HOF Sliders (Project Nemesis MLB 08)

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  • PhantomPain
    MVP
    • Jan 2003
    • 3512

    #16
    Re: HOF Sliders (Project Nemesis MLB 08)

    Nemesis, do you use Guess Pitch when you play? Is it necessary for these sliders to work correctly with power and extra base hits? I ask because if I use guess pitch then I get a very nice amount of extra base hits, including hr's...but if I don't use it at all, I don't usually hit as well. So I want to make sure I approach these sliders the correct way.
    #WeAreUK

    Comment

    • nemesis04
      RIP Ty My Buddy
      • Feb 2004
      • 13530

      #17
      Re: HOF Sliders (Project Nemesis MLB 08)

      Originally posted by chuckm1961
      Nem, what's your rationale for the Pitch Window settings? What effect have you seen, and what are you trying to accomplish with those settings?

      Second question .... what the heck does the Plate Vision slider do, if I am playing out the games, not simming?
      First, the main goal with this set was to get the cpu somewhat competitive. They got neutered somewhere along the way from 07 to 08! Also, I try to get things working as much as possible without any player edits.

      For the most part the cpu seems to be responsive. I big problem I found was their plate discipline slider. At default the cpu batters are very patient and were taking too many pitches. They were always ending up in the hole which resulted in them either striking out or swinging at pitches to stay alive and hitting flubbers. Now they are swinging earlier in the count and still taking some pitches. I also flattened out the movement from the human pitchers so the cpu was not fooled as much. As far as contact made by the cpu, I wanted to make sure that their contact was positive as much as possible, that is why I dramatically increased their hit quality. I only raised their power a small amount because of increasing the other so dramatically.

      As far as the timing window goes, I had high hopes for this but I do not find it to be a dramatic impact on the game. My thinking was if we reduced it, we would be able to reduce the amount of opposite field hits by taking away that time slice that caused late contact. It did not really do that. To me all that it seems to do is track close hits(as far as being fair or foul) left or right on the field of play. It appears to have a better affect in the positive range. I maxed it for the cpu to give them any possible advantage! It does not affect any swing and miss type contact at all.

      As far as plate vision goes (besides the crappy name) I view this as the actual contact slider. In the - range it adds a little challenge for the human player to be true with their swings and take away some of the bonus contact out of the zone.

      Let me know if I missed anything!
      “The saddest part of life is when someone who gave you your best memories becomes a memory”

      Comment

      • nemesis04
        RIP Ty My Buddy
        • Feb 2004
        • 13530

        #18
        Re: HOF Sliders (Project Nemesis MLB 08)

        Originally posted by PhantomPain
        Nemesis, do you use Guess Pitch when you play? Is it necessary for these sliders to work correctly with power and extra base hits? I ask because if I use guess pitch then I get a very nice amount of extra base hits, including hr's...but if I don't use it at all, I don't usually hit as well. So I want to make sure I approach these sliders the correct way.
        I do not use guess pitch. If you use it, continue doing so and see how they work with that feature.
        “The saddest part of life is when someone who gave you your best memories becomes a memory”

        Comment

        • skatepro56
          Rookie
          • Jul 2007
          • 218

          #19
          Re: HOF Sliders (Project Nemesis MLB 08)

          second game with your sliders, 10-2 win vs texas. perez vs kameron loe, 23 hits for me, 6 for texas.

          Comment

          • nemesis04
            RIP Ty My Buddy
            • Feb 2004
            • 13530

            #20
            Re: HOF Sliders (Project Nemesis MLB 08)

            Originally posted by skatepro56
            second game with your sliders, 10-2 win vs texas. perez vs kameron loe, 23 hits for me, 6 for texas.
            23 hits, huh! Can't say that I have seen too many of them!
            “The saddest part of life is when someone who gave you your best memories becomes a memory”

            Comment

            • LingeringRegime
              Hall Of Fame
              • Jun 2007
              • 17089

              #21
              Re: HOF Sliders (Project Nemesis MLB 08)

              Thanks Nemesis, for your long hours on this one. Looking forward to using them.

