Runners slowing down rounding third

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  • tabarnes19_SDS
    Game Designer
    • Feb 2003
    • 3084

    #196
    Re: Runners slowing down rounding third

    As long as you cue up the advance base early enough you usually don't see it. More instances than not I think it is done well. There are always the once in awhile one where the slow down happen that shouldn't.

    Comment

    • nemesis04
      RIP Ty My Buddy
      • Feb 2004
      • 13530

      #197
      Re: Runners slowing down rounding third

      Originally posted by tabarnes19
      As long as you cue up the advance base early enough you usually don't see it. More instances than not I think it is done well. There are always the once in awhile one where the slow down happen that shouldn't.
      I like the thought process behind it but I am not enamored with its execution the more I see it. There needs to be specific animations showing the runners breaking stride which would initiate the slowdown naturally as opposed to just slowing the existing running animations. The concept just needs to be fleshed out more.
      “The saddest part of life is when someone who gave you your best memories becomes a memory”

      Comment

      • tabarnes19_SDS
        Game Designer
        • Feb 2003
        • 3084

        #198
        Re: Runners slowing down rounding third

        I agree the visual is awkward when the slow down happens. I would also like to see it happen less with guys with high base running ability.

        Comment

        • BrianU
          MVP
          • Nov 2008
          • 1565

          #199
          Re: Runners slowing down rounding third

          I think the reason SCEA says this is not a problem is because it is working as designed, however the issue isnt it being broken, but its poorly designed. I believe you have to choose to advance bases extra early, like right away after the ball is hit. That seems really awkward i'm pretty sure players momentum does not start 3 steps away from 2nd base when running to 3rd. The threshold to when you have to choose to take an additional base should be farther away then it is currently, so we have more time to react.

          I however use auto-baserunning because it is more dynamic and the players individual base running ratings make the game more realistic. You see more variety in the base running and have more moments that you are on the edge of your seat. Different players have different baserunning ability (intelligence) so you see some players make dumb mistakes or not calculate 100% correct if they can risk taking the next base and you see more close plays. When the user controls the base running every base runner has the same intelligence because you are choosing when they advance or not.

          I recommend autobaserunning to everyone and wouldnt play any other way but I understand some people like to control that themselves. Plus online I bet that could get annoying
          Last edited by BrianU; 04-12-2013, 09:22 PM.

          Comment

          • kehlis
            Moderator
            • Jul 2008
            • 27738

            #200
            Re: Runners slowing down rounding third

            Originally posted by tabarnes19
            As long as you cue up the advance base early enough you usually don't see it. More instances than not I think it is done well. There are always the once in awhile one where the slow down happen that shouldn't.
            Not true for me,

            I cue it up immediately on singles with a runner on second and more often than not have to cancel the runner going home.

            I just don't think this was a good decision and doesn't make sense to me. I've played baseball through college and runners practice the technique to round third without slowing down regularly.

            I don't even think they should have to be queued up right away either. Runners are taught to round the base as if they are going home UNTIL they get the stop sign. Not vice versa.

            Comment

            • tabarnes19_SDS
              Game Designer
              • Feb 2003
              • 3084

              #201
              Re: Runners slowing down rounding third

              I agree that a player should go hard rounding the bag. I think the intention was to stimulate bad base running. I think the window to advance needs to be opened and a better animation showing the poor rounding of the bag instead of just the pause.

              I think ratings should more heavily influence the ability.

              Comment

              • vinny_pizza
                Rookie
                • Apr 2012
                • 270

                #202
                Originally posted by tabarnes19
                I agree the visual is awkward when the slow down happens. I would also like to see it happen less with guys with high base running ability.
                Yes, I had Michael Bourne thrown out at home on a base hit where he could have walked home but all of a sudden he looks like he's moving at the pace of a sloth! And I do pre-load to advance beyond the next base, but like someone else said, this is just a poorly designed aspect of the game. Especially for guys with strong base running ability.

