MLB 12 CPU VS CPU Sliders

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  • ParisB
    MVP
    • Jan 2010
    • 1699

    #106
    Re: MLB 12 CPU VS CPU Sliders

    Originally posted by DarkSith777
    All who are open minded are welcome to post here. I am glad you gave the sliders a shot. I want you and others to enjoy your seasons and franchises. Hopefully all the spreadsheets and testing can come to a conclusion soon. No offense but whenever I read some of the posts in other threads I need an aspirin.
    No offense, but giving answers like "don't worry about it" is counter productive. He asked a legitimate question that needed a legitimate answer.

    Comment

    • Braves Fan
      MVP
      • Mar 2009
      • 1151

      #107
      Re: MLB 12 CPU VS CPU Sliders

      Originally posted by heroesandvillians
      Darksith, I hope I'm allowed to post in here as long as it relates to your sliders. If not, I'll delete this post.

      The reason I came back in here is because I'm testing a set nearly identical to yours.

      Fouls 4
      Starter Stamina 6
      Fielding Errors 7
      Stolen Base Ability 4
      Stolen Base Frequency 8
      (Pitch Speed 10)

      And the results have been stunning; keeping in mind I've only been through the team aces.

      I'm playing every game on the schedule until I get through all five of every team's starters. Through 17 games, the box scores have been very varied. When I read the post above asking about blowouts, I felt the need to reassure them that this is NOT an issue. A 15-2 blowout comes to mind, and I've seen several teams whoop on their opponent.

      Fwiw, I am also on AS with API on. But that's because that's how I set my game up. I know it matters to some people, so I decided to point that out.
      Any further thoughts on these? I've made adjustment to these sliders and have been enjoying the games I've been having. Just wondering what further tests have provided others?

      I also moved pitcher consistency to 4, strike frequency to 5, pickoffs to 10 (only because I'm not seeing any although I think this is going to have to be patched), and fielder run speed to 5.
      Last edited by Braves Fan; 03-31-2012, 03:40 PM.

      Comment

      • Snake65
        Rookie
        • Sep 2007
        • 69

        #108
        Re: MLB 12 CPU VS CPU Sliders

        Another CPU vs CPU guy here....there is more of us than you think. Its like the game and being a manager all in one. I will even just let it do its thing. Its a great way I have found to zone out after a long day plus fun.

        Comment

        • Heroesandvillains
          MVP
          • May 2009
          • 5974

          #109
          Re: MLB 12 CPU VS CPU Sliders

          Originally posted by Braves Fan
          Any further thoughts on these? I've made adjustment to these sliders and have been enjoying the games I've been having. Just wondering what further tests have provided others?

          I also moved pitcher consistency to 4, strike frequency to 5, pickoffs to 10 (only because I'm not seeing any although I think this is going to have to be patched), and fielder run speed to 5.
          Bravesfan, why???

          Your numbers were money! Including BB's (considering you're a National League team).

          From your ERA, to your...well...

          Pretty much every stat you posted was dead on. Well, minus your win-loss record. LOL!

          First, tread carefully on dropping consistency. I loathed how it made my games play. Can I ask what prompted you to make that change?

          As far as my test goes, I cannot make any sweeping judgements on its results. Considering my method of playing EVERY GAME on the schedule, as well as considering I'm only 35 games in, means I'm just NOW reaching the number three starters.

          Nothing is unexpected as of now, other than K's are lower than I thought. It seems to me that most number two starters are essentially really talented pitch-to-contact guys that get SO's as a result of great control. Not because of their blinding stuff. Typically the number three's have a higher K/9 rating (less control though) so we will see if my numbers soon reflect that.

          I'll update the other thread (Tgreer's) within the next day or two. I'll include my impressions then as well.
          Last edited by Heroesandvillains; 03-31-2012, 04:45 PM.

          Comment

          • Braves Fan
            MVP
            • Mar 2009
            • 1151

            #110
            Re: MLB 12 CPU VS CPU Sliders

            Well I wasn't really happy with the walks I was getting. Take out the intentional walks the numbers wouldn't have been as good. I had several guys on my team not walking at all. The team stats I posted were good, I'll grant you that but what I didn't include in there was the walks were coming from two or three players. I think McCann had 15, Uggla at 13, Jones might have been over 10 as well, the rest were under 10 2 months into the season.

            It had gotten to the point where my offense wasn't hitting at all. Could it have been a slump? Possibly but this was going on for over a month's worth of games. If I would have posted my stats after May you wouldn't have been nearly as impressed.

            Just felt like I wanted to make a few tweaks to see how it affected gameplay. Through 10 or so games this feels better.

            Btw, I know it's only one start but Hanson did K 11 batters in his last start for me. Was really fun to watch.
            Last edited by Braves Fan; 03-31-2012, 05:34 PM.

            Comment

            • Heroesandvillains
              MVP
              • May 2009
              • 5974

              #111
              Re: MLB 12 CPU VS CPU Sliders

              Offense is down from DEFAULT on my testing too. Again, remember where I am with it. Up to the number three's.

              Be patient with me and I'll have more input for you. I have A LOT of opinions now, but I need to see this through or atleast further before substantiating them with facts.

              *EDIT* Bravefan, let's take the rest of our further conversations into the thread I'm posting in.
              Last edited by Heroesandvillains; 03-31-2012, 06:37 PM.

              Comment

              • HC0023
                MVP
                • Mar 2009
                • 1368

                #112
                Re: MLB 12 CPU VS CPU Sliders

                HI Guys i just watched a game Yanks 7 Angels 4 . Yanks had 7 runs on 7 hits 0 errors, Angels had 4 runs on 10 hits , 0 errors , Sabathia 7inn-9hits 4runs 4 er 0 bb 7 k , Soriano 1 inn 2 k Rivera 1inn 1 hit 3 k , Angles Weaver 2.1 inn 5 hit 6 r 6 er 6 bb 3 so , Cassevah 2.2 inn 2 hit 1 r 1er 1 k , Takahashi 3inn 4 k , Pujols and hunter both hit 2 run hr . Yanks Had 2b by Cano, swisher, Martin , SAC Gardner , SB Granderson, RBI BY Jeter Arod, Swisher, Ibanez, and Martin had 3 . I saw Weaver walk in a run and a HBP also

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                • thevaliantx
                  Banned
                  • Jul 2011
                  • 369

                  #113
                  Re: MLB 12 CPU VS CPU Sliders

                  Offense is definitely down with these sliders. Here are my observations:

                  * NO steal attempts, NO pick off attempts by cpu (8 or 9 games into the season)
                  * few runs and most of them rely on homeruns (not enough time to record stats)
                  * too few walks, I think it's got more to do with early count strike percentages than lack of control
                  * cpu isn't taking advantage of late inning lefty/righty matchups when it comes to pitching (not sure sliders can do anything for that)

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