Runners slowing down rounding third

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • tofubrain2
    Banned
    • Mar 2008
    • 812

    #181
    Re: Runners slowing down rounding third

    Originally posted by bayman
    If you are going to post videos you need to show the entire lead up to the runner getting to 3rd. Just saying you were holding L1 the whole time, doesn't prove anything, since you can actually see when it's pressed by the runner's path. The only major "problem" with the system right now is that the game doesn't have the chop steps that real runners do when they are changing direction and just looks silly when they slow down the normal animation. There will most definitely be improvements to the system next year, but as Russell has said, the system is not "broken".
    Jeter was attempting to score from second base on the play I am showing. I simply pushed up on the stick to select him and hit "X" to send him home. In no case did I press L1 to auto-advance the runner. My point is it's ugly as Andrelton Simmon's player model and it's caused me to not enjoy myself if only for a brief moment LOL

    Comment

    • bayman
      Rookie
      • Feb 2003
      • 359

      #182
      Re: Runners slowing down rounding third

      Originally posted by tofubrain2
      Jeter was attempting to score from second base on the play I am showing. I simply pushed up on the stick to select him and hit "X" to send him home. In no case did I press L1 to auto-advance the runner. My point is it's ugly as Andrelton Simmon's player model and it's caused me to not enjoy myself if only for a brief moment LOL
      Using L1 is a more efficient way of controlling the runner in this situation. It should work just a bit faster and give your runner that extra bit of time to round 3rd better and not slow down.

      Comment

      • nemesis04
        RIP Ty My Buddy
        • Feb 2004
        • 13530

        #183
        Re: Runners slowing down rounding third

        Originally posted by bayman
        Using L1 is a more efficient way of controlling the runner in this situation. It should work just a bit faster and give your runner that extra bit of time to round 3rd better and not slow down.
        How is using L1 a more efficient way of controlling the runner instead of cuing the runner to a targeted base, especially when he is on a straight chug towards home?
        “The saddest part of life is when someone who gave you your best memories becomes a memory”

        Comment

        • jockoflocko
          Rookie
          • Mar 2009
          • 9

          #184
          Re: Runners slowing down rounding third

          Originally posted by chaz526
          I'm not finding the slowdown to be the problem, but rather my ability to queue up the intended base in time. The runner is always past the halfway mark by the time I choose the base for him to run to. I'm ALWAYS too late, no matter how quickly I try.
          I agree. The problem is not having enough time to decide to send the runner home from second on a single. I just lost a game because the inning after I was thrown out trying to score from second on a single, the AI scored a runner from second on a single and he never slowed down at all. Why is the AI not similarly affected by this? Very frustrating.

          Comment

          • bayman
            Rookie
            • Feb 2003
            • 359

            #185
            Re: Runners slowing down rounding third

            Originally posted by nemesis04
            How is using L1 a more efficient way of controlling the runner instead of cuing the runner to a targeted base, especially when he is on a straight chug towards home?
            2 button presses (and possibly looking/waiting to see you selected the proper runner) compared to 1 button press. As soon as you see the ball is going through, you hold L1 until the runner on second rounds third fully. Then you let go for the batter to stop at first or keep holding to go to second on a play at the plate. The only time I ever use anything other than L1 and R1 for team baserunning, is on sac flys with multiple guys on base.

            Comment

            • MachoMyers
              Old School
              • Jul 2002
              • 7670

              #186
              Re: Runners slowing down rounding third

              This just happened to me in a game...with the tying run going home to tie on the last out of the game. I couldn't figure out if it just looked funny or was a bug. The fact that I lost the game on the throw home makes me a bit biased and I cursed that it was a bug but have since calmed down.

              Comment

              • bronxbombers21325
                MVP
                • Mar 2012
                • 3058

                #187
                Re: Runners slowing down rounding third

                It is very annoying, moving runners into scoring position is pointless, because you can't score from second on a single. If a runner is at second with two outs you might as well plan on having to have 2 hits to score him.

                Comment

                • MrFatMark
                  Rookie
                  • Apr 2011
                  • 137

                  #188
                  Re: Runners slowing down rounding third

                  Originally posted by bronxbombers21325
                  It is very annoying, moving runners into scoring position is pointless, because you can't score from second on a single. If a runner is at second with two outs you might as well plan on having to have 2 hits to score him.
                  Agree completly. The base running, broken or not, is the worst aspect of this game. I could round bases better when I was 6 years old in little league than they do on this game.

                  This game is awesome. I like every aspect of it beside the baserunning.

                  Also, I know they say it is not a bug. I have a really hard time beleaving that. There are animations for animations in this game. Everywere you look in this game there are awesome animations. Now they are going to tell me that this isnt a bug, just missing animations. Come on now!

                  Comment

                  • Blzer
                    Resident film pundit
                    • Mar 2004
                    • 42515

                    #189
                    Re: Runners slowing down rounding third

                    Originally posted by MrFatMark
                    Also, I know they say it is not a bug. I have a really hard time beleaving that. There are animations for animations in this game. Everywere you look in this game there are awesome animations. Now they are going to tell me that this isnt a bug, just missing animations. Come on now!
                    Well, I think it was more of "this is the new route we've taken to eliminate an unrealistic facet of turning on a dime in baserunning," and to remedy the situation they did it by slowing down the runner around the bag. The issue you're seeing is that they're literally going in slow-motion, as opposed to just easing up on the turn.

