CPU Bullpen Management

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  • TheWarmWind
    MVP
    • Apr 2015
    • 2620

    #16
    Re: CPU Bullpen Management

    Originally posted by knich
    One other question: With the slider mods, are you getting realistic results regardless of where you slot the pitcher?

    For example, if I put 2 SU pitcher in does CPU use both appropriately? Or do you still have to set up pitching slots as I described?
    I don't set CPU lineups so I can't speak to that. What I can tell you though is that the CPU will often use the pitcher that makes the most statistical sense for the situation.

    Example: if I have two lefties up to start the seventh in a close game, I can bet the farm that their best non-closer lefty is going to take the mound, or at the very least their pitcher with the best record vs lefties.

    I more often then not agree with the decisions the CPU makes. I've even seen them adapt over a series. If I lit a guy up in the first game, I'm less likely to see him over the next two. Conversely, if a reliever stymied me, I'm very likely to see him again in the series.

    Sent from my Pixel 3 using Operation Sports mobile app

    Comment

    • TheWarmWind
      MVP
      • Apr 2015
      • 2620

      #17
      Re: CPU Bullpen Management

      Originally posted by knich
      One other question: With the slider mods, are you getting realistic results regardless of where you slot the pitcher?

      For example, if I put 2 SU pitcher in does CPU use both appropriately? Or do you still have to set up pitching slots as I described?
      Re-read the question and unfortunately I don't have an answer for you.

      My best guess is yes, but I have nothing other than the feel for how the opposing team is utilizing the pitcher's I know they have. I have no idea if they've put a certain pitcher in the second SU spot or not. I'll try to keep an eye out for it.

      Sent from my Pixel 3 using Operation Sports mobile app

      Comment

      • Goose26
        Rookie
        • Mar 2009
        • 297

        #18
        Re: CPU Bullpen Management

        Do the sliders affect simulation at all? I started seeing some wonky RP stats so I simmed the rest of my season and found that 30 pitchers appeared in more than 85 games, with several RP's hitting 100 games and recording more than 10 wins.



        This is obviously broken, but would adjusting any sliders help with this?

        Comment

        • JoseJoseph9119
          Rookie
          • Mar 2018
          • 179

          #19
          Re: CPU Bullpen Management

          Originally posted by Goose26
          Do the sliders affect simulation at all? I started seeing some wonky RP stats so I simmed the rest of my season and found that 30 pitchers appeared in more than 85 games, with several RP's hitting 100 games and recording more than 10 wins.



          This is obviously broken, but would adjusting any sliders help with this?
          The three sliders that affect that the most are starter/reliever stamina and manager hook. Low settings on these will basically make it that every pitcher throws worth his stamina and little to nothing more, while not being taken out unless he's getting roasted. So less 4 inning LR outings and fewer overworked middle relievers.

          Not sure what roster you're using but I've been using the TrueSim simulation sliders with my modified Bacon franchise and they've made for some solid bullpen numbers across the league. I'd highly recommend downloading his two sets and tinkering with them as you see fit

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          • The Kid 24
            It's Show Time!
            • Jan 2007
            • 14763

            #20
            Re: CPU Bullpen Management

            Originally posted by JoseJoseph9119
            The three sliders that affect that the most are starter/reliever stamina and manager hook. Low settings on these will basically make it that every pitcher throws worth his stamina and little to nothing more, while not being taken out unless he's getting roasted. So less 4 inning LR outings and fewer overworked middle relievers.

            Not sure what roster you're using but I've been using the TrueSim simulation sliders with my modified Bacon franchise and they've made for some solid bullpen numbers across the league. I'd highly recommend downloading his two sets and tinkering with them as you see fit
            Can you post the sliders you're using for those three?
            Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

            Comment

            • JoseJoseph9119
              Rookie
              • Mar 2018
              • 179

              #21
              Re: CPU Bullpen Management

              Originally posted by The Kid 24
              Can you post the sliders you're using for those three?
              I have 2 for starter stamina and 1 for reliever stamina. I have 3 for hook currently but I'm still tweaking it and will probably lower it again

              Comment

              • Unlucky 13
                MVP
                • Apr 2009
                • 1707

                #22
                Re: CPU Bullpen Management

                The CPU does really seem to totally fall in love with one or two relievers in their pen, and have those guys go out game after game, no matter what. I just finished a four game series where the CPU had the same reliever come into the game first after the starter went out, in all four games. He must have thrown over 150 pitches over those four games, and pitched in 8-10 innings.
                Anyone who claims to be a fan of two teams in the same pro sport is actually a fan of none.

