MLB '10: The Show - Franchise Issues Update
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Re: MLB '10: The Show - Franchise Issues Update
Oh, excellent news then!@MikeLowe47 | YouTube | Discord
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Re: MLB '10: The Show - Franchise Issues Update
I wouldn't say that is entirely correct... Yes, guys get released and FAs will be there etc.. But with player movement, this is exactly what I am seeing:
With injuries OFF(just testing purposes): There is NO player movement whatsoever! Meaning IMO, the ai will NOT move players on their own due to performance. The only movement is on april 5th, or the 7th when season starts(and its the same players everytime i believe).
With injuries ON: The player movement was there and in abundance! But ONLY because of injuries to minor league players, not because of their performance on the field.
Now, there is an option you can do to go about working around it. I personally will be playing with Injuries ON more than likely(but seriously thinking about turning them OFF too, ur decision).
And I noticed at the 1st of EVERY month starting May 1st each team gets emails concerning "struggling AA or AAA player" from the previous month. Also emails about a few players that did really well.
What I'm going to do and I suggest is control all 30 teams, and each month move those FEW(not 20, so its not alot of work) up or down depending on the email. It sounds like a pain, but it really won't take long at all to do honestly. And if you have lineup/rotation set to auto you don't have to set that after u move players around.
I would actually prolly turn player movement to manual on the settings on the day you do that and leave it there for the next day just in case the cpu decides to move them back on their own. Then switch it back to auto so they can move them around for injuries, if u have injuries turned ON. If you set injuries to OFF, then I would just set player movement to manual until September 2nd(after you manually move the FEW players), then switch it to auto that way on September 7th the cpu can do their "september call-ups" which most teams will do.
I know its alot, and sounds confusing maybe, but this is what I've found everytime I sim a season in franchise. Its going to be a great franchise IMO, can't wait to start mine!Comment
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Re: MLB '10: The Show - Franchise Issues Update
another minor annoyance is the "40 man" laid out. there technically isnt one. you just get a master sheet saying yes or no on the 40 man. do i have to manually count to know EXACTLY how many guys i have on the 40 man!?! this is a nusance when rule v comes around. it also does not tell you who is even eligible for the rule v, who you may want to protect by putting on the 40 manor am i missing this somewhere?
also why did the cpu trade bug, not do any trades for me?Comment
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Re: MLB '10: The Show - Franchise Issues Update
I wouldn't say that is entirely correct... Yes, guys get released and FAs will be there etc.. But with player movement, this is exactly what I am seeing:
With injuries OFF(just testing purposes): There is NO player movement whatsoever! Meaning IMO, the ai will NOT move players on their own due to performance. The only movement is on april 5th, or the 7th when season starts(and its the same players everytime i believe).
With injuries ON: The player movement was there and in abundance! But ONLY because of injuries to minor league players, not because of their performance on the field.
Now, there is an option you can do to go about working around it. I personally will be playing with Injuries ON more than likely(but seriously thinking about turning them OFF too, ur decision).
And I noticed at the 1st of EVERY month starting May 1st each team gets emails concerning "struggling AA or AAA player" from the previous month. Also emails about a few players that did really well.
What I'm going to do and I suggest is control all 30 teams, and each month move those FEW(not 20, so its not alot of work) up or down depending on the email. It sounds like a pain, but it really won't take long at all to do honestly. And if you have lineup/rotation set to auto you don't have to set that after u move players around.
I would actually prolly turn player movement to manual on the settings on the day you do that and leave it there for the next day just in case the cpu decides to move them back on their own. Then switch it back to auto so they can move them around for injuries, if u have injuries turned ON. If you set injuries to OFF, then I would just set player movement to manual until September 2nd(after you manually move the FEW players), then switch it to auto that way on September 7th the cpu can do their "september call-ups" which most teams will do.
I know its alot, and sounds confusing maybe, but this is what I've found everytime I sim a season in franchise. Its going to be a great franchise IMO, can't wait to start mine!
So then which is it? Will the AI move players up and down? Whether it's broken right now or not, does it exist? If it's there, it can likely be fixed via patch.@MikeLowe47 | YouTube | Discord
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Re: MLB '10: The Show - Franchise Issues Update
They will move players up and down, just not due to performance. When they do call ups in september, there's no way knowing why they choose the players they do. Exactly what i posted is how it works and what happens as far as player movement. Test it out yourself with injuries OFF and watch how there is NO player movement. Then turn injuries ON and you'll see a ton of movement. Again my suggestion is to manually move players by going off the emails each team recieves at the 1st of each month.Comment
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Re: MLB '10: The Show - Franchise Issues Update
They will move players up and down, just not due to performance. When they do call ups in september, there's no way knowing why they choose the players they do. Exactly what i posted is how it works and what happens as far as player movement. Test it out yourself with injuries OFF and watch how there is NO player movement. Then turn injuries ON and you'll see a ton of movement. Again my suggestion is to manually move players by going off the emails each team recieves at the 1st of each month.
I must have had injuries on.
Sorry.
M.K.
Knight165All gave some. Some gave all. 343Comment
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Re: MLB '10: The Show - Franchise Issues Update
That's the most logical...making everyone "created as signed" as 19...but I don't know if they vary it.
M.K.
Knight165All gave some. Some gave all. 343Comment
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Re: MLB '10: The Show - Franchise Issues Update
Its all good knight lol...just trying to clarify what problems there is and arent there.Comment
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Re: MLB '10: The Show - Franchise Issues Update
Ok so what's the verdict again on settings? I'm seeing all of this crazy stuff like turning roster control on and then off again, manually moving players to and from the minors...I can't wrap my head around it! :-)
In order to have a realistic MLB universe, which will not mirror real life MLB after day one, what do I need to do exactly?
Thank you!@MikeLowe47 | YouTube | Discord
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Re: MLB '10: The Show - Franchise Issues Update
Ok so what's the verdict again on settings? I'm seeing all of this crazy stuff like turning roster control on and then off again, manually moving players to and from the minors...I can't wrap my head around it! :-)
In order to have a realistic MLB universe, which will not mirror real life MLB after day one, what do I need to do exactly?
Thank you!Comment
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Re: MLB '10: The Show - Franchise Issues Update
Thats correct chef... but turn cpu roster control off then back onn first that way the cpu won't trade for you even if u have it on manual. The reason why u would have to move players up and down manually is because the cpu wont do it based on performance, only will due to injuries. They will however do callups in sept. 7th, so u can leave roster moves on auto for global settings.
You can set auto for roster moves for ur controlled team, which i do for when my us u can still manually do it minor league players get injured. And since they dont move up and down due to performance, setting on auto is ok. Plus u can do it urself still anyway so setting it on auto is what i prefer personally. I'll post all settings i will have later when i am at the game for you to look over and i can explain each setting in better detail.Comment
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