                    If they're going to go in the direction of eliminating unrealistic turns, I'd probably much rather see them just take a wide turn as they probably would. Consider the different kinds of scenarios you could see:

                    - Base hit, runner is looking to score right on contact. He widens out appropriately, makes a nice cut into home, and never breaks stride.

                    - Base hit, runner is bolting straight toward third and decides to try and go home after going more than halfway between second and third. He angles as much as possible, but attempts to not break stride and makes a wide turn around third and into home. Takes a while to recuperate, but never decelerates.

                    - Ball hit on the ground or toward the outfield, and the runner goes into third fully expecting to be right on third base. Coach/runner realizes he should score, and sends him home after slowing up/stopping at third base. He jumps into full acceleration and breaks toward the plate.

                    The first scenario is the only one where the runner was initially looking home from the get-go, and this is how every runner at second base should be thinking with two outs (there might be one or two exceptions with a runner on first, but when the ball is hit in the air, on a line, or to the right side, this should be their thought process). This is also the case on a base hit: swing wide and look to score.

                    The second situation has the runner decide this action late, but never breaks stride in doing so. Yeah, the turn ends up being incredibly wide, but that would be the natural way to approach this. Slowing down to turn the corner is not a good form of baserunning, period. Whether that means slowing down with chop steps or running "in slow motion," this just doesn't seem like the right approach. I understand what SCEA wanted to go for by putting a system in place, but I don't think they're done with it. I don't expect patch work for something like this (as explained in the past it could be very difficult to get in without messing up another portion of the game), but if they continue to improve on this in future iterations, I felt my cousin the other day, and they can take this second scenario in a way which ties in baserunner attributes a little more to help the "better" runners in situations like this, then we wouldn't run into this kind of situation. The other thing they'll have to do is implement situation #1 more often, because that is the ideal way to be running from second base anyway.

                    The third situation is working just fine as far as this game replicating real life, but with the way this game interprets situation #2, it makes the game feel like real life's version of situation #3. Sure, the "animations" don't tie in and look the same, but the time it gets from second to home and the angle that is made to make it happen seems to be about the same.

                    I don't know, I just don't think it's a bug because of what they say, but at the same time I feel this is an incomplete system. At the very least, it's a start for something, and the good news is that this can help make fast runners faster and slow, slower. That is, of course, assuming this is something that would benefit the game in general. Personally, I thought the rounding system used to be just fine. I thought baserunning needed control response tweaks that seem to have been addressed this year, but then this thing pops up. As you can see, it's a nagging issue here on OS and it's not just a few people. This also isn't a comeback code or something ridiculous. In fact, they're admitting this is their intent. For better or worse, it's here for this year, and it won't be patched in any sort of way.
                    Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

                    Comment

                    • vcu9
                      Banned
                      • Jan 2013
                      • 499

                      #190
                      Re: Runners slowing down rounding third

                      I just found this thread. What exactly is the issue? I see the computer round the bases well most of the time. A few hiccups here and there, but overall it is good. I never hit and I only pitch, so I have no experience with the bad base-running from an offensive perspective.

                      Comment

                      • XxJustAguessxX
                        Banned
                        • Sep 2012
                        • 2000

                        #191
                        Re: Runners slowing down rounding third

                        There is certainly something here, along with runners slowing down rounding third base, there seems to be a certain slow motion by the computer when bunting. I laid down a bunt with my pitcher and the cpu 3rd basemen went to get the ball and he slowed down, it looked like he was moving in slow motion, he finally picks the ball up and proceeds to throw it in the stands.

                        Comment

                        • y2lukin
                          Rookie
                          • Feb 2003
                          • 57

                          #192
                          Re: Runners slowing down rounding third

                          Could we not just have an option to use 2012 baserunning without this slowdown. It is a game breaker in my opinion. I can only take losing so many games because my runners are thrown out at home.

                          Does auto baserunning fix this?

                          Comment

                          • Gosens6
                            All Star
                            • Oct 2007
                            • 6099

                            #193
                            Re: Runners slowing down rounding third

                            It's NOT a bug! It's NOT being changed. I'm not sure how many times the developers themselves have to say it's NOT a bug and it's NOT being changed.

                            Comment

                            • Blzer
                              Resident film pundit
                              • Mar 2004
                              • 42515

                              #194
                              Re: Runners slowing down rounding third

                              Originally posted by Gosens6
                              It's NOT a bug! It's NOT being changed. I'm not sure how many times the developers themselves have to say it's NOT a bug and it's NOT being changed.
                              Well, Russell has said it three times in this thread already, so obviously the answer is "at least four or more."

                              Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

                              Comment

                              • vinny_pizza
                                Rookie
                                • Apr 2012
                                • 270

                                #195
                                Originally posted by Gosens6
                                It's NOT a bug! It's NOT being changed. I'm not sure how many times the developers themselves have to say it's NOT a bug and it's NOT being changed.
                                They could say it's not a bug until they're blue in the face, but this slowdown around third just stinks. Cost me runs in tight back to back franchise games, definitely a frustrating piece of the game.

                                Now I didn't read all 10 pages of this thread, but was there any reason as to why this happens on purpose if it's not a bug?

                                Sent from my Nexus 7 using Tapatalk HD

                                Comment

                                Working...