Stats-Based CPU Sliders [MLB 12 Version]

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  • Geronimo22
    Pro
    • Apr 2011
    • 893

    #391
    Re: Stats-Based CPU Sliders [MLB 12 Version]

    Nomo, when you start your official MOM season...What is your strategy for stealing bases? Being the manager of your team, you have to send your runner to steal. So how do you plan on producing a realistic number of steals attempts per season?
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    Comment

    • nomo17k
      Permanently Banned
      • Feb 2011
      • 5735

      #392
      Re: Stats-Based CPU Sliders [MLB 12 Version]

      Originally posted by Geronimo22
      Nomo, when you start your official MOM season...What is your strategy for stealing bases? Being the manager of your team, you have to send your runner to steal. So how do you plan on producing a realistic number of steals attempts per season?
      I think you should just do what makes sense strategically *for you*. Since it's SB success % that it should be in line with the MLB ave., you should be punished when you try to steal too much in wrong times. On the other hand, if you don't steal as often as the MLB counterparts, that just means you are a conservative manager.

      In the end, what's realistic? If the game really plays realistically, then you shouldn't have to have a mindset that you need to certain things just to make stats in line with the MLB ave... I don't think doing that sort of thing is realistic at all.

      The game is realistic when your strategy is reflected properly in the on-field results. And your strategy may be different from others, and that's normal.
      Last edited by nomo17k; 04-14-2012, 11:19 AM. Reason: msg was truncated for some reason
      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

      Comment

      • nomo17k
        Permanently Banned
        • Feb 2011
        • 5735

        #393
        Re: Stats-Based CPU Sliders [MLB 12 Version]

        After 75 games with Pitcher Control = 10 test.

        When Pitcher Control is increased, my observations are that pitchers:

        -- allow lower batting average against (.265 - .270 at 5, .250 at 10)
        -- issue less walks (9.4% of at-bats at 5, 8.8% at 10)

        Perhaps not so significantly, pitchers also:

        -- get slightly more strikeouts (20.7% of at-bats at 5, 21.3% at 10... not a very significant result)
        -- increases strike % slightly (62.9% at 5, 63.3% at 10)

        Just about everything else stays pretty much the same with Pitcher Control at 5 and 10.

        Based on these, my conclusion is that increasing Pitcher Control is a good way of reducing batting average by .020 or so, without affecting the rest of the game. But walks are reduced a bit as well, so if you want to keep the number of walks then you shouldn't increase the slider too many clicks and/or use Pitcher Consistency/Strike Frequency slider to adjust strike % slightly at the same time.

        In practice, Pitcher Control slider seems to adjust how well pitchers hit the spot (on the black) to induce poor hits and get slightly more strikes on the black. It's a good way of adjusting offense slight without messing with Solid Hit slider IMO.


        ####

        Contact: 4
        Power: 5
        Timing: 6
        Foul Frequency: 4
        Solid Hits: 4
        Starter Stamina: 7
        Reliever Stamina: 5
        Pitcher Control: 10
        Pitcher Consistency: 4
        Strike Frequency: 5
        Manager Hook: 4
        Pickoffs: 5
        Pitch Speed: 10
        Fielding Errors: 7
        Throwing Errors: 5
        Fielder Run Speed: 4
        Fielder Reaction: 4
        Fielder Arm Strength: 2
        BR Speed: 6
        BR Steal Ability: 4
        BR Steal Frequency: 9
        Wind: 4
        Injury Frequency: 5
        Attached Files
        Last edited by nomo17k; 04-15-2012, 09:46 AM.
        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

        Comment

        • nomo17k
          Permanently Banned
          • Feb 2011
          • 5735

          #394
          Re: Stats-Based CPU Sliders [MLB 12 Version]

          In order to just reduce offense to about .255 - .260 level, I increase Pitcher Control to 7 (could also choose 8...). This may slightly reduce walks, but not to the extent to worry about... The change should produce slightly tighter ballgames.

          Only 75 games so it's not so conclusive, but with increased Pitcher Control, pitchers seem less susceptible to melting down due to irrecoverably low confidence; I see this in the difference between average runs scored in the 1st and 2nd inning, which at default we saw a sharp drop (i.e., starters allowing many run in the 1st inning overall). So increasing Pitcher Control also appears to tone done confidence effect by allowing pitchers to have better command of their pitches.