              Comment

              • nemesis04
                RIP Ty My Buddy
                • Feb 2004
                • 13530

                #22
                Re: HOF Sliders (Project Nemesis MLB 08)

                Originally posted by TRETCHARUSS
                Thanks Nemesis, for your long hours on this one. Looking forward to using them.
                Any feedback is welcomed! That is how we make them better. Thanks for giving them a shot!
                “The saddest part of life is when someone who gave you your best memories becomes a memory”

                Comment

                • pberardi
                  Pro
                  • Apr 2005
                  • 964

                  #23
                  Re: HOF Sliders (Project Nemesis MLB 08)

                  Originally posted by nemesis04
                  First, the main goal with this set was to get the cpu somewhat competitive. They got neutered somewhere along the way from 07 to 08! Also, I try to get things working as much as possible without any player edits.

                  For the most part the cpu seems to be responsive. I big problem I found was their plate discipline slider. At default the cpu batters are very patient and were taking too many pitches. They were always ending up in the hole which resulted in them either striking out or swinging at pitches to stay alive and hitting flubbers. Now they are swinging earlier in the count and still taking some pitches. I also flattened out the movement from the human pitchers so the cpu was not fooled as much. As far as contact made by the cpu, I wanted to make sure that their contact was positive as much as possible, that is why I dramatically increased their hit quality. I only raised their power a small amount because of increasing the other so dramatically.

                  As far as the timing window goes, I had high hopes for this but I do not find it to be a dramatic impact on the game. My thinking was if we reduced it, we would be able to reduce the amount of opposite field hits by taking away that time slice that caused late contact. It did not really do that. To me all that it seems to do is track close hits(as far as being fair or foul) left or right on the field of play. It appears to have a better affect in the positive range. I maxed it for the cpu to give them any possible advantage! It does not affect any swing and miss type contact at all.

                  As far as plate vision goes (besides the crappy name) I view this as the actual contact slider. In the - range it adds a little challenge for the human player to be true with their swings and take away some of the bonus contact out of the zone.

                  Let me know if I missed anything!
                  Nemesis, thanks for the sliders buddy! It seems that you're assessment of the game is about where I'm heading as well.

                  I'm glad to see that your lowering strike% and control because that's the way I was trending.

                  Here are my real concerns about gameplay.

                  This is based on 20 games so there is a good representation:

                  1. Walks seem to be similar to 2006. In other words they are very stingy with walks.
                  2. The cpu on 3-2 counts will just throw strike after strike and let you foul off 10-12 pitches without throwing any balls. I think I won one 3-2 battle with a walk in 20 games.

                  3. Todays game went 11 innings without a walk! CPU control was incredible. Thats inexcusable to me. One more game like that and I'm pulling 07 off the shelf.

                  4. 3-0 counts rarely lead to walks.

                  5. All this equates to too many hits, yet hit quality is already down.

                  6. Boxscores are not good. Low scoring games contain double digit hits. Yes I know SCEA is notorious for hits but last years game had plenty of 6-8 hit boxscores.

                  Have you been able to draw 3-5 walks per game on a consistent level? The cpu doesn't even pitch around a hitter having a great day!

                  Comment

                  • nemesis04
                    RIP Ty My Buddy
                    • Feb 2004
                    • 13530

                    #24
                    Re: HOF Sliders (Project Nemesis MLB 08)

                    Originally posted by pberardi
                    Nemesis, thanks for the sliders buddy! It seems that you're assessment of the game is about where I'm heading as well.

                    I'm glad to see that your lowering strike% and control because that's the way I was trending.

                    Here are my real concerns about gameplay.

                    This is based on 20 games so there is a good representation:

                    1. Walks seem to be similar to 2006. In other words they are very stingy with walks.
                    2. The cpu on 3-2 counts will just throw strike after strike and let you foul off 10-12 pitches without throwing any balls. I think I won one 3-2 battle with a walk in 20 games.

                    3. Todays game went 11 innings without a walk! CPU control was incredible. Thats inexcusable to me. One more game like that and I'm pulling 07 off the shelf.

                    4. 3-0 counts rarely lead to walks.

                    5. All this equates to too many hits, yet hit quality is already down.

                    6. Boxscores are not good. Low scoring games contain double digit hits. Yes I know SCEA is notorious for hits but last years game had plenty of 6-8 hit boxscores.

