Runners slowing down rounding third

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  • pokerlife
    Pro
    • Jan 2008
    • 691

    #106
    Re: Runners slowing down rounding third

    did u ever test your theory out KTD

    base running ability

    Comment

    • vcu9
      Banned
      • Jan 2013
      • 499

      #107
      Re: Runners slowing down rounding third

      Originally posted by ktd1976
      Major league baserunners (except the terrible ones) are able to round the bases in stride, at FULL SPEED, no matter what base it is. For some reason, rounding third base makes baserunners run in slow motion. This has caused multiple runners to get throw out at home on base hits that they should have scored easily on. It's frustrating....



      I do not completely agree with you. I have fielder speed at 2; fielder reaction at 7; arm strength at 3; base-runner speed at 5; and base-runner ability at 4. I am not seeing this problem.

      Comment

      • pokerlife
        Pro
        • Jan 2008
        • 691

        #108
        Re: Runners slowing down rounding third

        <iframe width="640" height="480" src="http://www.youtube.com/embed/XBEAAeXTfho" frameborder="0" allowfullscreen></iframe>
        Last edited by pokerlife; 03-11-2013, 04:07 AM.

        Comment

        • kilmar1
          Pro
          • Jul 2006
          • 737

          #109
          Re: Runners slowing down rounding third

          Guys, is the 3B coach waving you home then putting the stop sign midway? I was doing fine all weekend with running through 3B until I tried to score from 2nd on a sharp base hit. I was chugging along when the 3B coach changed to a stop sign when I was 2 steps past third. I knew I would have easily scored, so I didn't stop, but I had the matrix effect for the first time all week. I was barely safe due to the slowdown. If not, I would have scored standing.

          I am wondering if the animation is slowing because it is anticipating you to follow the 3B coach's order to stop.

          Comment

          • nemesis04
            RIP Ty My Buddy
            • Feb 2004
            • 13530

            #110
            Re: Runners slowing down rounding third

            Originally posted by kilmar1
            Guys, is the 3B coach waving you home then putting the stop sign midway? I was doing fine all weekend with running through 3B until I tried to score from 2nd on a sharp base hit. I was chugging along when the 3B coach changed to a stop sign when I was 2 steps past third. I knew I would have easily scored, so I didn't stop, but I had the matrix effect for the first time all week. I was barely safe due to the slowdown. If not, I would have scored standing.

            I am wondering if the animation is slowing because it is anticipating you to follow the 3B coach's order to stop.
            If the coach holds up the stop sign and you blow through it, the runner is supposed to break stride a little, wonder if it is not triggering properly. I have seen it though on the wave home too, it also happens on the CPU side as well, not just the user.
            “The saddest part of life is when someone who gave you your best memories becomes a memory”

            Comment

            • kilmar1
              Pro
              • Jul 2006
              • 737

              #111
              Re: Runners slowing down rounding third

              Originally posted by nemesis04
              If the coach holds up the stop sign and you blow through it, the runner is supposed to break stride a little, wonder if it is not triggering properly. I have seen it though on the wave home too, it also happens on the CPU side as well, not just the user.
              Man, I thought I had something. I was so conscious of this issue all weekend and was doing fine. I scored at least 5-6 times and actually had an inside-the-park HR (silly CPU trying to make a sliding catch) and didn't see this all weekend until one game on Sunday.

              Comment

              • ajb3313
                Rookie
                • Aug 2010
                • 199

                #112
                Re: Runners slowing down rounding third

                Originally posted by ktd1976
                That is EXACTLY the issue. If that isn't a BUG, then I don't know what is. The runner NEVER, I repeat NEVER changes animation. He just simply slows down, like he is running in slow motion.
                "NEVER" isn't exactly true. I started paying closer to attention to this and I saw an instance of a runner rounding third, stumbling a bit, and then getting his footing back and running. Obviously, if you trip, your momentum is going to slow. I'm not sure what I did to cause the trip or it just happened on its own (i.e. a fumble in Madden), but it did happen. So there are animations that will cause runners to lose speed rounding bases.

                But in most cases, the runner just begins to lag (his animation stays the same as when he's running, but he moves in slow motion). This is especially apparent if you have another runner moving around the base paths. You can easily notice the difference between the speed of the two players.
                Miami Dolphins | Washington Nationals | Baltimore Orioles

                Comment

                • MrOldboy
                  MVP
                  • Feb 2011
                  • 2653

                  #113
                  Re: Runners slowing down rounding third

                  Has anyone noticed in past games on close plays at first base your runner will go into slow motion, almost exactly like this "bug"? I noticed it in RTTS most often on balls in the hole at SS and on double plays. Your runner would be clearly safe, but all of a sudden 10 feet from the bag he would go into slow motion and get thrown out easily. I've yet to play RTTS this year.

