Bobhead's 2013 Simulation Sliders

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  • Bobhead
    Pro
    • Mar 2011
    • 4926

    #16
    Re: Bobhead's 2013 Simulation Sliders

    Originally posted by BrianU
    I took a good look at your CPU vs CPU spreadsheet for the first time today and its amazing how close all the averages are to MLB play. No doubt the dev team put in an honest effort and more
    I feel the same way. I really am amazed this year.

    I use Timing hitting on All-Star but I have kept all of the USER hitting sliders like yours. For CPU pitching I really like the way it plays with

    CPU Pitcher Control - 4
    CPU Pitcher Consistency - 4
    CPU Strike Frequency - 2

    I see you use
    CPU Pitcher Control: 2
    CPU Pitcher Consistency: 4
    CPU Strike Frequency: 5
    on HOF hitting

    I just worry that the Aces wont behave like Aces with Control that low. I will probably give it a try but have you found from your games that it feels different enough playing an ace vs a 5th starter?
    I have definitely felt the difference between aces and other pitchers. I'm still monitoring CPU Control, but I also think our 2 sets really aren't that different when you adjust for difficulty. All-Star produces a fair share of meatballs already on default, you don't really get those on Hall of Fame. Just about every pitch will be on the black somewhere, so I think lowering control is necessary to keep CPU pitchers from crossing the line into god-like performances.

    ----------------------

    For Classic pitching on All-Star I am using
    Human Pitcher Control - 4
    Human Pitcher Consistency - 4

    as suggested by slthree who's set I was using before. I use your CPU hitting sliders and it plays pretty well. I have not begun documenting any games but I plan to do so soon to really adjust things without assuming or going by 'feel'

    I also personally use Wind 5, and Injury Freq 6 (to increase simulated injuries in franchise, I 'feel' they aren't enough at default but I also hope to find a way to get an average to compare to real life injury frequency) I have really took a liking to the Catcher Offset camera as well as using Pitch Speed 8 which I was using before using your set but found it perfect for me as well. I prefer auto fielding with manual throwing using buttons control scheme and no feedback but I dont think that would affect the sliders at all
    I use buttons no feedback as well so yeah

    Anyway just some thoughts. I sort of wanted to hold off on making a slider set for myself till the patches come but I am eager to play now so may start up soon. So just curious if

    1.) you can still feel a difference between aces/back of the rotation guys with CPU pitch control at 2

    2.) If I wind up using the CPU pitching sliders your operating with as well as moving up to HOF hitting what changes would you recommend to using Timing hitting instead of Zone?
    1. was addressed above (the answer is yes).

    2. Line drive percentage issues are more "the user's fault." CPU (which plays off the exact same mechanics as Timing hitting does for a user), has no such shortage of line drives or solid contact. I'd absolutely drop the Solid Hits slider by 1, 2, or maybe even 3 points. Foul balls are still off for the CPU but the shortage of fouls also seemed exaggerated by Zone hitting, so I'd drop that down 1 point also.

    On a side note, if I were batting on All-Star, the first thing I'd do is decrease the Timing slider. Not sure if you've done that but I want to stress that having the Timing slider decreased on any difficulty level, takes away from solid contact frequency, and thus, line drives, so keep that in mind if you follow the suggestions above. You'll want to increase Solid Hits 1 point for every 1 or 2 points taken away from Timing.

    Comment

    • BrianU
      MVP
      • Nov 2008
      • 1565

      #17
      Re: Bobhead's 2013 Simulation Sliders

      Originally posted by Bobhead
      1. was addressed above (the answer is yes).

      2. Line drive percentage issues are more "the user's fault." CPU (which plays off the exact same mechanics as Timing hitting does for a user), has no such shortage of line drives or solid contact. I'd absolutely drop the Solid Hits slider by 1, 2, or maybe even 3 points. Foul balls are still off for the CPU but the shortage of fouls also seemed exaggerated by Zone hitting, so I'd drop that down 1 point also.

      On a side note, if I were batting on All-Star, the first thing I'd do is decrease the Timing slider. Not sure if you've done that but I want to stress that having the Timing slider decreased on any difficulty level, takes away from solid contact frequency, and thus, line drives, so keep that in mind if you follow the suggestions above. You'll want to increase Solid Hits 1 point for every 1 or 2 points taken away from Timing.
      I didn't have the game last year but I assume you did CPU vs CPU games and logged stats was it a lot different matching up to the MLB averages?

      That makes sense about HOF with a lower control slider for CPU. So do you feel that represents things more realistic than All-Star batting with a higher control?

      For using timing hitting what exact user batting sliders should I use? I want it to be as challenging as possible while still remaining realistic stat wise. I'm rolling with:

      All-Star Timing
      Human Contact - 5
      Human Power - 4
      Human Timing - 5
      Stride Difficulty - 5
      Human Foul Frequency - 7
      Human Solid Hits - 6

      Should I drop human timing to 4 and put solid hits to 7?

