Hello guys. Thanks for showing interest for using these sliders. I hate writing these introductions but here we go..
First before I display my set or multiple sets( which I'll explain later), I would like to say that these are probably the most realistic sliders that I feel that you can create in a game. Note though when I say realistic, i mean it. To make contact you really have to be on a pitch, and you really need to be able to know what to do in several different situations. And the one thing that I tried to emphasize is that everything that you do in the game feels as if YOU are in control of what happened. And I think this is the prime reason why so many people are frustrated in this game. When you pitch, you do everything put just the right amount of power in a pitch, hit the release point perfectly, yet this pitch is STILL down the center of the plate. With these sliders, that is eliminated.
Now, secondly, the thing I also emphasized in these sliders is hitting. First off, for my set, i have both user and cpu contact at 0. I know, I know, WTF?? Are You INSANE? No i'm not insane, let me explain. First let me talk about the human contact. Remember when I said I was trying to produce the most realistic cliders set? Well with human contact at 0, this is what you get. Everything is depended on what you do while at the plate. For example, if a pitch is low, and you aim the left stick up, the pitch is more than likely going to be either an out, foul, or swing through. Same with timing. If a pitch is up, and you aim up, but your timing is early/late or even sligtly early/late, the pitch is either going to be out, or foul. This really gives that next level of realism as you can't just magically it the ball when you aim at a completely different point. Now for the cpu. The contact is at 0 mainly for the same reason as the user. Except 1 thing. You know when you are in games where the cpu just hits a ball that is way off the plate and you're like "WTF!! How did they hit that?" well at 0, just like the human contact slider, the cpu has to be on a pith to hit it.
Last note before the actual set. Remember when I posted earlier "multiple sets"? well I understand that not everyone is at the same level of skill. So I have made 4 seperate sets. Easy(for your new/ not too skilled player that is trouble with the game), Normal(for your average skilled player), Hard( the default or sim-like slider set), and Very Hard ( for ONLY the best of the best players who need the hardest of hard to get any type of challenge from this game). And will be alligned so Easy/Normal/Hard/Very Hard. So without futher or do, here we go.
Note: I will write explanations for some of my changes.
Settings
Difficulty: All-Star
Pitching Interface: Meter
Guess Pitch: No Feedback
Batting View: Offset
*All slider settings start from 0, so 5 would mean 5 clicks to the right from the bar being empty.
Note: * Means Optional Setting
GLOBAL SLIDERS
Pitch speed:* 0/0/0/0
Fielding errors: 7/7/7/7
Throwing errors: 7/7/7/7
(I find a good balnce with these two sliders set the way they are)
Fielder run speed: 0/0/0/0
(Runners In this game run way too fast. Plus this allows for more hit variety)
Fielder reaction:5/5/5/5
This Slider Doen't need to be tickenered with)
Fielder arm strength:4/4/4/4
(Good at where they are)
Baserunner speed: 5/5/5/5
(Doen't need to be tinckered with)
Baserunner steal ability:4/4/4/4
(Perfect balance, altough I may change to 3)
Baserunner steal frequency: 5/5/5/5
(Good at where it's at)
Wind: 6/6/6/6
(Find it perfect at this setting)
Injury frequency: 5/5/5/5
USER SLIDERS
Contact: 4/2/0/0
Power: 2/2/2/2
(I see the perfect amount of homeruns with these settings)
Timing: 6/3/0/0
(Really makes it so that ou need to read the pitch out of the pitcher's hand, and allows for much more deeper counts)
Fouls:10/10/10/10
(Allows for much deeper pitch counts)
Solid hits: 6/5/5/5
(This really shouldn't be bothered with being that it affect batting average)
Starter stamina: 5/5/5/5
Reliever stamina: 0/0/0/0
Pitcher control: 9/8/7/6
Pitcher consistency: 9/8/7/6
(These are probably the most important sliders. As discussed earler, with these setting where they are at, it really makes it so that the way you pitch is up to you. if you make a perfect pitch, just enough power, hitting the right realease point, the pitch is either going to go where you want, or around the area that you threw the pitch)
CPU SLIDERS
Contact: 0/0/0/4
Power: 2/2/2/2
(Again perfect setting)
Timing: 0/0/0/4
(Read User setting)
Fouls: 10/10/10/10
(Read User setting)
Solid hits: 3/5/5/7
(Read User setting)
Starter stamina: 5/5/5/5
Reliever stamina: 0/0/0/0
Pitcher Control: 1/1/1/6
Pitcher consistency: 2/2/2/5
Strike Frequency: 0/0/0/0
(With These settings, you really get realistic pitch counts, and really makes the game much more realistic)
So that's all. Thanks for viewing, and please leave feedback.
All On Sport's Connect As Shaun's All-Star Sliders
*Edit: Changed pitch speed to 0. With my new setting at 0 and batting angle, offset, this allows you time to recognize and engage the pitch coming at you.
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