          Apr. 15 working set:

          Contact: 4
          Power: 5
          Timing: 6
          Foul Frequency: 4
          Solid Hits: 4
          Starter Stamina: 7
          Reliever Stamina: 5
          Pitcher Control: 7
          Pitcher Consistency: 4
          Strike Frequency: 5
          Manager Hook: 4
          Pickoffs: 5
          Pitch Speed: 10
          Fielding Errors: 7
          Throwing Errors: 5
          Fielder Run Speed: 4
          Fielder Reaction: 4
          Fielder Arm Strength: 2
          BR Speed: 6
          BR Steal Ability: 4
          BR Steal Frequency: 9
          Wind: 4
          Injury Frequency: 5
          The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

          Comment

          • ralphieboy11
            Pro
            • Jul 2005
            • 543

            #395
            Re: Stats-Based CPU Sliders [MLB 12 Version]

            Good stuff. I may implement this as well. I restarted my season of cpu vs. cpu games with the new OSFM opening day rosters using the sliders prior to pitcher control adjustment. Only 26 games in. Batting average at .260 so far. Doubles are up for some reason(2.03). Walks(3.74) and Strike Outs(7.41) up a bit up.

            Too early to read into anything I guess since the first few games are mostly better starters. I think the pitcher control adjustment may help for me when the 4th and 5th starters kick in.

            Comment

            • nomo17k
              Permanently Banned
              • Feb 2011
              • 5735

              #396
              Re: Stats-Based CPU Sliders [MLB 12 Version]

              Originally posted by ralphieboy11
              Good stuff. I may implement this as well. I restarted my season of cpu vs. cpu games with the new OSFM opening day rosters using the sliders prior to pitcher control adjustment. Only 26 games in. Batting average at .260 so far. Doubles are up for some reason(2.03). Walks(3.74) and Strike Outs(7.41) up a bit up.

              Too early to read into anything I guess since the first few games are mostly better starters. I think the pitcher control adjustment may help for me when the 4th and 5th starters kick in.
              It's not a very strong slider like Contact, so you probably won't notice a huge difference in gameplay. I think it plays a bit tighter game (less walks, less offensive outbursts, etc., though these things till happen abundantly) and that's pretty much all.
              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

              Comment

              • DeathMetal
                Rookie
                • Mar 2008
                • 168

                #397
                Re: Stats-Based CPU Sliders [MLB 12 Version]

                I just wanted to say thanks for these sliders and all the work you put into them. This is the only set I look forward to when a new Show is released.

                Comment

                • nomo17k
                  Permanently Banned
                  • Feb 2011
                  • 5735

                  #398
                  Re: Stats-Based CPU Sliders [MLB 12 Version]

                  Originally posted by DeathMetal
                  I just wanted to say thanks for these sliders and all the work you put into them. This is the only set I look forward to when a new Show is released.
                  Thanks for your kind words... I'm just sharing when I have something what I like to do that might be of interest to others as well. And I also benefit from what people are doing here in the forum so it's a win-win situation.
                  The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                  Comment

                  • kingdevin
                    MVP
                    • Mar 2005
                    • 1110

                    #399
                    Re: Stats-Based CPU Sliders [MLB 12 Version]

                    Nomo what r your observations with pitcher control regarding rallies esp. With respect with the team that is behind

                    Comment

                    • nomo17k
                      Permanently Banned
                      • Feb 2011
                      • 5735

                      #400
                      Re: Stats-Based CPU Sliders [MLB 12 Version]

                      Originally posted by kingdevin
                      Nomo what r your observations with pitcher control regarding rallies esp. With respect with the team that is behind
                      I didn't want to prematurely make this plot public, but with Pitcher Control = 10 the peaks aren't as noticeable (see the lines in cyan... that's with Starter Stamina = 7 and Pitcher Control = 10). Much of the "scatter" is noise, since the result is only from 75 games, considerable less compared to other lines. But you notice that there aren't as big a difference between 1st and 2nd innings in runs, where as before there was always a sharp drop.