                Sent from my Nexus 7 using Tapatalk HD

                Comment

                • bkrich83
                  Has Been
                  • Jul 2002
                  • 71575

                  #203
                  Re: Runners slowing down rounding third

                  Originally posted by BrianU
                  I think the reason SCEA says this is not a problem is because it is working as designed, however the issue isnt it being broken, but its poorly designed. I believe you have to choose to advance bases extra early, like right away after the ball is hit. That seems really awkward i'm pretty sure players momentum does not start 3 steps away from 2nd base when running to 3rd. The threshold to when you have to choose to take an additional base should be farther away then it is currently, so we have more time to react.

                  I however use auto-baserunning because it is more dynamic and the players individual base running ratings make the game more realistic. You see more variety in the base running and have more moments that you are on the edge of your seat. Different players have different baserunning ability (intelligence) so you see some players make dumb mistakes or not calculate 100% correct if they can risk taking the next base and you see more close plays. When the user controls the base running every base runner has the same intelligence because you are choosing when they advance or not.

                  I recommend autobaserunning to everyone and wouldnt play any other way but I understand some people like to control that themselves. Plus online I bet that could get annoying
                  I thought with auto baserunning they don't steal and you can't force them to steal?
                  Tracking my NCAA Coach Career

                  Comment

                  • bkrich83
                    Has Been
                    • Jul 2002
                    • 71575

                    #204
                    Re: Runners slowing down rounding third

                    Originally posted by tabarnes19
                    I think ratings should more heavily influence the ability.
                    This right here.

                    I like the idea of what they are attempting, but the execution to me is off.
                    Tracking my NCAA Coach Career

                    Comment

                    • BrianU
                      MVP
                      • Nov 2008
                      • 1565

                      #205
                      Re: Runners slowing down rounding third

                      Originally posted by bkrich83
                      I thought with auto baserunning they don't steal and you can't force them to steal?
                      They don't auto steal, but you can manually steal whenever you want tapping L2 or doing the hold and release, never had a problem with that

                      Comment

                      • bkrich83
                        Has Been
                        • Jul 2002
                        • 71575

                        #206
                        Re: Runners slowing down rounding third

                        Originally posted by BrianU
                        They don't auto steal, but you can manually steal whenever you want tapping L2 or doing the hold and release, never had a problem with that
                        Learn something new every day. lol.
                        Tracking my NCAA Coach Career

                        Comment

                        • ktd1976
                          MVP
                          • Mar 2006
                          • 1935

                          #207
                          Re: Runners slowing down rounding third

                          Originally posted by kehlis
                          Not true for me,

                          I cue it up immediately on singles with a runner on second and more often than not have to cancel the runner going home.

                          I just don't think this was a good decision and doesn't make sense to me. I've played baseball through college and runners practice the technique to round third without slowing down regularly.

                          I don't even think they should have to be queued up right away either. Runners are taught to round the base as if they are going home UNTIL they get the stop sign. Not vice versa.
                          The problem is, that when the pitch is delivered, the runner at second takes such an extended lead, that he is ALREADY past the point of being able to cue the extra base without triggering the slowdown.

                          With a runner on second, it is IMPOSSIBLE to cue him to go to third in time to avoid the slowdown. IMPOSSIBLE.......

                          Comment

                          • cottageboy789
                            Rookie
                            • Mar 2012
                            • 148

                            #208
                            Re: Runners slowing down rounding third

                            Originally posted by bkrich83
                            I thought with auto baserunning they don't steal and you can't force them to steal?
                            I use autobaserunning, and you actually can steal. Rarely, but once in a blue moon the CPU will steal, but I've played over 50 games in my currents Jays franchise and they've only auto stolen 2 or 3 times.

                            Comment

                            • ryan36
                              7 dirty words...
                              • Feb 2003
                              • 10139

                              #209
                              Re: Runners slowing down rounding third

                              The problem is I can't select the runner going from 2nd to 3rd in time... I know I want to send him immediately, but the game doesn't let me highlight the runner fast enough.

                              Comment

                              • Grnngld
                                Rookie
                                • Mar 2010
                                • 113

                                #210
                                Re: Runners slowing down rounding third

                                It's really bad. In the first 4 games of franchise, I've already had Coco Crisp (99 speed, 97 BR ability) thrown out twice going from second to home on grounders up the middle.

                                In the process of trying to make baserunning more realistic, they've actually made it more unrealistic than before.

                                Comment

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