MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99

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  • tvman
    MVP
    • Nov 2010
    • 1392

    #316
    Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99

    Not sure why everyone is against the ratings "discussions" I mean isn't that what baseball fans do?

    Comment

    • bp4baseball
      MVP
      • Dec 2009
      • 1315

      #317
      Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99

      Originally posted by tvman
      Not sure why everyone is against the ratings "discussions" I mean isn't that what baseball fans do?
      Yes, but it seems to just generate more whining than actual intelligent discussion.
      "Life is like baseball, it's the number of times you arrive home safely that counts"

      Comment

      • tvman
        MVP
        • Nov 2010
        • 1392

        #318
        Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99

        Originally posted by bp4baseball
        Yes, but it seems to just generate more whining than actual intelligent discussion.
        Not sure it's whining so much as just difference of opinions.

        Comment

        • MLB Bob
          MVP
          • Jan 2011
          • 1008

          #319
          Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99

          It usually starts as someone stating their opinion and someone else questioning their intelligence because they disagree, seldom is it a discussion about stats and discussion points

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          • hfield07
            Rookie
            • Mar 2008
            • 3

            #320
            CarGo so beyond over rated. Look at his road numbers outside of Coors.

            Comment

            • MrOldboy
              MVP
              • Feb 2011
              • 2653

              #321
              Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99

              Originally posted by hfield07
              CarGo so beyond over rated. Look at his road numbers outside of Coors.
              But the game doesn't have ratings for

              Home Contact vs RHP
              Home Contact vs LHP

              Road Contact vs RHP
              Road Contact vs LHP

              Yeah his split is terrible, but the park factors in the game don't seem to cause this type of discrepancy in players. The game would need to have split ratings for this argument to make sense.

              Comment

              • nomo17k
                Permanently Banned
                • Feb 2011
                • 5735

                #322
                Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99

                Originally posted by MrOldboy
                But the game doesn't have ratings for

                Home Contact vs RHP
                Home Contact vs LHP

                Road Contact vs RHP
                Road Contact vs LHP

                Yeah his split is terrible, but the park factors in the game don't seem to cause this type of discrepancy in players. The game would need to have split ratings for this argument to make sense.
                The game doesn't need split ratings for home vs. away... it could just do it by letting the in-game park factor (like letting the ball carry further in Coors, etc.) affect the gameplay more. I wonder if guys who do Colorado franchise see home vs. away split being so different as in real life.... of course they need to avoid simming (which doesn't have park factor)........ hahah
                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                Comment

                • MrOldboy
                  MVP
                  • Feb 2011
                  • 2653

                  #323
                  Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99

                  Originally posted by nomo17k
                  The game doesn't need split ratings for home vs. away... it could just do it by letting the in-game park factor (like letting the ball carry further in Coors, etc.) affect the gameplay more. I wonder if guys who do Colorado franchise see home vs. away split being so different as in real life.... of course they need to avoid simming (which doesn't have park factor)........ hahah
                  But having just park factors could make the effect the park has in the game the same for every player, but different players are affected more by park factors. The Rockies are a weird example though since well, its the Rockies.

                  So maybe a balance of the two could work.

                  How much the park factor of a stadium has an affect on a player. If the are balanced (normal park factor influence) or park-factor biased (Cargo!).

                  Then have the park factors have more of an affect in simming as well. It could just be a slight boost to the power ratings of players during simming (except those with extremely low power where the slight bump could cause them to hit a HR when they should not hit HRs at all.

                  So someone like Cargo might get a +15 for power due to the park factor at home (.641 SLG @ Coors), but then get a -15 or more to power due to park factor at (.295 SLG @ AT&T).

                  A player like Tulowitzski might get a smaller park factor influence of +7 power at home (.541 SLG @ Coors) and a -7 power (.457 SLG @ AT&T)

                  Both Cargo and Tulo have similar career SLG%. Cargo: .518 SLG, Tulo: .504 SLG

                  But Tulo has a more balanced split than Cargo does. Still affected a lot by park factor, but not as much as someone like Cargo.

                  But you're right, if the game just had a more overt park factor influence during gameplay AND simming that would be enough for me and probably most people who would like to see park factor in the game more. What I am posting is more for curiosity.
                  Last edited by MrOldboy; 03-04-2013, 04:54 AM.

                  Comment

                  • dingleberryfinn
                    Banned
                    • May 2010
                    • 1736

                    #324
                    Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99

                    I thought I had a somewhat understanding of how this new algorithm works
                    but I guess not.
                    A 2nd baseman, with not one single attribute higher than 59, comes out as an
                    82 overall. & an F potential to boot.
                    Should it be this way? Because it is.

                    Comment

                    • Cavicchi
                      MVP
                      • Mar 2004
                      • 2841

                      #325
                      Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99

                      Originally posted by dingleberryfinn
                      I thought I had a somewhat understanding of how this new algorithm works
                      but I guess not.
                      A 2nd baseman, with not one single attribute higher than 59, comes out as an
                      82 overall. & an F potential to boot.
                      Should it be this way? Because it is.
                      I've always thought that "F" potential to be very strange. I mean, they have A, B, C, D, and like what happened to "E"?

                      Comment

                      • SportsFan_19
                        Rookie
                        • Aug 2014
                        • 12

                        #326
                        Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99

                        Originally posted by nomo17k
                        it's just the nature of difficulty in doing player evaluation itself. (that's another reason why true player attributes in game should not be exposed, to simulate how difficult it is to know a person exactly... but I digress, I just want this game to be very realistic too much, hahaha)
                        OH GOOD LORD! I would NEVER buy a game where I couldn't see the ratings for a players attributes. The bars were bad enough (and having to go to the player edit screen just to see them, and not being able to see how the defensive ratings changed for players playing out of position, etc).

                        I don't worry too much about player ratings (at least not until I have a chance to study them for a while, and put them into perspective), but I would feel like... as if I were lied to, or cheated, or something. It's something I look forward to every time I buy a new sports game.

                        While I don't get overly caught up in what the ratings ARE (contrasted to what I WANT them to be), I certainly do not like my access to them being restricted, and it played a large part in my not purchasing any MLB The Show post 10 (the only one I own).

                        I also do not based all of my decisions about players off of attribute ratings, either. Performance plays a massive role, one that increases the further into a season I get (which decreases the emphasis I put on the ratings). It's just one of several tools I use, and one I like the best access too that I can have.

                        Previous games not only gave me the ability, not having this ability/access makes today's games feel "immature" in a contemporary sense.
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