Show 09 Sliders

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  • nemesis04
    RIP Ty My Buddy
    • Feb 2004
    • 13530

    #31
    Re: Show 09 Sliders

    Originally posted by bcruise
    Nem, did you see my post above about CPU roster control? Is it possible the SCEA guys had that turned on while you were there, and theat's why you didn't see the slider? Or did they actually tell you it's not in the game?
    Yes I did. We were playing exhibition games mostly, so I do not think it would have been affected. If anything, if the slider was not available I would think it would be grayed out instead of removed,
    “The saddest part of life is when someone who gave you your best memories becomes a memory”

    Comment

    • Knight165
      *ll St*r
      • Feb 2003
      • 24964

      #32
      Re: Show 09 Sliders

      I'm almost 100% sure the injury slider is in.
      Why?
      I spoke to Kolbe about it.
      I was hoping for separate durability(to be used as an injury attribute of sorts...if guys played more games than they normally would).....stamina(in relation to number of games a player can play in a season) .....and injury attribute(directly tied to the odds of a player getting an injury....any game..any time).
      Kolbe said the injury slider was tweaked this year ...and that we'd definitely see more in game injuries(rather than just in simmed games)

      I will PM him and ask directly.
      I definitely want to know the answer to this!

      M.K.
      Knight165

      M.K.
      Knight165
      All gave some. Some gave all. 343

      Comment

      • spitoon
        Pro
        • Apr 2004
        • 926

        #33
        Re: Show 09 Sliders

        There is an injury slider in the demo. I only mentioned it earlier because it wasn't on the list of sliders that started this thread.

        Comment

        • Knight165
          *ll St*r
          • Feb 2003
          • 24964

          #34
          Re: Show 09 Sliders

          Originally posted by spitoon
          There is an injury slider in the demo. I only mentioned it earlier because it wasn't on the list of sliders that started this thread.
          Yeah...that's what nem means....

          Our build was later and he doesn't have it.
          But I'm pretty sure it's there. Like I said...I asked Kolbe directly about injuries....especially in game vs. simmed games.

          M.K.
          Knight165
          All gave some. Some gave all. 343

          Comment

          • Brian SCEA
            Senior AI Programmer - MLB: The Show
            • Mar 2008
            • 293

            #35
            Re: Show 09 Sliders

            Originally posted by rudyjuly2
            This is the new slider info from Nemesis for '09!

            User
            Contact
            Power
            Timing
            Fouls
            Solid Hits (New)
            Starter Stamina
            Reliver Stamina
            Pitcher Control
            Pitcher Consistency

            CPU
            Contact
            Power
            Timing
            Fouls
            Solid Hits (New)
            Starter Stamina
            Reliver Stamina
            Pitcher Control
            Pitcher Consistency
            Strike Frequency
            Manager Hook
            Pickoffs

            Global
            Pitch Speed
            Fielding Errors
            Throwing errors
            Fielder Run Speed
            Fielder Reaction
            Fielder arm strength
            Baserunner speed
            Baserunner Steal ability
            Baserunner Steal frequency
            Wind
            I don't know if this helps but except for about five of the sliders above, all of them are new. They may be named exactly the same as before, but most of them internally work completely different than how they used to. Almost all of the old sliders were deleted and redone from scratch. Just FYI in case this helps anyone trying to make a slider set.

            For a good description of how each one works, check the in-game text when you select each slider.

            Comment

            • bukktown
              MVP
              • Jan 2007
              • 3257

              #36
              Re: Show 09 Sliders

              Originally posted by Brian SCEA
              I don't know if this helps but except for about five of the sliders above, all of them are new. They may be named exactly the same as before, but most of them internally work completely different than how they used to. Almost all of the old sliders were deleted and redone from scratch. Just FYI in case this helps anyone trying to make a slider set.

              For a good description of how each one works, check the in-game text when you select each slider.
              The slider descriptions are fantastic! Thank you!


              Anyone here have any suggestions on 'Timing only hitting' slider adjustments for the demo? I'd love to hear em.