                    Have you been able to draw 3-5 walks per game on a consistent level? The cpu doesn't even pitch around a hitter having a great day!
                    I have been seeing the 2006 pitching logic rearing its ugly head here and there. First three pitches nowhere near the zone, the next two are put into the strike zone with a rifle scope and the remaining pitches are too close to let go by. My walks are a little lower this year so far but I can still scrape about 3 a game.

                    The cpu offense bothers me a lot more this year over everything!
                    “The saddest part of life is when someone who gave you your best memories becomes a memory”

                    Comment

                    • BrianK232
                      Rookie
                      • Mar 2003
                      • 42

                      #25
                      Re: HOF Sliders (Project Nemesis MLB 08)

                      Originally posted by nemesis04
                      I have been seeing the 2006 pitching logic rearing its ugly head here and there. First three pitches nowhere near the zone, the next two are put into the strike zone with a rifle scope and the remaining pitches are too close to let go by. My walks are a little lower this year so far but I can still scrape about 3 a game.

                      The cpu offense bothers me a lot more this year over everything!
                      Thanks for the sliders Nemesis, plan on using them out soon and posting feedback.

                      Regarding walks, funny thing is I am usually very impatient, but this year I am probably averaging 3 sometimes 4 a game. We will see how the sliders affect that!

                      Comment

                      • Alonzo
                        Rookie
                        • Jan 2008
                        • 182

                        #26
                        Re: HOF Sliders (Project Nemesis MLB 08)

                        @pberardi

                        You are right, I did notice the same thing for walks. Even if the cpu-pitcher started 3-0, it rarely leads to walks, he's throwing strike after strike. I think I have never drawn a 4-0 walk. (and I NEVER swing at 3-0 counts)
                        That could be the reason for the double-digit hits. CPU throws too much over the plate if he's down in the count.

                        BTW: I don't know where to ask it...is there a possibility that SCEA is going to fix the stats problem? I've started a season and got 9 Ks with Beckett in the first game, but it doesn't count.
                        I would be pissed if they don't
                        Last edited by Alonzo; 03-12-2008, 09:02 PM.

                        Comment

                        • sask3m
                          Banned
                          • Sep 2002
                          • 2352

                          #27
                          Re: HOF Sliders (Project Nemesis MLB 08)

                          thanks for the sliders to try out, one thing i notice about pitch speed is that at -10 or the slowest possible i have a heck of a lot harder time hitting than i do on the default speed, i find myself being fooled much more because the difference in speed between hard stuff and offspeed pitches seems greater to me.

                          Comment

                          • nemesis04
                            RIP Ty My Buddy
                            • Feb 2004
                            • 13530

                            #28
                            Re: HOF Sliders (Project Nemesis MLB 08)

                            Originally posted by sask3m
                            thanks for the sliders to try out, one thing i notice about pitch speed is that at -10 or the slowest possible i have a heck of a lot harder time hitting than i do on the default speed, i find myself being fooled much more because the difference in speed between hard stuff and offspeed pitches seems greater to me.
                            Pitch speed is really a personal preference. There is no right or wrong setting so I would keep it where you feel comfortable!
                            “The saddest part of life is when someone who gave you your best memories becomes a memory”

                            Comment

                            • highheatkingsb
                              All Star
                              • Jul 2005
                              • 8152

                              #29
                              Re: HOF Sliders (Project Nemesis MLB 08)

                              Hey Nemesis, thanks for the sliders. I'm still using yours from a year ago on the PS2. I'm on my 2nd season with them. As far as these go, they look good. One thing I'd like to add though, if you drop the pitch speed to 0 or (-10), depending how you look at it, the CPU will be able to pull more pitches. Can't wait to try them out.
                              Highheat's O's Franchise
                              http://www.operationsports.com/forum...l-attempt.html

                              Comment

                              • LingeringRegime
                                Hall Of Fame
                                • Jun 2007
                                • 17089

                                #30
                                Re: HOF Sliders (Project Nemesis MLB 08)

                                I am really digging these Nem! I am in the bottom of the sixth right now, and I am losing 5 - 1. Jacking the hit quality slider for the CPU all the way seems to be making a big difference. I am going to adjust the pitch speed up a bit, other than that I would say that these are getting the best results for me. I will post my stats soon.

                                Comment

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