MLB '11: The Show Community Day Gameplay Q&A

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  • dodgerblue
    MVP
    • Feb 2003
    • 1239

    #286
    Re: MLB '11: The Show Community Day Gameplay Q&A

    Originally posted by nemesis04
    Wild pitches were toned down to real MLB levels and the ones that did occur (which were few and far between) were scored properly.
    I hope this includes passed balls as well? sorry if this was already answered. Just seems like this happened all too much in prior versions.

    Also did anyone see a balk while playing it and were they hopefully few and far between as well? I like that the game has all of the real life possibilities, but the frequency of such things isn't very high.
    Pitchers and Catchers Report; Life Worth Living Again

    Comment

    • aces01
      Banned
      • Feb 2010
      • 209

      #287
      Re: MLB '11: The Show Community Day Gameplay Q&A

      Originally posted by magoo1967
      Segment taken from Knight's impressions (part 2) posted in the attendees only thread. My question is regarding that last sentence (in bold type):



      So does this mean that there's a chance that co-op might still be added to season/franchise play for this year, or is it definitely something that we have to wait until next year for?

      I was so super pumped when I heard that they finally added co-op (something I've been chirping about around here for years) and I'm still stoked about it, but then when I read that it's only for exhibition games it was kind of a major bummer. I don't mean to sound ungrateful, the game sounds beyond amazing. I'm just hoping that there's still a chance that they'll get this in for this year.
      I was just about to post the same thing, I was really hoping Knight meant they could still add this in for this year because this was very disappointing news to me as well. Don't want to sound too greedy, at least it's in the game.

      As far as gameplay, I think one of you said that momentum definitely comes into play when making throws, but does that mean that you will have to hold the stick down shorter or longer depending on the throw? It's hard to explain, but if you're charging a grounder and throwing on the run, are you holding the right stick towards first the same amount of time as you would for a routine grounder?

      Comment

      • rudyjuly2
        Cade Cunningham
        • Aug 2002
        • 14816

        #288
        Re: MLB '11: The Show Community Day Gameplay Q&A

        Originally posted by aukevin
        Nope, the meter moves as the pitcher is winding up and releases when you push the stick up. You can edit the placement of the meter if you want and put it right next to the pitcher if you think that would help you see both the meter and the pitcher.
        Well it is nice to change the placement of the meter but it would be even better if you could choose to execute it before the pitcher goes into his motion. Maybe next year.

        Comment

        • AtlBraves09
          Rookie
          • Dec 2010
          • 127

          #289
          Re: MLB '11: The Show Community Day Gameplay Q&A

          Originally posted by dodgerblue
          I hope this includes passed balls as well? sorry if this was already answered. Just seems like this happened all too much in prior versions.

          Also did anyone see a balk while playing it and were they hopefully few and far between as well? I like that the game has all of the real life possibilities, but the frequency of such things isn't very high.
          - I think nem said that the comp is not programmed to balk this year. It is only for 2 player and online play. It can be turned off for single player if you want because the user is the only one who will ever balk.

          Comment

          • bcruise
            Hall Of Fame
            • Mar 2004
            • 23274

            #290
            Re: MLB '11: The Show Community Day Gameplay Q&A

            Originally posted by AtlBraves09
            - I think nem said that the comp is not programmed to balk this year. It is only for 2 player and online play. It can be turned off for single player if you want because the user is the only one who will ever balk.
            Right - it was put in as a deterrent to quick-pitching, not to be statistically correct. They don't want to leave it up to random chance - that's what I think this boils down to. If a CPU player balks, they want there to be a reason why they balked - and it seems they didn't have time to get that in this year.

            Comment

            • Heroesandvillains
              MVP
              • May 2009
              • 5974

              #291
              Re: MLB '11: The Show Community Day Gameplay Q&A

              Nemesis,

              Great job on your reflections! Seriously.

              As far as analog pitching goes (combined with a more stable confidence meter), did pitching with a number one feel a lot different than pitching with a number five?

              I'm concerned that the bridge between aces and inexperienced/gap starters may be less noticeable this year, mainly because confidence played a large role in meltdowns.

              SCEA does a remarkable job with their player ratings, so I'm sure I have nothing to worry about, but would like some reassurance that once I feel comfortable with the new pitching system, aces will still act like aces when "on," and number 5's will get lit up from time to time; regardless of my analog skill.

              Any thoughts on pitcher/ratings differentials?
              Last edited by Heroesandvillains; 01-16-2011, 01:48 PM.

              Comment

              • queensbomber
                Rookie
                • Mar 2008
                • 379

                #292
                Re: MLB '11: The Show Community Day Gameplay Q&A

                Originally posted by Knight165
                They may have tweaked it.....but as a playable camera for fielding...it might still be too tough.