              Comment

              • Knight165
                *ll St*r
                • Feb 2003
                • 24964

                #37
                Re: Show 09 Sliders

                ...just FYI...
                I just got the word...injury should be on that list.

                M.K.
                Knight165
                All gave some. Some gave all. 343

                Comment

                • brunnoce
                  MVP
                  • Mar 2005
                  • 4133

                  #38
                  Re: Show 09 Sliders

                  Glad to see u back Brian!

                  I cant thank u enough for the overhaul the AI got this year, its really amazing!
                  ---------------
                  PSN: brunnoce
                  Thanx Knight165

                  Comment

                  • bdseed316
                    Rookie
                    • Nov 2004
                    • 330

                    #39
                    Re: Show 09 Sliders

                    I have for some reason just now noticed the CPU Comeback option. Will turning this on make every game close no matter what?

                    Comment

                    • Knight165
                      *ll St*r
                      • Feb 2003
                      • 24964

                      #40
                      Re: Show 09 Sliders

                      Originally posted by bdseed316
                      I have for some reason just now noticed the CPU Comeback option. Will turning this on make every game close no matter what?
                      Not exactly.
                      I think it's a bad label for the option.
                      Basically...it gives a boost to whichever side is down. Once it goes to more than 4 runs...it's a little bit bigger boost.
                      They are only slight boosts to contact/power I believe...maybe a pitching boost/hamper also..I can't remember.
                      It's not a scripted thing at all...and MUCH still depends on the USER.

                      M.K.
                      Knight165
                      All gave some. Some gave all. 343

                      Comment

                      • rudyjuly2
                        Cade Cunningham
                        • Aug 2002
                        • 14816

                        #41
                        Re: Show 09 Sliders

                        Originally posted by Brian SCEA
                        I don't know if this helps but except for about five of the sliders above, all of them are new. They may be named exactly the same as before, but most of them internally work completely different than how they used to. Almost all of the old sliders were deleted and redone from scratch. Just FYI in case this helps anyone trying to make a slider set.

                        For a good description of how each one works, check the in-game text when you select each slider.
                        Thanks Brian. I love the slider descriptions and some of the comments on how to use them.

                        All I know is that the pitch speed is slower and the bat speed is faster in '09. That lets me have a better eye and pull fastballs now. That alone is a huge improvement for me. I got too frustrated with that aspect last year and am really, really happy with how the demo deals with this.

                        Comment

                        • Brian SCEA
                          Senior AI Programmer - MLB: The Show
                          • Mar 2008
                          • 293

                          #42
                          Re: Show 09 Sliders

                          Originally posted by Knight165
                          Not exactly.
                          I think it's a bad label for the option.
                          Basically...it gives a boost to whichever side is down. Once it goes to more than 4 runs...it's a little bit bigger boost.
                          They are only slight boosts to contact/power I believe...maybe a pitching boost/hamper also..I can't remember.
                          It's not a scripted thing at all...and MUCH still depends on the USER.

                          M.K.
                          Knight165
                          Yes this is basically how it works. Here's the description for the 1P version:

                          "When ON, this will give the CPU a small hitting bonus when it's losing and a small hitting penalty when it's winning. The adjustment is bigger when there's a wide lead of 4 or more runs, and disabled when runners on base threaten the lead."

                          It does exactly what it says. By turning off when the lead is threatened, the behind team still has to earn his comeback normally without aid. Since the adjustments are small (a boost/penalty to some hitting attributes), the effect is statistically small. The score might end up 0-2 runs closer, and it will only occasionally change the outcome (i.e. winner) of the game. More often, it will bring a losing team a bit closer to tying, and thus give them a little more hope and keep them in the running.

                          Comeback code is unrealistic, and it's not possible to enjoy sim baseball in the long run with a game that does this. But if it makes certain people enjoy the game a lot more, why not give the option to add it since it's easy. There is a size limit for these descriptions, so that's why you only see two sentences in-game.

                          I think this option can be helpful for "friendly" 2P games where after one person is clearly that much better and it can't be resolved through difficulty settings. That said, even a weaker player may sometimes win, and having this option off will be much more satisfying because it leaves no room for doubt about their victory. So if you're playing to win, I wouldn't use this; better to change difficulty for one player first so the handicap is constant all 9 innings.

