Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders
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Re: Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders
Pirates (me ) vs the Brewers we win 5-2
McDonald : 8.0 IP 6H 1R 1ER 1BB 4SO
Grilli came in gave up 2 hits and a run while striking out 1
Put Watson in to close it out he got the final out with a nice play by Alvarez , Jones carried us on offense 2 hits one was a solo HR and a rbi double
Marte made 2 nice diving catches which was nice to see my only problem was Braun he went 4-4 with 2 runsComment
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Re: Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders
Played my first game with the first set on page 1 last night...and threw a no hitter with Matt Moore (5-0, 2 BB shy of a perfect game). Now, I know it takes a lot more than just one game to judge a slidder set, but the lack of CPU offense has got me thinking...
Since the whole idea behind this set is to let the ratings dictate the game, why should the CPU be penalized in Power, Timing and Solid Hits compared to your human slidders ? Wouldn't it make more sense to give them the same value ?Comment
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Re: Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders
Played my first game with the first set on page 1 last night...and threw a no hitter with Matt Moore (5-0, 2 BB shy of a perfect game). Now, I know it takes a lot more than just one game to judge a slidder set, but the lack of CPU offense has got me thinking...
Since the whole idea behind this set is to let the ratings dictate the game, why should the CPU be penalized in Power, Timing and Solid Hits compared to your human slidders ? Wouldn't it make more sense to give them the same value ?
After you have played 40-50 games....let me know. One game? And congratulations on throwing a no no. Awesome!
One game is not going to give you an idea of why Marino and I set those cpu values like we do. And keep in mind......we create the set to our personal skill level. So if your that good....tweak the cpu up.
All this thread is for is those players that love classic pitching, timed hitting, auto fielding, manual throwing, broadcast camera's for fielding and pitching, no visual aids (clean screen), and as pure a sim approach possible to their baseball gaming experience. These sliders are created for a particular type of baseball gamer. I highly encourage you to play a ton of games before tweaking anything. I am sure you will find the cpu will score, hit HR's and jack you up in no time.
If not...make it harder and enjoy the game. But the base set on page one is finished. The only thing I am even remotely thinking about clicking up right now is CPU strike frequency (by one). Other than that we are done and playing the crap out of The Show 13.
The reason for Strike frequency going up by one is I am starting to see too many hit batters for my taste.
I am going to play 10-15 more games in my chise with it clicked up one (to a value of 2) before I decide if to make that adjustment on page one.Last edited by Armor and Sword; 04-11-2013, 08:33 PM.Now Playing on PS5:
CFB 26 Hurricanes/Fresno State Year 2
MLB The Show 25 - 2025 Yankees Year 1
MLB The Show 25 1985 Yankees Year 1
Oblivion Remaster
Follow me on Twitch
https://www.twitch.tv/armorandswordComment
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Re: Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders
After you have played 40-50 games....let me know. One game? And congratulations on throwing a no no. Awesome!
One game is not going to give you an idea of why Marino and I set those cpu values like we do. And keep in mind......we create the set to our personal skill level. So if your that good....tweak the cpu up.
All this thread is for is those players that love classic pitching, timed hitting, auto fielding, manual throwing, broadcast camera's for fielding and pitching, no visual aids (clean screen), and as pure a sim approach possible to their baseball gaming experience. These sliders are created for a particular type of baseball gamer. I highly encourage you to play a ton of games before tweaking anything. I am sure you will find the cpu will score, hit HR's and jack you up in no time.
If not...make it harder and enjoy the game. But the base set on page one is finished. The only thing I am even remotely thinking about clicking up right now is CPU strike frequency (by one). Other than that we are done and playing the crap out of The Show 13.
The reason for Strike frequency going up by one is I am starting to see too many hit batters for my taste.
I am going to play 10-15 more games in my chise with it clicked up one (to a value of 2) before I decide if to make that adjustment on page one.
But throwing a no-hitter (and believe me, I'm really not that good of a player...in fact, I'm probably way under average compared to most of you guys here) had me worried. Could be a fluke, but after reading others saying the CPU offense was a bit lacking, I thought I'll bring the point up.
I can understand timing having different HUM/CPU values, because it's a "manual" thing...and it's possible the "machine" might be better than us, humans. But Power and Solid Hits, to my understanding, are related directly to the players attributes, which is the base of your set. If you're downgrading the CPU's player compared to the human ones in those area, doesn't that take away from the "attributes should dictate the game" part of your set ?Last edited by KomicJ; 04-11-2013, 09:39 PM.Comment
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Re: Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders
Two games into using the hybrid version and so far liking what I'm seeing. Started Franchise with the Giants and beat the Dodgers in the first game 3-2. Second game beat the Cardinals 2-0 behind Vogelsong and Romo. I've been outhit both games but have managed to pitch out of trouble, very representative of how the Giants are.Comment
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Re: Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders
Armor has pointed this out, but just in case anyone has missed it: these sliders are great on their own, as is. However, they're to be used as a base set (if you decide to change them). If you're noticing things you don't like - change 'em (but only by a few ticks - a little goes a long way).Comment
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Re: Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders
I'm at the end of my rope with timing hitting. It's all I've used since MLB 07 but this year it's just so erratic I don't know how much longer I can take it. You sit there and wait out your pitch and get a 2-0 fastball right down the middle with a guy with 90 contact and 70 power and you time it well and the PCI is somehow off and you pop it up or hit a weak fly ball. And this is not a one off thing, it happens several times per game.
Going 5 games without a home run is a regular occurrence. Pitchers that should be getting hammered because they are either low-rated or are pitching 2 innings at the end with 0 energy are throwing 5 hit gems and having no problems hitting the corners even when they are completely gassed.
