these seem just about perfect. I've watched two games with your adjusted sliders, and I must say, no complaints so far. I will post stats soon, at least the basics. thanks for your work on these!!
MLB 12 CPU VS CPU Sliders
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Re: MLB 12 CPU VS CPU Sliders
I made a couple of small adjustments. I upped injuries to 7 and pickoffs to 10. I don't know if anyone is seeing in game injuries or not but I haven't seen hardly any. I know when I sim I leave it at 1 and get a realistic amount of injuries but when I'm playing I don't see any. I tried to max it out but I'm seeing too many when I do that. I'm trying to find the right balance to get the most out of my gaming experience.
And I don't know if MOM has anything to do with this or not but the CPU never throws over when I have a baserunner. So I maxed that out as well.
I also lowered wind to 3
Loving these though man! I've already played 2 weeks of games!Last edited by Braves Fan; 03-09-2012, 04:08 AM.Comment
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Re: MLB 12 CPU VS CPU Sliders
Glad you like em. Yes I have been playing a season with these 15 games in and I think they are great!Comment
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Re: MLB 12 CPU VS CPU Sliders
Hey Braves Fan! I wouldnt suggest putting the pickoffs too high as you will see too many pickoff attempts to 2nd base and also too many baserunners getting picked. I firmly believe 7 is just right for this. Also injuries.....hmmm I do agree injuries may need to come up some so I am going to put it to 7. In simulting though I do not believe this slider has any affect. Only in game.Comment
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Re: MLB 12 CPU VS CPU Sliders
I do not understand why some of these other CPU v CPU threads insist on wasting days and hours testing and testing when I have the perfect slider set right here. I have tried to tell several of them to try mine but they insist on spending months testing. Too many people try to re invent the wheel with sliders. I have been working with MLB the show since 09 and my experience with the game did make it easier in designing these. The key to designing a slider set starts with getting strikeout to walk ratios just right. Once that foundation is in the rest gets a lot easier. The ALL STAR skill level along with the API on is the key here for the pitcher setting up hitters and enabling swings and misses. Without this on there is not enough swings and misses. This has always been the case with this game and I have implemented the API with All Star level with great success since 09. Also raising the strike frequency has enabled hitters to be able to get more pitches in the strike zone to raise offense. This intern has also helped by keeping walks to a realistic level. Overall though I will say out of all the sports game MLB the Show rolls there product out tuned pretty well. As opposed to Madden where all the designers care about is selling the game and could care less if it is realistic. But anyhow, for sliders for this game, this thread is where you want to be! Do not waste time that you could have enjoying the game by bothering reading those other CPU vs CPU threads as they are on the wrong track already from what I have read. Keep playing! Have fun!Comment
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Re: MLB 12 CPU VS CPU Sliders
I do not understand why some of these other CPU v CPU threads insist on wasting days and hours testing and testing when I have the perfect slider set right here. I have tried to tell several of them to try mine but they insist on spending months testing. Too many people try to re invent the wheel with sliders. I have been working with MLB the show since 09 and my experience with the game did make it easier in designing these. The key to designing a slider set starts with getting strikeout to walk ratios just right. Once that foundation is in the rest gets a lot easier. The ALL STAR skill level along with the API on is the key here for the pitcher setting up hitters and enabling swings and misses. Without this on there is not enough swings and misses. This has always been the case with this game and I have implemented the API with All Star level with great success since 09. Also raising the strike frequency has enabled hitters to be able to get more pitches in the strike zone to raise offense. This intern has also helped by keeping walks to a realistic level. Overall though I will say out of all the sports game MLB the Show rolls there product out tuned pretty well. As opposed to Madden where all the designers care about is selling the game and could care less if it is realistic. But anyhow, for sliders for this game, this thread is where you want to be! Do not waste time that you could have enjoying the game by bothering reading those other CPU vs CPU threads as they are on the wrong track already from what I have read. Keep playing! Have fun!
(1) difficulty levels don't matter
(2) whether you turn on API on or not doesn't matter
(3) Strike Frequency slider won't increase the number of walks (which usually is low at default with this game)
and you did not know that Pitch Speed slider doesn't have any effect at all in gameplay other than visual for HUM. That's some info you can get from the in-game description of slider, so there's no reason to believe otherwise.
Also, you say you adjust things according to stats, but you never post any stats to share with us. CPU vs CPU guys in this subforum traditionally adjust their sliders by comparing stats and sharing the results.
All these things have me disappointed and are why I decided to personally overlook your effort.Comment
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Re: MLB 12 CPU VS CPU Sliders
Nomo: I disagree with you firmly on the skill level. I also was not looking to raise walks by raising strike frequency but lower them. This post is directed to who ever is interested in my sliders. I have only heard positive things to those that have tried them. You have the freedom to have your own thread and say what you want as I do here in my thread. You can use whatever slider set you wish. But like I said I want to get people playing the game and having fun now. As far as stats I go by feel....not stats. But I assure you the stats are there. All I can say is try em. If anyone wants to post stats here you are welcome!Comment
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Re: MLB 12 CPU VS CPU Sliders
Nomo: I disagree with you firmly on the skill level. I also was not looking to raise walks by raising strike frequency but lower them. This post is directed to who ever is interested in my sliders. I have only heard positive things to those that have tried them. You have the freedom to have your own thread and say what you want as I do here in my thread. You can use whatever slider set you wish. But like I said I want to get people playing the game and having fun now. As far as stats I go by feel....not stats. But I assure you the stats are there. All I can say is try em. If anyone wants to post stats here you are welcome!
