Stats-Based CPU Sliders [MLB 12 Version]

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  • ralphieboy11
    Pro
    • Jul 2005
    • 543

    #496
    Re: Stats-Based CPU Sliders [MLB 12 Version]

    Originally posted by steviegolfballs
    I am approaching this purely from a CPU vs CPU point of view. I am only saying that the CPU will hit less home runs as the solid hit slider increases.
    I'll be interested to see what you find out with further testing on solid hits.

    I have 170 cpu vs. cpu games that I have now played using Nomo's sliders or a close variation of them.

    For me home runs are a little down. Averaging .87 per game.

    I have actually bumped up Pitcher consistency to 5 and pitcher control to 9 now. I became sort of frustrated with the lack of command by the pitchers. I had previously mentioned a too few many walks for my liking, and the numbers never really came down for me.

    My changes were probably more of just a personal preference though.

    These sliders work out for a wide variety of games, yet good statistical balance overall if you are just playing cpu vs. cpu.

    Comment

    • nomo17k
      Permanently Banned
      • Feb 2011
      • 5735

      #497
      Re: Stats-Based CPU Sliders [MLB 12 Version]

      Originally posted by ralphieboy11
      ...

      I have actually bumped up Pitcher consistency to 5 and pitcher control to 9 now. I became sort of frustrated with the lack of command by the pitchers. I had previously mentioned a too few many walks for my liking, and the numbers never really came down for me.

      ...
      Over a longer run, I would expect offense to come down significantly from this. Also I'd expect fewer walks. Just mentioning.
      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

      Comment

      • ralphieboy11
        Pro
        • Jul 2005
        • 543

        #498
        Re: Stats-Based CPU Sliders [MLB 12 Version]

        Originally posted by nomo17k
        Over a longer run, I would expect offense to come down significantly from this. Also I'd expect fewer walks. Just mentioning.
        Yes. Looking back through my notes, I have 48 games played with pitcher control at 9. It hasn't been as significant a drop as I expected. Batting average is .260 for those games. I expect it to drop more from looking at your previous tests.

        I am looking for a more defensive game than most, I assume. Nevertheless, the MLB batting average last year was .255, while this year it is sitting at .250 so far.

        Comment

        • nomo17k
          Permanently Banned
          • Feb 2011
          • 5735

          #499
          Re: Stats-Based CPU Sliders [MLB 12 Version]

          Originally posted by ralphieboy11
          Yes. Looking back through my notes, I have 48 games played with pitcher control at 9. It hasn't been as significant a drop as I expected. Batting average is .260 for those games. I expect it to drop more from looking at your previous tests.

          I am looking for a more defensive game than most, I assume. Nevertheless, the MLB batting average last year was .255, while this year it is sitting at .250 so far.
          Yes, I think Pitcher Control is a good way of finely adjusting offense, since it has a significant but not too drastic effect (at least not as drastic as Contact) on offense.

          I wouldn't have minded to increase my Pitcher Control a bit more, but I feared that walks are gonna go down too much. (As you know I love walks... I regularly go for walk in the park, in the woods, etc... well not that walk I guess.) If walks are important, then you might try decreasing Pitcher Consistency to compensate some.
          The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

          Comment

          • ralphieboy11
            Pro
            • Jul 2005
            • 543

            #500
            Re: Stats-Based CPU Sliders [MLB 12 Version]

            Originally posted by nomo17k
            Yes, I think Pitcher Control is a good way of finely adjusting offense, since it has a significant but not too drastic effect (at least not as drastic as Contact) on offense.

            I wouldn't have minded to increase my Pitcher Control a bit more, but I feared that walks are gonna go down too much. (As you know I love walks... I regularly go for walk in the park, in the woods, etc... well not that walk I guess.) If walks are important, then you might try decreasing Pitcher Consistency to compensate some.
            I know how you love your walks! :wink:

            I was happy with that research you did regarding pitcher control and the little tweaks you can make with it.

            It does seem silly that I have been working to drive some of my walks down. It seems like in the history of baseball video games that has been the one thing that has NEVER seemed right. You never saw walks! Kudos to the devs for actually having them in the game(I know on default they are still down a bit from reality).

