MLB '10: The Show - Franchise Issues Update

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  • findinghomer
    Pro
    • Mar 2007
    • 550

    #451
    Re: MLB '10: The Show - Franchise Issues Update

    Originally posted by Mike Lowe
    Dang, this was my biggest problem with 09 and was the one fix I was really hoping for. With the game still in plastic and seeing all of the craziness with this game, this one is likely going back. I'm going to wait and see what the new roster does to transactions being handled, if anything, but I just don't see how this game is better than 09.

    What is making this game better than last year's game?
    id keep that bad boy in plastic. honestly only thing im liking better is the new camera angle, and hit variety. oh the new email section is very nice. other than that its a broken 09

    Comment

    • Mike Lowe
      All Star
      • Dec 2006
      • 5287

      #452
      Re: MLB '10: The Show - Franchise Issues Update

      Originally posted by Knight165
      Of course he's not seeing movement....he's using a glitch that basically turns CPU ROSTER CONTROL on.
      Guys certainly do get called up and sent down.
      They get released and FA signed..
      They get sent down for performance and called up for that this year.


      M.K.
      Knight165
      Oh, excellent news then!

      Comment

      • DarthRambo
        MVP
        • Mar 2008
        • 6630

        #453
        Re: MLB '10: The Show - Franchise Issues Update

        Originally posted by Knight165
        Of course he's not seeing movement....he's using a glitch that basically turns CPU ROSTER CONTROL on.
        Guys certainly do get called up and sent down.
        They get released and FA signed..
        They get sent down for performance and called up for that this year.


        M.K.
        Knight165


        I wouldn't say that is entirely correct... Yes, guys get released and FAs will be there etc.. But with player movement, this is exactly what I am seeing:

        With injuries OFF(just testing purposes): There is NO player movement whatsoever! Meaning IMO, the ai will NOT move players on their own due to performance. The only movement is on april 5th, or the 7th when season starts(and its the same players everytime i believe).

        With injuries ON: The player movement was there and in abundance! But ONLY because of injuries to minor league players, not because of their performance on the field.

        Now, there is an option you can do to go about working around it. I personally will be playing with Injuries ON more than likely(but seriously thinking about turning them OFF too, ur decision).

        And I noticed at the 1st of EVERY month starting May 1st each team gets emails concerning "struggling AA or AAA player" from the previous month. Also emails about a few players that did really well.

        What I'm going to do and I suggest is control all 30 teams, and each month move those FEW(not 20, so its not alot of work) up or down depending on the email. It sounds like a pain, but it really won't take long at all to do honestly. And if you have lineup/rotation set to auto you don't have to set that after u move players around.

        I would actually prolly turn player movement to manual on the settings on the day you do that and leave it there for the next day just in case the cpu decides to move them back on their own. Then switch it back to auto so they can move them around for injuries, if u have injuries turned ON. If you set injuries to OFF, then I would just set player movement to manual until September 2nd(after you manually move the FEW players), then switch it to auto that way on September 7th the cpu can do their "september call-ups" which most teams will do.

        I know its alot, and sounds confusing maybe, but this is what I've found everytime I sim a season in franchise. Its going to be a great franchise IMO, can't wait to start mine!
        https://www.youtube.com/DarthRambo

        Comment

        • JayD
          All Star
          • Mar 2004
          • 5457

          #454
          Re: MLB '10: The Show - Franchise Issues Update

          Originally posted by findinghomer
          another minor annoyance is the "40 man" laid out. there technically isnt one. you just get a master sheet saying yes or no on the 40 man. do i have to manually count to know EXACTLY how many guys i have on the 40 man!?! this is a nusance when rule v comes around. it also does not tell you who is even eligible for the rule v, who you may want to protect by putting on the 40 man or am i missing this somewhere?


          also why did the cpu trade bug, not do any trades for me?
          There is a 40 man roster screen that lists everyone who is on your 40 man roster

          Comment

          • Knight165
            *ll St*r
            • Feb 2003
            • 24964

            #455
            Re: MLB '10: The Show - Franchise Issues Update

            Originally posted by JayD
            There is a 40 man roster screen that lists everyone who is on your 40 man roster
            It also tells you on the players...player card if he is Rule V eligible or not.

            M.K.
            Knight165
            All gave some. Some gave all. 343

            Comment

            • findinghomer
              Pro
              • Mar 2007
              • 550

              #456
              Re: MLB '10: The Show - Franchise Issues Update

              sweet.. that helps alot.

              Comment

              • Mike Lowe
                All Star
                • Dec 2006
                • 5287

                #457
                Re: MLB '10: The Show - Franchise Issues Update

                Originally posted by Trinity120
                I wouldn't say that is entirely correct... Yes, guys get released and FAs will be there etc.. But with player movement, this is exactly what I am seeing:

                With injuries OFF(just testing purposes): There is NO player movement whatsoever! Meaning IMO, the ai will NOT move players on their own due to performance. The only movement is on april 5th, or the 7th when season starts(and its the same players everytime i believe).

                With injuries ON: The player movement was there and in abundance! But ONLY because of injuries to minor league players, not because of their performance on the field.

                Now, there is an option you can do to go about working around it. I personally will be playing with Injuries ON more than likely(but seriously thinking about turning them OFF too, ur decision).

                And I noticed at the 1st of EVERY month starting May 1st each team gets emails concerning "struggling AA or AAA player" from the previous month. Also emails about a few players that did really well.

