Stats-Based CPU Sliders [MLB 12 Version]

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  • ralphieboy11
    Pro
    • Jul 2005
    • 543

    #541
    Re: Stats-Based CPU Sliders [MLB 12 Version]

    I believe it had been mentioned in previous threads, but when you manage games the CPU never throws over to first no matter where you put the sliders. It's a glitch. They do throw over and I have seen pickoffs in cpu vs. cpu games.

    I hope they can clean up some of the manage game issues in the future, and never decide to remove it. I enjoy playing that way sometimes as well.

    Comment

    • nomo17k
      Permanently Banned
      • Feb 2011
      • 5735

      #542
      Re: Stats-Based CPU Sliders [MLB 12 Version]

      Yeah I think ralphie is correct... it's an issue with MoM games and not correctable with sliders.
      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

      Comment

      • mbarr403
        Rookie
        • Apr 2012
        • 19

        #543
        Re: Stats-Based CPU Sliders [MLB 12 Version]

        Thanks guys.

        Comment

        • The_Beastmaster
          Rookie
          • Mar 2003
          • 370

          #544
          Re: Stats-Based CPU Sliders [MLB 12 Version]

          Nomo, are you playing with the most recent patch for these sliders, or are you playing with the original unpatched game?

          Comment

          • nomo17k
            Permanently Banned
            • Feb 2011
            • 5735

            #545
            Re: Stats-Based CPU Sliders [MLB 12 Version]

            Originally posted by The_Beastmaster
            Nomo, are you playing with the most recent patch for these sliders, or are you playing with the original unpatched game?
            On PS3, all patches are applied. On Vita, no patch. I don't think any gameplay issues were addressed by the patches, so the point is kinda moot.
            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

            Comment

            • The_Beastmaster
              Rookie
              • Mar 2003
              • 370

              #546
              Re: Stats-Based CPU Sliders [MLB 12 Version]

              Originally posted by nomo17k
              On PS3, all patches are applied. On Vita, no patch. I don't think any gameplay issues were addressed by the patches, so the point is kinda moot.
              Update 1.06 had this gameplay update:
              •RF throwing out runners at first issue - Line drives hit to RF, was too frequently resulting in the user controlled (or AI controlled fielder) being able to throw the runner out at 1st base. Throws from the Right Fielder should be less accurate and far less likely to result in a force out at 1st base. This can still occur, but only in very real world scenario. Strong line drive to RF, and a strong throw to 1st base

              I was wondering how that patch fix affected your settings for lower fielder run speed of 4 and fielder arm strength of 2 that you have listed.

              PS ... as a long time manage/coach mode player, I love seeing someone who is capable of doing such precision work, endeavoring to accomplish what you do for this game. My humble applause and thanks to you sir.

              It is because of work like yours, and the obvious community of M.O.M. players who post on this board, that I feel that I might finally have found a decent coach mode baseball game again that makes me willing to shell out the money to buy a PS3, just for this game.
              Last edited by The_Beastmaster; 06-21-2012, 02:31 AM.

              Comment

              • nomo17k
                Permanently Banned
                • Feb 2011
                • 5735

                #547
                Re: Stats-Based CPU Sliders [MLB 12 Version]

                Originally posted by The_Beastmaster
                Update 1.06 had this gameplay update:
                •RF throwing out runners at first issue - Line drives hit to RF, was too frequently resulting in the user controlled (or AI controlled fielder) being able to throw the runner out at 1st base. Throws from the Right Fielder should be less accurate and far less likely to result in a force out at 1st base. This can still occur, but only in very real world scenario. Strong line drive to RF, and a strong throw to 1st base

                I was wondering how that patch fix affected your settings for lower fielder run speed of 4 and fielder arm strength of 2 that you have listed.

                PS ... as a long time manage/coach mode player, I love seeing someone who is capable of doing such precision work, endeavoring to accomplish what you do for this game. My humble applause and thanks to you sir.

                It is because of work like yours, and the obvious community of M.O.M. players who post on this board, that I feel that I might finally have found a decent coach mode baseball game again that makes me willing to shell out the money to buy a PS3, just for this game.

                The RF issue doesn't affect CPU anyways, as he never tries to gun down the batter-runner at first, haha... The fix is mostly for online players who don't like seeing the play as often as it occurs so easily. And I believe the play was fixed in a way that doesn't change any other aspect of the game (1st baseman way off the bag and/or the throw being less accurate??).


                It's great that MoM players are becoming more and more visible in the forum. Obviously HUM factors are important as that's how the game is played by most... I enjoy both playing and watching the game, but I think how good the core gameplay (especially AI) really is gets exposed when you look at CPU vs. CPU games (and hence MoM....).

