JoeRyan33 HOF Sliders
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Re: JoeRyan33 HOF Sliders
It's definitely a factor, as soon as I upped the BR speed, I noticed the ball became easier to get over an outfielder. It could be that a gap between BR and F speed creates a slower fielder, and thus more balls that get over the outfielders. For me, they feel slower in the field, but I have no numbers to back it up.May 6, 1998: 9 IP, 1 H, 0 BB, 20 K
Thanks to all that helped with the Baltimore Orioles roster, and to N51_rob for making me an OS premium member.
CAPS I'm working on: http://www.flickr.com/photos/25328192@N06/Comment
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So with the increase in base running speed and power at 4 will homeruns actually increase? Also with the speed that high it would seem the cpu would always be able to bunt for a hit.Comment
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Re: JoeRyan33 HOF Sliders
I don't know if home runs will increase, I doubt it. If I'd left the power at 6, I would think they would increase to the point of being too much. I played at 5 and things were good, but now testing at 4 and like what I'm seeing in terms of variety and the time it takes balls to reach their destination.
Things are a work in progress right now, but feel free to clock times, which is what really matters in baseball. Success and failure can be pretty much predicted on the stopwatch tests.May 6, 1998: 9 IP, 1 H, 0 BB, 20 K
Thanks to all that helped with the Baltimore Orioles roster, and to N51_rob for making me an OS premium member.
CAPS I'm working on: http://www.flickr.com/photos/25328192@N06/Comment
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Re: JoeRyan33 HOF Sliders
I have noticed that the cpu is now starting to take pitches and swing and miss. Nice to seeLions ,Bills ,Red Wings ,Tigers,,WolverinesComment
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Re: JoeRyan33 HOF Sliders
This is a great project haven't seen this kind of attention to sliders since NBA 2k11...Big Up...to JoeRyan33...I will continue to follow your thread for updates and recommend your sliders to my aquaintances who have The Show...a sports classic.Comment
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Re: JoeRyan33 HOF Sliders
The CPU is as fast as you are. I've thrown them out on base stealing and bunt attempts without issue, and they've got me as well. If the times are accurate for all facets of the play, the runner, the throw, etc, then there shouldn't be any gripes when you don't make the play.
I don't know if home runs will increase, I doubt it. If I'd left the power at 6, I would think they would increase to the point of being too much. I played at 5 and things were good, but now testing at 4 and like what I'm seeing in terms of variety and the time it takes balls to reach their destination.
Things are a work in progress right now, but feel free to clock times, which is what really matters in baseball. Success and failure can be pretty much predicted on the stopwatch tests.
I bumped solid hits up to 3 and all of a sudden a couple home runs here and there but nothing like out of the ordinary. Also with zone hitting my doubles have spiked drastically up almost to a point where I am hitting to many. Usually 4+ a game. Everything else now though seems pretty spot on.
Except still not getting that many strikeouts as a pitcher.Comment
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Re: JoeRyan33 HOF Sliders
Just something else I have noticed. With solid hits at 2 I was getting wheelhouse/perfect and just hitting flyballs like to the warning track. Even with solid/perfect or some good combination I was hitting deep fly balls but most were just getting caught at the wall.
I bumped solid hits up to 3 and all of a sudden a couple home runs here and there but nothing like out of the ordinary. Also with zone hitting my doubles have spiked drastically up almost to a point where I am hitting to many. Usually 4+ a game. Everything else now though seems pretty spot on.
Except still not getting that many strikeouts as a pitcher.
im using timing and i found impossible hit well with solid at 2, i set it at 3 but let cpu at 2.
about arms strenght at 2 i feel it is perfect as baserunning at 6..Last edited by ravellron; 05-26-2012, 07:00 PM.Comment
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Re: JoeRyan33 HOF Sliders
May 6, 1998: 9 IP, 1 H, 0 BB, 20 K
Thanks to all that helped with the Baltimore Orioles roster, and to N51_rob for making me an OS premium member.
CAPS I'm working on: http://www.flickr.com/photos/25328192@N06/Comment
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Re: JoeRyan33 HOF Sliders
Just something else I have noticed. With solid hits at 2 I was getting wheelhouse/perfect and just hitting flyballs like to the warning track. Even with solid/perfect or some good combination I was hitting deep fly balls but most were just getting caught at the wall.
I bumped solid hits up to 3 and all of a sudden a couple home runs here and there but nothing like out of the ordinary. Also with zone hitting my doubles have spiked drastically up almost to a point where I am hitting to many. Usually 4+ a game. Everything else now though seems pretty spot on.
Except still not getting that many strikeouts as a pitcher.
What is your power setting? If it's at 4, it could be that, or it could be pitch location. Do you remember what the pitches were and where they were located, right over the middle, out of the zone, etc?
I don't know how zone hitting would be since I'm exclusively on pure analog + zone. I've always managed to hit the fair share of extra base hits, and I like it more with the base runners speed at 6. I don't just rely on crushing a ball to get them, I can stretch them on a well hit ball depending on the runner.
im using classic and with cpu timing at 2 i avg 8 per game, with timing at 8 nearly 2 maximum 3, i think i will set it to default for cpu...
im using timing and i found impossible hit well with solid at 2, i set it at 3 but let cpu at 2.
about arms strenght at 2 i feel it is perfect as baserunning at 6..