      Comment

      • Bobhead
        Pro
        • Mar 2011
        • 4926

        #18
        Re: Bobhead's 2013 Simulation Sliders

        I'm not one to say one difficulty level is more realistic than another. The huge reason I prefer Hall of Fame is the size of the PCI. I don't like how big it is on All-Star. I like being able to miss pitches, and I like feeling like it's on me to find a good pitch to hit. With All-Star I more feel like I'm just swinging at everything and waiting for luck to go my way.

        Yes I did run a few CPU games last year, but not many. Unfortunately last September I had to replace my laptop, so most of of that data is gone. All I have left is my last test sample: 8 games. However I distinctly remember that a lot more things were inaccurate last year, and I even more distinctly remember how much of a pain it was to get my sliders right. This year everything is either fine at default or pretty darn close.

        Have you tried just playing on default hitting sliders? I never really play with Timing hitting very much, so I can't really give much advice, other than that it is the same engine as the CPU hitting engine, so I'm not sure any changes are necessary at all.

        If I absolutely had to make a suggestion it'd be:

        Contact: 5
        Power: 5
        Timing: 4
        Foul Frequency: 6
        Solid Hits: 5

        Comment

        • BrianU
          MVP
          • Nov 2008
          • 1565

          #19
          Re: Bobhead's 2013 Simulation Sliders

          Originally posted by Bobhead
          I'm not one to say one difficulty level is more realistic than another. The huge reason I prefer Hall of Fame is the size of the PCI. I don't like how big it is on All-Star. I like being able to miss pitches, and I like feeling like it's on me to find a good pitch to hit. With All-Star I more feel like I'm just swinging at everything and waiting for luck to go my way.

          Yes I did run a few CPU games last year, but not many. Unfortunately last September I had to replace my laptop, so most of of that data is gone. All I have left is my last test sample: 8 games. However I distinctly remember that a lot more things were inaccurate last year, and I even more distinctly remember how much of a pain it was to get my sliders right. This year everything is either fine at default or pretty darn close.

          Have you tried just playing on default hitting sliders? I never really play with Timing hitting very much, so I can't really give much advice, other than that it is the same engine as the CPU hitting engine, so I'm not sure any changes are necessary at all.

          If I absolutely had to make a suggestion it'd be:

          Contact: 5
          Power: 5
          Timing: 4
          Foul Frequency: 6
          Solid Hits: 5
          Thanks i'll give it a shot! I may end up doing Zone hitting that doesn't sound so bad on Hall of Fame. I know ratings aren't completely irrelevant with zone and I like how you can try to hit the ball in the air or left/right by placing the PCI but i'll stick to timing for now

          Comment

          • Houston
            MVP
            • May 2003
            • 4724

            #20
            Re: Bobhead's 2013 Simulation Sliders

            Hey Bobhead what would you recommend for HOF ZONE Batting with PCI on using reticle as if that matters and I use classic pitching. I notice you use Analog pitching is there much difference? I think there some to some degree because classic is more rating base than anything.

            I guess my question is do i need to make any changes to your sliders if I'm using classic pitching? I actually like global for human and CPU but I also understand why the numbers for the CPU would be different than HUM with this game.
            Youtube: https://youtube.com/@mlbnetworkleagu..._hz5M86fl-FbW4

            LEAGUE APPLICATION: https://www.emailmeform.com/builder/...SccoOR406j29tF


            Comment

            • BrianU
              MVP
              • Nov 2008
              • 1565

              #21
              Re: Bobhead's 2013 Simulation Sliders

              Originally posted by Houston
              Hey Bobhead what would you recommend for HOF ZONE Batting with PCI on using reticle as if that matters and I use classic pitching. I notice you use Analog pitching is there much difference? I think there some to some degree because classic is more rating base than anything.

              I guess my question is do i need to make any changes to your sliders if I'm using classic pitching? I actually like global for human and CPU but I also understand why the numbers for the CPU would be different than HUM with this game.
              Bobhead can give you a better answer but for Classic pitching I have had lots of success playing with

              All-Star
              Human Pitcher Control: 4
              Human Pitcher Consistency: 4

              I actually wish I threw more balls out of the zone without aiming for it so I am going to try Human Pitcher Control 3 for a few games and see how it is.

              I know a lot of it has to do with playing style and how much you actually aim outside the zone, but I find I am able to dominate the CPU while throwing 68 to 70 percent strikes every game. I wish they punished me more, I may raise CPU batting sliders but before that I would prefer lowering control and seeing if I can get my strike percentage down to the low 60s.

