Stats-Based CPU Sliders [MLB 12 Version]

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  • steviegolfballs
    Rookie
    • Feb 2010
    • 243

    #31
    Re: Stats-Based CPU Sliders [MLB 12 Version]

    I agree, my only thought was that if you raise the reaction for the fielders then possibly the infielders will come up with a couple extra grounders over the course of the game because they are there a half step sooner. It's a theory I am testing.

    Comment

    • DarkSith777
      Rookie
      • Mar 2012
      • 96

      #32
      Re: Stats-Based CPU Sliders [MLB 12 Version]

      Nomo, I noticed that lowering arm strength and baserunning speed seem to go hand and hand. I had run speed on 4 and arm strength on 4 for a while. But I was seeing too many balls going to the wall and the guy staying on first base. Runners also not being able to score on singles from 2nd base. Also outfielders arms appeared too weak. I also was seeing hardly any triples. I put back to default both the baserunning speed and the arm strength. Also arm stength being lowered affected the catchers throwing and the fast baserunners usually were always safe when stealing. Putting arm strenght back to 5 and baserunning speed back to 5 seemed to correct the imbalance. ONLY lowering the fielding speed seems to make sense to me to increase extra base hits. What are your thoughts?

      Comment

      • DarkSith777
        Rookie
        • Mar 2012
        • 96

        #33
        Re: Stats-Based CPU Sliders [MLB 12 Version]

        What is your feeling also on the error sliders? Do you think they should be touched. I left throwing alone and raised fielding error 1 click. Seeing about 1 to 2 per game. Raising the throwing was too much bad throws.

        Comment

        • nomo17k
          Permanently Banned
          • Feb 2011
          • 5735

          #34
          Re: Stats-Based CPU Sliders [MLB 12 Version]

          Originally posted by DarkSith777
          Nomo, I noticed that lowering arm strength and baserunning speed seem to go hand and hand. I had run speed on 4 and arm strength on 4 for a while. But I was seeing too many balls going to the wall and the guy staying on first base. Runners also not being able to score on singles from 2nd base. Also outfielders arms appeared too weak. I also was seeing hardly any triples. I put back to default both the baserunning speed and the arm strength. Also arm stength being lowered affected the catchers throwing and the fast baserunners usually were always safe when stealing. Putting arm strenght back to 5 and baserunning speed back to 5 seemed to correct the imbalance. ONLY lowering the fielding speed seems to make sense to me to increase extra base hits. What are your thoughts?
          How many games have you played to make these observations?

          My thought is that I really don't make any conclusions based on a few games... just because something happened once doesn't mean it will happen as often, or less often, than what you think how often the particular event actually happens, you know what I mean? That's why we collect data over a long span and average them...

          For example, a triple only happens 0.2 times per game per team. That means it happens only once in five games on average... You have to at least play five games to *just once.* and even that isn't guaranteed, because sometimes you team hits two triples in a game, and could go on a triple drought for 10 games, etc., etc.

          And I honestly doubt clicking down or up a slider by one affects the game THAT much, at least not to the extent you can see it in a few games. Sliders in this game is very subtle, and only changes things to the amount that can only be made apparent over a more extended period of time.

          And as far as what I'm doing in this thread, I'm guiding my thoughts mostly by numbers strictly (hence I'm naming it a stats-based slider set). Only if something is really, really obviously off (like arm strength), then I'll try to correct it without numbers not necessarily backing things up.

          What is your feeling also on the error sliders? Do you think they should be touched. I left throwing alone and raised fielding error 1 click. Seeing about 1 to 2 per game. Raising the throwing was too much bad throws.
          Ditto... I don't change things after just one or two games. If that's what you are looking to do, I really don't have any good suggestions to offer.

          Errors are fine as is. I think I'll +1 Fielding Error and -1 Throwing Error and that's probably it...
          Last edited by nomo17k; 03-11-2012, 07:14 PM.
          The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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          • DarkSith777
            Rookie
            • Mar 2012
            • 96

            #35
            Re: Stats-Based CPU Sliders [MLB 12 Version]

            I was on game 50 in my season when I felt as if this needed to be changed. I think they got more right out of the box ten we are used too so it seems kind of unnatural to not have to change so much. But by lowering arm strength most definitely affect runners and steals. In my season with the padres Cameron Maybin had stolen 22 bases through 50 games and was never caught. Also I had only seen 2 triples and they only came when an outfielder came in on a ball and missed and then the ball rolled all the way to the wall. Also with arm strength lowered at plays at the plate the throws would always bounce at the pitchers mound before getting to the catcher. Even when the throw was coming from the cut off man.
            Last edited by DarkSith777; 03-11-2012, 07:22 PM.

