Is anyone else loving Pulse Pitching?

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  • Heroesandvillains
    MVP
    • May 2009
    • 5974

    #211
    Re: Is anyone else loving Pulse Pitching?

    Originally posted by stealyerface
    You know, we could actually use the space where the ant are marching for next years iteration of the Pulse Pitching.

    Choose the pitch
    Press and hold the X button
    The quicker you release the X button, the less effort for that pitch
    The longer you hold it, the greater the effort.
    The Ants Marching ring would start green, go to yellow, and then to red to designate how much oomph you put on the pitch.

    So, with one button, you get your pulse, and your pitch speed, dependent on how long you keep it pressed.

    Thoughts?

    ~syf
    Okay. Our ideas are almost identical. Here's where I'm coming from on mine compared to yours:

    Your idea is for an X press before the Pulse begins. However, you need to remember pitch selection. My idea accomplishes the same thing, but shortens the steps in order to execute it. You know, determining effort while using the pitch selection button (meaning...X, O, [], ^, and R1 all can determine effort at the same exact time as you selecting your pitch).

    Then, the Pulse would begin.

    I'm hesitant to jump on board with your next idea (the lights around the Pulse) because (A) It would be unnecessary because effort was already determined and (B) OS would implode with hate threads.

    And I sort of like this site.
    Last edited by Heroesandvillains; 03-08-2012, 12:03 PM.

    Comment

    • stealyerface
      MVP
      • Feb 2004
      • 1803

      #212
      Re: Is anyone else loving Pulse Pitching?

      Originally posted by stealyerface
      Actually, you are right, but I just figured it out.

      You choose the pitch, then map the buttons for the effort.
      Use Circle for less effort ala get-me-over pitch
      Use the X for normal
      Use the Square for max effort.

      Easy to map, and easy to coordinate the pitcher stamina for over-using the Square
      Make the Square effort a tougher circle to master, as with greater effort comes less accuracy

      Matches up with the hitting based on contact, normal and power.

      There you go.

      Stealyerface's Full Control Pulse Pitching ©

      ~syf
      Actually that was my old idea. I got rid of the lights, and any extra on-screen stuff.^^^^

      Just choose your pitch, then use the buttons that you choose for hitting power to start the pulse.

      Here is the newer one you may have missed, complete with Copyright!!

      ~syf
      "Ain't gonna learn what you don't wanna know"....GD

      Comment

      • Pared
        Legen - WAIT FOR IT
        • Feb 2003
        • 39337

        #213
        Re: Is anyone else loving Pulse Pitching?

        I really don't think you need OSD's or anything - simply press and hold the X button once you've selected your pitch - longer hold equals more effort. Simple and all on one button.

        Maintains the simplicity of the mode while giving the user varying degrees of control over effort, not just three. Keep it hidden like classic.
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        Comment

        • Heroesandvillains
          MVP
          • May 2009
          • 5974

          #214
          Re: Is anyone else loving Pulse Pitching?

          Originally posted by stealyerface
          Actually that was my old idea. I got rid of the lights, and any extra on-screen stuff.^^^^

          Just choose your pitch, then use the buttons that you choose for hitting power to start the pulse.

          Here is the newer one you may have missed, complete with Copyright!!

          ~syf
          Okay. This is an idea that I can sort of get in to. Nice thoughts.

          But, you don't think it would just be easier to piggyback effort and pitch selection together with one button press?

          Comment

          • stealyerface
            MVP
            • Feb 2004
            • 1803

            #215
            Re: Is anyone else loving Pulse Pitching?

            Originally posted by Pared
            I really don't think you need OSD's or anything - simply press and hold the X button once you've selected your pitch - longer hold equals more effort. Simple and all on one button.

            Maintains the simplicity of the mode while giving the user varying degrees of control over effort, not just three. Keep it hidden like classic.
            There has to be some sort of feedback to let you know how much effort you gave. Be it vibration, or by choosing the button that determines it.

            Imagine the boards when you don't know if you pressed the button long enough, too long, etc...

            Remember the hotbed of discussion over Classic pitching. 14 different guys knew how it worked... and no one actually did.

            By choosing the corresponding button for effort, no extra presses, no clutter on screen, and no doubt as to what you meant to do.

            ~syf
            "Ain't gonna learn what you don't wanna know"....GD

            Comment

            • videobastard
              MVP
              • Aug 2004
              • 3388

              #216
              Re: Is anyone else loving Pulse Pitching?

              I do not use pulse pitching. I find it too distracting. At the very least for me to give it more of a try for offline purposes the pulse icon would need to not have a rotation going in circles.

              Comment

              • Heroesandvillains
                MVP
                • May 2009
                • 5974

                #217
                Re: Is anyone else loving Pulse Pitching?

                Originally posted by Pared
                I really don't think you need OSD's or anything - simply press and hold the X button once you've selected your pitch - longer hold equals more effort. Simple and all on one button.

                Maintains the simplicity of the mode while giving the user varying degrees of control over effort, not just three. Keep it hidden like classic.
                But when would we do this?

                We already use the 5 face buttons twice to pitch. The first being pitch selection and the second being X to pitch the ball. During the second press, we're already tied up timing the Pulse.

                Wouldn't it make more sense to determine effort at the SAME time as the the first step (pitch selection)?

                *EDIT* Pared, I re-read your post. I now understand where we would determine effort from your post. But it adds a third step. Do you want to have to ban people for complaining that 3 steps is too much? LOL!
                Last edited by Heroesandvillains; 03-08-2012, 12:18 PM.