Let me ask you this: Say the difficulty levels are different for pitching and hitting in a CPU vs. CPU game. If you set the pitching difficulty to Rookie and hitting to Legend, the CPU pitchers at Rookie should be throwing more meatballs while CPU batters at Legend should expect to get tough pitches to hit. (There are other things that change based on difficulty levels, but I'm just giving you an example here.)
How do you solve this dilemma? That's why it's most reasonable to expect the difficulty levels do not matter.Comment
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Re: MLB 12 CPU VS CPU Sliders
Again....I am not trying to argue with you and I respect the past research that you have done. Let us also keep in mind that the game is tuned differently this year than in the past. I am not using the same sliders from last year or the year before. That wouldn't work. But in my experience for example: In Veteran level there is not enough offense. In HOF there is too much. I have tried all levels with these sliders and they DO work best on All Star for pitcher and batter CPU vs CPU. That is why the game comes default at all star I believe. This is the ideal simulation level. Like I said....I want you and others to enjoy the game now. Months of trial and error testing sucks. Most people bought this game to enjoy it now not in June. So Nomo.....as a fellow baseball fan.....give yourself 5 games with my sliders and tell me what you think? At least you can use them as a base, but I think you will like them!Comment
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Re: MLB 12 CPU VS CPU Sliders
Again....I am not trying to argue with you and I respect the past research that you have done. Let us also keep in mind that the game is tuned differently this year than in the past. I am not using the same sliders from last year or the year before. That wouldn't work. But in my experience for example: In Veteran level there is not enough offense. In HOF there is too much. I have tried all levels with these sliders and they DO work best on All Star for pitcher and batter CPU vs CPU. That is why the game comes default at all star I believe. This is the ideal simulation level. Like I said....I want you and others to enjoy the game now. Months of trial and error testing sucks. Most people bought this game to enjoy it now not in June. So Nomo.....as a fellow baseball fan.....give yourself 5 games with my sliders and tell me what you think? At least you can use them as a base, but I think you will like them!
Again, I'm not arguing with you on the fact people should do whatever they should with the game to enjoy it. That I totally agree and I'm not discounting your approach, going by your feeling either. But please just don't tell us that we are doing anything wrong because our approaches are different.
I'm just pointing out obvious misinformation (and you did not answer my question about the difficulty level; how would you solve the inconsistency), since those will keep appearing from people (most likely PBUs) who just signed up on the forum like you in the next few weeks.
And what you say I'm not enjoying stats-tracking and working on a slider set? I actually enjoy making a MoM slider set at the beginning of the year, so I can run bunches of simulated games later in the year.
You don't have to keep saying that all efforts but yours are waste of time. That (and misinformation) is the only issue I have.Comment
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Re: MLB 12 CPU VS CPU Sliders
Fair enough. Good luck and I will peak in on your thread periodically.Comment
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Re: MLB 12 CPU VS CPU Sliders
Again....I am not trying to argue with you and I respect the past research that you have done. Let us also keep in mind that the game is tuned differently this year than in the past. I am not using the same sliders from last year or the year before. That wouldn't work. But in my experience for example: In Veteran level there is not enough offense. In HOF there is too much. I have tried all levels with these sliders and they DO work best on All Star for pitcher and batter CPU vs CPU. That is why the game comes default at all star I believe. This is the ideal simulation level. Like I said....I want you and others to enjoy the game now. Months of trial and error testing sucks. Most people bought this game to enjoy it now not in June. So Nomo.....as a fellow baseball fan.....give yourself 5 games with my sliders and tell me what you think? At least you can use them as a base, but I think you will like them!
In a way I agree that constant tinkering with sliders and stats can spoil enjoyment of the game somewhat. However, I enjoy the process of research and analysis in order to produce sliders which most accurately mirror real life MLB numbers.
I don't see, with the game only being out a few days, how anyone could have produced such a set of sliders yet (unless they have a hundred PS3's blasting out sim after sim). Lots of testing is the only way you can come up with sliders that give you accurate MLB numbers.Comment
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Re: MLB 12 CPU VS CPU Sliders
Hi, Dai Young......understood. But honestly this game is tuned rather well out of the box. A few minute tweaks is all I believe it needed. But it is agreed that we all want realism in stats and gameplay. But I have no reason to believe I am not getting that with what I have. Anyhow lets us all work together if possible. If you want to try mine let me know your thoughts......but consensus is they work well.Comment
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Re: MLB 12 CPU VS CPU Sliders
Hi, Dai Young......understood. But honestly this game is tuned rather well out of the box. A few minute tweaks is all I believe it needed. But it is agreed that we all want realism in stats and gameplay. But I have no reason to believe I am not getting that with what I have. Anyhow lets us all work together if possible. If you want to try mine let me know your thoughts......but consensus is they work well.Comment
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Re: MLB 12 CPU VS CPU Sliders
Yes....the design team for this game actually cares about the product they put out. Unlike EA whom I cannot stand that just wants to give you bells and whistles so you buy the game but no substance. EA tunes nothing and makes you pay 60 bucks for an unfinished product you must tune yourself. When will the NFL smarten up and dump EA.....But this game (MLB) as well as NBA 2k I must say was made with love of the sport by the designers and it shows!Comment
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