                If whatever I'm doing is helping you to appreciate and enjoy the game more, I'm happy that I decided to share this tedium with you!! This kinda exercise can expose the area(s) the game can improve as well, but whatever the game is getting correctly right now, it's really done well.
                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                Comment

                • hawksblack
                  Rookie
                  • Sep 2011
                  • 5

                  #548
                  Re: Stats-Based CPU Sliders [MLB 12 Version]

                  Have any of your settings changed since April 15(as seen on page 1)
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                  Comment

                  • nomo17k
                    Permanently Banned
                    • Feb 2011
                    • 5735

                    #549
                    Re: Stats-Based CPU Sliders [MLB 12 Version]

                    Originally posted by hawksblack
                    Have any of your settings changed since April 15(as seen on page 1)
                    No, no changes which in my book is a good thing. One change you could make is to lower Steal Frequency (at 9 currently, which might be too high depending on your taste).
                    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                    Comment

                    • steviegolfballs
                      Rookie
                      • Feb 2010
                      • 243

                      #550
                      Re: Stats-Based CPU Sliders [MLB 12 Version]

                      Nomo, how are you stats looking in comparison to averages now that you've had time to play through some of your season?

                      Comment

                      • nomo17k
                        Permanently Banned
                        • Feb 2011
                        • 5735

                        #551
                        Re: Stats-Based CPU Sliders [MLB 12 Version]

                        Originally posted by steviegolfballs
                        Nomo, how are you stats looking in comparison to averages now that you've had time to play through some of your season?
                        I haven't been able to do much the past few weeks (I just moved and things haven't settled yet). There's always a few things I want to do with the game but haven't decided what to do next.

                        Do you see any anomaly in the stats in your seasons?
                        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                        Comment

                        • steviegolfballs
                          Rookie
                          • Feb 2010
                          • 243

                          #552
                          Re: Stats-Based CPU Sliders [MLB 12 Version]

                          I am getting some great results! Here are my sliders and the stats I have through 100 team games. I am doing this in franchise mode so I'm starting to get into the four and five starters:

                          100 games (MLB avg.) my stats
                          AT BATS (34.1) 33.98
                          RUNS (4.39) 4.02
                          HITS (8.78) 8.36
                          RBI (4.18) 3.85
                          WALKS (3.21) 3.37
                          STRIKEOUTS (7.04) 6.94
                          DOUBLES (1.75) 1.59
                          TRIPLES (0.19) 0.17
                          HOME RUNS (0.96) 0.92
                          SAC BUNT (0.34) 0.28
                          SAC FLY (0.27) 0.36
                          HBP (0.32) 0.10
                          DP (0.75) 0.93
                          ERRORS (0.62) 0.52
                          STEALS (0.64) 0.67
                          CAUGHT (0.25) 0.23

                          Thoughts: The run/hit production may increase slightly as I move through the 4 and 5 guys in the rotation. Walks are a bit over but it compensates for the slight lack of HBP. MLB AVG. for BB+HBP is 3.53 and my total is 3.47 so I like that. Doubles are a bit low. I had a stretch of 10 games that had only 5 total errors, other than that they have been pretty accurate so I'm not too concerned with that. Steals are great! the slight bump in DP's accounts for the slight dip in AB's. Overall I am very pleased with what I am seeing, I have started to test these same sliders with power at 6, hopefully that will increase doubles without ruining the HR total.

                          HERE ARE THE SLIDERS THAT CORRESPOND WITH THE ABOVE INFORMATION, BOTH HUM AND CPU ARE SET THE SAME:

                          CONTACT 4
                          POWER 5
                          TIMING 3
                          STR. DIFF. 5 (human only)
                          FOUL FR. 4
                          SOLID HIT 4
                          ST. STAM. 7
                          REL. STAM. 5
                          PIT. CONT. 8
                          PIT. CONS. 3
                          STR. FRQ. 5
                          HOOK 6
                          PICKOFF 0
                          PITCH SP. 10
                          FLD. ERROR 7
                          THR. ERROR 5
                          FIELD RUN SP. 5
                          FIELD REAC. 10
                          ARM STR. 2
                          BASE RUN SP. 6
                          STEAL ABIL. 4
                          STEAL FRQ. 8
                          WIND 0

                          I am about 30 team games into testing with POWER 6 and it has not destroyed the HR total! It has increased DOUBLES so I am cautiously optomistic. I will post my totals when I reach 50 team games, probably get there by tomorrow afternoon.

