The issues with stamina, even with adjusted sliders, have consistently ruined pitcher stats over a simulated season in comparison to real-life performance. ERA is consistently higher, along with WHIP and IP is consistently lower on a league-wide basis. Maybe it's not just the stamina, but no matter how many times I simulate, I cannot seem to get stats that accurately reflect real life numbers.
RAZRr1275's Slider Suggestions for Full Minors Discussion
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Re: RAZRr1275's Slider Suggestions for Full Minors Discussion
The issues with stamina, even with adjusted sliders, have consistently ruined pitcher stats over a simulated season in comparison to real-life performance. ERA is consistently higher, along with WHIP and IP is consistently lower on a league-wide basis. Maybe it's not just the stamina, but no matter how many times I simulate, I cannot seem to get stats that accurately reflect real life numbers. -
Re: RAZRr1275's Slider Suggestions for Full Minors Discussion
Why would i release them if they werent?My latest project - Madden 12 http://www.operationsports.com/forum...post2043231648Comment
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Re: RAZRr1275's Slider Suggestions for Full Minors Discussion
So I figured I'd add to what I was saying before. The edits you have made RAZR seem to address some of the problems when simming. I did 5 test seasons for each set I had and these are my results so far.
I am comparing the stats of the league leaders in certain pitching categories that deal with the issues of stamina and overall effectiveness. Here is my data.
As of June 20th, the MLB leaders in the following categories are as follows:
ERA- 22 players under 3.00
Complete Games- 17 players have more than 1
Inning Pitched- 41 players have over 90
WHIP- 32 players under 1.20
These are my simmed results up until today's date:
V3, PITCH EDITS, ADJUSTED SLIDERS
SIM 1 (players with ERA under 3, players with more than 1 CG, players with more than 90 IP, and players with WHIPs under 1.20):
9, 18, 17, 12
Compare these to the real MLB stats I provided. Only 9 with ERA's under 3 compared to 22, only 17 with 90 IP in comparison to 41, and only 12 with WHIPs under 1.2 in comparison to 32. The pitching numbers are largely inconsistent with real-life stats.
SIM 2:
14, 22, 13, 11
SIM 3:
14, 17, 13, 11
SIM 4:
11, 16, 14, 10
SIM 5:
12, 16, 14, 8
The trend continued, with no numbers matching up well beyond CGs.
Full Minor V2.1, PSYCHOBULK'S SLIDERS
SIM 1:
9, 30, 31, 12
SIM 2:
18, 31, 30, 16
SIM 3:
20, 39, 29, 19
SIM 4:
19, 28, 35, 19
SIM 5:
13, 29, 29, 12
ERA and IP is close, but there are WAY too many CGs and not enough guys with lower WHIPs. I am going to try another slider set I think.Comment
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Re: RAZRr1275's Slider Suggestions for Full Minors Discussion
^ That's fine. I'm not going for simmed stats in my slider setMy latest project - Madden 12 http://www.operationsports.com/forum...post2043231648Comment
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Re: RAZRr1275's Slider Suggestions for Full Minors Discussion
oh, i guess i lost track in the recent weeks leading up to this v3 release w/ the stamina edits, but i thought they would sim out properly...
all of snake's work is to sim out properly, if the stamina edits don't, v4 has a mismatch, right?Comment
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Re: RAZRr1275's Slider Suggestions for Full Minors Discussion
That's what I'm saying. The simmed results with the pitch and stamina edits, regardless of slider adjustments, are totally ****ed up. I don't get why you would edit the stamina ratings of EVERY pitcher if you weren't concerned with simmed results...why not just lower the stamina sliders? It seems like you did a ton of work trying to get more realistic results in one area (which I give you credit for doing and somewhat accomplishing) but then ****ing up another area pretty badly. There are very few quality pitchers when you sim with this roster, a far cry short of how many there are in real life MLB.Comment
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Re: RAZRr1275's Slider Suggestions for Full Minors Discussion
Look, I'm not concerned with simmed stats and never claimed to be so please stop talking about them. That's not the point of the thread. Honestly in my franchise i never look at them and don't care about them as getting them great would take away from the in game experience. I'm not and never have been about that.My latest project - Madden 12 http://www.operationsports.com/forum...post2043231648Comment
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Re: RAZRr1275's Slider Suggestions for Full Minors Discussion
I understand, but the whole point of the rosters is to have the most realistic experience possible. That's what Knight and everyone are looking for. I am just saying that there are some substantial problems with that right now and they need to be looked into.Comment
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Re: RAZRr1275's Slider Suggestions for Full Minors Discussion
If my point of view didn't align with knights in looking for a realistic experience why would he let me work on the full minors project for three years? And like I said before. If you think that there is a problem that needs looking into do it yourself.My latest project - Madden 12 http://www.operationsports.com/forum...post2043231648Comment
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Re: RAZRr1275's Slider Suggestions for Full Minors Discussion
That's what I'm saying. The simmed results with the pitch and stamina edits, regardless of slider adjustments, are totally ****ed up. I don't get why you would edit the stamina ratings of EVERY pitcher if you weren't concerned with simmed results...why not just lower the stamina sliders? It seems like you did a ton of work trying to get more realistic results in one area (which I give you credit for doing and somewhat accomplishing) but then ****ing up another area pretty badly. There are very few quality pitchers when you sim with this roster, a far cry short of how many there are in real life MLB.
I think I'm gonna do that once the final set is released, because with the way the pitching stamina is right now, these rosters are terrible.Comment
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Re: RAZRr1275's Slider Suggestions for Full Minors Discussion
dunno. i guess there's a difference in the extent of 'realistic'
and turns out we are not on the same page.
everything's cool from pitch edits, types, breaks, up until stamina.
your 'realistic' stops there, i guess... and maybe then for knight as well, dunno.
if you mention you dont care for things dont sim out on your own slider set, the stamina changes made actually would have been better off held off the table and left for your own personal set. wouldn't that make sense?
if i personally did a better job and kept track of the implementation discussions weeks earlier before v3 was released i would have raised a flag about it.
i think those of use who do care about how v3 /v4 sims out, we are faced to fix = 'undo' what was done... at this point.Comment
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Re: RAZRr1275's Slider Suggestions for Full Minors Discussion
I think the only way to fix these rosters is to re-edit all the starting pitchers stamina ratings. Maybe do something like add 15 to the stamina of every SP with a stamina lower than 90, and adding 5 to everyone higher than 90.
I think I'm gonna do that once the final set is released, because with the way the pitching stamina is right now, these rosters are terrible.
yes, what you're suggesting is basically putting a 'curve' across the grades so to speak to bring everyone up.Comment
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Re: RAZRr1275's Slider Suggestions for Full Minors Discussion
Look, I'm not concerned with simmed stats and never claimed to be so please stop talking about them. That's not the point of the thread. Honestly in my franchise i never look at them and don't care about them as getting them great would take away from the in game experience. I'm not and never have been about that.
have a question... if making them sim out accurately will take away from what aspect of in game experience did you find? i wouldn't want anything taken away from in game experience.Comment
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