Runners slowing down rounding third

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  • ktd1976
    MVP
    • Mar 2006
    • 1935

    #256
    Re: Runners slowing down rounding third

    Originally posted by kehlis
    I'm not buying the timing window issue you keep pushing.

    I've seen this when hitting L1 at contact. As small as the window may be in your theory, there is no way it is shorter than hitting it at contact.
    If the runner's secondary lead is big enough (which normally it is) then it is entirely possible.

    The timing thing explains why it never seems to happen when telling a runner at first to go home on a gap shot. There isn't a slowdown in that case, but there is a slowdown almost every time when sending a runner home from second.

    I believe Russell even said that the slowdown is a result of making a late decision to send the runner home.

    Comment

    • DJ
      Hall Of Fame
      • Apr 2003
      • 17756

      #257
      Re: Runners slowing down rounding third

      Originally posted by kehlis
      I'm not buying the timing window issue you keep pushing.

      I've seen this when hitting L1 at contact. As small as the window may be in your theory, there is no way it is shorter than hitting it at contact.
      Yeah, I have to agree here. If you press L1 at the crack of the bat and hold it down, runners shouldn't decelerate rounding third base. I have seen this numerous times although it has yet to cost me an out.
      Currently Playing:
      MLB The Show 25 (PS5)

      Comment

      • ktd1976
        MVP
        • Mar 2006
        • 1935

        #258
        Re: Runners slowing down rounding third

        Originally posted by DJ
        Yeah, I have to agree here. If you press L1 at the crack of the bat and hold it down, runners shouldn't decelerate rounding third base. I have seen this numerous times although it has yet to cost me an out.
        I agree. However, I also think that maybe the secondary leads off of second are too big. On the first page, Russell said we have until the runner reaches the half way point (which shouldn't be the case, as runners should go to third with the intention of scoring, and decide late to stop at third). However, something is wrong with the system, causing runners to slow down even when told to go home when they are less than half way to third. Obviously, there is something wrong with the timing.

        Maybe it can't be fixed with a patch. I would be ok with that, if they would just admit there is an issue, instead of telling us there is no issue, when EVERY one of us has seen that there clearly is.

        Comment

        • ill23matic
          Banned
          • Feb 2009
          • 194

          #259
          Re: Runners slowing down rounding third

          This has cost me a few runs in a few close games. Maddening. Think I got it figured out and then it will happen again.

          Comment

          • MrFatMark
            Rookie
            • Apr 2011
            • 137

            #260
            Re: Runners slowing down rounding third

            Originally posted by ILiveForThis
            On another related note, is there an animation for the catcher to actually DROP the ball once 'railroad'-ed?
            I saved a video in my franchise of Prince Fielder 'railroding' someone...I believe it was Mauer, but not positive. How can I upload it? It is saved on my ps3. It is actually pretty sick. If it wasnt a video game, I would almost feel sorry for that poor little catcher!!!

            Comment

            • Heroesandvillains
              MVP
              • May 2009
              • 5974

              #261
              Re: Runners slowing down rounding third

              Originally posted by MrFatMark
              I saved a video in my franchise of Prince Fielder 'railroding' someone...I believe it was Mauer
              Which Twins employee was designated to claim the body?

              Comment

              • ManiacMatt1782
                Who? Giroux!
                • Jul 2006
                • 3982

                #262
                Re: Runners slowing down rounding third

                Originally posted by ILiveForThis
                On another related note, is there an animation for the catcher to actually DROP the ball once 'railroad'-ed?
                I saw it in 11 i think. But the throw had just beaten howard to the plate and the catcher had oi tine to brace himself. Seemed very realistic.
                Last edited by ManiacMatt1782; 04-26-2013, 02:28 PM.
                www.twitch.tv/maniacmatt1228
                www.youtube.com/maniacmatt1782

                Comment

                • moemoe24
                  Rookie
                  • Oct 2007
                  • 1996

                  #263
                  Re: Runners slowing down rounding third

                  Originally posted by Russell_SCEA
                  There is no bug here, this year has a new momentum based base running animation core. If you don't send him to the next base before the halfway mark runners will not make a smooth rounding path. They will need to slow down and gather themselves since they are running from a straight line.
                  This has all but ruined this game for me. This momentum base running isn't even close to a real life situation. First of all, third base coaches make split decisions all the time, if they didnt have to think in a split second anybody could be a third base coach. These coaches get put in the 3rd base coaching box because they think quick and usually think right.

                  Secondly, a player on second is going to take a slight round about way on his way to third if a ball is hit in the outfield because you're thinking score until the coach stops you. No player running to 3rd from 2nd is going to run a straight line in that situation.

                  Third, this thing about you have to send then before they get past halfway is not possible in a hit and run situation. In real life the runner is taking a straight line approach while paying attention to the batter to see if he hits the ball and at that time makes the decision to go to third. He will have to take a different kind of turn at second base but he doesn't stumble around the bag. As a user there's no way we can decide to send him to third before halfway on a hit and run because the guy is usually past that point when the batter hits it.

                  This has all but ruined the game for me. I don't understand how this was supposed to make it more realistic. What's its done is it took a part of the game that was already a little clunky and made it frustrating to the point where it almost makes the game unplayable.

