Bobhead's 2013 Simulation Sliders

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  • Bobhead
    Pro
    • Mar 2011
    • 4926

    #1

    Bobhead's 2013 Simulation Sliders

    Post Last Updated: 06/09/2013 -- 2:00 PM (Now Final)

    For the past month I've been working on a newer version of my sliders that addresses a few more issues, namely hits down the line, and excessive pop ups. Both sets are listed below, in case you don't want to change your sliders and ever need to refer to the ones that were already posted. Both sets use the same difficulty levels (HoF hitting, All-Star pitching), and core gameplay options.

    ** These sliders are designed for Zone batting, on Hall of Fame difficulty; and Pure Analog Pitching, on All-Star difficulty
    You can use them for other control schemes and difficulties, but adjustments may need to be made. Feel free to post with your preferred controls and difficulty, and I can make recommendations.



    Gameplay Options
    Spoiler



    Version 2.0 sliders (Last updated 6/9)
    Spoiler



    Original Sliders (Last updated 4/25)
    Spoiler


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    Stats and Evidence
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    Spoiler


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    Overview
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    Spoiler
    Last edited by Bobhead; 06-09-2013, 02:34 PM.
  • lhslancers
    Banned
    • Nov 2011
    • 3589

    #2
    Re: Bobhead's 2013 Simulation Sliders

    Timing 3 Pitch Speed 8. On HOF. You must be pretty good.

    Comment

    • Bobhead
      Pro
      • Mar 2011
      • 4926

      #3
      Re: Bobhead's 2013 Simulation Sliders

      Originally posted by lhslancers
      Timing 3 Pitch Speed 8. On HOF. You must be pretty good.
      Nah lol with Pitch Speed every year I start at 10 and work my way down until I get to a speed where I don't die. It's at 8 now but I'm still a little uncomfortable so I will probably stick with 7. Only reason it took so long is because I've been playing a lot of RTTS lately, and pitch speeds are pretty slow in the minors.

      I'm working on cleaning this up and updating. I'm also going to post sliders for All-Star/All-Star.

      Comment

      • lhslancers
        Banned
        • Nov 2011
        • 3589

        #4
        Re: Bobhead's 2013 Simulation Sliders

        Looking forward to it. I like the look of the game and the new additions are great but I am experiencing some problems with the way the game is running for me. I see Solid Hits are up unlike the past couple of years for most of the slider sets. Did they really make the hitting easier? I have been playing the past 5 editions on default speed All Star type settings but this supposedly easier game has been a bitch on the timing. Some of these guys have close to a 20 mph differential between their FB and their junk.

        Comment

        • Houston
          MVP
          • May 2003
          • 4724

          #5
          Re: Bobhead's 2013 Simulation Sliders

          SCEA has done some behind the scenes gameplay tuning. I think you will only see it if you play online as in an online league etc. I had it all at default AS and the PCI was huge after the tuning and i had to move it all the way down to 0 contact and now the PCI is smaller. I tried contact at 3 but the PCI was still the same size. It plays pretty good now at default other than pitch speed still needs to be a 7 or 8 but all areas have been cleaned up considerably. The fielders arm are much improved. I think outfielder speed at 0 or 1 works now.

          Just wanted to pass the info on to you bobhead.
          Youtube: https://youtube.com/@mlbnetworkleagu..._hz5M86fl-FbW4

          LEAGUE APPLICATION: https://www.emailmeform.com/builder/...SccoOR406j29tF


          Comment

          • Bobhead
            Pro
            • Mar 2011
            • 4926

            #6
            Re: Bobhead's 2013 Simulation Sliders

            A fully comprehensive post, and version 1.0 of the sliders have been edited in.

            The only thing I have left to go over is CPU offense. I have to make sure hits and strikeouts are where they should be, since I haven't had much time to test the CPU Timing where it is, yet.

            Once I double check stats for CPU offense, the sliders will be pretty much finalized. Everything else is already checking out well.