                  Comment

                  • VTPack919
                    We Go Again
                    • Jun 2003
                    • 9708

                    #114
                    Re: Runners slowing down rounding third

                    Still happening to me with AUTO baserunning on. A real pain because I can't stand controlling baserunners...

                    Also, a little off topic. Anyone feel that the baserunner speed slider needs a little bump? I am having players sliding into 2nd on close plays that really should be stand up doubles. i.e. BJ Upton hitting one to the wall.
                    YNWA

                    Comment

                    • ktd1976
                      MVP
                      • Mar 2006
                      • 1935

                      #115
                      Re: Runners slowing down rounding third

                      Originally posted by pokerlife
                      did u ever test your theory out KTD

                      base running ability
                      Yeah, I did. It basically eliminated the "stumbles" and the wide turns around 3rd base....but the animation slowdown still occurs.

                      There is no doubt that the "slowdown" is a bug.

                      Comment

                      • Russell_SCEA
                        SCEA Community Manager
                        • May 2005
                        • 4161

                        #116
                        Re: Runners slowing down rounding third

                        There is no bug or issue here at all, the game is working exactly as it should. There are no sliders that need to be changed or anything. But since some still think there is a bug or issue with the base rounding I'll elaborate a bit.


                        First and foremost the way base rounding worked in last years game was wrong and physically impossible. So naturally some are going to think something is wrong with the game when changes like these are made, happens all the time. We re-did the animation core and the different path's guys can take while running the bases.



                        Lets break down the Astors vs. Red Sox video.


                        At the 2:40 mark there is base hit to LF with a runner on second. Look at The game situation there are no outs when the hit to LF happens the cpu is not going to risk the out when the situation is about to be 1st and 3rd with no outs and the number 3 hitter coming up to the plate. This is correct managerial logic.

                        But lets dig a little deeper if you pause the video at the 2:44 mark. That outfield wall at Fenway is 310 the fielder chargers that ball that's in front of him somewhere between 250/270 feet. At the 2:44 mark the runner isn't even at 3rd base yet the cpu manager is correct in holding the runner at third. Because the situation is about to be 1st and 3rd with no outs and the number three hitter coming to the plate. The logic is working correctly here.

                        No manager is going to risk the out in this situation especially when you factor in where the left fielder picks up the ball in relation to where the runner is.


                        The other non issue has to do with runners breaking down when rounding third.



                        This video above is a perfect example of the new base rounding animations working properly.

                        Pause the video at the :17 mark you can see the runner is going full speed into third base in a straight line. Last year the runner would have lost no speed and just taken a very wide angle heading home. This is pretty much impossible to do the runner would have fallen down in real life or ran right into the dugout.

                        As the video continues you can see the new momentum bases base rounding in action as the runner has to break down and loose some speed to avoid falling down or running right into the dugout.

                        I hope this helps you understand how the system works and that it is indeed working properly. The managerial logic by the cpu on when to send runners home is also working as intended.
                        Last edited by Russell_SCEA; 03-11-2013, 07:57 PM.

                        Comment

                        • bonannogiovanni
                          MVP
                          • Oct 2004
                          • 1339

                          #117
                          Re: Runners slowing down rounding third

                          Originally posted by Russell_SCEA

                          The other non issue has to do with runners breaking down when rounding third.



                          This video above is a perfect example of the new base rounding animations working properly.
                          It would be interesting to see the same play in mlb 12 to prove how last year's base rounding animations were wrong.

                          Comment

                          • SA1NT401
                            Banned
                            • Sep 2007
                            • 3498

                            #118
                            I use buttons not L1 to control base runners. Never had an issue v

                            Comment

                            • MattP598
                              Banned
                              • Apr 2009
                              • 204

                              #119
                              Re: Runners slowing down rounding third

                              I'm using classic baserunning and haven't noticed any issues.

                              You are better off using the correct corresponding button, directional pad combo when you want runners to take more than one base if you want the smoothest possible transition when rounding a base. Using L1 never works good for me....they always hesitate.

                              Comment

                              • CJ10
                                Banned
                                • Jan 2013
                                • 340

                                #120
                                Re: Runners slowing down rounding third

                                Originally posted by Russell_SCEA

                                Pause the video at the :17 mark you can see the runner is going full speed into third base in a straight line.
                                This is the problem. Runners dont run from 2nd to 3rd in a straight line when there is a ball hit to the outfield. they swing out so they can hit the bag at the angle. The slowdown is caused cause yall programmed it to have them running in a straight line instead of the swing out. Runners dont "breakdown" again that is only happening due to having them incorrectly running in a straight line.
                                Last edited by CJ10; 03-11-2013, 09:47 PM.

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