                          Thanks for your help Nomo, what I am doing is simply a variation of what you've already done!

                          Steve

                          Comment

                          • nomo17k
                            Permanently Banned
                            • Feb 2011
                            • 5735

                            #553
                            Re: Stats-Based CPU Sliders [MLB 12 Version]

                            Originally posted by steviegolfballs
                            I am getting some great results! Here are my sliders and the stats I have through 100 team games. I am doing this in franchise mode so I'm starting to get into the four and five starters:

                            100 games (MLB avg.) my stats
                            AT BATS (34.1) 33.98
                            RUNS (4.39) 4.02
                            HITS (8.78) 8.36
                            RBI (4.18) 3.85
                            WALKS (3.21) 3.37
                            STRIKEOUTS (7.04) 6.94
                            DOUBLES (1.75) 1.59
                            TRIPLES (0.19) 0.17
                            HOME RUNS (0.96) 0.92
                            SAC BUNT (0.34) 0.28
                            SAC FLY (0.27) 0.36
                            HBP (0.32) 0.10
                            DP (0.75) 0.93
                            ERRORS (0.62) 0.52
                            STEALS (0.64) 0.67
                            CAUGHT (0.25) 0.23

                            Thoughts: The run/hit production may increase slightly as I move through the 4 and 5 guys in the rotation. Walks are a bit over but it compensates for the slight lack of HBP. MLB AVG. for BB+HBP is 3.53 and my total is 3.47 so I like that. Doubles are a bit low. I had a stretch of 10 games that had only 5 total errors, other than that they have been pretty accurate so I'm not too concerned with that. Steals are great! the slight bump in DP's accounts for the slight dip in AB's. Overall I am very pleased with what I am seeing, I have started to test these same sliders with power at 6, hopefully that will increase doubles without ruining the HR total.

                            HERE ARE THE SLIDERS THAT CORRESPOND WITH THE ABOVE INFORMATION, BOTH HUM AND CPU ARE SET THE SAME:

                            CONTACT 4
                            POWER 5
                            TIMING 3
                            STR. DIFF. 5 (human only)
                            FOUL FR. 4
                            SOLID HIT 4
                            ST. STAM. 7
                            REL. STAM. 5
                            PIT. CONT. 8
                            PIT. CONS. 3
                            STR. FRQ. 5
                            HOOK 6
                            PICKOFF 0
                            PITCH SP. 10
                            FLD. ERROR 7
                            THR. ERROR 5
                            FIELD RUN SP. 5
                            FIELD REAC. 10
                            ARM STR. 2
                            BASE RUN SP. 6
                            STEAL ABIL. 4
                            STEAL FRQ. 8
                            WIND 0

                            I am about 30 team games into testing with POWER 6 and it has not destroyed the HR total! It has increased DOUBLES so I am cautiously optomistic. I will post my totals when I reach 50 team games, probably get there by tomorrow afternoon.

                            Thanks for your help Nomo, what I am doing is simply a variation of what you've already done!

                            Steve
                            Thanks for sharing the numbers, Steve. They look very nice.

                            I see deviations here and there from my current slider set, but it's reassuring that doing one thing can be compensated by something else to yield quite similar results while you can tailor the game to best suit your feeling.

                            Your offense is a bit down but I think that's mostly because of Timing = 3 than anything else (mine is at 6). I agree that it's probably a good move to increase Power in your case without inflating the overall offense much.

                            Of course feel free to have your own slider thread if you like, as I'm not really in this for receiving credit. I just enjoy discussing the game with similarly enthusiastic gamers here.
                            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                            Comment

                            • steviegolfballs
                              Rookie
                              • Feb 2010
                              • 243

                              #554
                              Re: Stats-Based CPU Sliders [MLB 12 Version]

                              What effect do you think raising my timing sliders to four will have on my strikeouts?

                              Comment

                              • nomo17k
                                Permanently Banned
                                • Feb 2011
                                • 5735

                                #555
                                Re: Stats-Based CPU Sliders [MLB 12 Version]

                                Originally posted by steviegolfballs
                                What effect do you think raising my timing sliders to four will have on my strikeouts?
                                Mine is at Timing = 6 right now and I think the overall strikeout rate is fairly realistic. Now, when I was adjusting that slider I was actually looking at swing & miss rate (which increased when I lowered Contact, which I countered by increasing Timing). But as we see the overall stats is pretty good, even when you went to the opposite way.

                                So I'm not sure what I would see with Timing = 4 (or even 3... my guess is that swing & miss % might be a bit inflated there), but given that things are playing well for you, I don't think there will be any negative effects.
                                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                                Comment

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