Nomo, when you start your official MOM season...What is your strategy for stealing bases? Being the manager of your team, you have to send your runner to steal. So how do you plan on producing a realistic number of steals attempts per season?
Stats-Based CPU Sliders [MLB 12 Version]
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Nomo, when you start your official MOM season...What is your strategy for stealing bases? Being the manager of your team, you have to send your runner to steal. So how do you plan on producing a realistic number of steals attempts per season?Madden Breakdowns Full YOUTUBE Playlist
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Re: Stats-Based CPU Sliders [MLB 12 Version]
In the end, what's realistic? If the game really plays realistically, then you shouldn't have to have a mindset that you need to certain things just to make stats in line with the MLB ave... I don't think doing that sort of thing is realistic at all.
The game is realistic when your strategy is reflected properly in the on-field results. And your strategy may be different from others, and that's normal.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
After 75 games with Pitcher Control = 10 test.
When Pitcher Control is increased, my observations are that pitchers:
-- allow lower batting average against (.265 - .270 at 5, .250 at 10)
-- issue less walks (9.4% of at-bats at 5, 8.8% at 10)
Perhaps not so significantly, pitchers also:
-- get slightly more strikeouts (20.7% of at-bats at 5, 21.3% at 10... not a very significant result)
-- increases strike % slightly (62.9% at 5, 63.3% at 10)
Just about everything else stays pretty much the same with Pitcher Control at 5 and 10.
Based on these, my conclusion is that increasing Pitcher Control is a good way of reducing batting average by .020 or so, without affecting the rest of the game. But walks are reduced a bit as well, so if you want to keep the number of walks then you shouldn't increase the slider too many clicks and/or use Pitcher Consistency/Strike Frequency slider to adjust strike % slightly at the same time.
In practice, Pitcher Control slider seems to adjust how well pitchers hit the spot (on the black) to induce poor hits and get slightly more strikes on the black. It's a good way of adjusting offense slight without messing with Solid Hit slider IMO.
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Contact: 4
Power: 5
Timing: 6
Foul Frequency: 4
Solid Hits: 4
Starter Stamina: 7
Reliever Stamina: 5
Pitcher Control: 10
Pitcher Consistency: 4
Strike Frequency: 5
Manager Hook: 4
Pickoffs: 5
Pitch Speed: 10
Fielding Errors: 7
Throwing Errors: 5
Fielder Run Speed: 4
Fielder Reaction: 4
Fielder Arm Strength: 2
BR Speed: 6
BR Steal Ability: 4
BR Steal Frequency: 9
Wind: 4
Injury Frequency: 5Last edited by nomo17k; 04-15-2012, 09:46 AM.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
In order to just reduce offense to about .255 - .260 level, I increase Pitcher Control to 7 (could also choose 8...). This may slightly reduce walks, but not to the extent to worry about... The change should produce slightly tighter ballgames.
Only 75 games so it's not so conclusive, but with increased Pitcher Control, pitchers seem less susceptible to melting down due to irrecoverably low confidence; I see this in the difference between average runs scored in the 1st and 2nd inning, which at default we saw a sharp drop (i.e., starters allowing many run in the 1st inning overall). So increasing Pitcher Control also appears to tone done confidence effect by allowing pitchers to have better command of their pitches.
Apr. 15 working set:
Contact: 4
Power: 5
Timing: 6
Foul Frequency: 4
Solid Hits: 4
Starter Stamina: 7
Reliever Stamina: 5
Pitcher Control: 7
Pitcher Consistency: 4
Strike Frequency: 5
Manager Hook: 4
Pickoffs: 5
Pitch Speed: 10
Fielding Errors: 7
Throwing Errors: 5
Fielder Run Speed: 4
Fielder Reaction: 4
Fielder Arm Strength: 2
BR Speed: 6
BR Steal Ability: 4
BR Steal Frequency: 9
Wind: 4
Injury Frequency: 5Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Good stuff. I may implement this as well. I restarted my season of cpu vs. cpu games with the new OSFM opening day rosters using the sliders prior to pitcher control adjustment. Only 26 games in. Batting average at .260 so far. Doubles are up for some reason(2.03). Walks(3.74) and Strike Outs(7.41) up a bit up.
