Runners slowing down rounding third

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  • ramrod580
    Rookie
    • Jul 2006
    • 30

    #151
    Re: Runners slowing down rounding third

    Originally posted by Drew127
    This is what I'm seeing. And I don't like it one bit.
    I have runner speed at 8 and throw power at 4. The only singles I cannot score on with a 50 plus speed runner are the really hard ones hit to left or right field. If the ball is hit soft or to the left or right of the fielder I score 80% of the time.

    Comment

    • ktd1976
      MVP
      • Mar 2006
      • 1935

      #152
      Re: Runners slowing down rounding third

      Originally posted by stealyerface
      After playing enough games now, I totally get it. And playing with the RedSox, I have Ortiz running, which last year, was basically no different that having Juan Pierre out there when trying to score from second.

      The animation looks weird, because it makes it look like the runner just hit a patch of quicksand, and bogged down in the mud...

      But with guys with higher running attributes, and making decisions based on real-life, I think it actually makes the game a lot more nerve wracking, because you just cannot send a guy anymore. You have to decide if the risk reward is worth it, who has what for an arm, where the ball is being played, and if the guy is fast enough to even be considering testing the throw.

      I love it, I love that it makes me pinch run and lose my big bat, and it makes me play a more strategic game that sending a guy who in real-life, would be out by 15 feet.

      You guys have seen Ortiz run right?

      Bottom line is that if you have two outs, and a guy with decent attributes as a base runner, you will have very little issues getting that guy home on a hit that ought to get him home.

      But unlike in the past games, if you send Prince Fielder home on a ball to left field, and the fielder starts his throw before Prince even touches the bag at third, you have no right to complain.

      Now, if you have Johnny Damon in left field, it might be worth the risk anyway, because chances are the throw will roll to the plate anyway...

      I LOVE the idea behind it, the animation looks a tad wonky, but I get it, and I am a fan.

      ~syf
      That's all good and well, but myself, and a LOT of others are getting thrown out at the plate, and seeing the "quicksand" animation with VERY good baserunners. I have been thrown out at the plate, and have gotten this animation, with Austin Jackson, and Quintin Berry, both very fast runners, and very good baserunners. I would completely understand having it happen with Fielder, or even Cabrera. But not with Jackson and Berry (it happens even after I upgraded their baserunning abilities.)

      Comment

      • vcu9
        Banned
        • Jan 2013
        • 499

        #153
        Re: Runners slowing down rounding third

        want to alleviate this problem?

        fielder reaction -- 7

        fielder speed -- 2

        fielder arm strength -- 3

        base runner speed -- 5

        base runner ability -- 4

        Problem solved and those sliders do not affect the rest of the game play. I have used these sliders for years and they work great.

        Comment

        • Blzer
          Resident film pundit
          • Mar 2004
          • 42515

          #154
          Re: Runners slowing down rounding third

          Originally posted by ramrod580
          I have runner speed at 8 and throw power at 4. The only singles I cannot score on with a 50 plus speed runner are the really hard ones hit to left or right field. If the ball is hit soft or to the left or right of the fielder I score 80% of the time.
          Yeah, but this ends up causing too many triples and infield hits.

          Keep in mind I have the Fielder Speed at 1 though. I originally had it at 0, but it was a bit too slow. Any faster, and balls in the gap hang up a bit too long for the fast fielders or you don't get doubles down the line.

          Get the players around third to score on most of those base hits, and we have zero problems. Until then, we have problems.

          By the way, I have baserunner speed at 8 and throwing speed at 5. I almost want it to be at 4 if it didn't cause the other problems. I want it to be at 6 for everything else, but the plays at the plate are the problem right now.
          Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

          Comment

          • MrOldboy
            MVP
            • Feb 2011
            • 2653

            #155
            Re: Runners slowing down rounding third

            Originally posted by pokerlife
            Russel all ready said it has nothing to do with attributes .. All based on the situation
            Originally posted by bonannogiovanni
            Actually he said it's situational and attributes driven. Look at the text in bold on post 125.
            Exactly. "Is it situational and attribute driven?" Ramone said yes to this.

            So could the solution be, for those bothered by this, to simply pump up baserunning ability for players. If you keep their aggressiveness low will the increase in ability affect stolen bases?

            That is if a high baserunning ability player will not have the animation slowdown at third. But what Ramone said makes me feel that maybe the ratings do have an affect.

            Comment

            • bukktown
              MVP
              • Jan 2007
              • 3257

              #156
              Re: Runners slowing down rounding third

              So this is the reason that CPU runners dive back into 3rd base so often instead of scoring easily?

              Comment

              • JoeCoolMan24
                MVP
                • Jul 2005
                • 1255

                #157
                Re: Runners slowing down rounding third

                I haven't read most of this thread, but just incase anyone was wondering if the slow down around third had anything to do with not holding down the L1 button (classic baserunning in RTTS), or the 3B coach maybe putting the stop sign on, or maybe there being less than 2 outs, here is another video to dispute all that.....


                Situation: 2 outs, my RTTS on 2nd. Held L1 down as soon as contact was made with the bat. The ball was hit to the wall in LCF, the 3B coach was waving me home all the way, my speed is 86, my BRAbility is in the 50's, and he still slowed down a lot rounding 3rd......