            Comment

            • fparks
              Rookie
              • Jun 2012
              • 6

              #7
              Re: Bobhead's 2013 Simulation Sliders

              First I have to say after playing only a few games with these sliders, these are terrific! I love how the CPU pitching is unpredictable and if you are not on your toes you will be going into the 7th inning and realize that you have no runs with only 2 hits! When using other people's sliders I felt like hitting was a little too easy and I was stacking up too many hits. Although I know tht teams DO have great outings in the MLB and not every game is a pitchers duel , I felt like having 9 and 10 hit outings against #1s like king Felix , Matt Cain, and weaver took away from the realism that I so desperately desire.

              On a side note with computer solid hits at 5, I felt tht the computer was smashing every ball I threw but I guess professional baseball players are trained to smoke pitches they see at the same speed tht catch too much of the plate so I will continue to try to get better at pitching. I look forward to any adjustments you make with these sliders and thanks again!
              Last edited by fparks; 03-23-2013, 04:14 PM.

              Comment

              • alias2191
                Rookie
                • Jul 2011
                • 88

                #8
                Re: Bobhead's 2013 Simulation Sliders

                How u think these sliders would work with analog w/o zone hitting?

                Comment

                • jr86
                  MVP
                  • Jan 2009
                  • 1728

                  #9
                  Re: Bobhead's 2013 Simulation Sliders

                  Curious, you have fielder cpu arm strength higher than hum baseunner speed.
                  All the other sliders around here seem to favor a 1 or 2pt increase the other way.
                  How is this working out for you?

                  Edit-played a couple of games.
                  Strike frequency at 5 is too high IMO.
                  Cpu's first pitch % was at nearly 70 for the game and at one point twice through
                  the lineup it was showing at nearly 80%...yikes.
                  I lowered it to 4 and this seemed to bring it down to around the 60 mark.
                  Another issue i Noticed was i was Hbp 3 times in 1 game...but maybe this was a one off...otherwise iI think conconsists will have to be given a bump up
                  Last edited by jr86; 03-24-2013, 12:13 PM.

                  Comment

                  • bbb20098
                    Rookie
                    • Mar 2011
                    • 17

                    #10
                    Re: Bobhead's 2013 Simulation Sliders

                    would these sliders work for mom.

                    Comment

                    • Bobhead
                      Pro
                      • Mar 2011
                      • 4926

                      #11
                      Re: Bobhead's 2013 Simulation Sliders

                      Originally posted by alias2191
                      How u think these sliders would work with analog w/o zone hitting?
                      Quite well. I use Analog-Zone sometimes. I'd definitely lower pitch speed though... a lot.

                      Originally posted by jr86
                      Curious, you have fielder cpu arm strength higher than hum baseunner speed.
                      All the other sliders around here seem to favor a 1 or 2pt increase the other way.
                      How is this working out for you?

                      Edit-played a couple of games.
                      Strike frequency at 5 is too high IMO.
                      Cpu's first pitch % was at nearly 70 for the game and at one point twice through
                      the lineup it was showing at nearly 80%...yikes.
                      I lowered it to 4 and this seemed to bring it down to around the 60 mark.
                      Another issue i Noticed was i was Hbp 3 times in 1 game...but maybe this was a one off...otherwise iI think conconsists will have to be given a bump up
                      My strike percentage is fine, you might need to play a few more games. Did you face aces or something? And are you sure you're batting on Hall of Fame? On All-Star strike frequency does need to be lowered.

                      I'll keep an eye on strikes and HBP though. Appreciate the comments.

                      Originally posted by bbb20098
                      would these sliders work for mom.
                      Manager Only Mode? I haven't tested these sliders for CPU play... But I can't imagine they'd do too badly. I know the global sliders will be fine, but you might end up tweaking like CPU offense or pitching.

                      Comment

                      • jr86
                        MVP
                        • Jan 2009
                        • 1728

                        #12
                        Re: Bobhead's 2013 Simulation Sliders

                        Originally posted by Bobhead
                        Quite well. I use Analog-Zone sometimes. I'd definitely lower pitch speed though... a lot.


                        My strike percentage is fine, you might need to play a few more games. Did you face aces or something? And are you sure you're batting on Hall of Fame? On All-Star strike frequency does need to be lowered.