            Comment

            • nomo17k
              Permanently Banned
              • Feb 2011
              • 5735

              #36
              Re: Stats-Based CPU Sliders [MLB 12 Version]

              Originally posted by DarkSith777
              I was on game 50 in my season when I felt as if this needed to be changed. I think they got more right out of the box ten we are used too so it seems kind of unnatural to not have to change so much. But But lowering arm strength most definitely affect runners and steals. In my season with the padres Cameron Maybin had stolen 22 bases through 50 games and was never caught. Also I had only seen 2 triples and they only came when an outfielder came in on a ball and missed and then the ball rolled all the way to the wall. Also with arm strength lowered at plays at the plate the throws would always bounce at the pitchers mound before getting to the catcher. Even when the throw was coming from the cut off man.
              Well I'm almost done with my 75 games run with default slider set, and I've seen 29 triples, and have seen quite a few variety in how they happen. I'm not seeing any problem there.

              If you are using only one team, then that may also be an issue. If your team isn't built for speed, then you are not going to see many triples.
              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

              Comment

              • DarkSith777
                Rookie
                • Mar 2012
                • 96

                #37
                Re: Stats-Based CPU Sliders [MLB 12 Version]

                I believe my triple deficiency was because I had run speed to 4. Putting this back to 5 seemed to correct the problem as I have seen 2 in 3 games now. I know you were talking about lowering run speed. I think leaving run speed and arm strength alone is the way to go. It seems they have these very in tuned with each other in the game already.

                Comment

                • nomo17k
                  Permanently Banned
                  • Feb 2011
                  • 5735

                  #38
                  Re: Stats-Based CPU Sliders [MLB 12 Version]

                  Originally posted by DarkSith777
                  I believe my triple deficiency was because I had run speed to 4. Putting this back to 5 seemed to correct the problem as I have seen 2 in 3 games now. I know you were talking about lowering run speed. I think leaving run speed and arm strength alone is the way to go. It seems they have these very in tuned with each other in the game already.
                  Okay, you can do whatever you like to do, but please don't ask me for opinions in this thread if you don't respect what I'm doing or what I say in this thread here... I've made my strategy very clear in my first post, and if you don't agree, you have no business telling me what to do!!!

                  I made it clear that I don't value any information that's not backed up by solid numbers, at least for the purpose of what I'm doing in this thread. I don't wish to derail the thread too much.
                  The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                  Comment

                  • DarkSith777
                    Rookie
                    • Mar 2012
                    • 96

                    #39
                    Re: Stats-Based CPU Sliders [MLB 12 Version]

                    I absolutely respect what your doing and have done. This is why I am bouncing things off of you. I am just trying to configure the game to get the most enjoyment out of it for myself. I am not trying to tell you what to do. I apologize if you think I shouldn't be on your thread with this and will post nothing else. I only was coming to you because I respect and value your knowledge and want to get the most out of the game for myself. Again I'm sorry.

                    Comment

                    • nomo17k
                      Permanently Banned
                      • Feb 2011
                      • 5735

                      #40
                      Re: Stats-Based CPU Sliders [MLB 12 Version]

                      Originally posted by DarkSith777
                      I absolutely respect what your doing and have done. This is why I am bouncing things off of you. I am just trying to configure the game to get the most enjoyment out of it for myself. I am not trying to tell you what to do. I apologize if you think I shouldn't be on your thread with this and will post nothing else. I only was coming to you because I respect and value your knowledge and want to get the most out of the game for myself. Again I'm sorry.
                      It's totally fine to chime in. Sorry if I sounded aggressive (it's just the nature of how I write).

                      But I'm clearly taking a lot of time before making any sort of conclusions, and I really cannot offer good suggestions when you are too quick about making your judgement.

                      Bouncing off ideas is totally welcome, but as I keep repeating, it's just absolutely meaningless to make any sort of conclusions only after a few games after you change something. I try not to make suggestions like that, and I won't appreciate any feedback like that either, since it only adds to confusions and meaningless back and forth about nothing.
                      Last edited by nomo17k; 03-11-2012, 07:57 PM.
                      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                      Comment

                      • nomo17k
                        Permanently Banned
                        • Feb 2011
                        • 5735

                        #41
                        Re: Stats-Based CPU Sliders [MLB 12 Version]

                        The initial testing with the default slider set after 75 games.