"You just have to keep playing" only goes so far when you've played 25+ games and nothing is changing. I'm giving it 5 more games and then I'm saying adios to timing hitting and going to zone. The few games I've played in our league versus another user where you're forced to use zone because timing was taken away have actually been fun, something I have not had in the last couple weeks with this game.Comment
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Re: Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders
There comes a point where you can no longer just call it a cold spell. It's impossible not to get frustrated when you just aren't scoring runs. Losing 8 of 10 because you haven't scored more than 4 runs in 12 games (and only scored 4 twice in that span) isn't just a slump, and it sure as hell isn't fun.
I'm at the end of my rope with timing hitting. It's all I've used since MLB 07 but this year it's just so erratic I don't know how much longer I can take it. You sit there and wait out your pitch and get a 2-0 fastball right down the middle with a guy with 90 contact and 70 power and you time it well and the PCI is somehow off and you pop it up or hit a weak fly ball. And this is not a one off thing, it happens several times per game.
Going 5 games without a home run is a regular occurrence. Pitchers that should be getting hammered because they are either low-rated or are pitching 2 innings at the end with 0 energy are throwing 5 hit gems and having no problems hitting the corners even when they are completely gassed.
"You just have to keep playing" only goes so far when you've played 25+ games and nothing is changing. I'm giving it 5 more games and then I'm saying adios to timing hitting and going to zone. The few games I've played in our league versus another user where you're forced to use zone because timing was taken away have actually been fun, something I have not had in the last couple weeks with this game.
I couldn't agree more.
Switch to Zone my friend and don't move the PCI...you will like the results..Comment
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Re: Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders
Use the interface that makes the game fun for you. That is the most important thing.
If timed is not working out....move on.Now Playing on PS5:
CFB 26 Hurricanes/Fresno State Year 2
MLB The Show 25 - 2025 Yankees Year 1
MLB The Show 25 1985 Yankees Year 1
Oblivion Remaster
Follow me on Twitch
https://www.twitch.tv/armorandswordComment
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Re: Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders
Don't get me wrong, I'm not criticizing your work...I'm exactly the type of gamer your set is aiming for, as I agree 100% with the premise of your set; letting attributes dictate the game, and enjoy all the visuals the game has to offer. And for sure, I'll keep playing with these slidders before changing anything...one game doesn't make it justice.
But throwing a no-hitter (and believe me, I'm really not that good of a player...in fact, I'm probably way under average compared to most of you guys here) had me worried. Could be a fluke, but after reading others saying the CPU offense was a bit lacking, I thought I'll bring the point up.
I can understand timing having different HUM/CPU values, because it's a "manual" thing...and it's possible the "machine" might be better than us, humans. But Power and Solid Hits, to my understanding, are related directly to the players attributes, which is the base of your set. If you're downgrading the CPU's player compared to the human ones in those area, doesn't that take away from the "attributes should dictate the game" part of your set ?
I did not take it as a critique. But more of as a knee jerk reaction to one game. I have only thrown one no no ever and that was on the Show 2009 with AJ Burnett. Anyway in my personal experience I have found the CPU to be a better hitter over the long haul of a season on this game and that the him pitcher has little room for error hence why the CPU batting values are set the way they are. And I have seen the CPU have no problems scoring and going deep on me. And vice a versa for my offensive output.
I am getting the balance I want.Now Playing on PS5:
CFB 26 Hurricanes/Fresno State Year 2
MLB The Show 25 - 2025 Yankees Year 1
MLB The Show 25 1985 Yankees Year 1
Oblivion Remaster
Follow me on Twitch
https://www.twitch.tv/armorandswordComment
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Comment
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Re: Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders
I did not take it as a critique. But more of as a knee jerk reaction to one game. I have only thrown one no no ever and that was on the Show 2009 with AJ Burnett. Anyway in my personal experience I have found the CPU to be a better hitter over the long haul of a season on this game and that the him pitcher has little room for error hence why the CPU batting values are set the way they are. And I have seen the CPU have no problems scoring and going deep on me. And vice a versa for my offensive output.
I am getting the balance I want.
Didn't change anything to the slidders, but I did turn the pitching ball marker off, which probably forced me to throw better pitches at them. I also use API on (because I don't have any knowledge when it comes to pitch type and location in relation to the count or runners on base, and I figured the CPU might give me a few good inputs), letting the catcher call the shots about 85-90% of the time, which got me behind in the count more often. Eventhough I didn't throw any BB, it did result in a pretty high pitch count, which forced me to take my starter out in the 6th.
I guess having Matt Moore and Kris Melden as my two starters didn't help the CPU offense, and BB total. Should be a different story when I'll be at the end of my rotation. But overall, the second game in particular has been a very enjoyable experience...Last edited by KomicJ; 04-12-2013, 12:49 PM.Comment
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Re: Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders
Can someone help me out here?
All Star hitting is just too tough for me. I love that I can draw more walks and really work the pitchers count, but I just can't seem to hit for nothing.
Hybrid sliders work well for me as far as hitting goes, but I just can't seem to work the count nor draw walks.
Any tips here on what to change as far as sliders go?Comment
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Re: Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders
Can someone help me out here?
All Star hitting is just too tough for me. I love that I can draw more walks and really work the pitchers count, but I just can't seem to hit for nothing.
Hybrid sliders work well for me as far as hitting goes, but I just can't seem to work the count nor draw walks.
Any tips here on what to change as far as sliders go?
I'm also playing with cpu pitch control and consistency on 3. I just got sick of every schlub painting corners like Maddux. They still paint. Its just a little toned down.Comment
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