                Comment

                • BBallBryan23
                  Rookie
                  • Aug 2012
                  • 117

                  #23
                  Re: CPU Bullpen Management

                  Originally posted by NJ2NC
                  The CPU is terrible at managing the relievers. Setup guys are seldom used unless the their team is leading and long relievers are being used late in tied games. Is there a workaround to get semi realistic results?
                  Unfortunately, this has been a problem for years. I'm about 15 games into my Royals franchise, and I was curious if this issue would pop up in this year's game. Looking at stats from around the league, I saw that there were SEVEN teams who had at least one setup man who hadn't even made an appearance yet. Why?? Just absolutely ridiculous.
                  MLB The Show '20 ROYALS Franchise: 27-23

                  NCAA - Kansas Jayhawks
                  MLB - Kansas City Royals, Colorado Rockies
                  NFL - Kansas City Chiefs, Green Bay Packers
                  NBA - Milwaukee Bucks, Memphis Grizzlies

                  Comment

                  • The Kid 24
                    It's Show Time!
                    • Jan 2007
                    • 14763

                    #24
                    Re: CPU Bullpen Management

                    Originally posted by JoseJoseph9119
                    I have 2 for starter stamina and 1 for reliever stamina. I have 3 for hook currently but I'm still tweaking it and will probably lower it again
                    Thanks!

                    And you've been seeing good sim stats for CPU bullpens?
                    Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                    Comment

                    • Unlucky 13
                      MVP
                      • Apr 2009
                      • 1707

                      #25
                      Re: CPU Bullpen Management

                      Originally posted by BBallBryan23
                      Unfortunately, this has been a problem for years. I'm about 15 games into my Royals franchise, and I was curious if this issue would pop up in this year's game. Looking at stats from around the league, I saw that there were SEVEN teams who had at least one setup man who hadn't even made an appearance yet. Why?? Just absolutely ridiculous.
                      I simmed the 2020 season before jumping in for 2021, and noted that my team only gave my second best reliever, who's in the setup role, 8 innings all season long. Meanwhile, others who are far inferior to him in talent/ratings were used like crazy. He was healthy all season long, so something is messed up with the logic.
                      Anyone who claims to be a fan of two teams in the same pro sport is actually a fan of none.

                      Comment

                      • JoseJoseph9119
                        Rookie
                        • Mar 2018
                        • 179

                        #26
                        Re: CPU Bullpen Management

                        Originally posted by The Kid 24
                        Thanks!

                        And you've been seeing good sim stats for CPU bullpens?
                        As of July 31st, 2022 and ~113 games into the season:

                        10 starters have over 40 relief appearances(so most long relievers are only pitching about/less than every 3 games or so)

                        The SP leader in bullpen innings averages about 2.5 innings every 2.5 games but has a solid 3.44 ERA

                        Only two SP relievers with over 30 appearances(out of 20+) have an ERA over 6(CPU not leaving long guys out there all the time to get completely blasted)

                        18 RP/CPs with 60+ appearances(so a little over half the teams have a guy they throw out there every other day)

                        Only maybe 3 relievers averaging 2+ innings/appearance

                        Out of 51 relievers with more than 50 appearances, only 7 have an ERA over 5.5(most teams aren't using their worst statistical pitchers every day)

                        31 relievers have pitched at least 30+ innings with a sub 3 ERA(basically each team has one statistically great reliever)

                        These numbers are inherently distorted being 3 years deep into an intentionally OP custom Bacon franchise with a heavy run environment, but they look great to me in context.

                        Comment

                        • TheBigGuySports
                          Banned
                          • Mar 2020
                          • 20

                          #27
                          Re: CPU Bullpen Management

                          I will need to keep an eye on this. I am right now 18 games in but I will watch and see how it trends

                          Comment

                          • ktd1976
                            MVP
                            • Mar 2006
                            • 1940

                            #28
                            Re: CPU Bullpen Management

                            I play every game of my franchise, every single pitch.