                M.K.
                Knight165

                I used the broadcast exclusively last year for both myself as well as the cpu. Did you guys who attended the CD this year play with the normal fielding cam? Is that what youre baseing all the fielding questions and answers to?
                I felt the broadcast cam looked great and added a fresh new angle to the the game but 10's fielding wasnt exactly difficult. Will I have to go back to playing on the default fielding cam? Not a big deal really just curious.
                Thanks guys for all the time you've given up for us and the show.
                We play today, we win today, das it!-
                Mariano Duncan 2B 1996 New York Yankees

                Comment

                • ripwalk
                  Pro
                  • May 2009
                  • 531

                  #293
                  Re: MLB '11: The Show Community Day Gameplay Q&A

                  I have a more broad question on Show in general as opposed to the most recent version. Anyone who can provide insight, it would be appreciated.
                  I figured I would just post it here as it seems to be where all chatter is taking place of late.

                  In brief, how do online leagues work?

                  Is it just one series at a time for every team in the league for example and then you just have x number of days in which to complete those games? (As set up by the commish)...

                  What if you can't be online at the same time as the opponent you are supposed to play? Does fatigue factor in at all, or do teams always just use their number one starting pitcher for every game?

                  Anyway, any insight someone could provide would be great. I'd love to get involved in an online league for MLB 11, but I need to know more about it and how it works.

                  Comment

                  • DodgerFanatic2K3
                    MVP
                    • Feb 2003
                    • 1583

                    #294
                    Re: MLB '11: The Show Community Day Gameplay Q&A

                    I understand that how fast you push the stick forward determines velocity on fastballs but what would be the correct speed to push the right stick up if you want to throw off-speed and breaking pitches ??

                    Does velocity work just the opposite for offspeed and breaking pitches ??

                    Like if I want to throw a nasty changeup would the faster I push the stick forward make the changeup slower and more effective or faster and less effective ??

                    Would the faster you push the stick forward throwing a curveball make it have more or less break ??

                    Comment

                    • okbluejays
                      Banned
                      • Jan 2011
                      • 5

                      #295
                      Re: MLB '11: The Show Community Day Gameplay Q&A

                      Have we always had strength as an attribute either in RTTS or Franchise? If not, what exactly does strength do?

                      In RTTS it is said the sliders are power/contact speed/strength and glove/arm

                      Comment

                      • PhantomPain
                        MVP
                        • Jan 2003
                        • 3512

                        #296
                        Re: MLB '11: The Show Community Day Gameplay Q&A

                        Originally posted by DodgerFanatic2K3
                        I understand that how fast you push the stick forward determines velocity on fastballs but what would be the correct speed to push the right stick up if you want to throw off-speed and breaking pitches ??

                        Does velocity work just the opposite for offspeed and breaking pitches ??

                        Like if I want to throw a nasty changeup would the faster I push the stick forward make the changeup slower and more effective or faster and less effective ??

                        Would the faster you push the stick forward throwing a curveball make it have more or less break ??
                        I would assume, and hopefully one of CD guys can confirm, that it is like Classic Pitching in which the fastest flick of the analog stick (holding the button longer when pitching in Classic) is more about the "effort" as opposed to speed.

                        For a fastball you get a faster speed because you are putting more effort into the pitch and on a breaking ball/change up you are just making the pitch that more effective (bigger breaks or better deception/slower speed).

                        If that makes sense...
                        Last edited by PhantomPain; 01-16-2011, 08:34 PM.
                        #WeAreUK

                        Comment

                        • Solid-Hock
                          Rookie
                          • Mar 2010
                          • 106

                          #297
                          Re: MLB '11: The Show Community Day Gameplay Q&A

                          This may have been asked already, but I can't remember. Have the RTTS velocity issues been fixed?

                          Comment

                          • dalger21
                            #realtalk
                            • Feb 2010
                            • 1932

                            #298
                            Re: MLB '11: The Show Community Day Gameplay Q&A

                            Originally posted by Solid-Hock
                            This may have been asked already, but I can't remember. Have the RTTS velocity issues been fixed?
                            This was mentioned in the main community Day thread. I forget who it was but they did say that the devs did address that.
                            est 1978

                            Comment

                            • dodgerblue
                              MVP
                              • Feb 2003
                              • 1239

                              #299
                              Re: MLB '11: The Show Community Day Gameplay Q&A

                              Originally posted by AtlBraves09
                              - I think nem said that the comp is not programmed to balk this year. It is only for 2 player and online play. It can be turned off for single player if you want because the user is the only one who will ever balk.
                              Ok good. I looked up some balk stats and they are pretty rare. It's a good deterrent for cheesers then.
                              Pitchers and Catchers Report; Life Worth Living Again

                              Comment

                              • sbmnky
                                #ITFDB
                                • Mar 2003
                                • 1206

                                #300
                                Re: MLB '11: The Show Community Day Gameplay Q&A

                                Originally posted by dodgerblue
                                Ok good. I looked up some balk stats and they are pretty rare. It's a good deterrent for cheesers then.
                                I agree, I think there were only 177 balks last year in baseball.

                                Comment

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