Runners slowing down rounding third

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  • pokerlife
    Pro
    • Jan 2008
    • 691

    #136
    Re: Runners slowing down rounding third

    Yep just had 2 outs and hit a blooper to right field and no slow down.. Also pretty close play at the plate.. It is what it is just happy there was no slowdown when the situation called for aggressive base running



    <iframe width="640" height="480" src="http://www.youtube.com/embed/JuUCV5JOX3E" frameborder="0" allowfullscreen></iframe>

    Comment

    • JoeCoolMan24
      MVP
      • Jul 2005
      • 1255

      #137
      Re: Runners slowing down rounding third

      Originally posted by pokerlife
      Yep just had 2 outs and hit a blooper to right field and no slow down.. Also pretty close play at the plate.. It is what it is just happy there was no slowdown when the situation called for aggressive base running



      <iframe width="640" height="480" src="http://www.youtube.com/embed/JuUCV5JOX3E" frameborder="0" allowfullscreen></iframe>
      I wonder if the 3B coach has anything to do with this. Because I often blow right through stop signs in RTTS because I don't care, so maybe even though I am telling the player the ENTIRE TIME to go home, the animation is slowing him down anticipating me putting the brakes on?

      This is still a bug and needs to be fixed, but at least it may have SOME explanation behind it.

      Comment

      • bcruise
        Hall Of Fame
        • Mar 2004
        • 23274

        #138
        Re: Runners slowing down rounding third

        Originally posted by cdncurrency
        Here's my 2 cents...

        this takes away SO much cheese. OMG I couldn't be happier guys aren't stretching everything into a play at the plate.

        this has added so many plays at the plate in REALISTIC situations on base hits. I noticed the 'slow down' and I don't have an issue with it, AT ALL. adds to the game more than anything IMO.
        I believe this is the primary reason for the change. All too often people would go second to home on infield groundouts with a fast runner because of the length of time it took for the fielding and catching animations to play out (plus the preloading animations are somewhat limited when the 1B catches the ball). They can still try (and might make it if they queue the home command soon enough), but no more deciding to go home when the runner's a couple steps from 3rd - I like that.

        Comment

        • vcu9
          Banned
          • Jan 2013
          • 499

          #139
          Re: Runners slowing down rounding third

          Originally posted by JoeCoolMan24
          I wonder if the 3B coach has anything to do with this. Because I often blow right through stop signs in RTTS because I don't care, so maybe even though I am telling the player the ENTIRE TIME to go home, the animation is slowing him down anticipating me putting the brakes on?

          This is still a bug and needs to be fixed, but at least it may have SOME explanation behind it.


          Is pagan the runner?

          Comment

          • cdncurrency
            Rookie
            • Sep 2011
            • 123

            #140
            Re: Runners slowing down rounding third

            Originally posted by JoeCoolMan24
            How does that make any sense? Guys stretching everything to a play at the plate should mean.....more outs on plays at the plate.

            Being extremely aggressive on the basepaths does not equal success, otherwise it wouldn't be called "aggressive".


            Your statement would only be applicable if catchers were constantly dropping the ball at home after being railroaded, something I haven't seen in a LONG LONG time.
            My statement is applicable because it clearly blocks cheese. I don't want more outs on plays at the plate that NEVER happen. Just because it doesn't make sense to you doesn't mean you're right.

            Comment

            • MrOldboy
              MVP
              • Feb 2011
              • 2653

              #141
              Re: Runners slowing down rounding third

              Originally posted by Russell_SCEA
              All of the above in bold
              I'm actually really curious now about this.

              Has anyone narrowed down what might cause this on a rating and situational level.

              Do people see this with 99 rated runners on plays where the 3rd base coach is waving them home?

              Comment

              • pokerlife
                Pro
                • Jan 2008
                • 691

                #142
                Re: Runners slowing down rounding third

                Originally posted by MrOldboy
                I'm actually really curious now about this.

                Has anyone narrowed down what might cause this on a rating and situational level.

                Do people see this with 99 rated runners on plays where the 3rd base coach is waving them home?


                Russel all ready said it has nothing to do with attributes .. All based on the situation

                Comment

                • bonannogiovanni
                  MVP
                  • Oct 2004
                  • 1339

                  #143
                  Re: Runners slowing down rounding third

                  Actually he said it's situational and attributes driven. Look at the text in bold on post 125.

                  Comment

                  • stealyerface
                    MVP
                    • Feb 2004
                    • 1803

                    #144
                    Re: Runners slowing down rounding third

                    After playing enough games now, I totally get it. And playing with the RedSox, I have Ortiz running, which last year, was basically no different that having Juan Pierre out there when trying to score from second.

                    The animation looks weird, because it makes it look like the runner just hit a patch of quicksand, and bogged down in the mud...

                    But with guys with higher running attributes, and making decisions based on real-life, I think it actually makes the game a lot more nerve wracking, because you just cannot send a guy anymore. You have to decide if the risk reward is worth it, who has what for an arm, where the ball is being played, and if the guy is fast enough to even be considering testing the throw.

                    I love it, I love that it makes me pinch run and lose my big bat, and it makes me play a more strategic game that sending a guy who in real-life, would be out by 15 feet.

                    You guys have seen Ortiz run right?

                    Bottom line is that if you have two outs, and a guy with decent attributes as a base runner, you will have very little issues getting that guy home on a hit that ought to get him home.

                    But unlike in the past games, if you send Prince Fielder home on a ball to left field, and the fielder starts his throw before Prince even touches the bag at third, you have no right to complain.

                    Now, if you have Johnny Damon in left field, it might be worth the risk anyway, because chances are the throw will roll to the plate anyway...