                      That might indicate that pitcher confidence doesn't drop as sharply when the starter is having a rough start.... That's what I alluded to a couple posts above.
                      Attached Files
                      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                      Comment

                      • kingdevin
                        MVP
                        • Mar 2005
                        • 1110

                        #401
                        Re: Stats-Based CPU Sliders [MLB 12 Version]

                        I know it may be a bit premature but Do u Think you'll keep pc at 10 or level it off to 7-8

                        Comment

                        • nomo17k
                          Permanently Banned
                          • Feb 2011
                          • 5735

                          #402
                          Re: Stats-Based CPU Sliders [MLB 12 Version]

                          Originally posted by kingdevin
                          I know it may be a bit premature but Do u Think you'll keep pc at 10 or level it off to 7-8
                          I'm going with Pitcher Control = 7 just to reduce offense a bit.
                          The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                          Comment

                          • shadia147
                            Pro
                            • Aug 2011
                            • 558

                            #403
                            Re: Stats-Based CPU Sliders [MLB 12 Version]

                            Mr Nomo Sir;
                            May I congratulate you on your fine hard work and EXCELLENT results?
                            I started my Franchise Saturday morning with the Patch and your sliders.
                            I think I'm having multiple orgasms every pitch and every batter.
                            It's just sooooo great!
                            I especially love your fielding and throwing errors settings.

                            That being said; I took it upon myself to set my own pitcher stamina and injury ratings.
                            I'm going one higher than you on the stamina since I want to see more complete games than real life. So I think I went with an 8. I might increase it by one once I've gone through the entire pitching rotation. I want to see Aces going at least 8 innings on a regular basis. Basically I'd like to see pitching performances like back in the 70's.
                            I also went slightly higher on the injury rate. To me, there should be frequent minor injuries. Maybe one major injury per team per season.
                            Frequent minor injuries (one per team per week) means more roster movement, lineup changes etc. If figured correctly, there should be a steady stream of call-ups from the minors.
                            I don't want it to go too far, yet I want to see more activity than I've seen so far.

                            But.. Isnt this just the greatest baseball game you've ever seen???

                            Comment

                            • nomo17k
                              Permanently Banned
                              • Feb 2011
                              • 5735

                              #404
                              Re: Stats-Based CPU Sliders [MLB 12 Version]

                              Originally posted by shadia147
                              Mr Nomo Sir;
                              May I congratulate you on your fine hard work and EXCELLENT results?
                              I started my Franchise Saturday morning with the Patch and your sliders.
                              I think I'm having multiple orgasms every pitch and every batter.
                              It's just sooooo great!
                              I'm glad you found this out. It is the combination of Contact = 4 and Pitcher Control = 7 that's doing the magic. The game's been coded to stimulate your prostate via DualShock 3 when this specific combination is used.


                              That being said; I took it upon myself to set my own pitcher stamina and injury ratings.
                              I'm going one higher than you on the stamina since I want to see more complete games than real life. So I think I went with an 8. I might increase it by one once I've gone through the entire pitching rotation. I want to see Aces going at least 8 innings on a regular basis. Basically I'd like to see pitching performances like back in the 70's.
                              I also went slightly higher on the injury rate. To me, there should be frequent minor injuries. Maybe one major injury per team per season.
                              Frequent minor injuries (one per team per week) means more roster movement, lineup changes etc. If figured correctly, there should be a steady stream of call-ups from the minors.
                              I don't want it to go too far, yet I want to see more activity than I've seen so far.

                              But.. Isnt this just the greatest baseball game you've ever seen???

                              I think it's a good adjustment, though I note that the game actually tends to produce more complete games than the MLB ave. by default, likely because AI mangers are hesitant of pulling starters allowing few runs when there's a big enough lead to be comfortable.

                              You should feel free to adjust things to your liking, especially things like Stamina......
                              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                              Comment

                              • shadia147
                                Pro
                                • Aug 2011
                                • 558

                                #405
                                Re: Stats-Based CPU Sliders [MLB 12 Version]

                                The thing that's so cool about your sliders... Is how the fielders and the ball physics are interacting.
                                As you know, I play CPU vs CPU and I play (watch) the full MLB schedule.
                                It took me all day Saturday and most of the afternoon Sunday to get through the early Cards/Marlins night game, and the six or seven Openers the next day.
                                I gotta tell ya,
                                I saw inside the park HRs, dropped balls in the outfield, double steals, collisions at home plate, a runner advancing from first to home on a single, a complete game,passed balls, wild pitches, and just a lot of really cool ballhandling mishaps, balls dropping out of an outfielders glove when he backed into the wall too hard, numerous times when the outfielder kicked the ball or got the ball tangled up between his feet.
                                And I didnt see any of this before the patch and your sliders.
                                I must admit I didnt get serious with my season until the Patch on Friday.
                                But what I was trying to say was that on my Opening Day, I saw something new almost every inning. It was exciting and wide open baseball.

                                And yet, the scoring was realistic.

                                So I'm recommending to everybody, these are the sliders you want.

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