              Comment

              • Houston
                MVP
                • May 2003
                • 4724

                #22
                Re: Bobhead's 2013 Simulation Sliders

                Originally posted by BrianU
                Bobhead can give you a better answer but for Classic pitching I have had lots of success playing with

                All-Star
                Human Pitcher Control: 4
                Human Pitcher Consistency: 4

                I actually wish I threw more balls out of the zone without aiming for it so I am going to try Human Pitcher Control 3 for a few games and see how it is.

                I know a lot of it has to do with playing style and how much you actually aim outside the zone, but I find I am able to dominate the CPU while throwing 68 to 70 percent strikes every game. I wish they punished me more, I may raise CPU batting sliders but before that I would prefer lowering control and seeing if I can get my strike percentage down to the low 60s.
                I actually always have liked using catcher call but I know not to many prefer that method but to me it works great with MLB the SHOW.

                Here is some stuff i had form last year that might help you with classic pitching.

                http://www.operationsports.com/forum...on-2012-a.html

                http://www.operationsports.com/forum...8th-9th-2.html

                I hope the info helps someone if not everyone. I wasn't trying to take over your thread bobhead just trying to help. Now back to these great sliders.
                Youtube: https://youtube.com/@mlbnetworkleagu..._hz5M86fl-FbW4

                LEAGUE APPLICATION: https://www.emailmeform.com/builder/...SccoOR406j29tF


                Comment

                • vcu9
                  Banned
                  • Jan 2013
                  • 499

                  #23
                  Re: Bobhead's 2013 Simulation Sliders

                  Is wind really that big of a deal that the Wind Slider should be at 8?

                  Comment

                  • fparks
                    Rookie
                    • Jun 2012
                    • 6

                    #24
                    Re: Bobhead's 2013 Simulation Sliders

                    After playing about 20 games I have yet to see any home run celebrations with either team ..most home runs are line drives or are barely getting over the wall which is fine but I love seeing tht sweet Matt kemp follow through after he hits a bomb lol. The number of homeruns seem to be right where it needs to be though so I don't really want to tweak the power or solid hits ..have you guys noticed this or is it just my coincidence ?

                    Also I know bobhead wanted to decrease the plate discipline of the CPU and increase more swings and misses . This is clearly accomplished with the timing at 2 but it may be a little overboard. I'm seeing pitchers with not very high k/9 strike out too many good hitters with a total waste pitch or a high middle of the plate change up that the batter just looks at before his long walk back to the dug out. Just my thoughts

                    Comment

                    • Bobhead
                      Pro
                      • Mar 2011
                      • 4926

                      #25
                      Re: Bobhead's 2013 Simulation Sliders

                      Originally posted by vcu9
                      Is wind really that big of a deal that the Wind Slider should be at 8?
                      You can set it wherever you like. Statistically it doesn't really affect anything in the game at all. I just think it's cool to have it raised up so that the wind actually affects your individual games.

                      It's like the Pitch Speed slider though. Totally personal preference.

                      Comment

                      • vcu9
                        Banned
                        • Jan 2013
                        • 499

                        #26
                        Re: Bobhead's 2013 Simulation Sliders

                        how about steal frequency and steal ability sliders?

                        Comment

                        • Bobhead
                          Pro
                          • Mar 2011
                          • 4926

                          #27
                          Re: Bobhead's 2013 Simulation Sliders

                          Originally posted by vcu9
                          how about steal frequency and steal ability sliders?
                          I don't recommend you be too drastic with the Frequency slider. It doesn't just change frequency per-se, it changes what the CPU defines as a safe steal. Meaning at 10 the CPU attempts steals with Pablo Sandoval and things like that.

                          but anywhere in the 3-7 range seems fairly harmless.

                          Not sure why you want to change the Ability slider but I wouldn't change it by more than 1 point in either direction, UNLESS, and only unless you are only playing RTTS with the sliders in question.

                          Comment

                          • fparks
                            Rookie
                            • Jun 2012
                            • 6

                            #28
                            Re: Bobhead's 2013 Simulation Sliders

                            Do you think you'll have a final version of these sliders by opening day?

                            Comment

                            • Bobhead
                              Pro
                              • Mar 2011
                              • 4926

                              #29
                              Re: Bobhead's 2013 Simulation Sliders

                              I'm working on it. Playing test games as I type this.

                              Comment

                              • Bobhead
                                Pro
                                • Mar 2011
                                • 4926

                                #30
                                Re: Bobhead's 2013 Simulation Sliders

                                Ran more test games today.

                                What should be the final draft has been edited back into the OP. I'm going to run some more tests this weekend., but the only thing I'm uneasy about is Fielder Run Speed... I haven't yet decided between 1 and 2.

                                They are already posted so other guys can try em, but I don't want to call them "official" until at least tomorrow when I get home from work.

                                Comment

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