                    I LOVE the idea behind it, the animation looks a tad wonky, but I get it, and I am a fan.

                    ~syf
                    "Ain't gonna learn what you don't wanna know"....GD

                    Comment

                    • VTPack919
                      We Go Again
                      • Jun 2003
                      • 9708

                      #145
                      Re: Runners slowing down rounding third

                      I have to agree with blzer. I get what they were trying to do, but the execution is wrong. It's clearly just slow motion of the normal running motion. I think it looks terrible and hinders the game vs the CPU.
                      YNWA

                      Comment

                      • speels
                        Pro
                        • Feb 2004
                        • 780

                        #146
                        Re: Runners slowing down rounding third

                        Originally posted by stealyerface
                        After playing enough games now, I totally get it. And playing with the RedSox, I have Ortiz running, which last year, was basically no different that having Juan Pierre out there when trying to score from second.

                        The animation looks weird, because it makes it look like the runner just hit a patch of quicksand, and bogged down in the mud...

                        But with guys with higher running attributes, and making decisions based on real-life, I think it actually makes the game a lot more nerve wracking, because you just cannot send a guy anymore. You have to decide if the risk reward is worth it, who has what for an arm, where the ball is being played, and if the guy is fast enough to even be considering testing the throw.

                        I love it, I love that it makes me pinch run and lose my big bat, and it makes me play a more strategic game that sending a guy who in real-life, would be out by 15 feet.

                        You guys have seen Ortiz run right?

                        Bottom line is that if you have two outs, and a guy with decent attributes as a base runner, you will have very little issues getting that guy home on a hit that ought to get him home.

                        But unlike in the past games, if you send Prince Fielder home on a ball to left field, and the fielder starts his throw before Prince even touches the bag at third, you have no right to complain.

                        Now, if you have Johnny Damon in left field, it might be worth the risk anyway, because chances are the throw will roll to the plate anyway...

                        I LOVE the idea behind it, the animation looks a tad wonky, but I get it, and I am a fan.

                        ~syf
                        I agree 100%. It does look wrong, but it serves it's purpose so I am happy. I don't feel that it in anyway makes the game unplayable, it's just a means to an end.

                        Comment

                        • Blzer
                          Resident film pundit
                          • Mar 2004
                          • 42515

                          #147
                          Re: Runners slowing down rounding third

                          Originally posted by speels
                          I agree 100%. It does look wrong, but it serves it's purpose so I am happy. I don't feel that it in anyway makes the game unplayable, it's just a means to an end.
                          I would agree, but this is the one thorn in my side when it comes to my slider set. If it weren't for this slowdown, I would be able to set my throwing speed slider appropriately. Because of the issue, I have to dial it down one or two notches, which actually ends up meaning a few more triples the way the ball can often hang in the air (had four triples in a game at Coors Field because of my lower throwing speed).

                          The issue was that too many runners were being thrown out at home plate on base hits when it shouldn't have occurred, notably with balls the outfielder has to go to the side on and rework his momentum to the plate. Note that I am not getting thrown out at home, but the CPU is. I guess they just aren't "holding L1" soon enough.
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                          Comment

                          • kilmar1
                            Pro
                            • Jul 2006
                            • 737

                            #148
                            Re: Runners slowing down rounding third

                            Originally posted by Blzer
                            The issue was that too many runners were being thrown out at home plate on base hits when it shouldn't have occurred, notably with balls the outfielder has to go to the side on and rework his momentum to the plate. Note that I am not getting thrown out at home, but the CPU is. I guess they just aren't "holding L1" soon enough.
                            I am having the same problem. I have seen only once where I hit a single where the man on 2nd scored. And that was with Brett Gardner. Ichiro tried and was thrown out at least 3 times for me yesterday. My RBI numbers are hurting.

                            I don't know what are the percentages of MLB players getting thrown out at the plate when trying to score from 2nd on a single, but here's what I've been seeing.

                            Man on 2nd, I hit a single:
                            75% - Runner stops at 3rd
                            Out of the 25% that tries to score, 90% gets thrown out.
                            Last edited by kilmar1; 03-12-2013, 05:23 PM.

                            Comment

                            • MoleDude
                              Rookie
                              • Apr 2010
                              • 461

                              #149
                              Re: Runners slowing down rounding third

                              Originally posted by Blzer
                              I would agree, but this is the one thorn in my side when it comes to my slider set. If it weren't for this slowdown, I would be able to set my throwing speed slider appropriately. Because of the issue, I have to dial it down one or two notches, which actually ends up meaning a few more triples the way the ball can often hang in the air (had four triples in a game at Coors Field because of my lower throwing speed).

                              The issue was that too many runners were being thrown out at home plate on base hits when it shouldn't have occurred, notably with balls the outfielder has to go to the side on and rework his momentum to the plate. Note that I am not getting thrown out at home, but the CPU is. I guess they just aren't "holding L1" soon enough.
                              Totally agree here. I moved away from auto baserunning, and I don't really see the slowdown often, but it definitely hurts the CPU. It's hard to adjust the sliders properly because of this. Something has to give...either it's lower throwing speed, faster baserunning, whatever...and each of those has an adverse affect on another aspect of gameplay.

                              Comment

                              • Drew127
                                Pro
                                • Aug 2002
                                • 523

                                #150
                                Re: Runners slowing down rounding third

                                Originally posted by kilmar1

                                Man on 2nd, I hit a single:
                                75% - Runner stops at 3rd
                                Out of the 25% that tries to score, 90% gets thrown out.
                                This is what I'm seeing. And I don't like it one bit.

                                Comment

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