up would be best, but not every team keeps two "long men" in the bullpen at one time.
                    Ok got it, I'm gonna test out your settings in my Franchise then for both playing and simming.

                    That's the thing with the 2 SU setup, I want SU guys to come in when they should be.

                    And you're right, teams only have 1 LRP... Which leads me to I'm not sure which setup to do.
                    Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                    Comment

                    • bkrich83
                      Has Been
                      • Jul 2002
                      • 71577

                      #115
                      Re: CPU Bullpen Management

                      Originally posted by The Kid 24
                      What have your bullpen sim stats been looking like?
                      You mean for CPU teams? Not sure.
                      Tracking my NCAA Coach Career

                      Comment

                      • The Kid 24
                        It's Show Time!
                        • Jan 2007
                        • 14762

                        #116
                        Re: CPU Bullpen Management

                        Originally posted by bkrich83
                        You mean for CPU teams? Not sure.

                        How about the teams you’ve played against then?


                        Sent from my iPhone using Operation Sports
                        Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                        Comment

                        • garry1221
                          Rookie
                          • Jul 2017
                          • 152

                          #117
                          Re: CPU Bullpen Management

                          As a purely sim guy, manager hook on 0 looks best as far as bullpen usage. I haven't simmed out a full year yet, but from what I've seen in smaller tests over a handful of teams, it's encouraging. Strictly looking at the pen, I rarely see 2 IP/game unless its the LRP or MR at the end of a blowout. SP are easily going an average of 6 per start. Thus far, a SP hasn't gotten pulled in under 5 IP unless he's given up at least 6 earned.

                          These initial tests are with SP sta at 5, RP sta at 6, hook 0. With hook at 1, 2 or 3, I started noticing more 2 IP/game more often and earlier in game.

                          Comment

                          • bkrich83
                            Has Been
                            • Jul 2002
                            • 71577

                            #118
                            Re: CPU Bullpen Management

                            Originally posted by The Kid 24
                            How about the teams you’ve played against then?


                            Sent from my iPhone using Operation Sports
                            When I get some time, I'll go pull some boxscores tonight or tomorrow.
                            Tracking my NCAA Coach Career

                            Comment

                            • bkrich83
                              Has Been
                              • Jul 2002
                              • 71577

                              #119
                              Re: CPU Bullpen Management

                              I realize this is a dumb question, so forgive me as I haven't dove in to the minutiae of the sim engine like some of you guys have (and thank you for that) but are we 1000% sure these sliders affect bullpen usage in simmmed games? We know this as absolue fact?
                              Tracking my NCAA Coach Career

                              Comment

                              • garry1221
                                Rookie
                                • Jul 2017
                                • 152

                                #120
                                Re: CPU Bullpen Management

                                Originally posted by bkrich83
                                I realize this is a dumb question, so forgive me as I haven't dove in to the minutiae of the sim engine like some of you guys have (and thank you for that) but are we 1000% sure these sliders affect bullpen usage in simmmed games? We know this as absolue fact?
                                Absolute fact? No. Just a lot of testing with bullpen personnel set in different places. Then praying end of year stats come close to RL as we can hope for. For me, its seeing my best MR's pitch more often than the worst; as close as possible to 1 IP/game played. Though trending down, I like seeing ~20 starters average 6 innings/start.

                                Before the last couple of days I was wary of moving the hook too low, but seeing some stats posted here made me curious myself. The description of the hook slider states 'situation is still dominant factor' made me think zeroing it out could negate any influence and strictly rely on situation. That theory may have teeth.

                                Comment

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