                            After a couple tweaks, I have been getting pretty good results with my own set of sliders.

                            CPU Starter Stamina= MAXED
                            CPU Reliever Stamina= 8
                            CPU Manager Hook= 2

                            For whatever reason, after the 5th inning, the CPU doesn't bring in the Long Releiver (which is good)

                            5th-7th inning, they use the highest rated MRP and then the second highest, and so on, UNLESS the highest rated one has depleted stamina, then it moves down the list.

                            in the 8th inning, it uses the Highest rated SU pitcher...unless his stamina is depleted, then it uses the other SU pitcher.

                            Also, keep in mind, that I work the count a lot, and I draw a lot of walks, so even with the CPU stamina sliders that high, starters and relievers get gassed....But, keeping CPU starters in games past the 5th inning is key to not seeing them bring in the LRP too much.

                            Comment

                            • JoseJoseph9119
                              Rookie
                              • Mar 2018
                              • 179

                              #29
                              Re: CPU Bullpen Management

                              Originally posted by ktd1976
                              I play every game of my franchise, every single pitch.

                              After a couple tweaks, I have been getting pretty good results with my own set of sliders.

                              CPU Starter Stamina= MAXED
                              CPU Reliever Stamina= 8
                              CPU Manager Hook= 2

                              For whatever reason, after the 5th inning, the CPU doesn't bring in the Long Releiver (which is good)

                              5th-7th inning, they use the highest rated MRP and then the second highest, and so on, UNLESS the highest rated one has depleted stamina, then it moves down the list.

                              in the 8th inning, it uses the Highest rated SU pitcher...unless his stamina is depleted, then it uses the other SU pitcher.

                              Also, keep in mind, that I work the count a lot, and I draw a lot of walks, so even with the CPU stamina sliders that high, starters and relievers get gassed....But, keeping CPU starters in games past the 5th inning is key to not seeing them bring in the LRP too much.
                              How has that impacted the rest of the league? Do the other 28 teams seem to apply these rules while simulating?

                              Comment

                              • ninertravel
                                MVP
                                • Aug 2015
                                • 4833

                                #30
                                Re: CPU Bullpen Management

                                Originally posted by ktd1976
                                I play every game of my franchise, every single pitch.

                                After a couple tweaks, I have been getting pretty good results with my own set of sliders.

                                CPU Starter Stamina= MAXED
                                CPU Reliever Stamina= 8
                                CPU Manager Hook= 2

                                For whatever reason, after the 5th inning, the CPU doesn't bring in the Long Releiver (which is good)

                                5th-7th inning, they use the highest rated MRP and then the second highest, and so on, UNLESS the highest rated one has depleted stamina, then it moves down the list.

                                in the 8th inning, it uses the Highest rated SU pitcher...unless his stamina is depleted, then it uses the other SU pitcher.

                                Also, keep in mind, that I work the count a lot, and I draw a lot of walks, so even with the CPU stamina sliders that high, starters and relievers get gassed....But, keeping CPU starters in games past the 5th inning is key to not seeing them bring in the LRP too much.
                                Exactly. it's all about getting past that 5th innings. and that means its to do with the score of the game. if the score is 5-5 the CPU will let the starter go past 5 innings. if they are down 5-0 they will hook them though. and in comes the LR even if he just pitched 5 innings the day before. now with the 3 batter min rule. now I can't just change the dumb play the CPU makes doing this. so I know I will blast the hell out of the LR running on empty. so I have to keep moving the controller over after every out if I think the CPU is about to hook a starter when they shouldn't be and that stops them from making the change... once it gets past the 5th I don't worry about it. the issue is they then use middle R guys unless they have a 1 run lead into the 8th.

                                the CPU has no idea how to manage the BP. and the closer will always comes into the game in the 9th in a save situation. I have made the movie to have a setup guy start the 9th innings because the CPU closer is gassed.... so what happens???? even if that setup guy gets 2 outs once the closer is warmed up the CPU then BRINGS in the damm closer just to get the save stat and that 1 out.

                                I keep saying it there is no come back code it's about the dumb CPU BP management. they have no idea..

                                It's time they try and get the Joe Girardi A1 rule in the game. where the CPU won't use a player if they pitched 2 days in a row. and prioritize otter players to pitch first It can't be that hard.

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