            I think what drove me to pitcher control at 9 for now is I think the AI has trouble determining situational pitching at times. When you are up 5 or 6 runs you don't need to nibble the corners. Don't throw a breaking ball on a 3 and 1 count. Don't always pitch around a dangerous hitter just because there is a man on second. I tend to see these things a little too often for my liking.

            Of course, the confidence meter plays a lot into this as well. Sometimes the pitcher just loses all command out there.

            Not to say you can't walk a batter with a 5 run lead. It happens all the time in real life.

            Comment

            • nomo17k
              Permanently Banned
              • Feb 2011
              • 5735

              #501
              Re: Stats-Based CPU Sliders [MLB 12 Version]

              Originally posted by ralphieboy11
              ...

              I think what drove me to pitcher control at 9 for now is I think the AI has trouble determining situational pitching at times. When you are up 5 or 6 runs you don't need to nibble the corners. Don't throw a breaking ball on a 3 and 1 count. Don't always pitch around a dangerous hitter just because there is a man on second. I tend to see these things a little too often for my liking.

              ...
              Yeah I can see this... give pitchers less command and they cannot execute their strategies. Make them very precise and they'll issue few walks. It's that fine balance that the real baseball is built upon...

              But you point about the strategy in a blowout situation is more relevant in pitching/manager AI context and not really sliders I think. I agree that AI should think about efficiency in those situations.

              Something to look forward to in future improvements!!
              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

              Comment

              • Bobhead
                Pro
                • Mar 2011
                • 4926

                #502
                Re: Stats-Based CPU Sliders [MLB 12 Version]

                Speaking of the CPU Contact slider and offense, Nomo, what did you see in your testing? I didn't test extensively at default for a control sample, but I continue to find myself really surprised at how often the CPU still hits even with Contact at 2, 1, or 0.

                I see a significant change in the types of hits - as I went down, I saw fewer home runs and XBH's - but it seems like the slider doesn't seem to effect batting averages the way I'd expect it to... moreso just offensive efficiency, as the CPU is constantly hitting singles instead of hitting doubles and home runs like it was at default.

                Just wanted to get your observations.

                Comment

                • nomo17k
                  Permanently Banned
                  • Feb 2011
                  • 5735

                  #503
                  Re: Stats-Based CPU Sliders [MLB 12 Version]

                  Originally posted by Bobhead
                  Speaking of the CPU Contact slider and offense, Nomo, what did you see in your testing? I didn't test extensively at default for a control sample, but I continue to find myself really surprised at how often the CPU still hits even with Contact at 2, 1, or 0.

                  I see a significant change in the types of hits - as I went down, I saw fewer home runs and XBH's - but it seems like the slider doesn't seem to effect batting averages the way I'd expect it to... moreso just offensive efficiency, as the CPU is constantly hitting singles instead of hitting doubles and home runs like it was at default.

                  Just wanted to get your observations.
                  Well I've never changed Contact so drastically, at least not for testing, so I cannot say anything convincingly when the slider is changed a lot.

                  My set is at Contact = 4 for a while and I think I can say it does lower batting average a tiny bit (but not so much... perhaps only by .005 or so). Compared to the other CPU vs. CPU guys who kept Contact = 4, I see slightly higher K/9 in general so I think it does increase swing and miss rate.

                  As far as I see, I don't see much change in players' ability to hit for power... like XBH fractions (of safe hits) and HR/H remain roughly similar at Contact at 5 and 4. But the batting average went down a tiny bit, which means some safe hits must be converted into outs...

                  That much I can tell but to be more convincing I'd have to run games at Contact = 0 or 10 to understand really what the slider does.
                  The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                  Comment

                  • Hannah000
                    Banned
                    • Feb 2012
                    • 108

                    #504
                    Re: Stats-Based CPU Sliders [MLB 12 Version]

                    Hey Nomo,

                    I was wondering if lowering Plate Vision and Plate Discipline a bit (like 4-7 points for most hitters) would drastically create a dominant edge for Pitchers? I play CpuvsCpu mostly, with a bit of human influence. I assume that your sliders are based off the Default SCEA Rosters. Thanks for your advice.