I think the pitchers stuff isn't close to where it should be in the game. You would have to ask Seanjeezy about that (he did the pitch edit OSFM), but for me the ball should have more movement than it does at default.Last edited by JoeRyan33; 05-26-2012, 10:03 PM.May 6, 1998: 9 IP, 1 H, 0 BB, 20 K
Thanks to all that helped with the Baltimore Orioles roster, and to N51_rob for making me an OS premium member.
CAPS I'm working on: http://www.flickr.com/photos/25328192@N06/Comment
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Re: JoeRyan33 HOF Sliders
Why have you made a whole new slider set?Lions ,Bills ,Red Wings ,Tigers,,WolverinesComment
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Re: JoeRyan33 HOF Sliders
Because things changed when I realized my timing of base running speeds was skewed by my timing from breaking out of the box rather than on contact. It makes a pretty big difference. As I brought base runner speed up, the ball was getting to the fence quicker (or at least more often), so there was no longer a need to have power at 6. There's definitely some cross over effect with certain sliders. I now see balls reach the fence at a decent rate, and combined with the base running speed higher to reflect actual real life times, the extra base hits are still there.
The other elements of the game remained unchanged. I haven't altered those.May 6, 1998: 9 IP, 1 H, 0 BB, 20 K
Thanks to all that helped with the Baltimore Orioles roster, and to N51_rob for making me an OS premium member.
CAPS I'm working on: http://www.flickr.com/photos/25328192@N06/Comment
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Re: JoeRyan33 HOF Sliders
I'd love there to be a 2.5 setting on solid hits. I went back and forth between 2 and 3 for a while. What put me back down to 2 was the number of liners being hit on 3 to the detriment of groundball numbers.
What is your power setting? If it's at 4, it could be that, or it could be pitch location. Do you remember what the pitches were and where they were located, right over the middle, out of the zone, etc?
I don't know how zone hitting would be since I'm exclusively on pure analog + zone. I've always managed to hit the fair share of extra base hits, and I like it more with the base runners speed at 6. I don't just rely on crushing a ball to get them, I can stretch them on a well hit ball depending on the runner.
I'm using pure analog pitching and I'd say I average about 6/7 per 9 innings (I think the MLB average was 7.1 last season). I think I pitch pretty well though - definitely better pitching than hitting. All about knowing your pitcher's strengths and knowing the hitter.
I think the pitchers stuff isn't close to where it should be in the game. You would have to ask Seanjeezy about that (he did the pitch edit OSFM), but for me the ball should have more movement than it does at default.
For the spike in doubles it just seemed like I was guessing right. Had some 4 hit games with players which was a pleasant surprise. However it seems to even out as there have been some games where those guys it seems like get nothing good to hit. I think it was more a factor of me just guessing right and putting good swings on the ball. I would also say most of these doubles were on pitches that were fastballs on the inside part of the plate. Haven't seen many opposite field doubles have hit plenty of singles though. Not many hits down the lines most into the gaps.
Now something I have noticed though is I will get solid/superb/perfect or wheelhouse/perfect on pitches lower in the zone and if there is a guy on first it's turned into a double play more times than not. It seems in general like its very hard to get hits on pitches low in the zone.Comment
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Re: JoeRyan33 HOF Sliders
I actually put the power setting back up to 5 for me and the CPU and solid hits at 3 only for me the CPU is still at 2 and now it seems everything has balanced out for the most part. Perhaps switching to analog pitching will help with the strikeouts.
For the spike in doubles it just seemed like I was guessing right. Had some 4 hit games with players which was a pleasant surprise. However it seems to even out as there have been some games where those guys it seems like get nothing good to hit. I think it was more a factor of me just guessing right and putting good swings on the ball. I would also say most of these doubles were on pitches that were fastballs on the inside part of the plate. Haven't seen many opposite field doubles have hit plenty of singles though. Not many hits down the lines most into the gaps.
Now something I have noticed though is I will get solid/superb/perfect or wheelhouse/perfect on pitches lower in the zone and if there is a guy on first it's turned into a double play more times than not. It seems in general like its very hard to get hits on pitches low in the zone.
You play HOF too right? It could be that the CPU gets some advantages on this difficulty level which you're evening up by adjusting those sliders (solid hits 3/2 in your favor).
One thing I want to know is whether the weather and time of year affects how the ball carries in franchise? I haven't started mine yet so I don't have those sort of statistics, and never heard of this being in the game. Same goes for park factors, ie does the ball carry more in places like Colorado? I'd love to know, as I'd make the adjustments for season/park to replicate those factors (like turning power up to 5/solid hits at 3 in those parks in good weather).May 6, 1998: 9 IP, 1 H, 0 BB, 20 K
Thanks to all that helped with the Baltimore Orioles roster, and to N51_rob for making me an OS premium member.
CAPS I'm working on: http://www.flickr.com/photos/25328192@N06/Comment
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Re: JoeRyan33 HOF Sliders
For those who use full analog batting (no zone) have you made any adjustments to the HUM batting sliders? I'm just past the all star break in my franchise and I had to increase contact to 6 and solid hits to 3. I was getting way to many swings and misses even with perfect timing, stride and swings to the correct location. My power numbers are down also but I think that's due to me using the Mets and my team is in quite the hitting slump right now. D Wright is batting .221 ugh.Comment
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