They said during one of the streams that the high strike outs were intentional. Ramone was bragging about it before release saying something along the lines of "You'll be seeing so many more strike outs this year" like it was some great addition. The problem isn't just the increased Ks though. It's they made the CPU offense basically non existent. Raising the CPU contact, timing, and foul frequency is the only thing that has worked for me. I get Ks with my top starters, and have a harder time getting them with my lower rotation guys. CPU offense still feels dead at times, more than it should. But it's better than it was. The worst part I find, is that most of the strike outs don't even come on swings and misses. Most of them come without the batter swinging the bat. they'll swing at two breaking pitches out of the zone, and then look at a fast ball right down the middle. They rarely try to protect with two strikes. This happens way more than it should. Pitching this year is great for someone who wants to play arcade baseball, but for the rest of us, it's been a drag. It won't be fixed this year because it's working the way they designed it. Best we can hope for is they tone it down next year.
Too many strikeouts
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Re: Too many strikeouts
They said during one of the streams that the high strike outs were intentional. Ramone was bragging about it before release saying something along the lines of "You'll be seeing so many more strike outs this year" like it was some great addition. The problem isn't just the increased Ks though. It's they made the CPU offense basically non existent. Raising the CPU contact, timing, and foul frequency is the only thing that has worked for me. I get Ks with my top starters, and have a harder time getting them with my lower rotation guys. CPU offense still feels dead at times, more than it should. But it's better than it was. The worst part I find, is that most of the strike outs don't even come on swings and misses. Most of them come without the batter swinging the bat. they'll swing at two breaking pitches out of the zone, and then look at a fast ball right down the middle. They rarely try to protect with two strikes. This happens way more than it should. Pitching this year is great for someone who wants to play arcade baseball, but for the rest of us, it's been a drag. It won't be fixed this year because it's working the way they designed it. Best we can hope for is they tone it down next year.Last edited by bronxbombers21325; 11-05-2023, 09:31 AM. -
Re: Too many strikeouts
They said during one of the streams that the high strike outs were intentional. Ramone was bragging about it before release saying something along the lines of "You'll be seeing so many more strike outs this year" like it was some great addition. The problem isn't just the increased Ks though. It's they made the CPU offense basically non existent. Raising the CPU contact, timing, and foul frequency is the only thing that has worked for me. I get Ks with my top starters, and have a harder time getting them with my lower rotation guys. CPU offense still feels dead at times, more than it should. But it's better than it was. The worst part I find, is that most of the strike outs don't even come on swings and misses. Most of them come without the batter swinging the bat. they'll swing at two breaking pitches out of the zone, and then look at a fast ball right down the middle. They rarely try to protect with two strikes. This happens way more than it should. Pitching this year is great for someone who wants to play arcade baseball, but for the rest of us, it's been a drag. It won't be fixed this year because it's working the way they designed it. Best we can hope for is they tone it down next year.Comment
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Re: Too many strikeouts
When they were talking about strikeouts being up, they also specifically said that was for the competitive game style, not casual or simulation.
If you're pitching on a lower difficulty, using something like Pinpoint, playing on Competitive, or using Quick Counts, you're absolutely going to get more strikeouts.
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Re: Too many strikeouts
When they were talking about strikeouts being up, they also specifically said that was for the competitive game style, not casual or simulation.
If you're pitching on a lower difficulty, using something like Pinpoint, playing on Competitive, or using Quick Counts, you're absolutely going to get more strikeouts.
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Sent from my SM-G996U using TapatalkLast edited by DarthRambo; 11-06-2023, 10:19 AM.Comment
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Re: Too many strikeouts
Which makes sense. You're removing 0-0 counts. Irl, starting with a 0-0 count has a 22.7% chance of resulting in a strike out. But if you remove 0-0, 0-1, and 1-0 counts that jumps to 30.8%. Which is a 35% increase and the difference between averaging a league average 8.7 k/9 and getting 11.8 k/9.
The game even straight up says you'll get more strikeouts on Quick Counts. "Overall, you'll see an increase in strikeouts and base on balls balanced by fewer fouls."
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Re: Too many strikeouts
I feel for the guys that are having so many issues. I really do. I've said this before, on legend using classic pitching I'm just not having overwhelming CPU strikeout numbers. I've not stopping playing the game since it came out.
I have always used classic pitching but i have never been on legend until this year's release. So it took me a while to bump it up to legend. I realize this doesn't help the guys who don't use classic pitching though.JUUUUUUUST A BIT OUTSIDEComment
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Re: Too many strikeouts
I feel for the guys that are having so many issues. I really do. I've said this before, on legend using classic pitching I'm just not having overwhelming CPU strikeout numbers. I've not stopping playing the game since it came out.
I have always used classic pitching but i have never been on legend until this year's release. So it took me a while to bump it up to legend. I realize this doesn't help the guys who don't use classic pitching though.
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Re: Too many strikeouts
You've said that before. And so I tested it. It's false. Quick Counts increased strike outs by a significant degree (iirc, it was by like 30-35%). It makes a huge difference.
Which makes sense. You're removing 0-0 counts. Irl, starting with a 0-0 count has a 22.7% chance of resulting in a strike out. But if you remove 0-0, 0-1, and 1-0 counts that jumps to 30.8%. Which is a 35% increase and the difference between averaging a league average 8.7 k/9 and getting 11.8 k/9.
The game even straight up says you'll get more strikeouts on Quick Counts. "Overall, you'll see an increase in strikeouts and base on balls balanced by fewer fouls."
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This may be true but in comparison to older MLB games the strikeout with quick counts is a problem in my opinion. It only presents itself as a problem in MLB23 for me.
I play quick counts exclusively. I play MLB20, MLB22 and MLB23. I bounce around on them for different franchises on MLB23 strikeouts are major issue (my starters are 1 through 5 in K leaders and my team is way, way in the lead in Ks) This is not an issue in MLB20 or MLB22 franchises. This is large sample size in all 3 games (50+ games minimum in each).Last edited by TheBrew101; 11-10-2023, 10:41 AM.Comment
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Re: Too many strikeouts
I don’t think we will ever know the real answer until each gamer lays out every level/team used/sliders/settings, etc., etc.
Surely if everyone played with everything the same we wouldn’t see such a wide variety of results, would we?????Comment
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Re: Too many strikeouts
I think user skill level and pitch selection plays a major part hereComment
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Re: Too many strikeouts
On Legend with the Mets opening day staff in games I play I’m averaging 9.7 strikeouts per game.Comment
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JUUUUUUUST A BIT OUTSIDEComment
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Re: Too many strikeouts
I remember awhile back a guy complaining it was too easy then we learned he jacked up attributes because he wanted to break some win records. Duh, lol. Guys loading up their teams with all-stars, etc.
Not saying that’s the overall problem, but we will never know. Sort of beating a dead horse this way.Comment
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Re: Too many strikeouts
Actually yes lol pitch selection someone chooses will make a difference in K numbers if all things are equal. I play default legend classic and have consistently strike out the cpu 10 -12 times per game so.. [emoji1745]Comment
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