As long as you cue up the advance base early enough you usually don't see it. More instances than not I think it is done well. There are always the once in awhile one where the slow down happen that shouldn't.
Runners slowing down rounding third
Collapse
Recommended Videos
Collapse
X
-
Re: Runners slowing down rounding third
As long as you cue up the advance base early enough you usually don't see it. More instances than not I think it is done well. There are always the once in awhile one where the slow down happen that shouldn't. -
Re: Runners slowing down rounding third
I like the thought process behind it but I am not enamored with its execution the more I see it. There needs to be specific animations showing the runners breaking stride which would initiate the slowdown naturally as opposed to just slowing the existing running animations. The concept just needs to be fleshed out more.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
-
Re: Runners slowing down rounding third
I agree the visual is awkward when the slow down happens. I would also like to see it happen less with guys with high base running ability.Comment
-
Re: Runners slowing down rounding third
I think the reason SCEA says this is not a problem is because it is working as designed, however the issue isnt it being broken, but its poorly designed. I believe you have to choose to advance bases extra early, like right away after the ball is hit. That seems really awkward i'm pretty sure players momentum does not start 3 steps away from 2nd base when running to 3rd. The threshold to when you have to choose to take an additional base should be farther away then it is currently, so we have more time to react.
I however use auto-baserunning because it is more dynamic and the players individual base running ratings make the game more realistic. You see more variety in the base running and have more moments that you are on the edge of your seat. Different players have different baserunning ability (intelligence) so you see some players make dumb mistakes or not calculate 100% correct if they can risk taking the next base and you see more close plays. When the user controls the base running every base runner has the same intelligence because you are choosing when they advance or not.
I recommend autobaserunning to everyone and wouldnt play any other way but I understand some people like to control that themselves. Plus online I bet that could get annoyingLast edited by BrianU; 04-12-2013, 09:22 PM.Comment
-
Re: Runners slowing down rounding third
I cue it up immediately on singles with a runner on second and more often than not have to cancel the runner going home.
I just don't think this was a good decision and doesn't make sense to me. I've played baseball through college and runners practice the technique to round third without slowing down regularly.
I don't even think they should have to be queued up right away either. Runners are taught to round the base as if they are going home UNTIL they get the stop sign. Not vice versa.Comment
-
Re: Runners slowing down rounding third
I agree that a player should go hard rounding the bag. I think the intention was to stimulate bad base running. I think the window to advance needs to be opened and a better animation showing the poor rounding of the bag instead of just the pause.
I think ratings should more heavily influence the ability.Comment
-
Sent from my Nexus 7 using Tapatalk HDComment
-
Re: Runners slowing down rounding third
I think the reason SCEA says this is not a problem is because it is working as designed, however the issue isnt it being broken, but its poorly designed. I believe you have to choose to advance bases extra early, like right away after the ball is hit. That seems really awkward i'm pretty sure players momentum does not start 3 steps away from 2nd base when running to 3rd. The threshold to when you have to choose to take an additional base should be farther away then it is currently, so we have more time to react.
I however use auto-baserunning because it is more dynamic and the players individual base running ratings make the game more realistic. You see more variety in the base running and have more moments that you are on the edge of your seat. Different players have different baserunning ability (intelligence) so you see some players make dumb mistakes or not calculate 100% correct if they can risk taking the next base and you see more close plays. When the user controls the base running every base runner has the same intelligence because you are choosing when they advance or not.
I recommend autobaserunning to everyone and wouldnt play any other way but I understand some people like to control that themselves. Plus online I bet that could get annoyingComment
-
Comment
-
Comment
-
Comment
-
Re: Runners slowing down rounding third
Not true for me,
I cue it up immediately on singles with a runner on second and more often than not have to cancel the runner going home.
I just don't think this was a good decision and doesn't make sense to me. I've played baseball through college and runners practice the technique to round third without slowing down regularly.
I don't even think they should have to be queued up right away either. Runners are taught to round the base as if they are going home UNTIL they get the stop sign. Not vice versa.
With a runner on second, it is IMPOSSIBLE to cue him to go to third in time to avoid the slowdown. IMPOSSIBLE.......Comment
-
Re: Runners slowing down rounding third
I use autobaserunning, and you actually can steal. Rarely, but once in a blue moon the CPU will steal, but I've played over 50 games in my currents Jays franchise and they've only auto stolen 2 or 3 times.Comment
-
Re: Runners slowing down rounding third
It's really bad. In the first 4 games of franchise, I've already had Coco Crisp (99 speed, 97 BR ability) thrown out twice going from second to home on grounders up the middle.
In the process of trying to make baserunning more realistic, they've actually made it more unrealistic than before.Comment
Comment