Community Day - GAMEPLAY question and answer
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Re: Community Day - GAMEPLAY question and answer
Ok, FIRST OF ALL Wright's stance has NOT "always been off." While he did change it recently, before the change (which was a little under two seasons IIRC) it was spot on, right down to his mannerisms. His follow thru was never in because the game didn't have anyone's follow thru. But pre pitch, from the batting glove fidgeting to the practice swing, I went over that in detail.
SECOND OF ALL - It's changed.Although I probably should have looked over his follow thru.
THIRD OF ALL - I don't know. I just wanted to say third of all.
I like to keep this thread focused on gameplay, which is why I'm not responding to all the questions. Others can jump in, but gameplay is where I am focused.
If things aren't accurate after the game ships (one handed follow instead of a 2 hand, for example) then we can gather the changes needed and I can help get them put in via patch (as long as they have space).Harvey's BetterComment
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Re: Community Day - GAMEPLAY question and answer
Now that the ball actually spins and can gain & lose momentum off the bat I'm wondering if these new physics also effect pitched balls and can you now see noticeable difference on the speed and break of curve balls & change-ups out of the pitchers hand ??Comment
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Ok playing a game last night something came up. I was pitching and the cpu hit a ball in the gap. Now the outfielder was off screen and I had no idea where he was. Because of this (me running in the dark) I gave a away a triple instead of a double.
Now in Fifa (just to name an example) when your player is running towards the ball off screen you see a little arrow pointing out where he is coming from.
Now I thought the show had this as well but after playing last nights game it apparantly has not.
I'll put it in my wistlist for 13"When it's all set and done, reality is the best innovation."Comment
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Re: Community Day - GAMEPLAY question and answer
Also want to add - I played MLB11 last night for the first time since... and felt the controls to be sluggish and unresponsive.
I can only infer my initial feelings were correct in that the game "feels" better this year - ESPECIALLY the throwing. I can't believe how "worse" it was last year.
By the way, can you tell me if the same great feeling has extended to the fielding aspect of the game? Have they finally figured out a way to stop the stuck in mud animations when fielding? Or at least negated somewhat? Thanks ParedComment
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Re: Community Day - GAMEPLAY question and answer
It's lessened for sure but it will not be the true manual people want. Their entire animation system is based on those catch animations triggering.
But the addition of the ball being able to pop out at any time and the lessening of it does make it feel more user involved and less "magnetic."<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> 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Re: Community Day - GAMEPLAY question and answer
It's lessened for sure but it will not be the true manual people want. Their entire animation system is based on those catch animations triggering.
But the addition of the ball being able to pop out at any time and the lessening of it does make it feel more user involved and less "magnetic."Comment
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Re: Community Day - GAMEPLAY question and answer
It's lessened for sure but it will not be the true manual people want. Their entire animation system is based on those catch animations triggering.
But the addition of the ball being able to pop out at any time and the lessening of it does make it feel more user involved and less "magnetic."Harvey's BetterComment
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Re: Community Day - GAMEPLAY question and answer
Watched the video again and see that they fixed Jay Bruce's stance and also apparently fixed Ryan Hanigan's catchers helmet. Thanks SCEA.
I just want to comment that I have always played this game on All-Star and really feel that is the level that's its intended to be played on. The only slider that I touch is the pitch speed and I always turn it to the lowest setting so that I can actually draw a walk and move the PCI in time.
Pared, if you used zone hitting with the PCI on, do you notice any improvements? It's always seemed that it has a slight delay and you can't move it as long as I would like before the pitch gets there. I don't know how to explain it, but maybe you have noticed the same type of thing.
BTW, Latos is going to be number 55 for the Reds. No biggie as we can change that and I'm sure SCEA did as well.NFL: Tennessee Titans
MLB: Cincinnati RedsComment
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Watched the video again and see that they fixed Jay Bruce's stance and also apparently fixed Ryan Hanigan's catchers helmet. Thanks SCEA.
I just want to comment that I have always played this game on All-Star and really feel that is the level that's its intended to be played on. The only slider that I touch is the pitch speed and I always turn it to the lowest setting so that I can actually draw a walk and move the PCI in time.
Pared, if you used zone hitting with the PCI on, do you notice any improvements? It's always seemed that it has a slight delay and you can't move it as long as I would like before the pitch gets there. I don't know how to explain it, but maybe you have noticed the same type of thing.
BTW, Latos is going to be number 55 for the Reds. No biggie as we can change that and I'm sure SCEA did as well.
As for the PCI, it still "locks in" at a certain point. Unfortunately, that is by design. I'd love to have full control thru the entire swing too. I do think it's more accurate this year, and the descriptions are more accurate to where your PCI ends up.
Latos... I can't remember for certain but I think his number was updated when we were there. He was the pitcher we chose when we started a game there to go over stadium items.
Sent from my PC36100 using TapatalkLast edited by thaSLAB; 01-28-2012, 07:46 PM.Comment
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Re: Community Day - GAMEPLAY question and answer
Do the middle infielders still do the backhanded popup slide animation on ground balls? If so, how frequently?
Is there more user control when it comes to sliding?
Can we choose to cut off a throw, or is it either throw to cut off or throw to base?
Is the AI still very good at laying off borderline pitches on 2 strike counts? (perhaps it's just my opinion but I thought they were too good at it)
Have outfield dive animations been redone? I've always felt that a dive at full speed carried no weight, if that makes sense.
Do we get release point feedback on every pitch this year? Last year it was only when the hitter didn't swing?
Any new first baseman pick/scoop animations?
Does "normal" timing still exist? This one bugged me. I'd be out in front of the pitch yet it would be a lazy fly to the opposite field. It seemed a little predetermined to me. Maybe it's just me, though.Comment
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Re: Community Day - GAMEPLAY question and answer
It is there on every pitch. When you click L3 to bring up the swing analysis it is listed under "Release".Comment
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Do the middle infielders still do the backhanded popup slide animation on ground balls? If so, how frequently?
I didn't see it while we were there, but not to say it's no longer in the game tho.
Is there more user control when it comes to sliding?
Can we choose to cut off a throw, or is it either throw to cut off or throw to base?
It's still base or cutoff man, and BUT if you are throwing to a base, the CPU will cut it off for you if it warrants a cutoff and there's no play
Is the AI still very good at laying off borderline pitches on 2 strike counts? (perhaps it's just my opinion but I thought they were too good at it)
Never thought this was the case. Maybe someone else can chime in.
Have outfield dive animations been redone? I've always felt that a dive at full speed carried no weight, if that makes sense.
Yes, there are quite a few new animations and overall, the transitions are more realistic
Do we get release point feedback on every pitch this year? Last year it was only when the hitter didn't swing?
Any new first baseman pick/scoop animations?
Again, there are many new animations, not only for 1B but all positions. I was very impressed by some of the newly added fielding animations... as well as the realistic use in different situations.
Does "normal" timing still exist? This one bugged me. I'd be out in front of the pitch yet it would be a lazy fly to the opposite field. It seemed a little predetermined to me. Maybe it's just me, though.
I believe it is still there. One thing I did notice (and this may be related to the new ball physics), but the PCI and hit analysis dialog is more accurate and true to life.
Sent from my PC36100 using TapatalkComment
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Re: Community Day - GAMEPLAY question and answer
If this question was asked before, I apologize ahead of time. I'm posting in the middle or writing a paper so I don't really have time to go through the entire thread.
Last year I used Timing Hitting on All Star difficulty. It played pretty well. However, I felt like it was a little too home run happy. Is this the case this year? On average, how many home runs would you say were hit per game? Thanks.Comment
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