They’ll eventually get it right, but I’d imagine it’s not easy to do mo-cap for pitchers because you aren’t going to get a guy throwing 100% just for a video game. With 2k pulling in animations from real games, the hope is that similar tech can be used for other games so we get much more realistic animations from the individuals themselves.
MLB The Show 24 Gameplay Improvements and Trailer Revealed
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Re: MLB The Show 24 Gameplay Improvements and Trailer Revealed
They’ll eventually get it right, but I’d imagine it’s not easy to do mo-cap for pitchers because you aren’t going to get a guy throwing 100% just for a video game. With 2k pulling in animations from real games, the hope is that similar tech can be used for other games so we get much more realistic animations from the individuals themselves. -
Re: MLB The Show 24 Gameplay Improvements and Trailer Revealed
At first that was my thought, but then I realized if the clock hits zero and there is no penalty, then that will look aesthetically awkward. Hopefully Sony has a enough forethought to make it optional. Like the way they do with balks. I like the idea of balks but at the end of the day I have to option it OFF since the computer isn't going to ever be penalized.Comment
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Re: MLB The Show 24 Gameplay Improvements and Trailer Revealed
If they did NOT fix the check swing called strike glitch, it's almost a game breaker.. the slightest tap and it's called a strike every timeComment
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Re: MLB The Show 24 Gameplay Improvements and Trailer Revealed
Sent from my SM-A546U1 using TapatalkComment
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Re: MLB The Show 24 Gameplay Improvements and Trailer Revealed
I certainly haven’t mastered it. I’d say 95% of the time I get a strike. Needs a little tuning, imo, but not a game breaker.Comment
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Re: MLB The Show 24 Gameplay Improvements and Trailer Revealed
They’ll eventually get it right, but I’d imagine it’s not easy to do mo-cap for pitchers because you aren’t going to get a guy throwing 100% just for a video game. With 2k pulling in animations from real games, the hope is that similar tech can be used for other games so we get much more realistic animations from the individuals themselves.
Shohei Othani’s pitching motion (wind up/stretch), broadcast view (2 video games, and 2 different baseball leagues: Japan/NPB vs MLB)
Spoiler<iframe width="560" height="315" src="https://www.youtube.com/embed/WQu1lfr3QZc?si=DQci7FV5AzfPrrJ3" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
Even with just any college baseball athlete, or anyone here on operation sports, there is a certain way the body forcefully contorts or moves when throwing a pitch whether that be 60 mph or 90 mph. And unfortunately I don’t see it with MLB the Show pitchers — that’s just me. Others may disagree. Highly unlikely that it’ll be any different, but I guess we could always see how it goes when it becomes a PS5/Xbox (whatever number they’re on) exclusive.Comment
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Re: MLB The Show 24 Gameplay Improvements and Trailer Revealed
They’ll eventually get it right, but I’d imagine it’s not easy to do mo-cap for pitchers because you aren’t going to get a guy throwing 100% just for a video game. With 2k pulling in animations from real games, the hope is that similar tech can be used for other games so we get much more realistic animations from the individuals themselves.
Even if someone wasn't throwing 100% in a mo-cap session, they'd still have form that led to their body not being as stiff as what you see in The Show, so that's what leads me to believe it's a rigging problem. The issue there means that odds are whenever they update their player rigs/skeletons, they will have to clean up or completely redo any animations in the game.
Also, with mo-cap, you don't just capture the movement and then have a clean animation ready to go. So, even if someone was a little stiff because they weren't throwing 100%, mo-caps still bring in rough animations that get cleaned up and tweaked, so the animators at SDS would have the ability to tweak the animation that was captured and add some more organic movement to it to match a pitcher throwing at full strength if the rig allowed it, so, that also leads me to believe it is just a rigging issue and they either are working behind the scenes on new models with new skeletons and rigs and are getting an updated library of animations for those, or they don't feel like it is necessary to move on from what library they have already built despite the limitations.
I hope the former, fear that it is the latter. As someone else said, if this is still an issue all these years later, it would indicate that it's not going to get fixed or it would have been already.“No one is more hated than he who speaks the truth.”
― PlatoComment
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Re: MLB The Show 24 Gameplay Improvements and Trailer Revealed
Immediately seeing the screenshot of Josh Hader, unfortunately I pretty much figured pitching mechanics wouldn’t be fixed. An on going graphical animation issues that continues to linger with this series.
<iframe width="560" height="315" src="https://www.youtube.com/embed/y9yink80tME?si=45rtwKBp2hmJSgnt" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
Let's hope Konami will surprise us with a 20th anniversary gift.大谷 翔平 #17Shohei OhtaniIt's ThaGreatMutaComment
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Re: MLB The Show 24 Gameplay Improvements and Trailer Revealed
My take is that if they couldn’t get Shohei Othani to actually get the pitching motion down properly (full wind up and stretch) when he was invited down to San Diego studios years ago in mo-cap uniform, then unfortunately I wouldn’t expect them to ever truly get it right in future releases. I guess, it is what it is if they haven’t been able to capture the essence of pitching a baseball up to this point.
Shohei Othani’s pitching motion (wind up/stretch), broadcast view (2 video games, and 2 different baseball leagues: Japan/NPB vs MLB)
Spoiler<iframe width="560" height="315" src="https://www.youtube.com/embed/WQu1lfr3QZc?si=DQci7FV5AzfPrrJ3" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
Even with just any college baseball athlete, or anyone here on operation sports, there is a certain way the body forcefully contorts or moves when throwing a pitch whether that be 60 mph or 90 mph. And unfortunately I don’t see it with MLB the Show pitchers — that’s just me. Others may disagree. Highly unlikely that it’ll be any different, but I guess we could always see how it goes when it becomes a PS5/Xbox (whatever number they’re on) exclusive.Comment
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Re: MLB The Show 24 Gameplay Improvements and Trailer Revealed
It's embarassing how bad the pitch animations are. It's like playing catch with your kids.
I didn't care 15 years ago during the PS3 cycle, but by now it's just plain laziness.Comment
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Re: MLB The Show 24 Gameplay Improvements and Trailer Revealed
I don't see that at all with the Xbox GP version. It may be linked to a certain attribute, but I've seen more upper tier players seemingly getting a break on certain check swing animations what other players don't.Comment
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