                  Comment

                  • bronxbombers21325
                    MVP
                    • Mar 2012
                    • 3058

                    #264
                    Re: Runners slowing down rounding third

                    I went ahead and tried lowering fielder arm strength down to 3, it works surprisingly well. Runners score on plays from second that they should score on now. And I still have a realistic number of runners getting gunned down at the plate as well.

                    Comment

                    • bronxbombers21325
                      MVP
                      • Mar 2012
                      • 3058

                      #265
                      Re: Runners slowing down rounding third

                      I went ahead and tried lowering fielder arm strength down to 3, it works surprisingly well. Runners score on plays from second that they should score on now. And I still have a realistic number of runners getting gunned down at the plate as well.

                      Comment

                      • vcu9
                        Banned
                        • Jan 2013
                        • 499

                        #266
                        Re: Runners slowing down rounding third

                        Originally posted by moemoe24
                        This has all but ruined this game for me. This momentum base running isn't even close to a real life situation. First of all, third base coaches make split decisions all the time, if they didnt have to think in a split second anybody could be a third base coach. These coaches get put in the 3rd base coaching box because they think quick and usually think right.

                        Secondly, a player on second is going to take a slight round about way on his way to third if a ball is hit in the outfield because you're thinking score until the coach stops you. No player running to 3rd from 2nd is going to run a straight line in that situation.

                        Third, this thing about you have to send then before they get past halfway is not possible in a hit and run situation. In real life the runner is taking a straight line approach while paying attention to the batter to see if he hits the ball and at that time makes the decision to go to third. He will have to take a different kind of turn at second base but he doesn't stumble around the bag. As a user there's no way we can decide to send him to third before halfway on a hit and run because the guy is usually past that point when the batter hits it.

                        This has all but ruined the game for me. I don't understand how this was supposed to make it more realistic. What's its done is it took a part of the game that was already a little clunky and made it frustrating to the point where it almost makes the game unplayable.

                        I agree with you. However, use sean jeezy's 2011-2012 speed and fielding ratings edits and the stupid base-running issue will no longer be a problem.

                        http://www.operationsports.com/forum...ts-osfm-4.html

                        Sean Jeezy's Post #34.

                        We should not have to do SCEA's job with the ratings and such. But, thanks to Knight and the Genius Sean Jeezy, and others, the game is great each year.

                        Comment

                        • Heroesandvillains
                          MVP
                          • May 2009
                          • 5974

                          #267
                          Re: Runners slowing down rounding third

                          Originally posted by vcu9
                          I agree with you. However, use sean jeezy's 2011-2012 speed and fielding ratings edits and the stupid base-running issue will no longer be a problem.

                          http://www.operationsports.com/forum...ts-osfm-4.html

                          Sean Jeezy's Post #34.

                          We should not have to do SCEA's job with the ratings and such. But, thanks to Knight and the Genius Sean Jeezy, and others, the game is great each year.
                          We are all entitled to our opinions on how SCEA implements features but I just don't get why you keep saying this? This isn't the first time.

                          I agree that this slowdown is a bit overdone with most of that coming from a visual perspective (not a results one), but it has in no way minimized my enjoyment of the game.

                          For the most part, runners score when they should and my stats have been so brutally realistic that this is easily the most enjoyable game SCEA has put out since I joined the series in 09.

                          Comment

                          • moemoe24
                            Rookie
                            • Oct 2007
                            • 1996

                            #268
                            Re: Runners slowing down rounding third

                            Originally posted by Heroesandvillains
                            We are all entitled to our opinions on how SCEA implements features but I just don't get why you keep saying this? This isn't the first time.

                            I agree that this slowdown is a bit overdone with most of that coming from a visual perspective (not a results one), but it has in no way minimized my enjoyment of the game.

                            For the most part, runners score when they should and my stats have been so brutally realistic that this is easily the most enjoyable game SCEA has put out since I joined the series in 09.
                            I don't see how you can say its a visual problem as opposed to a results problem. The stumbling around bases has a huge impact on results. I've played three games in my season and it has already cost me at least 4 runs if not more.

                            Instead of adding something that makes base running more complicated it seems like they could have done something to make it more user friendly. The base running controls have always been clunky and hard to deal with, especially when you have multiple runners on. Instead of making it better by making it more simple to control, they added a feature that adds to the frustration.

                            Comment

                            • WeimaBrewer
                              Rookie
                              • Jul 2010
                              • 79

                              #269
                              Re: Runners slowing down rounding third

                              It sucks we have to use auto base running and fielding to have the animations work correctly.

                              Comment

                              • vcu9
                                Banned
                                • Jan 2013
                                • 499

                                #270
                                Re: Runners slowing down rounding third

                                Originally posted by Heroesandvillains
                                We are all entitled to our opinions on how SCEA implements features but I just don't get why you keep saying this? This isn't the first time.

                                I agree that this slowdown is a bit overdone with most of that coming from a visual perspective (not a results one), but it has in no way minimized my enjoyment of the game.

                                For the most part, runners score when they should and my stats have been so brutally realistic that this is easily the most enjoyable game SCEA has put out since I joined the series in 09.
                                I am sorry. You are right. I just wish SCEA would copy the ratings and pitches that people create and put them in the stock roster they give us.

                                MLB 13 is the best sports game ever.

                                And I do not see base-running problems like other's do.

                                Comment

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