Too early to read into anything I guess since the first few games are mostly better starters. I think the pitcher control adjustment may help for me when the 4th and 5th starters kick in.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Good stuff. I may implement this as well. I restarted my season of cpu vs. cpu games with the new OSFM opening day rosters using the sliders prior to pitcher control adjustment. Only 26 games in. Batting average at .260 so far. Doubles are up for some reason(2.03). Walks(3.74) and Strike Outs(7.41) up a bit up.
Too early to read into anything I guess since the first few games are mostly better starters. I think the pitcher control adjustment may help for me when the 4th and 5th starters kick in.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Thanks for your kind words... I'm just sharing when I have something what I like to do that might be of interest to others as well. And I also benefit from what people are doing here in the forum so it's a win-win situation.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
That might indicate that pitcher confidence doesn't drop as sharply when the starter is having a rough start.... That's what I alluded to a couple posts above.Attached FilesComment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Mr Nomo Sir;
May I congratulate you on your fine hard work and EXCELLENT results?
I started my Franchise Saturday morning with the Patch and your sliders.
I think I'm having multiple orgasms every pitch and every batter.
It's just sooooo great!
I especially love your fielding and throwing errors settings.
That being said; I took it upon myself to set my own pitcher stamina and injury ratings.
I'm going one higher than you on the stamina since I want to see more complete games than real life. So I think I went with an 8. I might increase it by one once I've gone through the entire pitching rotation. I want to see Aces going at least 8 innings on a regular basis. Basically I'd like to see pitching performances like back in the 70's.
I also went slightly higher on the injury rate. To me, there should be frequent minor injuries. Maybe one major injury per team per season.
Frequent minor injuries (one per team per week) means more roster movement, lineup changes etc. If figured correctly, there should be a steady stream of call-ups from the minors.
I don't want it to go too far, yet I want to see more activity than I've seen so far.
But.. Isnt this just the greatest baseball game you've ever seen???Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
That being said; I took it upon myself to set my own pitcher stamina and injury ratings.
I'm going one higher than you on the stamina since I want to see more complete games than real life. So I think I went with an 8. I might increase it by one once I've gone through the entire pitching rotation. I want to see Aces going at least 8 innings on a regular basis. Basically I'd like to see pitching performances like back in the 70's.
I also went slightly higher on the injury rate. To me, there should be frequent minor injuries. Maybe one major injury per team per season.
Frequent minor injuries (one per team per week) means more roster movement, lineup changes etc. If figured correctly, there should be a steady stream of call-ups from the minors.
I don't want it to go too far, yet I want to see more activity than I've seen so far.
But.. Isnt this just the greatest baseball game you've ever seen???
I think it's a good adjustment, though I note that the game actually tends to produce more complete games than the MLB ave. by default, likely because AI mangers are hesitant of pulling starters allowing few runs when there's a big enough lead to be comfortable.
You should feel free to adjust things to your liking, especially things like Stamina......Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
The thing that's so cool about your sliders... Is how the fielders and the ball physics are interacting.
As you know, I play CPU vs CPU and I play (watch) the full MLB schedule.
It took me all day Saturday and most of the afternoon Sunday to get through the early Cards/Marlins night game, and the six or seven Openers the next day.
I gotta tell ya,
I saw inside the park HRs, dropped balls in the outfield, double steals, collisions at home plate, a runner advancing from first to home on a single, a complete game,passed balls, wild pitches, and just a lot of really cool ballhandling mishaps, balls dropping out of an outfielders glove when he backed into the wall too hard, numerous times when the outfielder kicked the ball or got the ball tangled up between his feet.
And I didnt see any of this before the patch and your sliders.
I must admit I didnt get serious with my season until the Patch on Friday.
But what I was trying to say was that on my Opening Day, I saw something new almost every inning. It was exciting and wide open baseball.
And yet, the scoring was realistic.
So I'm recommending to everybody, these are the sliders you want.Comment
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