It was hard to keep track of something like this at the event. I am thinking that they will be pretty consistent when they are back behind the plate calling the next game. There are some very different strikes zones called this year. Good and bad depending on which end of the plate you are on! Positive change overall!
Community Day - GAMEPLAY question and answer
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Re: Community Day - GAMEPLAY question and answer
It was hard to keep track of something like this at the event. I am thinking that they will be pretty consistent when they are back behind the plate calling the next game. There are some very different strikes zones called this year. Good and bad depending on which end of the plate you are on! Positive change overall!Last edited by nemesis04; 01-31-2012, 12:21 PM.“The saddest part of life is when someone who gave you your best memories becomes a memory” -
“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: Community Day - GAMEPLAY question and answer
You speaking in regards to in-game saves?
If so, the confidence meter still resets the way it did in '11.Comment
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“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: Community Day - GAMEPLAY question and answer
It was hard to keep track of something like this at the event. I am thinking that they will be pretty consistent when they are back behind the plate calling the next game. There are some very different strikes zones called this year. Good and bad depending on which end of the plate you are on! Positive change overall!
Remember that one game where they kept calling a high strike? (Umps name was something strange like Gus Gunderson) Later on in the game I couldn't get that same high strike called and he widened it to low and away.
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Re: Community Day - GAMEPLAY question and answer
I didn't notice that same consistency from most umps as time progressed in the game. It's probably one thing I didn't like. (Not a big deal IMO)
Remember that one game where they kept calling a high strike? (Umps name was something strange like Gus Gunderson) Later on in the game I couldn't get that same high strike called and he widened it to low and away.
Or maybe it was against Ramone...
I don't remember wishy-washy umps. I thought they were pretty consistent calling the whole game where if they did not give you one side of the K zone it rang true for majority of the game.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: Community Day - GAMEPLAY question and answer
Yeah it may have been that game against Ramone - We even paused to check the ump's name. Thought it was you. I mean I did get screwed enough in our game!
Hopefully SOME umps are inconsistent but there are others who are consistent in the interpretation of the zone, no matter how off that is.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> 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mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
Now Playing: TLOU: Remastered
Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: Community Day - GAMEPLAY question and answer
I didn't notice that same consistency from most umps as time progressed in the game. It's probably one thing I didn't like. (Not a big deal IMO)
Remember that one game where they kept calling a high strike? (Umps name was something strange like Gus Gunderson) Later on in the game I couldn't get that same high strike called and he widened it to low and away.
Or maybe it was against Ramone...
On a related note, I think it was touched on at some point, but what are your (any CE attendee) impressions of the strike zone in general?
I'd love to hear that high/corner calls aren't given nearly as much, even if they are technically strikes. You rarely see an ump give a pitcher something that is at both the top and inside/outside edge of the zone. Also, any chance of mistake/hanging breaking balls not being called strikes when they're way up in the zone? I think this is less common now with QuesTech, but you still see it occasionally when a pitcher obviously misses his target.Comment
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Re: Community Day - GAMEPLAY question and answer
Brett, thanks for answering my question on in-game saves and pitchers' confidence, even if it wasn't the answer I was hoping to hear.
It could be worse, though. In-game saves is something I use a lot, so I'm happy we have the option. Maybe in the future it's something the SCEA team can look into?Currently Playing:
MLB The Show 25 (PS5)Comment
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Re: Community Day - GAMEPLAY question and answer
Strike zone looked lower but it was just certain angles on the BC cam. 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line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Re: Community Day - GAMEPLAY question and answer
this may have been answered, so, sorry in advance if it has already been asked.
When paying at Fenway, is there a new fielding camera that will allow you to see the ball go over the green monster now??
I know in previous versions the camera wouldnt angle high enough and you could never see the homerun balls land over the monster.Comment
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Re: Community Day - GAMEPLAY question and answer
this may have been answered, so, sorry in advance if it has already been asked.
When paying at Fenway, is there a new fielding camera that will allow you to see the ball go over the green monster now??
I know in previous versions the camera wouldnt angle high enough and you could never see the homerun balls land over the monster.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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