                    Comment

                    • nomo17k
                      Permanently Banned
                      • Feb 2011
                      • 5735

                      #505
                      Re: Stats-Based CPU Sliders [MLB 12 Version]

                      Originally posted by Hannah000
                      Hey Nomo,

                      I was wondering if lowering Plate Vision and Plate Discipline a bit (like 4-7 points for most hitters) would drastically create a dominant edge for Pitchers? I play CpuvsCpu mostly, with a bit of human influence. I assume that your sliders are based off the Default SCEA Rosters. Thanks for your advice.

                      I think 4 - 7 points would hardly change CPU hitting as far as I can tell. In theory PVis and PDisp should drastically change the numbers of Ks and BBs, but as far as my testing with CPU vs. CPU games go, they don't have as strong effect as we'd expect, even if you change by like 10 - 20 points. (I've tested PDisp at 25 and 99; PVis probably has a stronger effect...)

                      I tend to think these are things the devs are still working on to improve.

                      But there's an important difference between games that you actually play (including CPU vs. CPU games) and those games that you sim. When you sim games, those attributes almost exactly have the effect we expect. PVis will control K rate, and PDisc walk rate.
                      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                      Comment

                      • hawksblack
                        Rookie
                        • Sep 2011
                        • 5

                        #506
                        Re: Stats-Based CPU Sliders [MLB 12 Version]

                        How up to date are these sliders, April 15 it says on first page

                        Just curious
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                        Comment

                        • nomo17k
                          Permanently Banned
                          • Feb 2011
                          • 5735

                          #507
                          Re: Stats-Based CPU Sliders [MLB 12 Version]

                          Originally posted by hawksblack
                          How up to date are these sliders, April 15 it says on first page

                          Just curious
                          Apr. 15 is still the latest. Remember, sliders are like wine so the longer you leave them untouched, the better they will feel.
                          The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                          Comment

                          • Hannah000
                            Banned
                            • Feb 2012
                            • 108

                            #508
                            Re: Stats-Based CPU Sliders [MLB 12 Version]

                            Hey Nomo,

                            For Cpu vs Cpu games, I have Pitcher Control at 6 and Pitcher Consistency at 4 and Strike Frequency at 3. I am using Sean Jezzy's roster with full pitch edits. I have increased every pitcher's Control between 7-13 per pitch. The ratings are appropriate for each Pitcher. I was wondering if you think this will drastically affect gameplay? Thanks for all your hard work and shared effort(s). You are

                            Comment

                            • nomo17k
                              Permanently Banned
                              • Feb 2011
                              • 5735

                              #509
                              Re: Stats-Based CPU Sliders [MLB 12 Version]

                              Originally posted by Hannah000
                              Hey Nomo,

                              For Cpu vs Cpu games, I have Pitcher Control at 6 and Pitcher Consistency at 4 and Strike Frequency at 3. I am using Sean Jezzy's roster with full pitch edits. I have increased every pitcher's Control between 7-13 per pitch. The ratings are appropriate for each Pitcher. I was wondering if you think this will drastically affect gameplay? Thanks for all your hard work and shared effort(s). You are
                              I cannot say much for Strike Frequency = 3, but I'd think rating reductions of 10 points or so wouldn't change things much overall.
                              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                              Comment

                              • Hannah000
                                Banned
                                • Feb 2012
                                • 108

                                #510
                                Re: Stats-Based CPU Sliders [MLB 12 Version]

                                Originally posted by nomo17k
                                I cannot say much for Strike Frequency = 3, but I'd think rating reductions of 10 points or so wouldn't change things much overall.
                                I actually increased each pitchers control rating about 10 rating points overall per individual pitch. This is why I dropped Pitcher Control to 6 and SF to 3. I assume that you do your simulating with SCEA default rosters or Knight's rosters, which are rated the same as SCEA rosters. That is why I was wondering if there would be a noticeable difference. Thanks Nomo.

                                Comment

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