Explanation of Gameplay Sliders

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  • nomo17k
    Permanently Banned
    • Feb 2011
    • 5735

    #46
    Re: Explanation of Gameplay Sliders

    Originally posted by Bobhead
    my experiences are leading me to believe that both of the base stealing sliders are reversed, not just Baserunner Steal Ability. Just an observation for now, but does anyone else have any thoughts on this?
    Which two? BR ability and frequency? I think BR ability is definitely reversed, but frequency isn't reversed I think. At least nobody has had issues with it.
    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

    Comment

    • Bobhead
      Pro
      • Mar 2011
      • 4926

      #47
      Re: Explanation of Gameplay Sliders

      Yeah I've been playing around with BR Steal Frequency also... my sample size isn't that big yet, but so far it definitely looks suspicious.

      Comment

      • nomo17k
        Permanently Banned
        • Feb 2011
        • 5735

        #48
        Re: Explanation of Gameplay Sliders

        Originally posted by Bobhead
        Yeah I've been playing around with BR Steal Frequency also... my sample size isn't that big yet, but so far it definitely looks suspicious.
        You are just looking at how often CPU attempts to steal? Or something else?
        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

        Comment

        • Bobhead
          Pro
          • Mar 2011
          • 4926

          #49
          Re: Explanation of Gameplay Sliders

          Originally posted by nomo17k
          You are just looking at how often CPU attempts to steal? Or something else?
          Hmm maybe I'm just imagining things. I'm playing around in exhibition now and I dont even know what I'm seeing... but I'd swear the CPU is stealing more often with the slider at 0 than with it at 10.

          Comment

          • nomo17k
            Permanently Banned
            • Feb 2011
            • 5735

            #50
            Re: Explanation of Gameplay Sliders

            Originally posted by Bobhead
            Hmm maybe I'm just imagining things. I'm playing around in exhibition now and I dont even know what I'm seeing... but I'd swear the CPU is stealing more often with the slider at 0 than with it at 10.
            I haven't touched the steal frequency slider for a while so I cannot comment on how it changes things, but I think I notice more steal attempts at BR speed slider at zero. There appears to be noticeably more caught stealing at that speed... maybe the speed slider does have an effect on steal success. So that might be a factor if you are noticing this at BR speed very low.

            Only 20 games though, so I'm not convinced yet. I'll update my thread with new stats once I get ~ 50 games done.
            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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            • coreyhartsdaughter
              MVP
              • Jul 2008
              • 1107

              #51
              Re: Explanation of Gameplay Sliders

              I think a lot of the steal conversations fail to factor in BR Ability and BR Speed. The slider itself alludes to 'many factors'. What exactly that algorithm is, is left to be said. Another factor that I feel people fail to realize; almost everyone is playing with Throwing Errors raised - in my opinion this is directly related to the accuracy of the throw from the catcher on the steal attempt. (allowing for higher success)

              Many of the slider sets I'm seeing have base runner speed lowered, but then have the (reversed?) steal ability slider decreased. This sorta confuses me. Moreover, the Frequency slider explicitly states that it has an impact on success (of repeated) steals. Again, a lot of guys are raising Frequency and shooting themselves in the foot - as it's decreasing the penalty on steal attempts.

              Not to mention a lot of examples people are using (not simulated) are in exhibition without fatigue having an impact.

              Comment

              • JayD
                All Star
                • Mar 2004
                • 5457

                #52
                Re: Explanation of Gameplay Sliders

                Figured I would bump up this thread.

                Comment

                • Scrapps
                  Pro
                  • Jan 2006
                  • 825

                  #53
                  Re: Explanation of Gameplay Sliders

                  Bob, awesome writeup. Am sorry I didn't see it sooner. Lately, my issue has been pitching (I use meter). I am getting absolutely pounded. It seems that almost a third of the strikes I throw, seem to find their way to the middle of the plate, about belt high. And the cpu doesn't seem to be missing on many. For example, in my last game, Ruben Tejada hit two hr's. Yes, two. It just seems like everything I throw, is being hit.... hard.

                  After reading this, I would think pitcher consistency would be my first adjustment. Then, solid hits. What would you advise?

