Runners slowing down rounding third
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Re: Runners slowing down rounding third
I have a question regarding this, why does the breakdown of rounding the bases not occur for everyone? Is it situational and attribute driven? I like the variation but just trying to understand it a little more. I have a couple video examples:
In the first video Jeter is on first and scores on a double by Cano. You see him break down rounding second but does not break down rounding third:
<iframe src="http://player.vimeo.com/video/61579625" width="521" height="300" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe> <p><a href="http://vimeo.com/61579625">NYYatPIT Cano doubled to right 1 RBI310013153429.mp4</a> from <a href="http://vimeo.com/user3395751">Bob N.</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
In this Scenario Youkilis does not break down when heading home:
<iframe src="http://player.vimeo.com/video/61579574" width="521" height="300" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe> <p><a href="http://vimeo.com/61579574">NYYatPIT Gardner flied out to CF F8 31001315408.mp4</a> from <a href="http://vimeo.com/user3395751">Bob N.</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
This is the CPU and you see the runner break down rounding third:
<iframe src="http://player.vimeo.com/video/61579603" width="521" height="300" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe> <p><a href="http://vimeo.com/61579603">NYYatPIT Alvarez flied out to CF F8 31001316430.mp4</a> from <a href="http://vimeo.com/user3395751">Bob N.</a> on <a href="http://vimeo.com">Vimeo</a>.</p>Last edited by nemesis04; 03-11-2013, 09:55 PM.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: Runners slowing down rounding third
Very true, and I almost put that in. I always took my lead and then two steps back. This is the same type of slowdown that would occur last year when stealing a bases.Last edited by CJ10; 03-11-2013, 09:52 PM.Comment
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Re: Runners slowing down rounding third
I have a question regarding this, why does the breakdown of rounding the bases not occur for everyone? Is it situational and attribute driven? I like the variation but just trying to understand it a little more. I have a couple video examples:
In the first video Jeter is on first and scores on a double by Cano. You see him break down rounding second but does not break down rounding third:
<iframe src="http://player.vimeo.com/video/61579625" width="521" height="300" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe> <p><a href="http://vimeo.com/61579625">NYYatPIT Cano doubled to right 1 RBI310013153429.mp4</a> from <a href="http://vimeo.com/user3395751">Bob N.</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
In this Scenario Youkilis does not break down when heading home:
<iframe src="http://player.vimeo.com/video/61579574" width="521" height="300" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe> <p><a href="http://vimeo.com/61579574">NYYatPIT Gardner flied out to CF F8 31001315408.mp4</a> from <a href="http://vimeo.com/user3395751">Bob N.</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
This is the CPU and you see the runner break down rounding third:
<iframe src="http://player.vimeo.com/video/61579603" width="521" height="300" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe> <p><a href="http://vimeo.com/61579603">NYYatPIT Alvarez flied out to CF F8 31001316430.mp4</a> from <a href="http://vimeo.com/user3395751">Bob N.</a> on <a href="http://vimeo.com">Vimeo</a>.</p>Comment
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Re: Runners slowing down rounding third
There is no bug or issue here at all, the game is working exactly as it should. There are no sliders that need to be changed or anything. But since some still think there is a bug or issue with the base rounding I'll elaborate a bit.
First and foremost the way base rounding worked in last years game was wrong and physically impossible. So naturally some are going to think something is wrong with the game when changes like these are made, happens all the time. We re-did the animation core and the different path's guys can take while running the bases.
Lets break down the Astors vs. Red Sox video.
At the 2:40 mark there is base hit to LF with a runner on second. Look at The game situation there are no outs when the hit to LF happens the cpu is not going to risk the out when the situation is about to be 1st and 3rd with no outs and the number 3 hitter coming up to the plate. This is correct managerial logic.
But lets dig a little deeper if you pause the video at the 2:44 mark. That outfield wall at Fenway is 310 the fielder chargers that ball that's in front of him somewhere between 250/270 feet. At the 2:44 mark the runner isn't even at 3rd base yet the cpu manager is correct in holding the runner at third. Because the situation is about to be 1st and 3rd with no outs and the number three hitter coming to the plate. The logic is working correctly here.
No manager is going to risk the out in this situation especially when you factor in where the left fielder picks up the ball in relation to where the runner is.
The other non issue has to do with runners breaking down when rounding third.
This video above is a perfect example of the new base rounding animations working properly.
Pause the video at the :17 mark you can see the runner is going full speed into third base in a straight line. Last year the runner would have lost no speed and just taken a very wide angle heading home. This is pretty much impossible to do the runner would have fallen down in real life or ran right into the dugout.
As the video continues you can see the new momentum bases base rounding in action as the runner has to break down and loose some speed to avoid falling down or running right into the dugout.
I hope this helps you understand how the system works and that it is indeed working properly. The managerial logic by the cpu on when to send runners home is also working as intended.Comment
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Re: Runners slowing down rounding third
I'm sorry Russel, but I don't buy this explanation one bit. The problem isn't with the baserunning animation changing causing the player to slow down. I could accept that. The problem is that the animation DOESN'T CHANGE. Rather, the runner moves in slow motion as he rounds drd base. Its literally like watching a replay in slow motion. The runner never breaks down, or loses stride while rounding third, he simply goes around the base in slow motion.
