Nice rosters. Why do some of the players have career stats?
Porting Knight's 1994 set to MLB 14
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Re: Porting Knight's 1994 set to MLB 14
Because the base players I used to make them had MLB experience. I tried to give all the players their actual years of service so that veterans would be free agents in Franchise mode, and that some others would be eligible for arbitration etc.
There's no way around it, and I can't delete those stats.Comment
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Re: Porting Knight's 1994 set to MLB 14
I create 10 more players, redo the lineups, and I release V2. Should be good for release tonight.Comment
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Re: Porting Knight's 1994 set to MLB 14
OS94 VERSION 2 IS OUT!
What's changed:
- 120 new players
(See the full list at https://docs.google.com/spreadsheet/...rive_web#gid=5)
- All NL East (except 18) players now have equipment and faces (Thanks to Betterai!)
- Fixed Years Of Service for NL East & NL Central players (All players now have correct YOS)
- Fixed Potential rating for all players except SP/RPs.
- Franchise: Fixed Tampa / Arizona retaining generic players after their first season.
- Franchise: Fixed young free agents retiring due to poor free agent market after their first season.
- Removed Dwight Smith from CAL and Bob Melvin from CWS (Duplicates)
- Fixed names (Billy Bean to Bill Bean, Dave McCarthy to Dave McCarty, Garrey Ingram to Garey Ingram)
FOR VERSION 3:
- 100+ New Players!
- More faces!
- SP/RP Potentials
Things I'm looking for:
- Reports of overpowered prospects.
I'll take the weekend off, and start research for V3 on Monday. Thank you for your support!Last edited by Phil Parent; 06-20-2014, 02:32 AM.Comment
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Re: Porting Knight's 1994 set to MLB 14
I think this is great, and I'd love to use it. Only thing is, how do you play a season with TB & Ari having no one? Especially if you are in the division with them?
I was going to give them both scrub free agents, so they would lose almost all the time, but there are only about 10 free agents.
I am kind of bummed right now. I was looking forward to starting this tonight. If even made up minor leaguers from today were Free Agents, the teams could be populated and none of the 1994 teams would go after those guys because they suck. Just an idea.Comment
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Re: Porting Knight's 1994 set to MLB 14
They have players, generic scrubs. So the game will work.
Here's how you play Franchise with them:
Season 1: Sim those games. They'll lose like 150 games, +, most of them in the double digits, so they're a non-factor, the times they win I'd say are when they play one another, but I've never checked that.
Offseason: All their scrubs will retire, I made sure of that.
Season 2: They WILL have hired people on the Free Agents market in the offseason and have full MLB rosters with real/drafted players. They'll look like expansion teams too: Young guys, has-beens, never-weres and the odd star that was drawn there by money.
From season 2 on, they'll improve and be a factor.
Here's an even better challenge: Set yourself some rules and play AS one of them! Sim season 1, only make your draft picks, and then in the offseason, your scrubs will retire and you can pick your "expansion team" by picking players out of the Rule 5 draft and out of free agency.Comment
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Re: Porting Knight's 1994 set to MLB 14
What a fantastic project. I am eagerly awaiting your final version and then off to start a franchise file with it.Now Playing on PS5:
CFB 26 Hurricanes/Fresno State Year 2
MLB The Show 25 - 2025 Yankees Year 1
MLB The Show 25 1985 Yankees Year 1
Oblivion Remaster
Follow me on Twitch
https://www.twitch.tv/armorandswordComment
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Re: Porting Knight's 1994 set to MLB 14
I suppose I am talking from a legitimacy standpoint. If I replay the 1994 season to see what would happen (the only World Series ever cancelled), it makes little sense to play 6 games as the Braves vs. a team that has no players.
It would seem to make more sense to give those two teams very low players, but not even having enough in Free Agency to populate them seems odd. Instead of having them become an 'expansion' team in Year 2, doesn't it make more sense to simply do that in Year 1?
Of course, if we had a league editor, we could just simply have 28 teams. If High Heat had this 15 years ago, I don't get why it is so impossible for Sony to do it now.
This is an awesome thing, I just cannot play 2 season series vs. a team with 11 'generic pitcher' and 14 'generic position'.Comment
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Re: [Release] !994 Set
Then u just Sim those games. I think everyone does it... I know I do. I played a full season with the Indians when Knight released these originally and it didn't detract from my enjoyment a single bit. It's when the expansion teams and its players start showing up on the leaderboards that it would bother me. It's not a perfect solution but it's as good as it gets for an offline franchise as far as I'm concerned.
Sent from my HTC One using TapatalkComment
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Re: [Release] !994 Set
Hey guys, just coming around to say no work on this this week for me. I've got lots of friends moving homes and I'm all over the place. Not giving up on the project will be back next week!Comment
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Re: Porting Knight's 1994 set to MLB 14
I'm in the process of going through all the teams and giving random names to all the generic players so I can start a road to the show with these rosters. Would anyone else be interested in the roster? Of course, all of the credit will go to the original creators of the roster. I'm planning to complete one team a day so I should be done in a month or so. A lot of the players are rated 44 so I'm not sure how that will play out.Comment
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Re: Porting Knight's 1994 set to MLB 14
I'm in the process of going through all the teams and giving random names to all the generic players so I can start a road to the show with these rosters. Would anyone else be interested in the roster? Of course, all of the credit will go to the original creators of the roster. I'm planning to complete one team a day so I should be done in a month or so. A lot of the players are rated 44 so I'm not sure how that will play out.Comment
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Re: Porting Knight's 1994 set to MLB 14
Every 4th player is either a left-handed thrower or hitter. I'm using a random name generator and going through the list. If the name sounds white, he's white, and so on. All potential for generic players is 50. If no one else is interested, I'm just doing it for me. Thank you Phil and Knight for your work.Comment
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