                  Comment

                  • Bobhead
                    Pro
                    • Mar 2011
                    • 4926

                    #54
                    Re: Explanation of Gameplay Sliders

                    I definitely think you're right, Pitch Consistency sounds like your best solution. Just to be sure though, these pitches ending up meatballs are being aimed on the black? Are you already giving up a realistic number of walks? I ask because if you raise pitch consistency too much it may effect your walk totals and strike percentages and stuff. Pitch Control may or may not be the better idea, depending on how things are going.

                    As for the offense in itself, it's obligatory I first suggest you lower the difficulty level.
                    Solid Hits will help... how many strikeouts per game are you averaging?

                    Comment

                    • blackrob43d
                      Rookie
                      • Dec 2010
                      • 17

                      #55
                      Re: Explanation of Gameplay Sliders

                      Great thread Bobhead. I have great respect for your work and appreciate your insight. I have all my sliders exactly where I want them and am getting realistic scoring results, types of hits, ect. However, my power numbers are too low. Not just HR's, but even my line drives feel like they should be hit with more authority.

                      I'm using analog all-star hitting. My solid hits and foul frequency are at 3 with contact, power, stride, and timing all at default. I tried increasing timing to 6, but I was getting an unrealistic amount of balls hit dead center. Based off your analysis, I was thinking of increasing solid hits to 4, but don't want to lose the hit variety. I was also thinking about maybe raising power by 1. Thoughts?

                      Comment

                      • Bobhead
                        Pro
                        • Mar 2011
                        • 4926

                        #56
                        Re: Explanation of Gameplay Sliders

                        Originally posted by blackrob43d
                        Great thread Bobhead. I have great respect for your work and appreciate your insight. I have all my sliders exactly where I want them and am getting realistic scoring results, types of hits, ect. However, my power numbers are too low. Not just HR's, but even my line drives feel like they should be hit with more authority.

                        I'm using analog all-star hitting. My solid hits and foul frequency are at 3 with contact, power, stride, and timing all at default. I tried increasing timing to 6, but I was getting an unrealistic amount of balls hit dead center. Based off your analysis, I was thinking of increasing solid hits to 4, but don't want to lose the hit variety. I was also thinking about maybe raising power by 1. Thoughts?
                        Power sounds like the way to go, but just to be sure I understand... You feel you are hitting enough line drives and strong hits, they just aren't traveling far enough?

                        Comment

                        • blackrob43d
                          Rookie
                          • Dec 2010
                          • 17

                          #57
                          Re: Explanation of Gameplay Sliders

                          Originally posted by Bobhead
                          Power sounds like the way to go, but just to be sure I understand... You feel you are hitting enough line drives and strong hits, they just aren't traveling far enough?
                          Right. My hardest hits don't seem hard enough. The balls I square up and feel like I smashed, don't jump off the bat realistically. I don't really want to change the solid hits slider because I don't want the majority of my hits to be smoked line drives. I'll move power to 6 and see how it reacts. Thanks.

                          Comment

                          • Bobhead
                            Pro
                            • Mar 2011
                            • 4926

                            #58
                            Re: Explanation of Gameplay Sliders

                            Well Solid Hits will definitely increase overall offense, but in terms of actual line drives, MLB Avg is around 20% of balls in play. In my testing, The Show produces about a 10-15% range at default Solid Hits, on default All Star with Zone hitting. . It definitely changes with each difficulty, and I'd imagine it is different for Analog, but it's worth keeping that in mind.

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                            • blackrob43d
                              Rookie
                              • Dec 2010
                              • 17

                              #59
                              Re: Explanation of Gameplay Sliders

                              The power to 6 worked perfectly. Thanks bro!

                              Comment

                              • unitednations161
                                Rookie
                                • Mar 2010
                                • 54

                                #60
                                Re: Explanation of Gameplay Sliders

                                Bobhead,

                                you said in your explanation that contact effects batting avg, but is this only with timing hitting?

                                You said contact does not affect avg if your using zone pitching?


                                On everything default I'm hitting the ball quite hard but its almost always at someone, i get like 2 hits a game. But i rarely strike out and I'm on rookie hitting. What should i adjust? It really can't be me so much cuz everything is hit, hard, at a player.

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