                <iframe width="420" height="315" src="http://www.youtube.com/embed/XrRjQ7Uhhjs" frameborder="0" allowfullscreen></iframe>

                Comment

                • stealyerface
                  MVP
                  • Feb 2004
                  • 1803

                  #158
                  Re: Runners slowing down rounding third

                  Well no wonder he had to slow down... Look at the size of that guy.

                  It looks like Greg Luzinski running around third...

                  ~syf
                  "Ain't gonna learn what you don't wanna know"....GD

                  Comment

                  • Blzer
                    Resident film pundit
                    • Mar 2004
                    • 42515

                    #159
                    Re: Runners slowing down rounding third

                    Originally posted by stealyerface
                    Well no wonder he had to slow down... Look at the size of that guy.

                    It looks like Greg Luzinski running around third...

                    ~syf
                    Yes, so the game needs to have the runner swing wide at the very beginning of his path to 3rd base. Doing it on leadoffs would be most appropriate, obviously.
                    Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

                    Comment

                    • stealyerface
                      MVP
                      • Feb 2004
                      • 1803

                      #160
                      Re: Runners slowing down rounding third

                      Actually, he took a nice wide turn when he saw the third base coach give him the green light, but like I mentioned, the slow down/animation quicksand effect just looks funky.

                      I think my slider set has the speeds toned down enough that it is not as noticeable, so I have not had it be too much of a burden, and when I have been out at the plate, I have replayed it, and decided that it was my own fault for trying to score anyway.

                      I have thrown the CPU runner out at the plate, but so far I have only gotten them with Victorino in right field. Ellsbury can barely hit the cutoff with his arm, but his speed in Center helps save a few runs, regardless of his lack of an arm.

                      ~syf
                      "Ain't gonna learn what you don't wanna know"....GD

                      Comment

                      • JoeCoolMan24
                        MVP
                        • Jul 2005
                        • 1255

                        #161
                        Re: Runners slowing down rounding third

                        Originally posted by stealyerface
                        Well no wonder he had to slow down... Look at the size of that guy.

                        It looks like Greg Luzinski running around third...

                        ~syf
                        Greg Luzinski never stole 38 bases by June!

                        Comment

                        • stealyerface
                          MVP
                          • Feb 2004
                          • 1803

                          #162
                          Re: Runners slowing down rounding third

                          He didn't steal 38 bases in fifteen years!!

                          ~syf
                          "Ain't gonna learn what you don't wanna know"....GD

                          Comment

                          • FloorGeneral
                            Pro
                            • Mar 2004
                            • 567

                            #163
                            Re: Runners slowing down rounding third

                            Couple things I noticed last night playing. Russell said that the slowdown around 3rd is intentional, to simulate a runner not being able to run that fast through the bag in a straight line (which makes sense, except then, as some have pointed out, runners don't run in a straight line to 3rd, they run wide to hit it at an angle).

                            The thing I don't understand, is it only happens at 3rd. Guys run through 1st and 2nd like they always have. So these base runners seemingly forget how to run the bases once they're heading to 3rd base? Doesn't really make sense. And that "quicksand" animation is also very, very ugly. Keep in mind though, that I didn't have anyone thrown out (or throw any CPU runners out) at home. I scored once from 2nd on a single (albeit it was Carlos Gomez running), and had to stop at 3rd 3 times (once with a guy (albeit Yovani) on 1st on a double to gap), and I didn't really think I shoulda scored in either of those instances.

                            I also had an interesting (isolated) instance in a game last night: runner on 1st, ball hit to the right side. Runner has to hold up so the ball doesn't hit him, then, as the 2nd basemen is getting the ball, the runner almost transports to the spot he woulda been had he not held up (if that makes sense). So basically, he slows down avoiding the ball, then zooms forward towards 2nd, almost like the game moves him to the spot. It stood out, because he (Corey Hart in this instance) looked like Sonic the Hedgehog (how he spins, then zooms forward) moving towards 2nd base. Was pretty funny.

                            Don't get me wrong, I LOVE this game to DEATH, and after messing around with 2K at Best Buy, I'm thankful for SCEA as life would be worse without The Show. But some things definitely need to be cleaned up a bit.

                            Comment

                            • Heroesandvillains
                              MVP
                              • May 2009
                              • 5974

                              #164
                              Re: Runners slowing down rounding third

                              I'm officially on board with those of you that would like to see this slow-down animation toned down a touch. This includes runners rounding second base too.

                              It's wreaking havoc on my boxscores! LOL! Ok, maybe not. But it is altering situational circumstances.

                              I understand why it was implemented (and it should have), but I think it needs to be dialed back a little. It's meaningfully impacting at least one play per game for me at this point, either for me or for the CPU; in some cases altering the entire shape of an inning and/or rally.

                              Comment

                              • apps80
                                Rookie
                                • Jun 2009
                                • 19

                                #165
                                Re: Runners slowing down rounding third

                                I don't understand why it was implemented.

                                Tell me the sense in implementing a bug into a game in order to make it more realistic? It defeats the purpose.

                                Sony has said its working the way its intended to, and its been shown that there is a bug by numerous videos. Even the CPU can't run the bases right.

                                That can only mean that Sony put the bug there on purpose. They said so themselves. Putting a bug in is not a fix. Its cheap.

                                Sorry, but you can't make something more realistic by adding a feature which defies the laws of physics.

                                Comment

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