                What I'm going to do and I suggest is control all 30 teams, and each month move those FEW(not 20, so its not alot of work) up or down depending on the email. It sounds like a pain, but it really won't take long at all to do honestly. And if you have lineup/rotation set to auto you don't have to set that after u move players around.

                I would actually prolly turn player movement to manual on the settings on the day you do that and leave it there for the next day just in case the cpu decides to move them back on their own. Then switch it back to auto so they can move them around for injuries, if u have injuries turned ON. If you set injuries to OFF, then I would just set player movement to manual until September 2nd(after you manually move the FEW players), then switch it to auto that way on September 7th the cpu can do their "september call-ups" which most teams will do.

                I know its alot, and sounds confusing maybe, but this is what I've found everytime I sim a season in franchise. Its going to be a great franchise IMO, can't wait to start mine!

                So then which is it? Will the AI move players up and down? Whether it's broken right now or not, does it exist? If it's there, it can likely be fixed via patch.

                Comment

                • DarthRambo
                  MVP
                  • Mar 2008
                  • 6630

                  #458
                  Re: MLB '10: The Show - Franchise Issues Update

                  They will move players up and down, just not due to performance. When they do call ups in september, there's no way knowing why they choose the players they do. Exactly what i posted is how it works and what happens as far as player movement. Test it out yourself with injuries OFF and watch how there is NO player movement. Then turn injuries ON and you'll see a ton of movement. Again my suggestion is to manually move players by going off the emails each team recieves at the 1st of each month.
                  https://www.youtube.com/DarthRambo

                  Comment

                  • Knight165
                    *ll St*r
                    • Feb 2003
                    • 24964

                    #459
                    Re: MLB '10: The Show - Franchise Issues Update

                    Originally posted by Trinity120
                    They will move players up and down, just not due to performance. When they do call ups in september, there's no way knowing why they choose the players they do. Exactly what i posted is how it works and what happens as far as player movement. Test it out yourself with injuries OFF and watch how there is NO player movement. Then turn injuries ON and you'll see a ton of movement. Again my suggestion is to manually move players by going off the emails each team recieves at the 1st of each month.
                    You're right T...
                    I must have had injuries on.
                    Sorry.

                    M.K.
                    Knight165
                    All gave some. Some gave all. 343

                    Comment

                    • findinghomer
                      Pro
                      • Mar 2007
                      • 550

                      #460
                      Re: MLB '10: The Show - Franchise Issues Update

                      Originally posted by Knight165
                      It also tells you on the players...player card if he is Rule V eligible or not.

                      M.K.
                      Knight165

                      any idea how the game determines rule v eligibility? the game only tracks MLB service time, so im guessing age, 23?

                      Comment

                      • Knight165
                        *ll St*r
                        • Feb 2003
                        • 24964

                        #461
                        Re: MLB '10: The Show - Franchise Issues Update

                        Originally posted by findinghomer
                        any idea how the game determines rule v eligibility? the game only tracks MLB service time, so im guessing age, 23?
                        I believe so...but I'm not sure.
                        That's the most logical...making everyone "created as signed" as 19...but I don't know if they vary it.

                        M.K.
                        Knight165
                        All gave some. Some gave all. 343

                        Comment

                        • DarthRambo
                          MVP
                          • Mar 2008
                          • 6630

                          #462
                          Re: MLB '10: The Show - Franchise Issues Update

                          Its all good knight lol...just trying to clarify what problems there is and arent there.
                          https://www.youtube.com/DarthRambo

                          Comment

                          • Mike Lowe
                            All Star
                            • Dec 2006
                            • 5287

                            #463
                            Re: MLB '10: The Show - Franchise Issues Update

                            Ok so what's the verdict again on settings? I'm seeing all of this crazy stuff like turning roster control on and then off again, manually moving players to and from the minors...I can't wrap my head around it! :-)

                            In order to have a realistic MLB universe, which will not mirror real life MLB after day one, what do I need to do exactly?

                            Thank you!

                            Comment

                            • The Chef
                              Moderator
                              • Sep 2003
                              • 13684

                              #464
                              Re: MLB '10: The Show - Franchise Issues Update

                              Originally posted by Mike Lowe
                              Ok so what's the verdict again on settings? I'm seeing all of this crazy stuff like turning roster control on and then off again, manually moving players to and from the minors...I can't wrap my head around it! :-)

                              In order to have a realistic MLB universe, which will not mirror real life MLB after day one, what do I need to do exactly?

                              Thank you!
                              Leave roster control off, select all 30 teams while assigning your profile to your team and "no profile" to the other 29 teams. Set your global settings how you see fit as they will decide how the CPU teams act during the season, thats it as far as I know. Knight can correct me if Im forgetting something Im sure.
                              http://www.twitch.tv/kitm9891

                              Comment

                              • DarthRambo
                                MVP
                                • Mar 2008
                                • 6630

                                #465
                                Re: MLB '10: The Show - Franchise Issues Update

                                Thats correct chef... but turn cpu roster control off then back onn first that way the cpu won't trade for you even if u have it on manual. The reason why u would have to move players up and down manually is because the cpu wont do it based on performance, only will due to injuries. They will however do callups in sept. 7th, so u can leave roster moves on auto for global settings.

                                You can set auto for roster moves for ur controlled team, which i do for when my us u can still manually do it minor league players get injured. And since they dont move up and down due to performance, setting on auto is ok. Plus u can do it urself still anyway so setting it on auto is what i prefer personally. I'll post all settings i will have later when i am at the game for you to look over and i can explain each setting in better detail.
                                https://www.youtube.com/DarthRambo

                                Comment

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