                        My impression is that unless you are nitpicky, things are good as is. There are some stats that are kinda off, but not to the extent the game doesn't play well. The game stats are compared to 2009 - 2011 MLB ave when offense has come down a bit, so even the slightly higher batting average (.273 to .257) isn't that much of an issue really.

                        What improvement can I make?

                        What I consider to be a relatively significant deviations (game to MLB ave):

                        -- GIDPs (1.19 to 0.75)
                        -- WPs (0.08 to 0.33)
                        -- HBPs (0.11 to 0.32)

                        Minor deviations:

                        -- walks (2.92 to 3.21)
                        -- strikeouts (6.60 to 7.04)
                        -- swing & miss rate (17.2% to 19.4%)
                        -- batting average (.273 to .257)
                        -- steal attempts (0.71 per game to 0.89)

                        Very minor deviations:

                        -- doubles (18.1% of all hits to 19.9%)
                        -- steal success rate (67.9% to 72.3%)
                        -- fielding errors (0.26 to 0.33)
                        -- strike % (63.3% to 62.9%)
                        -- foul (25.8 to 24.8)



                        ### SLIDER SET FOR THE STATS ###

                        Contact: 5
                        Power: 5
                        Timing: 5
                        Foul Frequency: 5
                        Solid Hits: 5
                        Starter Stamina: 5
                        Reliever Stamina: 5
                        Pitcher Control: 5
                        Pitcher Consistency: 5
                        Strike Frequency: 5
                        Manager Hook: 5
                        Pickoffs: 5
                        Pitch Speed: 10
                        Fielding Errors: 5
                        Throwing Errors: 5
                        Fielder Run Speed: 5
                        Fielder Reaction: 5
                        Fielder Arm Strength: 5
                        BR Speed: 5
                        BR Steal Ability: 5
                        BR Steal Frequency: 5
                        Wind: 5
                        Injury Frequency: 5
                        Attached Files
                        Last edited by nomo17k; 03-11-2012, 09:21 PM.
                        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                        Comment

                        • bubs3141
                          Pro
                          • Aug 2002
                          • 853

                          #42
                          Re: Stats-Based CPU Sliders [MLB 12 Version]

                          wow

                          so you are saying that the sliders on default except for pitch speed at 10 is the way to go this year? Could the developers actually have followed your posts from previous years? Are you a secret developer?

                          Nice job Scea and maybe (Nomo)

                          Comment

                          • nomo17k
                            Permanently Banned
                            • Feb 2011
                            • 5735

                            #43
                            Re: Stats-Based CPU Sliders [MLB 12 Version]

                            Originally posted by bubs3141
                            wow

                            so you are saying that the sliders on default except for pitch speed at 10 is the way to go this year? Could the developers actually have followed your posts from previous years? Are you a secret developer?

                            Nice job Scea and maybe (Nomo)
                            The default slider is at least as good as what the stats in that post suggests.

                            It's just that the gameplay designers know what they are doing. I did this last year and even back then was very impressed that a whole a lot of stats just were right on. To do that, they really must be a good student of the game...

                            The title for the best baseball sim is warranted!!

                            I must add: Whoever are working on this part of the game deserve raise from SCEA. I said that last year and repeat that again.
                            Last edited by nomo17k; 03-11-2012, 09:36 PM. Reason: added plea for raise
                            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                            Comment

                            • ParisB
                              MVP
                              • Jan 2010
                              • 1699

                              #44
                              Re: Stats-Based CPU Sliders [MLB 12 Version]

                              Originally posted by nomo17k
                              The default slider is at least as good as what the stats in that post suggests.

                              It's just that the gameplay designers know what they are doing. I did this last year and even back then was very impressed that a whole a lot of stats just were right on. To do that, they really must be a good student of the game...

                              The title for the best baseball sim is warranted!!

                              I must add: Whoever are working on this part of the game deserve raise from SCEA. I said that last year and repeat that again.
                              Yea, totally agree. Thanks for your time and efforts man.

                              Comment

                              • tgreer
                                Pro
                                • Mar 2005
                                • 565

                                #45
                                Re: Stats-Based CPU Sliders [MLB 12 Version]

                                75 games in the books? Wow, you sir are a machine. Through my first 20 games i was a little worried (very little because of the small sample size) about hits and runs being a tad low. But I got to say, so far games 21-28 are putting any worries to rest that I had. They have been very good offensive games. I'm still gonna do a 50 (at least) game run on Default but I agree with you, I believe this years version is that close without touching a thing. Your stats over 75 games obviously back that up!

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