                Comment

                • EnigmaNemesis
                  Animal Liberation
                  • Apr 2006
                  • 12216

                  #218
                  Originally posted by Pared
                  I really don't think you need OSD's or anything - simply press and hold the X button once you've selected your pitch - longer hold equals more effort. Simple and all on one button.

                  Maintains the simplicity of the mode while giving the user varying degrees of control over effort, not just three. Keep it hidden like classic.
                  This sounds pretty good.

                  Only problem I see, is you know your accuracy before your effort. Then you can back off on effort before the pitch is released in case you messed up on accuracy.

                  Where an MLB pitcher does not know his accuracy before the effort. Where as selecting effort before hand would help play into the authenticity a bit more. Only problem with that is it takes away from a one button (all in one motion) simplicity and splits that up into two.

                  However you are already doing two to select the pitch already as well.

                  Hmmm.
                  Last edited by EnigmaNemesis; 03-08-2012, 12:19 PM.
                  Boston Red Sox | Miami Dolphins

                  Comment

                  • Pared
                    Legen - WAIT FOR IT
                    • Feb 2003
                    • 39337

                    #219
                    Re: Is anyone else loving Pulse Pitching?

                    Originally posted by stealyerface
                    There has to be some sort of feedback to let you know how much effort you gave. Be it vibration, or by choosing the button that determines it.
                    The speed of the pitch will be your feedback. You know, pretty much just like real baseball - you put more or less (long or short) effort then only know how "hard" you threw by MPH when you're clocked.

                    But alas I am not getting into a back and forth with you. Just my take.
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                    Comment

                    • stealyerface
                      MVP
                      • Feb 2004
                      • 1803

                      #220
                      Re: Is anyone else loving Pulse Pitching?

                      Originally posted by heroesandvillians
                      Okay. This is an idea that I can sort of get in to. Nice thoughts.

                      But, you don't think it would just be easier to piggyback effort and pitch selection together with one button press?
                      Well as it works now, if you choose to throw a Curveball that your pitcher has mapped to his Square button, you still choose the pitch with Square, then Pulse Pitch with the X button.

                      So, my idea was that you already choose the pitch, (square) now you start your Pulse Pitching motion with the three mapped buttoms for effort, which just happen to be the same effort buttons for hitting.

                      Same number of presses, and no issues with what happened versus what you wanted to happen.

                      ***edit*** and this also takes care of "cheating" by backing off effort when you knew you missed your spot. This way, the Pulse would be and slower and easier spot to hit with the Circle button, as the pitch is an easier effort, and easier to control. Conversely, the Square button would be a tougher Pulse, as with more effort, you are going to sacrifice your accuracy, and so on..

                      Yeah, not trying to get into a back and forth, just batting ideas around.

                      ~syf
                      Last edited by stealyerface; 03-08-2012, 12:24 PM.
                      "Ain't gonna learn what you don't wanna know"....GD

                      Comment

                      • Pared
                        Legen - WAIT FOR IT
                        • Feb 2003
                        • 39337

                        #221
                        Re: Is anyone else loving Pulse Pitching?

                        Originally posted by heroesandvillians
                        *EDIT* Pared, I re-read your post. I now understand where we would determine effort from your post. But it adds a third step. Do you want to have to ban people for complaining that 3 steps is too much? LOL!
                        You already do three steps now - if you consider a press and release 2 and 3. The release just comes later for more effort if you would like. You can build up while your pitcher is in the windup/stretch and let go before the ball release.

                        Too much effort = greater inaccuracy. Plus you maintain user interaction as opposed to just button presses and letting the cpu decide everything. You have the balance most want.
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                        Comment

                        • Heroesandvillains
                          MVP
                          • May 2009
                          • 5974

                          #222
                          Re: Is anyone else loving Pulse Pitching?

                          I think the ideas here are great.

                          But how is determining effort with the pitch selection button not the easiest and most logical way to implement this?

                          I'm looking for honest feedback. What's flawed with my reasoning (which can generally be flawed alot, I might add)?

                          Comment

                          • Skyboxer
                            Donny Baseball!
                            • Jul 2002
                            • 20302

                            #223
                            Re: Is anyone else loving Pulse Pitching?

                            I would like the added option of selecting the PP color...
                            Joshua:
                            "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                            a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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                            Comment

                            • Pared
                              Legen - WAIT FOR IT
                              • Feb 2003
                              • 39337

                              #224
                              Re: Is anyone else loving Pulse Pitching?

                              Originally posted by heroesandvillians
                              I think the ideas here are great.

                              But how is determining effort with the pitch selection button not the easiest and most logical way to implement this?

                              I'm looking for honest feedback. What's flawed with my reasoning (which can generally be flawed alot, I might add)?
                              Because it undermines their entire pitching system.

                              Right now, every method is select pitch, then select everything else.
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                              • Heroesandvillains
                                MVP
                                • May 2009
                                • 5974

                                #225
                                Re: Is anyone else loving Pulse Pitching?

                                Originally posted by Pared
                                You already do three steps now - if you consider a press and release 2 and 3. The release just comes later for more effort if you would like. You can build up while your pitcher is in the windup/stretch and let go before the ball release.

                                Too much effort = greater inaccuracy. Plus you maintain user interaction as opposed to just button presses and letting the cpu decide everything. You have the balance most want.
                                Gotcha.

                                I actually think this is a great idea. And it sounds fun.

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