                        I'll keep an eye on strikes and HBP though. Appreciate the comments
                        Ah you got me I was batting on a-star.did not realise there was that big a difference from hof.

                        Comment

                        • Bobhead
                          Pro
                          • Mar 2011
                          • 4926

                          #13
                          Re: Bobhead's 2013 Simulation Sliders

                          Originally posted by jr86
                          Ah you got me I was batting on a-star.did not realise there was that big a difference from hof.
                          I wouldn't say there is a big difference, but zone aggressiveness is definitely the biggest change of them all, between the two levels.

                          You're actually seeing the same things I have seen on All-Star. Too many strikes and hit-by-pitches, wild pitches, etc...

                          I was planning on posting All-Star-Batting sliders within a week or so, since I've spent a good deal of time on All-Star already.

                          Anyways my suggestion would be to keep Strike Freq at 4, and Set Control and Consistency at 4 and 6, respectively.

                          Comment

                          • lhslancers
                            Banned
                            • Nov 2011
                            • 3589

                            #14
                            Re: Bobhead's 2013 Simulation Sliders

                            Fielder Speed 2 Reaction 5 is perfect for me. Been that way for a few years now actually.

                            Comment

                            • BrianU
                              MVP
                              • Nov 2008
                              • 1565

                              #15
                              Re: Bobhead's 2013 Simulation Sliders

                              Originally posted by Bobhead
                              I wouldn't say there is a big difference, but zone aggressiveness is definitely the biggest change of them all, between the two levels.

                              You're actually seeing the same things I have seen on All-Star. Too many strikes and hit-by-pitches, wild pitches, etc...

                              I was planning on posting All-Star-Batting sliders within a week or so, since I've spent a good deal of time on All-Star already.

                              Anyways my suggestion would be to keep Strike Freq at 4, and Set Control and Consistency at 4 and 6, respectively.
                              I took a good look at your CPU vs CPU spreadsheet for the first time today and its amazing how close all the averages are to MLB play. No doubt the dev team put in an honest effort and more

                              I really appreciate the approach you take to coming up with gameplay sliders. I see other people who came out with sliders the first few days of the game and have become the more 'popular' ones but I am surely going to use your data and findings as a base and tune it to my playing style

                              I am using your set right now except for a few changes:

                              I use Timing hitting on All-Star but I have kept all of the USER hitting sliders like yours. For CPU pitching I really like the way it plays with

                              CPU Pitcher Control - 4
                              CPU Pitcher Consistency - 4
                              CPU Strike Frequency - 2

                              I see you use
                              CPU Pitcher Control: 2
                              CPU Pitcher Consistency: 4
                              CPU Strike Frequency: 5
                              on HOF hitting

                              I just worry that the Aces wont behave like Aces with Control that low. I will probably give it a try but have you found from your games that it feels different enough playing an ace vs a 5th starter?

                              ----------------------

                              For Classic pitching on All-Star I am using
                              Human Pitcher Control - 4
                              Human Pitcher Consistency - 4

                              as suggested by slthree who's set I was using before. I use your CPU hitting sliders and it plays pretty well. I have not begun documenting any games but I plan to do so soon to really adjust things without assuming or going by 'feel'

                              I also personally use Wind 5, and Injury Freq 6 (to increase simulated injuries in franchise, I 'feel' they aren't enough at default but I also hope to find a way to get an average to compare to real life injury frequency) I have really took a liking to the Catcher Offset camera as well as using Pitch Speed 8 which I was using before using your set but found it perfect for me as well. I prefer auto fielding with manual throwing using buttons control scheme and no feedback but I dont think that would affect the sliders at all

                              Anyway just some thoughts. I sort of wanted to hold off on making a slider set for myself till the patches come but I am eager to play now so may start up soon. So just curious if

                              1.) you can still feel a difference between aces/back of the rotation guys with CPU pitch control at 2

                              2.) If I wind up using the CPU pitching sliders your operating with as well as moving up to HOF hitting what changes would you recommend to using Timing hitting instead of Zone?
                              Last edited by BrianU; 03-24-2013, 04:51 PM.

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