The problem is you do disagree with their intent. No worries, so do I. I'd personally rather have an aesthetically unpleasant baserunning model as long as my runners can reach home at a desirable speed.
The true fix would be to get the runners to lead off the second base bag deeply. Any baseball player knows that you're never truly intending to only stop as far as third base unless it's a play in the infield. I understand there are some base hits to the outfield which you wouldn't consider scoring, but that doesn't mean you should go straight into the bag. You know you'll reach as much as third base, so you'll still consider home plate as your next potential destination, so you still want to make the round just in case.
I just think that this is a system built for an engine that's not ready to handle it, if that makes sense. If both myself and the computer lose our capability of scoring a run despite our intent and it doesn't play out similarly to how somebody would react to the same kind of play in real life, then on my end I see it as "broken." I know that the intent is there, but that doesn't have to make it justified in the player's eyes.
It's one of those "agree to disagree" areas. Again, I know where SCEA is coming from on the matter, and I applaud their approach... but whether or not it's working as intended, it's just not working out as I play the game. I think this thread is a solid indication that others are feeling the same way.Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
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Re: Runners slowing down rounding third
I'm sorry Russel, but I don't buy this explanation one bit. The problem isn't with the baserunning animation changing causing the player to slow down. I could accept that. The problem is that the animation DOESN'T CHANGE. Rather, the runner moves in slow motion as he rounds drd base. Its literally like watching a replay in slow motion. The runner never breaks down, or loses stride while rounding third, he simply goes around the base in slow motion.
There is no bug or issue here the game is functioning properly as designed with the changes we made this year.Comment
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Re: Runners slowing down rounding third
The fact of the matter is that's how they intended to make it happen, whether you agree with it or not.
The problem is you do disagree with their intent. No worries, so do I. I'd personally rather have an aesthetically unpleasant baserunning model as long as my runners can reach home at a desirable speed.
The true fix would be to get the runners to lead off the second base bag deeply. Any baseball player knows that you're never truly intending to only stop as far as third base unless it's a play in the infield. I understand there are some base hits to the outfield which you wouldn't consider scoring, but that doesn't mean you should go straight into the bag. You know you'll reach as much as third base, so you'll still consider home plate as your next potential destination, so you still want to make the round just in case.
I just think that this is a system built for an engine that's not ready to handle it, if that makes sense. If both myself and the computer lose our capability of scoring a run despite our intent and it doesn't play out similarly to how somebody would react to the same kind of play in real life, then on my end I see it as "broken." I know that the intent is there, but that doesn't have to make it justified in the player's eyes.
It's one of those "agree to disagree" areas. Again, I know where SCEA is coming from on the matter, and I applaud their approach... but whether or not it's working as intended, it's just not working out as I play the game. I think this thread is a solid indication that others are feeling the same way.
I completely understand the late baserunning decisions resulting in a slowdown animation. I don't understand the slowdown when the runner never breaks his stride.Comment
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Re: Runners slowing down rounding third
So, basically, you are saying that we are all seeing things in our game that aren't really happening then? A runner rounding third without breaking stride is SUPPOSED to run in slow motion? WOW, just WOW.....Comment
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Re: Runners slowing down rounding third
Pretty sure what he is saying is that it is predetermined how the runner is going to round 3rd.
The video i posted there were zero outs and the 3rd base coach told me to stop .. Im hoping if its the bottom of the ninth and there would have been 2 outs that the coach would have waived me home and there would have been no slow down...
Is that correct Russel ?Comment
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Re: Runners slowing down rounding third
Pretty sure what he is saying is that it is predetermined how the runner is going to round 3rd.
The video i posted there were zero outs and the 3rd base coach told me to stop .. Im hoping if its the bottom of the ninth and there would have been 2 outs that the coach would have waived me home and there would have been no slow down...
Is that correct Russel ?Comment
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Re: Runners slowing down rounding third
And my point is it should NEVER be "predetermined" how a runner will round third base. When we play the game, WE are the manager. If we want the player to try for home, and tell said runner early enough, there should be exactly ZERO hesitation, and slowdown as he rounds third base....but yet there is.But I still recall a LOT of the time my guy slowing down to about half speed rounding third, like videos posted here have shown. It isn't a big deal now, since again, I don't care about my AAA team winning, but once I delve in to Franchise, this is going to be a BIG issue for me I feel.
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Re: Runners slowing down rounding third
Here's my 2 cents...
this takes away SO much cheese. OMG I couldn't be happier guys aren't stretching everything into a play at the plate.
this has added so many plays at the plate in REALISTIC situations on base hits. I noticed the 'slow down' and I don't have an issue with it, AT ALL. adds to the game more than anything IMO.Comment
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Re: Runners slowing down rounding third
Here's my 2 cents...
this takes away SO much cheese. OMG I couldn't be happier guys aren't stretching everything into a play at the plate.
this has added so many plays at the plate in REALISTIC situations on base hits. I noticed the 'slow down' and I don't have an issue with it, AT ALL. adds to the game more than anything IMO.
Being extremely aggressive on the basepaths does not equal success, otherwise it wouldn't be called "aggressive".
Your statement would only be applicable if catchers were constantly dropping the ball at home after being railroaded, something I haven't seen in a LONG LONG time.Comment
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