                          Comment

                          • NAFBUC
                            ShowTime!
                            • Feb 2008
                            • 1277

                            #43
                            Re: Show 09 Sliders

                            Originally posted by Brian SCEA
                            Yes this is basically how it works. Here's the description for the 1P version:

                            "When ON, this will give the CPU a small hitting bonus when it's losing and a small hitting penalty when it's winning. The adjustment is bigger when there's a wide lead of 4 or more runs, and disabled when runners on base threaten the lead."

                            It does exactly what it says. By turning off when the lead is threatened, the behind team still has to earn his comeback normally without aid. Since the adjustments are small (a boost/penalty to some hitting attributes), the effect is statistically small. The score might end up 0-2 runs closer, and it will only occasionally change the outcome (i.e. winner) of the game. More often, it will bring a losing team a bit closer to tying, and thus give them a little more hope and keep them in the running.

                            Comeback code is unrealistic, and it's not possible to enjoy sim baseball in the long run with a game that does this. But if it makes certain people enjoy the game a lot more, why not give the option to add it since it's easy. There is a size limit for these descriptions, so that's why you only see two sentences in-game.

                            I think this option can be helpful for "friendly" 2P games where after one person is clearly that much better and it can't be resolved through difficulty settings. That said, even a weaker player may sometimes win, and having this option off will be much more satisfying because it leaves no room for doubt about their victory. So if you're playing to win, I wouldn't use this; better to change difficulty for one player first so the handicap is constant all 9 innings.

                            Thanks for the detailed descriptions Brian.

                            Comment

                            • kingdevin
                              MVP
                              • Mar 2005
                              • 1110

                              #44
                              Re: Show 09 Sliders

                              I down loaded the demo and watched several CPU games. The game looks great and I like the product that I am seeing. My biggest issue w/this game is the amount of frozen rope line drives and laser throws by fielders (I watch the game field camera high). I have messed w/sliders to adjust hit spd but what eventually happens is in order to get an appropriate spd on hit balls, I have to sacrifice home runs, and outfield fly balls (hits seem to be grounders a majority of the time.) I have had this isuue for the last couple of years as well. I thought that with the new solid hits slider that this might change but I havent been able to successfully achieve a balance yet. Has anyone observed a similar problem and successfully made adjustments?

                              Comment

                              • Phoenixmgs
                                Banned
                                • Feb 2009
                                • 751

                                #45
                                Re: Show 09 Sliders

                                Originally posted by kingdevin
                                I down loaded the demo and watched several CPU games. The game looks great and I like the product that I am seeing. My biggest issue w/this game is the amount of frozen rope line drives and laser throws by fielders (I watch the game field camera high). I have messed w/sliders to adjust hit spd but what eventually happens is in order to get an appropriate spd on hit balls, I have to sacrifice home runs, and outfield fly balls (hits seem to be grounders a majority of the time.) I have had this isuue for the last couple of years as well. I thought that with the new solid hits slider that this might change but I havent been able to successfully achieve a balance yet. Has anyone observed a similar problem and successfully made adjustments?
                                I've played the demo at least 40 times on Legend difficulty and I'm not seeing line drives all over the place. I will be the first to acknowledge that every previous game in this series has featured way too many hard hit balls. In the final build, I would like to see a bit more blooper hits though. I have not messed with any of the batting sliders (nor any player or cpu sliders), I have only adjusted some of the global sliders and '09 just plays a fantastic game of baseball. The demo seriously blew me away because I have experienced the same problems as you have the last few years. I think with the new hitting system, almost all of the hitting problems have been fixed. I think the outfielder throwing is pretty realistic (I do lower the arm strength slider one notch). I would like to see more loft from the infielder throws. I just switched to using the High cam for fielding, and it does make hits and throws seem to be more on the line than with the Medium fielding cam. And, statistically, a batter is more likely to get a hit by hitting the ball on the ground than in the air (impossible last year as the IFs would vacuum up pretty much any ground ball).

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